Best OCC for a Tolkeenite spy on Coalition
Moderators: Immortals, Supreme Beings, Old Ones
- mobuttu
- Megaversal® Ambassador
- Posts: 1376
- Joined: Tue Aug 08, 2006 12:33 pm
- Comment: Palladium fan from Catalonia
- Location: Girona (Catalonia) - Spain
- Contact:
Best OCC for a Tolkeenite spy on Coalition
Hi,
I need a NPC to be a Tolkeenite spy on CS during Coalition Wars.
Bearing in mind CS has many forms of magic/psionic detection speacilly through Dog Doys, witch OCC would best suit this role?
Thanks.
I need a NPC to be a Tolkeenite spy on CS during Coalition Wars.
Bearing in mind CS has many forms of magic/psionic detection speacilly through Dog Doys, witch OCC would best suit this role?
Thanks.
- Un blog de Rifts. My blog about our game.
- Maqui Ed. My RPG company.
I received a *Nekira Seal of Approval*...Once!
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English!
- Maqui Ed. My RPG company.
I received a *Nekira Seal of Approval*...Once!
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English!
Re: Best OCC for a Tolkeenite spy on Coalition
Context? Without some context, impossible to advise.
What's their background?
Spy on who?
To learn what?
Where is this based?
Why are they doing it?
How do you expect them to communicate with their handler?
When do they turn or get inserted during the conflict?
How about just a husky voice on the phone that passes messages and refuses to meet?
What's their background?
Spy on who?
To learn what?
Where is this based?
Why are they doing it?
How do you expect them to communicate with their handler?
When do they turn or get inserted during the conflict?
How about just a husky voice on the phone that passes messages and refuses to meet?
- desrocfc
- Explorer
- Posts: 157
- Joined: Fri Apr 10, 2020 9:31 am
- Comment: Promoting great storytelling fiction and in games, for GMs and players alike.
- Location: New Brunswick, Canada
- Contact:
Re: Best OCC for a Tolkeenite spy on Coalition
As Grazzik pointed out, lots of context missing. Here's the rub, it most certainly isn't a practitioner of magic, likely not a psionic (without being tagged), which leaves mercenaries (men at arms) or adventurers.
The merc/adventurer are infinitely likely to be supporting such a massive war effort *somewhere.* The issue is how much clearance do they get to be beneficial.
Alternatively, have a CS go turncoat (double-agent) or even better (triple-agent) and have the PCs eventually caught up in a CS military intelligence bust (that goes wrong, allowing PCs to escape).
Cheers.
The merc/adventurer are infinitely likely to be supporting such a massive war effort *somewhere.* The issue is how much clearance do they get to be beneficial.
Alternatively, have a CS go turncoat (double-agent) or even better (triple-agent) and have the PCs eventually caught up in a CS military intelligence bust (that goes wrong, allowing PCs to escape).
Cheers.
- mobuttu
- Megaversal® Ambassador
- Posts: 1376
- Joined: Tue Aug 08, 2006 12:33 pm
- Comment: Palladium fan from Catalonia
- Location: Girona (Catalonia) - Spain
- Contact:
Re: Best OCC for a Tolkeenite spy on Coalition
Wow!! I didn't expect the Spanish Inquisition!! Hahaha!
You are right, though. So, here you are my thoughts on it:
Adventure is placed at the start of Coalition Wars ar the border between CS and Tolkeen Baronies. The NPC spy is tasked by Tolkeen to scout and infiltrate CS Divisions in order to know CS movement, camps, logistics. Communication would be done through Tolkeen army in the Barrens.
Thank you for you help!
You are right, though. So, here you are my thoughts on it:
Adventure is placed at the start of Coalition Wars ar the border between CS and Tolkeen Baronies. The NPC spy is tasked by Tolkeen to scout and infiltrate CS Divisions in order to know CS movement, camps, logistics. Communication would be done through Tolkeen army in the Barrens.
Thank you for you help!
- Un blog de Rifts. My blog about our game.
- Maqui Ed. My RPG company.
I received a *Nekira Seal of Approval*...Once!
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English!
- Maqui Ed. My RPG company.
I received a *Nekira Seal of Approval*...Once!
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English!
- mobuttu
- Megaversal® Ambassador
- Posts: 1376
- Joined: Tue Aug 08, 2006 12:33 pm
- Comment: Palladium fan from Catalonia
- Location: Girona (Catalonia) - Spain
- Contact:
Re: Best OCC for a Tolkeenite spy on Coalition
I like this double-agent idea!!! CS Specialist or Commando maybe?
- Un blog de Rifts. My blog about our game.
- Maqui Ed. My RPG company.
I received a *Nekira Seal of Approval*...Once!
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English!
- Maqui Ed. My RPG company.
I received a *Nekira Seal of Approval*...Once!
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English!
- desrocfc
- Explorer
- Posts: 157
- Joined: Fri Apr 10, 2020 9:31 am
- Comment: Promoting great storytelling fiction and in games, for GMs and players alike.
- Location: New Brunswick, Canada
- Contact:
Re: Best OCC for a Tolkeenite spy on Coalition
Basically anything that could be sent "outside the wire" would work. CS Mil Spec, Commando, Special Forces, Scout, Juicer, Combat Cyborg, psionic classes tied to Psi-Net or the ISS. Maybe they posed as a mercenary for a while to gather intel; perhaps they turned against the CS or confirmed that Tolkeen is a hell-scape of demons and the inhumane.
If a turncoat and still within the good graces of the CS, perhaps they haven't been caught (yet.....!) or are being leveraged by CS intelligence to allow and identify Tolkeen penetration into their Lines of Communications.
If still loyal, perhaps they leverage their connections to gain a better idea of the Tolkeen military intelligence networks.
Lots to play with!
- Nekira Sudacne
- Monk
- Posts: 15608
- Joined: Sun Oct 19, 2003 7:22 pm
- Comment: The Munchkin Fairy
- Location: 2nd Degree Black Belt of Post Fu
- Contact:
Re: Best OCC for a Tolkeenite spy on Coalition
City rat. He's there to get info and stay under the radar. City rats are ubiquitous in CS territory, virtually invisible, can have useful cybernetic implants, and don't trigger dog boys or psi stalkers.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
- darthauthor
- Champion
- Posts: 1923
- Joined: Sun Jan 05, 2020 8:55 pm
Re: Best OCC for a Tolkeenite spy on Coalition
Nekira,
You are brillant.
I completely forgot about cybernetics and hacking.
You are brillant.
I completely forgot about cybernetics and hacking.
Re: Best OCC for a Tolkeenite spy on Coalition
Given the context outlined, I'd agree along the lines that Nekira suggested, but would avoid cybernetics as camp security would be on the look out for that sort of thing. They'd probably have scanners deployed monitoring camp visitors for metallic or EM signatures. However, a camp follower would be a good infiltrator.
Prostitute, drug dealer, pawnbroker/trinket trader, even roadside cook... all these folks could glean valuable intel from troopers looking for some comfort either just outside the wire or, if a larger camp, a small market set up for vetted locals to enter a secure area to peddle their goods.
An old trope is the orphan kid shining shoes or running errands for chocolate, often gathering data from those they hang around with, perhaps tagging along with a specific unit. (See the Kids OCCs in Dead Reign SB7 pg 117)
Anyone external and in any way involved with action would likely be vetted six ways from Sunday, tested with fake intel, or given limited compartmentalized data. Even active troopers would be under constant surveillance as they could be exposed to psychic or magical influences in the field.
The best turncoat... supply depot staff. They know who's coming and going through requisitions, they see trends in troop movements or anticipate force build ups as supplies arrive, they can develop extensive networks of contacts (including black market... that "special" pick up for the CO could be good cover for leaving camp...), and they can secure privileges in the motor pool, admin, and throughout the camp by giving out extra socks, poncho liners, sanitary pads for boots, or maybe even civilian toilet paper. Yup, imagine the state secrets that could be bought for some surplus jalapeño cheese spread sachets from the latest MRE shipment.
Prostitute, drug dealer, pawnbroker/trinket trader, even roadside cook... all these folks could glean valuable intel from troopers looking for some comfort either just outside the wire or, if a larger camp, a small market set up for vetted locals to enter a secure area to peddle their goods.
An old trope is the orphan kid shining shoes or running errands for chocolate, often gathering data from those they hang around with, perhaps tagging along with a specific unit. (See the Kids OCCs in Dead Reign SB7 pg 117)
Anyone external and in any way involved with action would likely be vetted six ways from Sunday, tested with fake intel, or given limited compartmentalized data. Even active troopers would be under constant surveillance as they could be exposed to psychic or magical influences in the field.
The best turncoat... supply depot staff. They know who's coming and going through requisitions, they see trends in troop movements or anticipate force build ups as supplies arrive, they can develop extensive networks of contacts (including black market... that "special" pick up for the CO could be good cover for leaving camp...), and they can secure privileges in the motor pool, admin, and throughout the camp by giving out extra socks, poncho liners, sanitary pads for boots, or maybe even civilian toilet paper. Yup, imagine the state secrets that could be bought for some surplus jalapeño cheese spread sachets from the latest MRE shipment.
- mobuttu
- Megaversal® Ambassador
- Posts: 1376
- Joined: Tue Aug 08, 2006 12:33 pm
- Comment: Palladium fan from Catalonia
- Location: Girona (Catalonia) - Spain
- Contact:
Re: Best OCC for a Tolkeenite spy on Coalition
Great! Thank you all for your suggestions!
As I want a military approach, I think I'll finally opt for a CS Special Forces (from BW11) with Intelligence skills. I want him to be transformed into a Secondary Vampire (Hero Vampire from WB1 revised), so cybernetics are off.
As I want a military approach, I think I'll finally opt for a CS Special Forces (from BW11) with Intelligence skills. I want him to be transformed into a Secondary Vampire (Hero Vampire from WB1 revised), so cybernetics are off.
- Un blog de Rifts. My blog about our game.
- Maqui Ed. My RPG company.
I received a *Nekira Seal of Approval*...Once!
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English!
- Maqui Ed. My RPG company.
I received a *Nekira Seal of Approval*...Once!
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English!
- Fenris2020
- Adventurer
- Posts: 568
- Joined: Wed Oct 30, 2019 10:25 pm
- Comment: Go woke, go broke.
Re: Best OCC for a Tolkeenite spy on Coalition
Freelance Spy would probably be the best, since that's... already their OCC.
You are a truly worthy foe! I shall howl a dirge in your honour and eat your heart with pride!
Re: Best OCC for a Tolkeenite spy on Coalition
Wouldn't this be easily picked up by Dog Boys, Psi-Stalkers and other psi senstives?mobuttu wrote: ↑Wed Nov 29, 2023 8:29 am Great! Thank you all for your suggestions!
As I want a military approach, I think I'll finally opt for a CS Special Forces (from BW11) with Intelligence skills. I want him to be transformed into a Secondary Vampire (Hero Vampire from WB1 revised), so cybernetics are off.
"Freedom is the recognition that no single person, no single authority or government has a monopoly on the truth, but that every individual life is infinitely precious, that every one of us put on this world has been put there for a reason and has something to offer."
Megaversal Ambassador Coordinator
My GoFund Me - Help Me Walk Again
Megaversal Ambassador Coordinator
My GoFund Me - Help Me Walk Again
- mobuttu
- Megaversal® Ambassador
- Posts: 1376
- Joined: Tue Aug 08, 2006 12:33 pm
- Comment: Palladium fan from Catalonia
- Location: Girona (Catalonia) - Spain
- Contact:
Re: Best OCC for a Tolkeenite spy on Coalition
Yes, but that's the scenario amb planning: A Tolkeen double-agent infiltrated behind enemy lines transformed into a Vampire (Hero Vampire) needs the PC for extraction.NMI wrote: ↑Fri Dec 01, 2023 5:35 pmWouldn't this be easily picked up by Dog Boys, Psi-Stalkers and other psi senstives?mobuttu wrote: ↑Wed Nov 29, 2023 8:29 am Great! Thank you all for your suggestions!
As I want a military approach, I think I'll finally opt for a CS Special Forces (from BW11) with Intelligence skills. I want him to be transformed into a Secondary Vampire (Hero Vampire from WB1 revised), so cybernetics are off.
- Un blog de Rifts. My blog about our game.
- Maqui Ed. My RPG company.
I received a *Nekira Seal of Approval*...Once!
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English!
- Maqui Ed. My RPG company.
I received a *Nekira Seal of Approval*...Once!
"always remember; the Splugorth can do anything" - everloss
Sorry for my bad English!