Additional Non magic Juicers?
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Additional Non magic Juicers?
So for my campaign I have made a group of Power Rangers for the Coalition with thier theme being that everyone one of them is a Juicer Variant. The goal of this is a big scary boss battle joke for my players but recurring characters as well as the self proclaimed "Juicy Rangers" are also propaganda for the Coalition to use. And I used a good majority of Power Rangers tropes but I need help finding a 7th Ranger that would reasonably make sense for the Coalition to use. Thus far I have a Regular Juicer, a Titan Juicer, a Hyperion Juicer, a Delphi Juicer, a Phaeton Juicer, and later added a Pyscho Stalker Juicer for the trope of a 6th ranger. (everyone in my world sees him as a psi stalker cosplaying as one, not aware that he is a Pyscho Stalker.) So yeah I just need another non magic ranger to add as I want all of them to be different types of Juicers.
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Re: Additional Non magic Juicers?
I take it you have Juicer Uprising? I have that too. You may have to go with a Dragon Juicer, though.
Re: Additional Non magic Juicers?
The only one which comes to mind is the Euro-Juicer with its Juicer Augmentation Enhancement Program on page 175 of WB5: Triax and the NGR.
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Re: Additional Non magic Juicers?
Books wrote:The only one which comes to mind is the Euro-Juicer with its Juicer Augmentation Enhancement Program on page 175 of WB5: Triax and the NGR.
The only two I'd add to the list off hand that fit the OPs requirement of non-magic Juicers would be:
-Ninja Juicer (WB8)
-Gene Splicer Juicer (SB3), given this is a genetic engineering product the CS could replicate it.
Otherwise you could do a Crazy who thinks they are a Juicer? Or a Cyber-Humanoid (hidden Full Conversion Borg) with an emphasis on extreme maneuverability.
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Re: Additional Non magic Juicers?
When you say "for the Coalition to use" do you mean someone the Coalition would create, or someone the Coalition would hire?
If it's the latter, then you might consider the Cold Blooded OCC found in Merc Adventures. He could pass for a Juicer.
If it's the latter, then you might consider the Cold Blooded OCC found in Merc Adventures. He could pass for a Juicer.
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Re: Additional Non magic Juicers?
There's the Coalition Juicer (WB 10+11) Maybe not an official member but assigned to liaison to the mercs.
Mutants in Orbit also has an Advanced Juicer and Mutant Animal Juicers. Either could be rifted in from orbit or be an experimental types. The latter probably an CS experiment.
Mutants in Orbit also has an Advanced Juicer and Mutant Animal Juicers. Either could be rifted in from orbit or be an experimental types. The latter probably an CS experiment.
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Re: Additional Non magic Juicers?
It just occurred to me that nowhere in the Three Galaxies is there anything like a Juicer. Seems to be an earth exclusive. Maybe cuz earth is so depressing and desperate after the apocalypse? Like, nobody even considers drastically reducing their years if theres a chance at a decent life? The three galaxies dont even have slave juicers, not that I can remember reading about.
I think I may have to invent a naruni juicer, just for my campaigns.
I think I may have to invent a naruni juicer, just for my campaigns.
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Re: Additional Non magic Juicers?
Shorty Lickens wrote:It just occurred to me that nowhere in the Three Galaxies is there anything like a Juicer. Seems to be an earth exclusive. Maybe cuz earth is so depressing and desperate after the apocalypse? Like, nobody even considers drastically reducing their years if theres a chance at a decent life? The three galaxies dont even have slave juicers, not that I can remember reading about.
I think I may have to invent a naruni juicer, just for my campaigns.
You could get real exotic with this.
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Re: Additional Non magic Juicers?
Shorty Lickens wrote:It just occurred to me that nowhere in the Three Galaxies is there anything like a Juicer. Seems to be an earth exclusive. Maybe cuz earth is so depressing and desperate after the apocalypse? Like, nobody even considers drastically reducing their years if theres a chance at a decent life? The three galaxies dont even have slave juicers, not that I can remember reading about.
I think I may have to invent a naruni juicer, just for my campaigns.
Not exactly, there is no "unique" variant of them but there are a few powers operating in the 3G that can create a Juicer-like creature:
1. Gene-Tech (DB5 pg132 lumped under the bullet point for "Double I.S.P." allows for the genetic equivalent of a Juicer)
2. Gene-Splicers (DB5 is basically copied & pasted from SB3 pg66 it just breaks it apart into two bullet points, and per DB2 pg49 do operate in the 3G)
3. Splugorth Bio-Wizardry (WB10 does have them creating a Juicer-class, so in theory it could be available. You might also be able to get something similar with the right set of generic implants/alterations or create something new). Now the Splugorth operate in the open, but you also have organizations like the Gun Brothers (DB3).
4. Phaseworld is one of the "few planets" that offers the conversion (per DB2 pg43)
Kreeghor (DB2) might also belong on the list as they have access to Splugorth Bio-Wizardry IINM, and their genetic engineering level is notable enough to be noteworthy in the Gene-Splicer's text in DB2 which means they might be able to duplicate the Gene-Tech/Splicer option (off hand I don't know, they don't get a GE option list like them).