So, my wife contacted me yesterday and said she wanted to play in a Rifts campaign. As far as I know, this is her introduction to roleplaying games. So, I'm going to run a game for her using Savage Worlds Rifts (yeah, go me). She read my Rifts library and didn't like the Palladium system, so we are doing Savage Rifts. She wants to play in the New West with my other regular players of Shadowrun (my Shadowrun games are coming to a close).
I have Rifts New West (hard copy and pdf), so I was thinking of starting the PCs on a ranch near Manti. She wants to play an elf cowgirl. I don't know about the others yet. So, I wanted to ask if you have any further ideas.
Wife wants to play a Rifts campaign
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Re: Wife wants to play a Rifts campaign
Lots of opportunities for adventure here. Some ideas to get things started.
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Re: Wife wants to play a Rifts campaign
Grazzik wrote:Lots of opportunities for adventure here. Some ideas to get things started.Spoiler:Spoiler:Spoiler:
These three are good adventure ideas. I might use one. Thanks. Oh, uhm, yeah a Warlock (Elementalist), how would you do one in Savage Worlds?
Re: Wife wants to play a Rifts campaign
I don't play SW but love the New West setting. Hopefully someone can give guidance. If not,...
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Re: Wife wants to play a Rifts campaign
Grazzik wrote:I don't play SW but love the New West setting. Hopefully someone can give guidance. If not,...Spoiler:
hmm. I forgot elemental fusionist was a thing in Savage Rifts. Looks like I'll have to read up on that again. My wife wants to play in an Atlantis styled Rifts game too.
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Re: Wife wants to play a Rifts campaign
I like this take on the Fusionist. To make one single element seems mostly a matter of getting flexible with Trappings. I could see a common variant dropping Fusion Synergy, Primal Vigor and All Thumbs, and gaining the ability to use TW items. If trying to do more I'd start with the Super Power book and the conversion frameworks free on the site, followed by lifting stuff from Savage Pathfinder or 50 Fathoms.
Re: Wife wants to play a Rifts campaign
Curbludgeon wrote:I like this take on the Fusionist. To make one single element seems mostly a matter of getting flexible with Trappings. I could see a common variant dropping Fusion Synergy, Primal Vigor and All Thumbs, and gaining the ability to use TW items. If trying to do more I'd start with the Super Power book and the conversion frameworks free on the site, followed by lifting stuff from Savage Pathfinder or 50 Fathoms.
Yeah, I checked it out. Apparently, I have to learn more about Savage Worlds before I begin to tweak things. But the site is good and I'll think I'll visit it more in the future.