The Fifth Business wrote:I think a definitive, 2 page long Q&A would be preferable to a 57+ page debate on the context (although not nearly as amusing).
Very good call!
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The Fifth Business wrote:I think a definitive, 2 page long Q&A would be preferable to a 57+ page debate on the context (although not nearly as amusing).
Killer Cyborg wrote:The intent of the word meant "Vehicles".
Which does NOT, in any way, mean "Giant" Vehicles.
Quit pretending that it does.
They weren't comparing vehicles to robots, they said "Giant robots, and vehicles".
If I said "My Brother and I were...", Is that a comparison between the two of us? No.
If I write a Grocery list, am I automatically comparing everything on the list against each other?
NO.
silverlb wrote:Zer0 Kay wrote:
. The book does state that both VTs and Destroids share the symbiotic link. It also states that they sacrifice the agility and speed available to the veritechs in favor of sheer firepower and armor, equating them to tanks of the of old. Where as the VTs are described as moving with an almost human agility. The CS giant robots are never claimed as being able to do this. So you have the VT's Jean Claud Van Dam, Destroids Arnold Schwartzeneiger, then Rifts Giant Robots... Cheezy (dare I say it) Power Ranger Mega Zord movement or Frankenstien (classic). I know my spelling is attrocious. Rifts Giant Robots share no link with the pilots.
If you read the RT books and know about the helmets then you should also know about Haydon and how the FoL is part of him. I use elements from the book, RPG and series. Protoculture energy is produced by placing the FoL seed under pressure causing a fusion reaction. While the flower is active the essence of Haydon is able to Telepathicaly determine what the character wants and then use it's Telemechanics to aid in the control of the machine. (for more info on my theory of that check out "Thinking caps- A fresh pick at an old wound" in the RT section). So a Robot pilot in Rifts with Telemechanics and a friendly AI may be able to perform somewhat like an RT Mecha.
Oh that was good.
I am to much of a geek because I did understand every thing you just said and said 'oh yeah, thats right.' Then I looked in my big stack of rifts books and noticed that the bonuses for the VT Mecha are on par with most of the lighter robots. I don't know about Van Damn, maybe Chuck Nores.
Anyway, TM still has a very strong point to hold on to. There is nothing that can cause him to let it go. No ruling in any book is more spicific then a rule clarification for all forms of magic. I've tried to out-source myself by looking at everything from other spells to other spell rulings, pitcures in the books, anything that would prove one way or the other. The BOM ruleing is the most direct rule there is. Otherwise, we are just nitpiking back and forth.
Zer0 Kay wrote:I'm sure before the BoM came out even KS had issues with players abusing T-Port. That is likely why it was put into the BoM.
Killer Cyborg wrote:Zer0 Kay wrote:I'm sure before the BoM came out even KS had issues with players abusing T-Port. That is likely why it was put into the BoM.
I disagree entirely.
If the rule in the BoM was meant to block teleportation specifically, they would have mentioned it.
Just how is it that you know what "they" were or were not thinking about when they made this rule? If you have some sort of proof then you should post it here so that this argument can end one way or the other. If you prove me wrong somehow I'll be man enough to post an entire new topic stating how wrong I was. Would you be man enough to do the same if no such proof is available? How about you simply prove beyond a shadow of a doubt that teleport isn't subject to the same rules that apply to all magic. Or prove that a mage can teleport into a robot or vehicle. You have over twenty Rifts books, plus all the other Palladium products to draw from, if your so right then it shouldn't be too hard.The context of what they are saying is this:
-You can't cast spells from inside (certain types of) body armor because it interferes with magic.
-While we're on the subject, this also applies to power armor.
-Okay, you'll probably want to know about robot vehicles next... You can't cast from inside a robot vehicle, or any vehicle, without sticking half your body outside and giving other people a fair shot back at you. Otherwise mages would be too powerful and could just drive around in tanks zapping people with no danger to themselves. So if a mage is inside a vehicle and casts a spell, he can only target people inside that vehicle.
-Oh, and if a mage on the outside casts a spell he has to target the robot instead of the pilots, that way he can't paralyze, curse, call lightning, or otherwise inconvenience the pilots. This should be obvious, but we'll mention it just in case.
They weren't even thinking about Teleport when they made the rule.
Zer0 Kay wrote:You realize all this doesn't matter tomarrow you still won't be able to teleport into a giant robot miniature, much less a giant cardboard box on wheels plated with MDC aluminum.
It's a GM call, I'm sure before the BoM came out even KS had issues with players abusing T-Port. That is likely why it was put into the BoM. The books are all just a guide a frame work for the GM to use to create a game world. The books may be canon but the GM is god if the GM says everyone moves in bullet time then everyone moves in bullet time, it may get a bit boring but, GM rules. I for one don't have the BoM and haven't ever had an issue with a player abusing the power so there is no need for me to argue it really, other than it's fun .
However if the arguement is that one can't teleport into a vehicle because it is made of manmade materials, then it shouldn't matter if it is wood, iron, steel or plastic all of them have been processed and are truely no longer natural. There is no material that man uses which isn't a derivative of natural materials, so what material it is made of shouldn't matter. So if this is the case size shouldn't matter a giant robot or (any) vehicle, hmm... maybe they should have just said ANY VEHICLE, only has one difference between it and a building made of the same material. Anyone? Anyone? Bueller...Bueller? IT MOVES!! All right so if that is the only difference then if a vehicle isn't moving then can you teleport into it?
Lets just face it material, size, movement doesn't explain it. It is PB game ballance. It is far too easy for a group of mages to easily dismantle an entire armored platoon in this manner. However at the same time they have spells that show the great spell gods must be bennevolent tword technology. I forgot the name but the spell that allows the mage to make a mechanical component fail. The mage is able to make any component fail that will not imobilize or cause a catastofic failure happen. So you can slow the robot make it so triggers don't work but you can make a simple actuator on a regulator rod in the power plant not work causing a melt down? You can't cause the power converter to fail stopping all electricity to the entire system, if you argue that is electrical not mechanical fine then how about the generator that feeds the power supply that contains the converter .
Temporalmage wrote:That rule does not specify any specific spell, if it did the list would be huge. What is more important, and more proving to me, is that the spell teleport is not specified as being an exception to the rule. Some spells are exceptions. And they state specifically in the spell discription that they are. Teleport does not.
Just how is it that you know what "they" were or were not thinking about when they made this rule? If you have some sort of proof then you should post it here so that this argument can end one way or the other. If you prove me wrong somehow I'll be man enough to post an entire new topic stating how wrong I was. Would you be man enough to do the same if no such proof is available? How about you simply prove beyond a shadow of a doubt that teleport isn't subject to the same rules that apply to all magic. Or prove that a mage can teleport into a robot or vehicle. You have over twenty Rifts books, plus all the other Palladium products to draw from, if your so right then it shouldn't be too hard.
Temporalmage wrote:Killer Cyborg wrote:Zer0 Kay wrote:I'm sure before the BoM came out even KS had issues with players abusing T-Port. That is likely why it was put into the BoM.
I disagree entirely.
If the rule in the BoM was meant to block teleportation specifically, they would have mentioned it.
That rule does not specify any specific spell, if it did the list would be huge. What is more important, and more proving to me, is that the spell teleport is not specified as being an exception to the rule. Some spells are exceptions. And they state specifically in the spell discription that they are. Teleport does not.Just how is it that you know what "they" were or were not thinking about when they made this rule? If you have some sort of proof then you should post it here so that this argument can end one way or the other.The context of what they are saying is this:
-You can't cast spells from inside (certain types of) body armor because it interferes with magic.
-While we're on the subject, this also applies to power armor.
-Okay, you'll probably want to know about robot vehicles next... You can't cast from inside a robot vehicle, or any vehicle, without sticking half your body outside and giving other people a fair shot back at you. Otherwise mages would be too powerful and could just drive around in tanks zapping people with no danger to themselves. So if a mage is inside a vehicle and casts a spell, he can only target people inside that vehicle.
-Oh, and if a mage on the outside casts a spell he has to target the robot instead of the pilots, that way he can't paralyze, curse, call lightning, or otherwise inconvenience the pilots. This should be obvious, but we'll mention it just in case.
They weren't even thinking about Teleport when they made the rule.
Killer Cyborg wrote:Zer0 Kay wrote:I'm sure before the BoM came out even KS had issues with players abusing T-Port. That is likely why it was put into the BoM.
I disagree entirely.
If the rule in the BoM was meant to block teleportation specifically, they would have mentioned it.
The context of what they are saying is this:
-You can't cast spells from inside (certain types of) body armor because it interferes with magic.
-While we're on the subject, this also applies to power armor.
-Okay, you'll probably want to know about robot vehicles next... You can't cast from inside a robot vehicle, or any vehicle, without sticking half your body outside and giving other people a fair shot back at you. Otherwise mages would be too powerful and could just drive around in tanks zapping people with no danger to themselves. So if a mage is inside a vehicle and casts a spell, he can only target people inside that vehicle.
-Oh, and if a mage on the outside casts a spell he has to target the robot instead of the pilots, that way he can't paralyze, curse, call lightning, or otherwise inconvenience the pilots. This should be obvious, but we'll mention it just in case.
They weren't even thinking about Teleport when they made the rule.
Temporalmage wrote:That rule does not specify any specific spell, if it did the list would be huge. What is more important, and more proving to me, is that the spell teleport is not specified as being an exception to the rule. Some spells are exceptions. And they state specifically in the spell discription that they are. Teleport does not.
Just how is it that you know what "they" were or were not thinking about when they made this rule? If you have some sort of proof then you should post it here so that this argument can end one way or the other. If you prove me wrong somehow I'll be man enough to post an entire new topic stating how wrong I was. Would you be man enough to do the same if no such proof is available? How about you simply prove beyond a shadow of a doubt that teleport isn't subject to the same rules that apply to all magic. Or prove that a mage can teleport into a robot or vehicle. You have over twenty Rifts books, plus all the other Palladium products to draw from, if your so right then it shouldn't be too hard.
Zer0 Kay wrote:
Hmm good point. However the argument on metal affecting the casting of spells (and it has been argued that it is the metal)...what about the Plastic Man, yes I know you said certain types?
Zer0 Kay wrote:How is allowing mages, who in a spontanious fight against a single Juicer or even Dead Boy in Light Body armor with a standard MD pistol would be instantaniously slaughtered, making them too powerful? If that was a worry any way they wouldn't have put magical armor or Juggernauts in the game (even though most mages don't have access to these).
Zer0 Kay wrote:How is it fair that a mage can't use teleport: superior to get into his own mountaineer because he is in light armor and the mountaineer is a vehicle.
Killer Cyborg wrote:Zer0 Kay wrote:
Hmm good point. However the argument on metal affecting the casting of spells (and it has been argued that it is the metal)...what about the Plastic Man, yes I know you said certain types?
I don't get the question.
Zer0 Kay wrote:How is allowing mages, who in a spontanious fight against a single Juicer or even Dead Boy in Light Body armor with a standard MD pistol would be instantaniously slaughtered, making them too powerful? If that was a worry any way they wouldn't have put magical armor or Juggernauts in the game (even though most mages don't have access to these).
Palladium alternates between thinking that mages are too powerful (which they are) and thinking that mages are too weak (which they also are), and they try to introduce new stuff in attempts to fix the problem.
The result is not pretty.
Zer0 Kay wrote:How is it fair that a mage can't use teleport: superior to get into his own mountaineer because he is in light armor and the mountaineer is a vehicle.
I don't think it IS fair, and I don't think it was the intent.
Heck, I don't even think it is the result.
Zer0 Kay wrote:Killer Cyborg wrote:Zer0 Kay wrote:
Hmm good point. However the argument on metal affecting the casting of spells (and it has been argued that it is the metal)...what about the Plastic Man, yes I know you said certain types?
I don't get the question.
Oops should have been a statement. Maybe it was a question on wether or not you think a mage could wear Plastic Man armor without hindrance.Zer0 Kay wrote: mage/Armor thing is messed up.
Initially, mages only problem with armor was reduced speed and mobility.
Then (if I remember right) they couldn't effectively use EBA
Then it was "any man-made materials"
Now it's just "metal that covers more than 50% of the body".
So mages could originally wear Plastic Man with no problems, then they couldn't, then they couldn't for a different/additional reason, and now they can again (unless the EBA thing is still in effect).
Short answer; they can wear it okay.Zer0 Kay wrote: First, how can they be both?
Originally, mages were fairly balanced with Men-At-Arms. They did less damage, but they had spells like CoA and Magic Net to compensate under the right circumstances.
-Then Palladium introduced the "2 attacks for living", and suddenly a mage gets shot 2+ times for every spell he wants to cast (which also means a greater chance to be interrupted before the spell goes off).
-Then Mages got more powerful spells in Federation of Magic. Before FoM you had to be high level to do much damage from a spell, and magic couldn't incapacitate MDC or military vehicles/electronics. After FoM, Magic spells are a LOT more powerful (too powerful, really), but that doesn't change the fact that they cast way too slow.
At this point, mages are like a guy carrying an unloaded rocket launcher: If he gets his shot off, then he can do massive damage... but that just make him a high-priority target. Everybody wants to kill the mage before he gets his spell off, so the mage usually dies (unless he can hide the fact that he is a mage and the fact that he is casting a spell... good luck against Psi-stalkers and Dog-Boys...)
-Then Palladium took away the mage's ability to wear decent armor (like the armor he gets in his starting equipment!) and still cast spells.
So now the guy with the unloaded rocket launcher is not only a high priority target to all the enemies, he's a high priority target with NO ARMOR (or armor that screws up his rocket launcher, which is the only thing he has going for him).
-Then Palladium caught on that mages need armor to survive in Rifts, and they changed the rule to "no metal armor". Which means that they went through all that just to end up with a rule that has no real bearing on the game (as Rifts armor isn't metal).
But the mage is still stuck in the position of a guy with an unloaded rocket launcher; he'll likely be dead before he gets a shot off, but if he does then the battle is practically won.Second, to fix it they should only need to allow them to have armor. Make mystic armor equivalent to DB light or heavy and make it so it is readily available to them. Even just a pendant or ring that has sixth-sense and Armor of Ithan on it so that when the item detects danger (not the user) the item casts the spell.
Really, all they needed to do to fix things a bit was this:
Increase the duration of Armor of Ithan to "24 hours" and rule that, since the AoI is "a suit of invisible armor" it cannot be used in conjunction with normal armor.
Same with Invincible Armor, Armor Bizzare, etc.
Then a mage could wear normal armor, or he could go with a spell instead of armor.Zer0 Kay wrote:I forget are you pro Doom or TM? Rather are you arguing:
T-Port says ANYWHERE and with that single word connotates that it ignores/bypasses the "new" rule and was seen as not needing to be rewritten. This is your point, correct, Doom?
silverlb wrote: When I find my book I'll post page number and spell. I think it was lv six.....
Once I find it that will throw this cardboard box idea out the window.
silverlb wrote:Intressting to point out that both camps are making a big assumption. Anyway, I was paging through the BOM, and I found a spell that clears things up for me. It is a mind affecting spell that states in the discription that it can't pass through Robot Vehicles or High Tech Vehicles. When I find my book I'll post page number and spell. I think it was lv six.....
Once I find it that will throw this cardboard box idea out the window. It show the obvious intent of the ruling. I also noticed the spell in general were not rewritten in the BOM, just transfered. I'll get back tomarrow with specific spell. Vote for Kerry!
silverlb wrote:Zer0 Kay wrote:[
I forget are you pro Doom or TM? Rather are you arguing:
T-Port says ANYWHERE and with that single word connotates that it ignores/bypasses the "new" rule and was seen as not needing to be rewritten. This is your point, correct, Doom?
The new rules say NO MAGIC can affect equipment or personnel within any vehicle from outside or vice versa and any spell that ignores this will say so (any includes giant robots). This is your point, right, TM? By the way TM does the BoM say that any spell that ignores the rule will say so or was that an assumption on your part just because some of the spells do? If it is because some of the spells do then I could use the PFRPG Call lightning arguement that since CL says that it can be cast from indoors that no other LOS spell can be.
Intressting to point out that both camps are making a big assumption. Anyway, I was paging through the BOM, and I found a spell that clears things up for me. It is a mind affecting spell that states in the discription that it can't pass through Robot Vehicles or High Tech Vehicles. When I find my book I'll post page number and spell. I think it was lv six.....
Once I find it that will throw this cardboard box idea out the window. It show the obvious intent of the ruling. I also noticed the spell in general were not rewritten in the BOM, just transfered. I'll get back tomarrow with specific spell. Vote for Kerry!
Killer Cyborg wrote:Second, to fix it they should only need to allow them to have armor. Make mystic armor equivalent to DB light or heavy and make it so it is readily available to them. Even just a pendant or ring that has sixth-sense and Armor of Ithan on it so that when the item detects danger (not the user) the item casts the spell.
Really, all they needed to do to fix things a bit was this:
Increase the duration of Armor of Ithan to "24 hours" and rule that, since the AoI is "a suit of invisible armor" it cannot be used in conjunction with normal armor.
Same with Invincible Armor, Armor Bizzare, etc.
Then a mage could wear normal armor, or he could go with a spell instead of armor.
Dr. Doom III wrote:silverlb wrote:Intressting to point out that both camps are making a big assumption. Anyway, I was paging through the BOM, and I found a spell that clears things up for me. It is a mind affecting spell that states in the discription that it can't pass through Robot Vehicles or High Tech Vehicles. When I find my book I'll post page number and spell. I think it was lv six.....
Once I find it that will throw this cardboard box idea out the window. It show the obvious intent of the ruling. I also noticed the spell in general were not rewritten in the BOM, just transfered. I'll get back tomarrow with specific spell. Vote for Kerry!
Fact: Magic cannot target things inside Giant robots and vehicles from the outside and vice versa.
Fact: Teleport doesn't target anything inside the vehicle. It's a self or touch spell.
Fact: Teleport totally bypasses the intervening space between the starting point and the target location.
Fact: The mage can teleport anywhere known by the mage within range.
Nope no assumptions here.
The spells were just transferred? Care to compare the Summon Shadow Beast spell?
Dr. Doom III wrote:silverlb wrote:Intressting to point out that both camps are making a big assumption. Anyway, I was paging through the BOM, and I found a spell that clears things up for me. It is a mind affecting spell that states in the discription that it can't pass through Robot Vehicles or High Tech Vehicles. When I find my book I'll post page number and spell. I think it was lv six.....
Once I find it that will throw this cardboard box idea out the window. It show the obvious intent of the ruling. I also noticed the spell in general were not rewritten in the BOM, just transfered. I'll get back tomarrow with specific spell. Vote for Kerry!
Fact: Magic cannot target things inside Giant robots and vehicles from the outside and vice versa.
Fact: Teleport doesn't target anything inside the vehicle. It's a self or touch spell.
Fact: Teleport totally bypasses the intervening space between the starting point and the target location.
Fact: The mage can teleport anywhere known by the mage within range.
Nope no assumptions here.
The spells were just transferred? Care to compare the Summon Shadow Beast spell?
Randomancer wrote:So I couldn't teleport into a sealed box....but could I teleport the box around me?
silverlb wrote:You missed a fact, Doom.
FACT: Magic can't bypass robot skin.
End if story.
Randomancer wrote:Vrykolas2k wrote:Randomancer wrote:So I couldn't teleport into a sealed box....but could I teleport the box around me?
You could teleport into an almuminum-foiled, duct-taped sealed box as long as it didn't have wheels, wings, et cetera.
Likewise, you could teleport it around you as long as there were no wheels and such...
Darn wings and wheels messing all of my magic up !!! Gargoyles and Fairies must be immune to magic too then. I hope I don't run into a D-bee with any sort of wheel appendage....my shifter will be f'ed.
Dr. Doom III wrote:Fact: Magic cannot target things inside Giant robots and vehicles from the outside and vice versa.
Fact: Teleport doesn't target anything inside the vehicle. It's a self or touch spell.
Fact: Teleport totally bypasses the intervening space between the starting point and the desired location of the teleport.
Fact: The mage can teleport anywhere known by the mage within range.
Nope no assumptions here.
The spells were just transferred? Care to compare the Summon Shadow Beast spell?
Temporalmage wrote:Nope. Except for your assumption that your correct. Which your not.
Good point Doom. So if the spells wern't transfered then there should be some sort of mention in Teleport: Lesser that a mage could teleport objects into robots or vehicles. Teleport: Superior would say something about teleporting into robots. But they dont'. If they dont' then it's because they can't.
Nope no assumption here.
Temporalmage wrote:Fact: Teleport is magical in nature.
Fact: Magic can't penetrate a robot or vehicle.
Gee. I did it in two!! And not one assumption plus I can provide page numbers and books to back this up! Those that disapprove can't even provide a single page number or referance. How sad considering how long they've been argueing!!
Temporalmage wrote:Did anyone ever find any referance that states that you can teleport into a robot or vehicle?? Anyone?
Didn't think so.
How about this then.
Fact: Teleport is magical in nature.
Fact: Magic can't penetrate a robot or vehicle.
Gee. I did it in two!! And not one assumption plus I can provide page numbers and books to back this up! Those that disapprove can't even provide a single page number or referance. How sad considering how long they've been argueing!!
Temporalmage wrote:Did anyone ever find any referance that states that you can teleport into a robot or vehicle?? Anyone?
Didn't think so.
Marcethus wrote:Temporalmage wrote:Did anyone ever find any referance that states that you can teleport into a robot or vehicle?? Anyone?
Didn't think so.
"FIRE IN THE HOLE"
That's only Because I have spent over two + weeks reading this damned argument.
*Loads MAC II Cannon*
pg 63 Underseas. Spell casters inside vehicles can only cast spells that work inside the vehicle. Only Ranged and Area effect spells can be cast outside the confines of an underwater vessel, but only if the caster has a window or portal from which he can see his target; line of vision, view screens don't count.
*Fires MAC II Cannon*
Ok while that rule applies to line of sight and underwater vehicles it still blows a hole in your argument that Magic can not penetrate the skin of a vehicle
Hence why teleport can and does work for teleporting into a vehicle or giant robot. the Mages familiarity being the limiting factor only.
*Watches the Can't teleport into vehicle/giant robot arguement sink.
PS I would have posted this sooner had I realized this whole argument was just a bunch of back and forthing instead my warped mind insisted I read every effing page of it.
Dr. Doom III wrote: Not all teleportaton is magical
Temporalmage wrote:Marcethus wrote:Temporalmage wrote:Did anyone ever find any referance that states that you can teleport into a robot or vehicle?? Anyone?
Didn't think so.
"FIRE IN THE HOLE"
That's only Because I have spent over two + weeks reading this damned argument.
*Loads MAC II Cannon*
pg 63 Underseas. Spell casters inside vehicles can only cast spells that work inside the vehicle. Only Ranged and Area effect spells can be cast outside the confines of an underwater vessel, but only if the caster has a window or portal from which he can see his target; line of vision, view screens don't count.
*Fires MAC II Cannon*
Ok while that rule applies to line of sight and underwater vehicles it still blows a hole in your argument that Magic can not penetrate the skin of a vehicle
Hence why teleport can and does work for teleporting into a vehicle or giant robot. the Mages familiarity being the limiting factor only.
*Watches the Can't teleport into vehicle/giant robot arguement sink.
PS I would have posted this sooner had I realized this whole argument was just a bunch of back and forthing instead my warped mind insisted I read every effing page of it.
VERY VERY GOOD!!! I award you the coveted Palladium Crown, for finding elusive information!
Now I'll put a few holes in your info, sorry. Your quote is also in the BOM, page 201. Unfortunatly your quote is specifically discussing Ocean Magic. I'm not terribly familiar with that form of magic but I don't beleive that any types of teleport spells are part of it. Interesting enough that Palladium doesn't seem to regard underwater vessels the same as they do other vehicles. This would go back to what I've said in the past, that the term "vehicles" is pretty much up to the individual GM. Also that quote say's "only ranged or area effect spells". This would mean you could cast a fireball, a ranged spell, through a porthole. Does this make sense to anyone else? Especially when the fireball spell states that the fireball goes from the caster to the target. I geuss that portholes in underwater vessels are intangable when it comes to fireballs?? Or if not fireballs then how about Magic Net, as it states that magic net works perfectly well underwater. Does the net just pass through the pressurized porthole by using osmosis??
I deffinatly give Kudo's, and this is deffinatly a mark against what the book rules state. But it also causes more issues to arise than it answers. Sorry.Dr. Doom III wrote: Not all teleportaton is magical
Absolutly correct. Teleportation could very well be a mutant ability ala Hero's. Though if that was the case I'd still have to ere on the side of caution and go with Sourcebook 1, where it says no "Paranormal powers" can penetrate robots. Though on Hero's Earth there is no such limitation. I firmly believe that Palladium has intentionaly ment to stop teleportation from working through robots, at least in the world of Rifts where Robots are more common, and MDC is a factor. Not only have they not rewritten any teleport spell to make it possible, but they've used the ultimate grammer when stating "NO magic...". Kinda leaves no room for error. Not how I personally play it though. But that's just me.
If Palladium staff are out there....what's your input on this never ending subject? It's obvious that neither Doom nor I will give up unless somthing official is forthcoming. (I know there are those that will say Marcethus's argument is the final answer, but I feel the same about my own arguments)
silverlb wrote:Although if they had made All of the above answer C. then there would be no problem.
My big hang-up at this point is why some parties think a spell is not magic. Alot of teleporting power discribe the power as 'the same as the spell, teleport.' This whole teleporting is not magical arguement just doesn't hold water. If I use a spell, the effects are caused by magic.
Dr. Doom III wrote:silverlb wrote:Although if they had made All of the above answer C. then there would be no problem.
My big hang-up at this point is why some parties think a spell is not magic. Alot of teleporting power discribe the power as 'the same as the spell, teleport.' This whole teleporting is not magical arguement just doesn't hold water. If I use a spell, the effects are caused by magic.
That's not the argument.
The argument is that magic is not "penetrating" anything.
Tyciol wrote:Good point Traska. It's obviously not moving on the 4th dimension (that would be Temporal) but it could be moving on some sort of other dimensional way. The magic dimensional, maybe?
silverlb wrote:The spell would move through a zero demension. Thats where everything is one point. Well, everything within the range. But that does not mean the travel is non-magical. Or I guess I should say the landing? Poping back into normal space would be magical. If you pop in on the inside of a robot, you have used a spell to get past the skin. That is a no-no. No spells can get you past the skin.
KC, shutup about your stupid cardboard box! that is a bad arguement! You have been going on and on about this thing! Here is what you are doing:
You have used the spirit of what you think a spell says to start your argument.
THEN you turn around and try to use word for word definitions to attack the spirit of a ruling.
Your arguement would be worth noting if you either stuck with word for word text (in which case your arguement is wrong) or argued your opinion of the spirit of the rules. Your playing at the words to try to break the real spirit behind those words.
silverlb wrote:KC, shutup about your stupid cardboard box! that is a bad arguement! You have been going on and on about this thing!
Here is what you are doing:
You have used the spirit of what you think a spell says to start your argument.
THEN you turn around and try to use word for word definitions to attack the spirit of a ruling.
Your arguement would be worth noting if you either stuck with word for word text (in which case your arguement is wrong) or argued your opinion of the spirit of the rules. Your playing at the words to try to break the real spirit behind those words.
In biblical times, when somone sent a letter, he would explain every part of the letter to the messager. The messanger would even be named as one of the authors of the letter. The messanger would be charged with explaining the contents of the letter to the recipiant so that the intent of the words met with no confusion. That is where the term "don't kill the messanger" came from. I belive that the FAQ in the BOM is our messanger. Spells and magic are defeated by robots. Deal with it.
Poping back into normal space would be magical. If you pop in on the inside of a robot, you have used a spell to get past the skin. That is a no-no. No spells can get you past the skin.
Colonel Wolfe wrote:Tyciol wrote:Good point Traska. It's obviously not moving on the 4th dimension (that would be Temporal) but it could be moving on some sort of other dimensional way. The magic dimensional, maybe?
Or it Still moves anlong a "4th" Dimension, just not the Temporal Diemnsion. It In essance Create Minor "Rifts" between Locations. Making Armor, Vehicles and non-Magical barriers (Protection Circles) unable to stop the Teleprotation Spell. (Arguments makes me like the amount of playtesting and proof-readins Wotc dose for D&D)
Traska wrote:Poping back into normal space would be magical. If you pop in on the inside of a robot, you have used a spell to get past the skin. That is a no-no. No spells can get you past the skin.
Sorry, letter of the law says no magic can penetrate the skin. As in, the skin will stop/interfere with any magic that you throw at it. In any event, you're not penetrating jack, you're sidestepping it entirely.
A wall can be made of bulletproof material, but that doesn't stop you from shooting over the wall. You just can't shoot *through* it.
Well, the magic isn't going through the skin, it's going around it.
Tyciol wrote:Zer0 Kay wrote:Speaking of, I've always wonderd why is damage the only thing that was magnified not range, not durration, not even a reduction in the amount of PPE required to cast the spell or an increase in the capacity the natives of the planet are capable of channeling since they've been subject to the Super Leylines all thier lives? What do you think guys/gals another post?
Hehehehehe.... see you'd have to assume Palladium actually cared enough to edit the spells in Rifts. The spells, along with the majority of the book, were thrown together in a bad way with little editing or conceptual revising. All they did was go through and change a bunch of spells to do MD and protect from it.
Tyciol wrote:Great... maybe they noticed it because it's one of the few spells they actually wanted to update, since it inflicts MD now.
You CAN teleport into an environmental vehicle!
Tranquil Blue wrote:well.
if the mage doesnt have a good idea of the shape/size/appearance/structure of the inside of the vehicle, he wouldnt have a chance in hell of appearing in a space large enough for him..
if he was a techno wizard with a boarding device and knowledge of the bot id say sure if he made contact with the bot (as that is dangerous enough to get close to allow him the power of getting inside it)
your average ley line walker who just knows robots as big dangerous things though, no chance...
if hes been in one though, then yeah, id say he could do it with the usual penalties applied to miss, or wind up half in a console applied...
but, there is one loophole that I did NOT see covered anywhere by palladium.
mystic portal.
either you get onto the robot and make 6 or 7 feet of armor phase out (a la the tunnel method) then drop in, or fire in...
or you open the other end of the portal inside a (stationary) bot, and simply shoot the pilots, then hop in, toss their bodies out through a new portal and sell your undamaged bot on the black market, make sure to bring someone with at least RPA: Basic skills though.
had a friend who got very rich doing just that, and I could see no reason why a bot that was standing still and scanning an area or otherwise just immobile (even a CoA would do the trick) would be too hard a target for a portal opening to appear inside the crew cavity and simply waste the crew from the safety of the other side...
heck, as I read the rules, you can't even see the terminus of a mystic portal...
very abuseable spell.
Tranquil Blue wrote:well.
if the mage doesnt have a good idea of the shape/size/appearance/structure of the inside of the vehicle, he wouldnt have a chance in hell of appearing in a space large enough for him..
if he was a techno wizard with a boarding device and knowledge of the bot id say sure if he made contact with the bot (as that is dangerous enough to get close to allow him the power of getting inside it)
your average ley line walker who just knows robots as big dangerous things though, no chance...
if hes been in one though, then yeah, id say he could do it with the usual penalties applied to miss, or wind up half in a console applied...
but, there is one loophole that I did NOT see covered anywhere by palladium.
mystic portal.
either you get onto the robot and make 6 or 7 feet of armor phase out (a la the tunnel method) then drop in, or fire in...
or you open the other end of the portal inside a (stationary) bot, and simply shoot the pilots, then hop in, toss their bodies out through a new portal and sell your undamaged bot on the black market, make sure to bring someone with at least RPA: Basic skills though.
had a friend who got very rich doing just that, and I could see no reason why a bot that was standing still and scanning an area or otherwise just immobile (even a CoA would do the trick) would be too hard a target for a portal opening to appear inside the crew cavity and simply waste the crew from the safety of the other side...
heck, as I read the rules, you can't even see the terminus of a mystic portal...
very abuseable spell.
Tyciol wrote:Temporal Mage, it doesn't work that way. You can't 'escape' into something. The only time I might ever allow it if there was a tidal wave coming and the only way to escape it was to enter that environmental vehicle.
Tyciol wrote:Temporalmage, I honestly no clue what you're trying to get at with your 'trunk' example. People escape out of trunks if they're tossed into one and it's locked. You can't escape into a trunk.
Temporalmage wrote:Tyciol wrote:Temporal Mage, it doesn't work that way. You can't 'escape' into something. The only time I might ever allow it if there was a tidal wave coming and the only way to escape it was to enter that environmental vehicle.
Now you wish to argue the validity of the Escape spell?? Ok. The spell states that it will work on being tied with rope, handcuffs, prison cells, doors, trunks, locks, straightjackets, etc. When was the last time someone wanted to escape into a trunk?? Sorry but the "door" to a robot is a valid target for an escape spell, at a cost of 8 PPE.
It's probably the name of the spell that is throwing you. As the spell should logically be called "unlock" or somthing similar. But "Unlock" is a spell famous in D&D games, so there would be the problem of copyright infringment. Hence the name of Palladiums version is "Escape".