On pages 158 and 159 of WB21 Splynn Dimensional Market it says to pick an orientation then lists them. Then, immediately after, under the title "Determination of Bio-Wizard Augmentation for True Bio-Borgs" it provides a table to roll on for the number of augmentation you receive.
When I had read this before, I assumed you were supposed to either pick an orientation OR roll/pick from the chart and they just omitted that bit. However, I was reading it just now and thought maybe I shouldn't be making that assumption. My question boils down to this: Are True Bio-Borgs supposed to receive BOTH the augmentations under orientation AND what's on the chart?
Help with Bio-Borgs
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- slade2501
- Dungeon Crawler
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Re: Help with Bio-Borgs
You use the Orientation options, and the "Determining" table is for a possible (GM's OK) addition of 1-3 random extra mutations/symbiotes with the limit being 12 TOTAL for each starting character between the orientation and the "Extras" random rolls. The Extras table helps make a variety of Bio-Borgs so they look like random creations of a flawed process.
Re: Help with Bio-Borgs
Follow up question....what type of character class do they fall under? R.C.C.? Scholar & Adventurer? Man at Arms? I tried looking them up in the Game Masters Guide but it isn't listed under any of the options (the guide probably predates WB21).
- slade2501
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- Comment: For the baddies I shoot, and their bodies I loot; Oh RNJesus, you I salute!
- Location: Maine
Re: Help with Bio-Borgs
they are an RCC, but the orientation is just like a MOS for the Coalition soldier class. But also, form follows function, so the bio enhancements should help with their Orientation style, not unlike the different body styles of cyborg *shown in the cybernetics book or in the Triax 1 book, etc).
Re: Help with Bio-Borgs
Thanks! I was trying to determine if they were eligible for the Sharpshooting skill.
- slade2501
- Dungeon Crawler
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- Joined: Fri May 08, 2015 1:34 pm
- Comment: For the baddies I shoot, and their bodies I loot; Oh RNJesus, you I salute!
- Location: Maine
Re: Help with Bio-Borgs
I always say that a character can take almost ANY skill if they find a teacher, take the time (1d4-1d6 weeks) and pay for it (1d4x1000 credits). Some places (like Merctown) have dedicated schools or informal teaching associations that can spread the skills of almost any trade.