Alternatives to Bugs
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- maasenstodt
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I ignored the bugs and replaced them with zombies for a post-apocalyptic survival horror game. The presented OCCs work quite well with very few modifications. Organitech had to go, of course, and a larger variety of modern weaponry had to be brought in, but that was about it setting wise, IIRC.
As regards results, it worked alright. While Eden's All Flesh Must Be Eaten is a must have for anyone running a zombie game, I think this mod makes Systems Failure work about as well as AFMBE for anyone who really prefers the Palladium ruleset.
As regards results, it worked alright. While Eden's All Flesh Must Be Eaten is a must have for anyone running a zombie game, I think this mod makes Systems Failure work about as well as AFMBE for anyone who really prefers the Palladium ruleset.
aw God, Red Dawn, one of the most terrible movies ever made. words fail me.
Vid
Vid
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Vidynn wrote:aw God, Red Dawn, one of the most terrible movies ever made. words fail me.
Vid
Vid, you haven't seen many movies, have you? I can name several other movies that came out around the same time that were MUCH worse. Megaforce and American Ninja come to mind. Anyway, for an American kid growing up believing that the Russians were gonna come to get us someday, it was a great flick.
I was 12Mike Taylor wrote:I saw Red Dawn on satellite at a friend's house back around 1985. About half of the posters on this board were either babies or not even born yet. Hehe.
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- LJ
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I was 2 and still had a bunny kill count instead of a commie kill count.(instead of counting sheep, it was "Bang, 1 dead bunny rabbit!! Bang, 2 dead bunny rabbit!!" all the way to 6, which I guess meant I had a revolver, to which I replied "Oh, s-word!!! gotta reload!!")
But now that I've grown up and stuff, it's "bang!!! 1 Dead Communist!!" and when I get to six, I club #7 with my revolver and take his AK
But now that I've grown up and stuff, it's "bang!!! 1 Dead Communist!!" and when I get to six, I club #7 with my revolver and take his AK
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- zor_prime1
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You could always do the ol' "28 days later" (the movie) setting... That's gotta be a creepy thing. The people with the virus are just wild animals raging out of control. If you get the virus (passed on by the infected hurling blood into your eyes, mouth or nose), then you'll be affected in a matter of minutes. No one has found a cure, likely because anyone trying to look has been exposed and ended up passing it on.
You're best to travel during the day and travel in groups. Better be well versed in all kinds of weapons because there's thousands of infected people out there. Then find a nice isolated place to protect yourself...
You're best to travel during the day and travel in groups. Better be well versed in all kinds of weapons because there's thousands of infected people out there. Then find a nice isolated place to protect yourself...
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LJavelle wrote:I was 2 and still had a bunny kill count instead of a commie kill count.(instead of counting sheep, it was "Bang, 1 dead bunny rabbit!! Bang, 2 dead bunny rabbit!!" all the way to 6, which I guess meant I had a revolver, to which I replied "Oh, s-word!!! gotta reload!!")
But now that I've grown up and stuff, it's "bang!!! 1 Dead Communist!!" and when I get to six, I club #7 with my revolver and take his AK
Great stuff... Now that's funny!
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hell id go on spectors pods- Cherico
keep Specter's ass out of my general area when he fells naked- Rayven
Specter "the poopy pants man"-CyberPaladin85
http://beautifuldiscord.blogspot.com My Poetry/Short Stories I want you to comment!
gwa1965 wrote:sounds more like what you might want is "the omega man" meets "the stand". just borrow a darklord from nightbane and you're set
He's running a straight up non-supernatural, non sci-fi modern setting. There won't be any Nightlords, unless its some street gang that calls themselves that.
wolfe wrote:was in germany playing cat n mouse along the border with a real Hind a not the puma mock ups used in the movie..red dawn bleh..
good call on not using that drivil for a source, not a single scene of warsaw pact counter insurgent tactics seen on screen.
Well, the movie wasn't really meant to have that level of realism. It was a popcorn flick for teenagers. It's not like anybody in that demographic, possibly barring eighteen year-olds in the service then, would know anything anything about the Warsaw Pact beyond the kinds of guns and vehicles they used, if even that much.
- Tinker Dragoon
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- dark brandon
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LJavelle wrote:I was 2 and still had a bunny kill count instead of a commie kill count.(instead of counting sheep, it was "Bang, 1 dead bunny rabbit!! Bang, 2 dead bunny rabbit!!" all the way to 6, which I guess meant I had a revolver, to which I replied "Oh, s-word!!! gotta reload!!")
But now that I've grown up and stuff, it's "bang!!! 1 Dead Communist!!" and when I get to six, I club #7 with my revolver and take his AK
Damn it, I wanted to be the first to mention bunnies in this thread!
I played a game where our GM replaced every no talent, lazy run of the mill NPC with NPCs who all now had Paired weapons: Modern/ Mini-gun and they all had Quick-draw "paried Mini-gun".
"We're trapped in the belly of this horrible machine And the machine is bleeding to death The sun has fallen down And the billboards are all leering And the flags are all dead at the top of their poles ...I open up my wallet And it's full of blood "~~Godspeed you black emperor.
- dark brandon
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Mike Taylor wrote:Were you playing Systems Failure or a pen & paper version of Serious Sam?
At first it was Systems failure. Then we messed up the game real bad. He had to teach us a lesson. It was a lesson well learned.
Mental note to self: Never kill someone just cause you got caught cheating at cards. Just walk away.
"We're trapped in the belly of this horrible machine And the machine is bleeding to death The sun has fallen down And the billboards are all leering And the flags are all dead at the top of their poles ...I open up my wallet And it's full of blood "~~Godspeed you black emperor.
- glitterboy2098
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In the setting I am running, nuclear weapons will not be deployed. Whether this is the result of Soviet sabotage, or simple mercy by the Americans, or some other factor I have yet to determine.
MAD
Mutually Assured Destruction.
both sides have enough nukes to destroy the planet. if one launches, the other counter strikes with the whole arsenal before it can be destroyed.
end result, both nations nuked to oblivion, and the world dies a slow, painful, fallout covered death.
its the only reason the cold war conflicts stayed conventional.
neither side wanted to die, so neither side tried to kill the other in one strike.
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you could work Zombies into SF easily. with the fleas, you have a bug related genome to experiment with and find out what genetic code allows the hardline transmission.
now, if you can find that, you can engineer flesh eating strep to infect bugs and survive the electrical transport. the result is a plague that will reduce the bugs numbers.
however, you could rule that it also results in "Zombies" if it infects humans.
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i'm surpised no one mentioned this earlier.
Robots. i know its cliche, but a terminator-esq or I, Robot style robots enslve humanity setting would be an easy switch.
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Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
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- glitterboy2098
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some of the first soviet targets would be the strategic command systems. so once their in, the US can't do a darned thing.
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
- glitterboy2098
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MattLing wrote:glitterboy2098 wrote:some of the first soviet targets would be the strategic command systems. so once their in, the US can't do a darned thing.
Yea but what's the US gonna do, roll over and take it? I mean, what about nuclear subs, that kind of thing? What's to keep the missile silos from going hot themselves?
of course the US wouldn't just roll over and take it.
the thing keeping the silo commanders and subs from launching is good old american training. all nuclear deployment must be confirmed by multiple checks with command. and when a commander decides to ignore procedure, you still need 6 men to launch, and i doubt you can find 6 men all willing to end the world.
standard procedure in event of loss of contact is to return to port and continue attempting to contact.
also remember that the US has a "response only" appreach to nuclear deployment. for the most part, we won't launch unless they do.
by the time anyone thinks of nuclear retaliation and try's to get the orders out, it's too late to do much.
Author of Rifts: Deep Frontier (Rifter 70)
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* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
At what point in the Cold War are you having the Soviet Union invade the United States? What about NATO, Europe, and other US forces around the world? What is the invasion plan?
The US always had/has a better and more powerful nuclear arsenal than the Soviets/Russia.
The USSR would have much to overcome and have to do it quickly, and it would only get harder as the Cold War progressed.
The US always had/has a better and more powerful nuclear arsenal than the Soviets/Russia.
The USSR would have much to overcome and have to do it quickly, and it would only get harder as the Cold War progressed.
- Kelorin
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Some of the ideas here sound like an idea I've toyed with for a couple of years. A campaign concept that I've had for a while but never implemented.
Campaign would involve players making ordinary or contempory SDC setting characters from a wide range of Palladium Contemporary World settings, like say some of the more mundane characters from Heroes Unlimited, BTS2, Nightbane, Ninjas and Superspies, System Failure etc. But I don't tell the characters what the 'big threat' is going to be. Spend a couple of sessions just having the characters play their normal lives, and to get to know each other. (they all take the same bus to work, they meet at the same pub/bar afterwork, members of the same PTA, whatever).
Then you pull the 'Event' on them, whether the event is Dark Day from Nightbane, the Bug attack from System Failure, an extraterrestrial attack from one of the Aliens Unlimited races, a world-wide bio-plague, a humans only nuclear war, zombie invasion or whatever.
In theory, the fun of this would be that no one would know what skill/ability sets would be the best to have in your post-apocalypse, everyone would be playing relatively ordinary joes trying to cope with a world gone mad.
Campaign would involve players making ordinary or contempory SDC setting characters from a wide range of Palladium Contemporary World settings, like say some of the more mundane characters from Heroes Unlimited, BTS2, Nightbane, Ninjas and Superspies, System Failure etc. But I don't tell the characters what the 'big threat' is going to be. Spend a couple of sessions just having the characters play their normal lives, and to get to know each other. (they all take the same bus to work, they meet at the same pub/bar afterwork, members of the same PTA, whatever).
Then you pull the 'Event' on them, whether the event is Dark Day from Nightbane, the Bug attack from System Failure, an extraterrestrial attack from one of the Aliens Unlimited races, a world-wide bio-plague, a humans only nuclear war, zombie invasion or whatever.
In theory, the fun of this would be that no one would know what skill/ability sets would be the best to have in your post-apocalypse, everyone would be playing relatively ordinary joes trying to cope with a world gone mad.
Mike Taylor wrote:Vidynn wrote:aw God, Red Dawn, one of the most terrible movies ever made. words fail me.
Vid
Vid, you haven't seen many movies, have you? I can name several other movies that came out around the same time that were MUCH worse. Megaforce and American Ninja come to mind. Anyway, for an American kid growing up believing that the Russians were gonna come to get us someday, it was a great flick.
i'm thinking you are luky, 'cause you haven't seen the worst movie ever made : Faust of brian Yuzna!
Kelorin wrote:Some of the ideas here sound like an idea I've toyed with for a couple of years. A campaign concept that I've had for a while but never implemented.
Campaign would involve players making ordinary or contempory SDC setting characters from a wide range of Palladium Contemporary World settings, like say some of the more mundane characters from Heroes Unlimited, BTS2, Nightbane, Ninjas and Superspies, System Failure etc. But I don't tell the characters what the 'big threat' is going to be. Spend a couple of sessions just having the characters play their normal lives, and to get to know each other. (they all take the same bus to work, they meet at the same pub/bar afterwork, members of the same PTA, whatever).
Then you pull the 'Event' on them, whether the event is Dark Day from Nightbane, the Bug attack from System Failure, an extraterrestrial attack from one of the Aliens Unlimited races, a world-wide bio-plague, a humans only nuclear war, zombie invasion or whatever.
In theory, the fun of this would be that no one would know what skill/ability sets would be the best to have in your post-apocalypse, everyone would be playing relatively ordinary joes trying to cope with a world gone mad.
sure, but it seams as a strategy to fool your èlayers than enjoy them with a no-known campain...
For this kind of Campain plots, based on shocking the players, if you treat the events more softly and slowly, instead of an apocaliptic one, i think the players could be catch deep inside the drama.
Play all of your cards in a single moment it's rightfully movie-style but burns all suspance 'bout the campain mood too fast.
mattling are you going to run this as an online game or are you running it locally?
I've been toying with stripping down SF some and having a group start out at the point the bugs invade in 1999. But strip down some of the bugs too. Have there be a LOT less of them and force them to use silk worm zombies for almost everything. So the players don't see the bugs for a long time. Also as a part of this the coming of the bugs permanently shuts down any solid state equipment from ever working again. So technology is taken back to the late 50's and early 60's.
As for skills and OCC's what I've done in the past is let people custom create their OCC with a combination of 10 occupational Skills and 7 personal skills. This has been pretty balanced. Then as their character needs to learn something new they simply declare that they want to learn it and I work with them to figure out how long it will take. This is obviously a method that takes a lot of cooperation between the GM and players. But if done well it can still remain balanced. It's a nice way to allow a group of characters that are "normal" to grow in a PA campaign setting.
I've been toying with stripping down SF some and having a group start out at the point the bugs invade in 1999. But strip down some of the bugs too. Have there be a LOT less of them and force them to use silk worm zombies for almost everything. So the players don't see the bugs for a long time. Also as a part of this the coming of the bugs permanently shuts down any solid state equipment from ever working again. So technology is taken back to the late 50's and early 60's.
As for skills and OCC's what I've done in the past is let people custom create their OCC with a combination of 10 occupational Skills and 7 personal skills. This has been pretty balanced. Then as their character needs to learn something new they simply declare that they want to learn it and I work with them to figure out how long it will take. This is obviously a method that takes a lot of cooperation between the GM and players. But if done well it can still remain balanced. It's a nice way to allow a group of characters that are "normal" to grow in a PA campaign setting.
Meaning no disrespect to Matt, but as a player in two of his online games I have to say that his outside life has a way of intruding on his online gaming. He gets all of these great ideas-- and then can't implement them.
It's probably all for the best, though. I'd trade my online gaming time for a real life trip to Europe any day.
It's probably all for the best, though. I'd trade my online gaming time for a real life trip to Europe any day.
I have two ideas
1)Mutant Animals from the After the Bomb,s earth.
At the started of 2000 a group of Scientist at Area 51 ,were woking on a New renewble Energy source,some thing gos wrgon and a 5 Mutant animal city of 5700 was rifted to this earth.
The Rifting cause a Blackout in all of the World.
2)The Cold War was Against the Nazi instead of the U.S.S.R.
1)Mutant Animals from the After the Bomb,s earth.
At the started of 2000 a group of Scientist at Area 51 ,were woking on a New renewble Energy source,some thing gos wrgon and a 5 Mutant animal city of 5700 was rifted to this earth.
The Rifting cause a Blackout in all of the World.
2)The Cold War was Against the Nazi instead of the U.S.S.R.