Transdimensional Turtles and time travel coils

Ninja mutant creatures unite. Here's the place to do it.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
thorr-kan
Adventurer
Posts: 547
Joined: Wed Aug 01, 2007 9:09 am

Transdimensional Turtles and time travel coils

Unread post by thorr-kan »

Is the "coil" description of time travel in Transdimensional Turtles something from the comics that got incorporated into the RPG? Or is it original to the RPG?

I think it's an elegant solution to time travel, and I like the eras described.
I have a blog; come see what I've created: https://thewhiteminotaur.wordpress.com/
-The 2024 Character Creation Challenge (#charactercreationchallenge):
https://thewhiteminotaur.wordpress.com/ ... challenge/
User avatar
Rali
Hero
Posts: 1043
Joined: Tue Jan 15, 2002 2:01 am
Location: Minnesota
Contact:

Re: Transdimensional Turtles and time travel coils

Unread post by Rali »

It's original to the game.
AtB Warehouse Blog (New Animals, Adventures, Bestiary, and More)

That's REAL LIFE. I'm talking PALLADIUM. Confuse the two at your own peril :)
~Nekira Sudacne
User avatar
thorr-kan
Adventurer
Posts: 547
Joined: Wed Aug 01, 2007 9:09 am

Re: Transdimensional Turtles and time travel coils

Unread post by thorr-kan »

Rali wrote: Wed Jan 17, 2024 6:58 pm It's original to the game.
And therein would lie a Rifter article...

Thanks.
I have a blog; come see what I've created: https://thewhiteminotaur.wordpress.com/
-The 2024 Character Creation Challenge (#charactercreationchallenge):
https://thewhiteminotaur.wordpress.com/ ... challenge/
User avatar
BookWyrm
Champion
Posts: 2355
Joined: Sun Aug 19, 2001 1:01 am
Comment: Mondos non cogitarus, Consilium!
Location: my well-camouflaged lair on LI

Re: Transdimensional Turtles and time travel coils

Unread post by BookWyrm »

Rifter #56 I think.
"Yes, I know I'm going to hell; I'm bringing marshmallows."
BookWyrm aka The Horn'd One
Str-8 male Dom/Top;
Honourable but not gullible;
a Hero of the Megaverse. :D
User avatar
thorr-kan
Adventurer
Posts: 547
Joined: Wed Aug 01, 2007 9:09 am

Re: Transdimensional Turtles and time travel coils

Unread post by thorr-kan »

BookWyrm wrote: Thu Jan 18, 2024 6:46 pm Rifter #56 I think.
You mean time travel in general; I meant the TT time coils specifically.

Unless Rifter 56 uses that concept. That's one of them I don't have.
I have a blog; come see what I've created: https://thewhiteminotaur.wordpress.com/
-The 2024 Character Creation Challenge (#charactercreationchallenge):
https://thewhiteminotaur.wordpress.com/ ... challenge/
User avatar
glitterboy2098
Rifts® Trivia Master
Posts: 13546
Joined: Wed Aug 06, 2003 3:37 pm
Location: Missouri
Contact:

Re: Transdimensional Turtles and time travel coils

Unread post by glitterboy2098 »

Rali wrote: Wed Jan 17, 2024 6:58 pm It's original to the game.
which is why i like to argue that it should be used to make a timetravel supplement for HU2. you'd need a replacement mechanic for the "time travel effects your BIO-E" part but the core elements of the twists and coils, with their conservation of elapsed time, would make for a really good and balanced way to handle timetravelling super heroes.
and it wouldn't be hard to populate such a sourcebook with timecops (as an alternative to lord simultanious), various villain organizations using time travel for nefarious ends, and so on.
thorr-kan wrote: Fri Jan 19, 2024 4:00 pm
BookWyrm wrote: Thu Jan 18, 2024 6:46 pm Rifter #56 I think.
You mean time travel in general; I meant the TT time coils specifically.

Unless Rifter 56 uses that concept. That's one of them I don't have.
it doesn't. it purports to address the many worlds version of time travel (all travel crates new timelines) but also stole badguys from Dr. Who in the form of beings which paradoxically attack anyone who tries to change time. honestly it was a very poorly thought out article.
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
Image
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.

-Max Beerbohm
Visit my Website
User avatar
Soldier of Od
Hero
Posts: 1027
Joined: Sun Apr 22, 2007 10:32 am
Location: Great Britain

Re: Transdimensional Turtles and time travel coils

Unread post by Soldier of Od »

I would be interested to see a new list summarising the time/events that a time traveller would experience if they were to time travel from the present day (2024). The previous summary was written with the "prime" year as 1988 - now that 36 years have past since then, what different time periods will we be visiting as we travel backwards in 125 years jumps (e.g., the difference in the world between travelling back to 1899 instead of 1863, 1774 instead of 1738, etc.). I tried to do it back 2018, when we were a nice round 30 years from the original timeline, but gave up. Anyone else want to give it ago? :D
Rifter Contributor:
Rifter 61 – Purebred animal templates for Mutants in Avalon (After the Bomb)
Rifter 77 & 78 – Khemennu, City of the Eighteen Cosmic Gods (Palladium Fantasy)
Rifter 83 – The Prophet O.C.C. (Palladium Fantasy)
Rifter 83 – Half-Ogres (Palladium Fantasy)
Rifter 84 – Spellbound O.C.C. (Nightbane)
Rifter 85 – Relics of Empire: Elven Cities of the Old Kingdom (Palladium Fantasy)
User avatar
glitterboy2098
Rifts® Trivia Master
Posts: 13546
Joined: Wed Aug 06, 2003 3:37 pm
Location: Missouri
Contact:

Re: Transdimensional Turtles and time travel coils

Unread post by glitterboy2098 »

for most of them i doubt it would change much, we've not even left the 125ish year window between "twist null" and "twist 1" (2113)
so you'd mostly just need to decide if you want to add 36ish years to all the twists to account for the flow of time, or redefine the size of the twists to keep the destination dates in the past the same. (the future twists you can easily just change the dates to without derailing the descriptions)

personally for a HU2 version, i wouldn't give a date for "twist prime/current day", and just set up the twists be era rather than dates. so Twist A remains the victorian age, but the specific date of 1863 wouldn't appear. leave things more flexible for GM's. it wouldn't be hard to fluff things as the unique traits of the HU2 universe that allow mad science and superheroes meaning that the flow of time is quirky, and the twists not regularly spaced in time.
plus i'd probably all add the micro-twists concept mentioned as potential advanced rules in TDTMNT to twist-prime, in order to add the 'comic book ages' as options (using the framework from rifter 5. so pulp age, golden age, silver age, etc).
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
Image
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.

-Max Beerbohm
Visit my Website
User avatar
Soldier of Od
Hero
Posts: 1027
Joined: Sun Apr 22, 2007 10:32 am
Location: Great Britain

Re: Transdimensional Turtles and time travel coils

Unread post by Soldier of Od »

Yeah, the general "era" might not have changed much, but I was thinking of more specific events and people. The book includes an adventure that features the American civil war, which would be much harder to visit if we travelled from 2024 to 1899 and then had to "push the stream" to reach the desired year. And next year, if we went back two twists, we could witness the American revolution, which previously we wouldn't have. Go back another twist to medieval England, and Shakespeare is now dead, whereas before we might have run into him. Back one more, and we can now meet the infamous Henry VIII as king, etc.
Yeah, I agree, if the Trans-dimensional TMNT time travel rules were ever updated and added to Heroes Unlimited (unlikely), it might be better to leave it open so that the book doesn't immediately become outdated!
Rifter Contributor:
Rifter 61 – Purebred animal templates for Mutants in Avalon (After the Bomb)
Rifter 77 & 78 – Khemennu, City of the Eighteen Cosmic Gods (Palladium Fantasy)
Rifter 83 – The Prophet O.C.C. (Palladium Fantasy)
Rifter 83 – Half-Ogres (Palladium Fantasy)
Rifter 84 – Spellbound O.C.C. (Nightbane)
Rifter 85 – Relics of Empire: Elven Cities of the Old Kingdom (Palladium Fantasy)
NeerMohan
D-Bee
Posts: 4
Joined: Fri Jan 19, 2024 8:39 am

Re: Transdimensional Turtles and time travel coils

Unread post by NeerMohan »

That's a great question! The "coil" time travel concept in Transdimensional Turtles is actually original to the RPG.

The comics primarily focused on the Turtles' adventures in their own time, with occasional forays into alternate dimensions. The RPG introduced the coils as a way to explore different eras and realities, offering a more dynamic storytelling experience.

I agree, the coils are an elegant solution! It provides a clear echat framework for time travel while leaving room for exploration within those defined eras.
Last edited by NeerMohan on Fri Jun 14, 2024 12:55 am, edited 1 time in total.
User avatar
glitterboy2098
Rifts® Trivia Master
Posts: 13546
Joined: Wed Aug 06, 2003 3:37 pm
Location: Missouri
Contact:

Re: Transdimensional Turtles and time travel coils

Unread post by glitterboy2098 »

NeerMohan wrote: Wed Apr 10, 2024 6:57 am That's a great question! The "coil" time travel concept in Transdimensional Turtles is actually original to the RPG.

The comics primarily focused on the Turtles' adventures in their own time, with occasional forays into alternate dimensions. The RPG introduced the coils as a way to explore different eras and realities, offering a more dynamic storytelling experience.

I agree, the coils are an elegant solution! It provides a clear framework for time travel while leaving room for exploration within those defined eras.
and at least of the comics i've been able too read, when they did get involved with time travel stuff via renet and lord simultanious, few of the times they arrived in corresponded with the periods from the sourcebook. and the ones that did were some of the most broad ones
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
Image
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.

-Max Beerbohm
Visit my Website
User avatar
Kovoston
Rifter® Contributer
Posts: 619
Joined: Wed May 06, 2009 10:53 pm

Re: Transdimensional Turtles and time travel coils

Unread post by Kovoston »

I assure you glitterboy 2098, nothing was 'stole' from Dr. Who in the Rifter article (#56).
Image
Post Reply

Return to “After the Bomb® RPG & TMNT®”