[quote="Temporalmage"
Just abiding by the rules. The rules say that any spell directed at a robot or vehicle can't get in. In other passages the rules tell us that a mage inside of a vehicle can open a window or lean out a door and cast magic at an exterior target. So the logical step is that a sealed vehicle blocks magic, an open one does not.
actually, you're already interpreting the rule heavily. There is no mention of the effect of a vehicle being sealed, ever. Actually, some vehicles, like the Triax haulers are never really sealed (as in environmentally separating the inside from the outside) but they are quite massive, and I would definitely apply the rule to them. What you say about a mage being able to cast through an open window or door exploits breaks through the shell and the fact that this definitely establishes a line of sight, but has fairly little bearing with a "seal". Personally, I'm still wondering if you can cast a spell at a target inside a building, through an ordinary, closed glass window. Also, remember that a teleport is direct transference, with no regard at all for what is between departure and arrival points, so breaks in the shell are immaterial, either you can 'port into a bot or vehicle (if usual conditions are met), or you can't, and environmental seal, or the presence of an open door or window is of no import at all.g
I agree that blueprints or the like would not help any in teleporting into a place, but a good picture, or familiarity with the specific vehicle definitely would (that, and the availability of room to telport to, or we stand to have a choice between failure and horrible backfire)... and if those conditions were met, he could get in, seal or not.
and sorry... but you contradict yourself. if a teleport is an instant transference, with no regard at all for whatever may be between point A and point B, then how come you insist that the spell must target the destination point? (it doesn't of course, its only targets, for purpose of the armored shell rule is whatever it is meant to affect))
Sorry for the contradiction. What was intended was to say that whatever is between point A and point B is irrelevant as long as it obeys the rules that all magic must adhere too. Such as the aformentioned rule that magic can not get into a vehicle from the outside. I mean we arn't arguing about weither or not the mage has the required PPE are we? No. So any other rule of magic that would apply to the teleport spell, such as time to cast, required PPE...etc would obviously have to be obeyed also.
Casting a teleport spell takes some time. During that time the mage is expending his PPE and thinking of the final destination he wishes the teleport spell to take him/ or an object, too. Is this correct?
If it is then logically the mage is directing the magic to take him to the vehicle in question. But wait! According to the aformentioned rule any magic directed at a vehicle only affect the vehicle itself. Thus being the outside of said vehicle, not the inside. End result: you can not teleport into, or even out of, a vehicle. As per the rules.[/quote]
we come back to the old basic stumbling point. my point is that the rule is satisfied by being applied to the extent I say, rather than the blanket extent you give it. there may be no armored shell between the mage and what will be teleported, but beyond that, the rule stops. This particular brand of magic is
*geared toward* sending an item or person to point B, whatever might be in between. With this interpretation, things stay more or less logical (as much as can be when dealing with magic). If I accept your version, I'll wonder what in reality, or the game system makes it so that I can port into or out of a sealed installation buried under miles of rock in a mountain, but that the shell of a power armor, bot, or large vehicle is a secure and teleport proof barrier. Of course, I won't find any understandable explanation, and would have to add that to the list of game rules that are pointless but to be enforced... I hate pointless rules, especially when I've got some logical (actually, to me self-evident to the point that I never thought of it until I saw the matter raised on these boards) interpretation of the rule text that makes good sense .
Fact is, Teleport magic does not in the slightest affect the destination point : it affects the target person(s) or object by sending them to the mentioned location. Since there was no obstacle between mage and target(s) at casting time, the rule is respected, the presence of an armored shell between A and B, like the presence of material obstacles, rain, radiation, anti magic clouds or whatever just doesn't matter at all, because the bot, PA or vehicle won't be affected...