In Rifts?
I believe the rule is deplete the MDC and you have penetrated the armor.
![Smile :)](./images/smilies/smile.gif)
As to the Gargoyle. Sure.
Moderators: Immortals, Supreme Beings, Old Ones
Rimmer wrote:(see the little goblin isn't he sweet, see his little tosie wosie's, see his little feet)
How's this for an obscure Tv reference Big Grin
See the little goblin;
see his little feet,
and his little nosey-wose
isn't the goblin sweet?
Hey!
Zanrain wrote:Can anyone tell me where I can find the rules for armor Penetration? Does it just mean more damage to the armor? or is it a means of bypassing the armor and hurting the target.
Paradox: can a vibroblade hamstring a gargoyle before all the M.D.C. is gone?
Hans wrote:Actually, I have toyed with the idea of having a simple rule that all the MDC damage done to the body armor is reduced by that armor into SDC damage that continues on into the person wearing it. This way doctors, healing and even your IRMSS kits would get some use. I find it odd that there is no casutalites in Rifts warfare other than alive with beat up armor, or really, really dead.
Unfortunately wearing heavy armor would be useless then because if you only have 25 SDC and 20 Hit Points, wearing 100 MDC armor wouldn't be any better than a 45 MDC armor. So, the idea got axed.
Beatleguise wrote:There are rules for Penetrating armor. And Actually a couple different ones, you just have to look for them.
AR normally, as said for SDC Armor is a rating which you have to beat when you roll to hit. IE AR 18, you have to roll an 18+.
There are three different places I have seen variants of this, personally I like the Triax MDC Armor, as it not only is MDC armor with an AR, most of the flight suits can be warn under body Armor and power armor.
Also under the section "Dealing Damage with SDC weapons to MDC Armor. IS a rule for by passing armor, by aiming for the weak points.
It is a called shot, and 13+ to hit. And I believe it recieves no other mods, but could be wrong on that.
MikePGS wrote:... i think there should be seperate rules for melee weapons in close quarters, so that their not entirely useless... I know i know their not ENTIRELY useless, but say you have a vibroblade up against someone in coalition armor... basically you have to slash and scrape your way through dozens of points of MDC... why couldn't you just grab the person and punch through his armor? as a matter of fact, in Psyscape during the flavor text for the Psi-Slayer, he does just this, when he possesses the one juicer and kills the other one by punching through his armor... at the least they should have vulnerable points that are more easily reached... say for example that the neck cover on armor which is typically guarded by the helmet from long range, has something like 1 or 2 MDC... this makes a vibro-knife, in the hands of a skilled attacker, worthy of actually using of course you'd have a negative since its a smaller target and called shot and all that, but at least you'd get a chance...any comments?...later
Dr. Doom III wrote:You could always just modify the crash damage for power armor and the like for weapon damage.
Dead Boy wrote:That's more of a "bleed through" kind of thing than actual penetration. And though it's not a bad idea, to properly implement it would require you to figure out just how much force a person experiences (in joules, foot-pounds, whatever) in such a collision to determine just how much force it takes to inflict 1D4 SDC on a person in armor. Then you'd have to determine how much energy is delivered at the tip of a knife and somehow translate that into how much more a MD Vibro Knife can deliver. Actually, a vibro weapon wouldn't actually deliver any more force than a normal SDC one. It's the vibro field that makes the attack go into the mega damage range, so it would be some kind for force multiplyer there. So I guess you could take the force of a normal knife, multiply that by 100 (the MD/SDC threshhold), and divide that by the amount of force needed to do 1D4 SDC through EBA giving you the number of D4's the special attack did.
Complicated, but doable.
Zer0 Kay wrote:What if it's an AP round? What bonuses does that get from a standard round?