In my experience the most time-consuming part of creating a Rifts, or indeed most other PB games, is the large number of decisions. What species, what OCC, what powers, and yes what skills. Instead of reducing those choices I usually just try help those decisions along.
First what kind of campaign is it? CS. North America. Europe. Mercenary. Tolkeen resistance. The type of campaign can really narrow down what species and OCCs the characters can have.
Second what kind of character do they want to play? If they want to pilot a giant robot that eliminates a lot of races and OCCs right there. Mage, same thing.
Finally, what do they want the character to be able to do? I have a mage but I want him to also have some espionage or thief skills. I have an Operator but I want some combat skills. These can narrow down OCCs but really it helps select abilities and skills.
All of this can be done over email and once you have this you can just make suggestions. Here is the OCC they may want, some powers, even skills. I often take a few things and just create the character for them and then give a certain amount of time to make revisions.
Removing skills, especially those that have attribute or other bonuses like running, can be a problem. What I have found to be the easiest way to get characters rolled up is to just to do as much on line as possible and just start playing. The characters can be revised, even completely rewritten as the game goes on.
I had one group that I met through a local convention that wanted to play Phase World and we started with them playing my prgens. The five of them rotated through my 8 or 9 pregens trying to decide what they wanted and after about 2 or 3 secessions they started rolling up there characters. I let them apply all earned experience points and the story just continued.
The important thing is to get them playing, the rest is paperwork.
Curbludgeon wrote: ↑Mon Apr 29, 2024 11:28 pm
Indexed pdfs help, as does a fillable character sheet.
The PDFs are great for building characters but I prefer an excel sheet for characters as they are easier to update with level. Also don't think of it as "a" sheet. My characters are often 4 or 5 pages with vehicle and equipment. Personal data on one sheet, skills on another, saving and combat bonuses on a third, so on.
Mogge wrote: ↑Tue Apr 30, 2024 12:56 am
Why not invest in the Character generator?? Then they have a character in a very short period of time.
To my knowledge there is no current character generator for Rifts. THere is the excel character sheets you can get on DriveThru but that's all I know of.
Just my two cents.