Upgrading Humans
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- Library Ogre
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Upgrading Humans
So, something that's become a bit more common in RPGs is to give humans distinct abilities, rather than being baseline with no special abilities. For most games, it's that humans are flexible... additional skills or being able to choose a special ability that others have to pay for (in Savage Worlds, its a free feat; in WD&D, it's a feat and more skill points).
What would you give to humans in Rifts... some special ability that sets them apart from "just the average"?
What would you give to humans in Rifts... some special ability that sets them apart from "just the average"?
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Re: Upgrading Humans
So, besides psionics, cyber/bionics, super powers, designer drugs, magic, high tech, and alien symbiotes?
The abilities table open to all humans and mutants in WB13 pg 97-98.
The abilities table open to all humans and mutants in WB13 pg 97-98.
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Re: Upgrading Humans
Grazzik wrote:So, besides psionics, cyber/bionics, super powers, designer drugs, magic, high tech, and alien symbiotes?
"Can have everything" isn't that big of a deal when "pretty much everyone else can have at least some of those things, too." Oh, you can be psychic? So can most other races, and you're still not. You can have cybernetics and bionics? Have you met my wolfen friend, who is a full conversion cyborg but still looks like a normal wolfen?
"Can possibly have any given thing" doesn't really make an individual unique; in 1e AD&D, being a human thief was more or less statistically pointless, because anyone else could be a thief, and they'd have all their advantages on top of that.
-overproduced by Martin Hannett
When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
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When I see someone "fisking" these days my first inclination is to think "That person doesn't have much to say, and says it in volume." -John Scalzi
Happiness is a long block list.
If you don't want to be vilified, don't act like a villain.
The Megaverse runs on vibes.
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Re: Upgrading Humans
one of my friends insists that it is the capability to get reaches and additional bonus Die at character creation but thats not how I would go.
personally I don't see any real reason why humans need to have any real special advantage. but if you were to give them one I would say its not a special bonus to individuals, but more of a bonus to humanity as a whole that they are adaptable and in general hard to exterminate
personally I don't see any real reason why humans need to have any real special advantage. but if you were to give them one I would say its not a special bonus to individuals, but more of a bonus to humanity as a whole that they are adaptable and in general hard to exterminate
Re: Upgrading Humans
Admittedly, if by rough estimate 30% of humans have psionics, 20% have some form of body modification, !0% have magic and 20% have access to high tech, then there seems to be an inherent streak of munchkinism in Rifts. But that is the game's raison d'être. So, being an unadulterated baseline is the... courageous... choice.
If you want to compare humans with DBees, then the issue is moot as there is infinite diversity. The question then shifts to whether there are as many options less powered than human than there is more powered, establishing human as the average. At a glance, it would seem the choices skew more powered, but the very nature of the RCCs presented in the books is to provide players the option to seek out adventure with powers not available to baseline humans.
Guardiandashi is right, humans seem to be everywhere. Worse than ratlings. Perhaps that is the superpower.
However, I'd also add the it comes down to what the GM deems as average for the campaign. In a wilderness game, just having a solar powered MD laser rifle amongst bow-totting nomads would be over-powered, but would seem underpowered in a Tolkeen War campaign. Context matters.
If you want to compare humans with DBees, then the issue is moot as there is infinite diversity. The question then shifts to whether there are as many options less powered than human than there is more powered, establishing human as the average. At a glance, it would seem the choices skew more powered, but the very nature of the RCCs presented in the books is to provide players the option to seek out adventure with powers not available to baseline humans.
Guardiandashi is right, humans seem to be everywhere. Worse than ratlings. Perhaps that is the superpower.
However, I'd also add the it comes down to what the GM deems as average for the campaign. In a wilderness game, just having a solar powered MD laser rifle amongst bow-totting nomads would be over-powered, but would seem underpowered in a Tolkeen War campaign. Context matters.
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Re: Upgrading Humans
Hell, in a true dark and dismal Rifts game, a human just making it to adulthood could be considered an extraordinary feat....
Especially if you were to factor in more realistic elements like disease and malnutrition....
Especially if you were to factor in more realistic elements like disease and malnutrition....
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
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Re: Upgrading Humans
taalismn wrote:Hell, in a true dark and dismal Rifts game, a human just making it to adulthood could be considered an extraordinary feat....
Especially if you were to factor in more realistic elements like disease and malnutrition....
Indeed. I used to think radiation sickness would also play a big factor in survival, but apparently the worst of nuclear weapons dissipates within decades, so not a factor on Rifts Earth. However, I've used low level radiation as a background element to explain certain unique PC aspects, like superpowers or mutations.
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Re: Upgrading Humans
there is a special human ability table in the Lonestar worldbook,
as to superpowers in rifts....they are covered in the RCB1r.
as to superpowers in rifts....they are covered in the RCB1r.
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Re: Upgrading Humans
What would you give to humans in Rifts... some special ability that sets them apart from "just the average"?
Nothing. I don't see a need for humans to have an automatic special ability to set them apart from the baseline, because they are the baseline.
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Re: Upgrading Humans
We're the vermin and doritos* of the megaverse. That makes us special enough.
*A few of us are extra-spicy ranch flavor, others are barbecue, still others are low-fat or sour cream and chives.
*A few of us are extra-spicy ranch flavor, others are barbecue, still others are low-fat or sour cream and chives.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
Re: Upgrading Humans
In the Dimension Book: Manhunters from years back, huamsn or ""Terrans" as they were called received a 4D6 M.A. attribute and +20% to 3 skills.
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Re: Upgrading Humans
A couple of times I've gone with the "humanity is the cosmos' cockroach" shtick, and made every other species a little more susceptible to disease.
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Re: Upgrading Humans
Curbludgeon wrote:A couple of times I've gone with the "humanity is the cosmos' cockroach" shtick, and made every other species a little more susceptible to disease.
The common cold.....devastator of alien civilizations.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
Re: Upgrading Humans
taalismn wrote:Curbludgeon wrote:A couple of times I've gone with the "humanity is the cosmos' cockroach" shtick, and made every other species a little more susceptible to disease.
The common cold.....devastator of alien civilizations.
It defended humanity in the Tom Cruise "War of the Worlds!"
"Freedom is the recognition that no single person, no single authority or government has a monopoly on the truth, but that every individual life is infinitely precious, that every one of us put on this world has been put there for a reason and has something to offer."
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Re: Upgrading Humans
NMI wrote:It defended humanity in the Tom Cruise "War of the Worlds!"
It didn't defend us FROM Tom Cruise.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------