Who want to see Wormwood back in Print?
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Who want to see Wormwood back in Print?
Who want to see WormWood back in Print?
I hope they will make WormWood2.
What do you want to see in it if they do?
I hope they will make WormWood2.
What do you want to see in it if they do?
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Zerebus wrote:The Artist Formerly wrote:It needs to be revised and cleaned up.
Hard to clean it up when there are mosquitos crawling over everything on seemingly every other page.
Have you tried offering them oil for food?
I hear OFF works wonders.
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I'd just like them to clean up the book and fix all of those weird aspects that limit it's usefulness to the megaverse at large.
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Edge wrote:like the automatically m.d.c. humans?
No that's OK.
The strength and symbiots and such not being able to leave is though.
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Edge wrote:so wait...they are m.d.c. when they leave...
but they lose their symbiotes and SN p.s.?
Symbiots, crystals, stones and parasites are powerless off Wormwood and die within 6 hours.
Wormwood humans don't have supernatural PS.
*Note*
See Wormwood thread on Rifts board.
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Re: Who want to see Wormwood back in Print?
gaby wrote:Who want to see WormWood back in Print?
I hope they will make WormWood2.
What do you want to see in it if they do?
They need to make some corrections to it, but it's minor work...
Also, since they still do occasional Wormwood stuff in the Rifter, I don't think there's any particular IP problem
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I'd kill to see more information on Wormwood, especially to see how the war is progressing. The way the book presented it, the humans are thoroughly boned, even if it might take a while, against the Hosts' demon hordes.
Another good explanation would be why, if everyone else seems to know about it, the Splugorth are still in the dark about Wormwood's existance. I mean, there's a portal to it from Phase World, of all things! Of course, should the Splugorth ever find Wormwood, in no time they should be able to work around that "link to the planet" problem symbiotes have...
Another good explanation would be why, if everyone else seems to know about it, the Splugorth are still in the dark about Wormwood's existance. I mean, there's a portal to it from Phase World, of all things! Of course, should the Splugorth ever find Wormwood, in no time they should be able to work around that "link to the planet" problem symbiotes have...
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Aside from the obvious corrections, there are certainly enough unanswered questions concerning Wormwood to warrant another book. Just filling in all the gaps on the human cities and society, let alone new symbiotes, communion powers, etc. could fill a book larger than the original without having any wasted space.
Another thing to consider is since it's been so long since the first book came out and there's no longer a need to push the "megaverse" (as was the case when Wormwood first came out), I think the best way to present such a book is to contain it in a vacuum and not try to mesh it in with everything else, like the Splugorth and Phase World.
Leave the setting on its own and let the GMs decide how much they want to connect it to the rest of the megaverse rather than taking the square peg, round hole approach.
Another thing to consider is since it's been so long since the first book came out and there's no longer a need to push the "megaverse" (as was the case when Wormwood first came out), I think the best way to present such a book is to contain it in a vacuum and not try to mesh it in with everything else, like the Splugorth and Phase World.
Leave the setting on its own and let the GMs decide how much they want to connect it to the rest of the megaverse rather than taking the square peg, round hole approach.
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Steve Conan Trustrum wrote:Aside from the obvious corrections, there are certainly enough unanswered questions concerning Wormwood to warrant another book. Just filling in all the gaps on the human cities and society, let alone new symbiotes, communion powers, etc. could fill a book larger than the original without having any wasted space.
.
Agreed. The Wormwood Addendum, or some such. Have it include your Blood Shaman, all the new material you came up with (new communion spells, new stones, an actual analysis of how life in the Cathedral works), and the stuff I ran back in the day, like the secret of the Wormwood Engineers.
An expanded, 8-page map would be cool too. That's my little project right now: a full map of Wormwood showing all the groovy stuff thats out there, and some ideas as to how it may tie into the Great Tribulation.
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Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.
If that doesn't prompt you to buy it, I don't know what else I can say.
All things considered, Wormwood is a RIFTS sourcebook, so it's just begging to be part of the Megaverse. Seeing as how the Humans import weapons and armor from RIFTS Earth, it's a necessity as well.
I wasn't gonna suggest the Splugorth should invade, tho', things are screwy enough over there as it is, instead I wonder why they are still ignorant of its existence.
I wasn't gonna suggest the Splugorth should invade, tho', things are screwy enough over there as it is, instead I wonder why they are still ignorant of its existence.
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Wormwood works MUCH better without attaching it to the megaverse.Swift-13 wrote:All things considered, Wormwood is a RIFTS sourcebook, so it's just begging to be part of the Megaverse. Seeing as how the Humans import weapons and armor from RIFTS Earth, it's a necessity as well.
I wasn't gonna suggest the Splugorth should invade, tho', things are screwy enough over there as it is, instead I wonder why they are still ignorant of its existence.
It is my opinion that Wormwood was used as a Rifts sourcebook because Rifts was still new at the time and Palladium was looking to really impress upon the consumer how the dimensions were connected. However, looking at the original content (including the errors that were left in), it would seem that the connection was meant to be minimal (hey, where did all these motorcycles come from?) rather than just being another link in the long chain of dimensions that just HAS to be tied to Earth to complete the flotsam and jetsom approach to setting building.
Let's face it, if Wormwood is attached to the megaverse the issue of the Unholy pretty much becomes a non-issue. Realistically, the Cathedral could have long ago struck a deal with any number of powers in the Rifts setting -- just as others have done -- to get rid of the Unholy. Just offering the Naruni a chance set up a research station to study the planet would likely have bee enough to get them to send in enough gear to wipe out the Unholy.
So, how does one get around such obvious problems when dealing with the megaverse? Either put Wormwood in its own little bubble or RADICALLY scale back on the connections between Wormwood and other dimensions. Make such links so tenuous that they are a thing of mystery and awe, not a commonplace event where people look upon the rifts as just another shopping trip.
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Zerebus wrote:Yeah, come to think of it, you'd think that at least the Splugorth in Center would know about Wormwood from checking out all the various gates.
Then again, it's possible that the Prometheans have a series of gates under lock and key, but then what's the point of connecting Wormwood to Phase World?
Perhaps they just keep the Splugorth out.
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Swift-13 wrote:I'd kill to see more information on Wormwood, especially to see how the war is progressing. The way the book presented it, the humans are thoroughly boned, even if it might take a while, against the Hosts' demon hordes.
Another good explanation would be why, if everyone else seems to know about it, the Splugorth are still in the dark about Wormwood's existance. I mean, there's a portal to it from Phase World, of all things! Of course, should the Splugorth ever find Wormwood, in no time they should be able to work around that "link to the planet" problem symbiotes have...
I think this is a reason why Erin Tarn is evil.
She diseminates way too much information. "Look, Carl, I just made a book telling you the location of New Lazlo and Psyscape, not to mention..." or "Look, Splynncryth, just hire a Shifter in Mexico with a few bottles of Carona, and he'll send you to this planet you can take over and have all kinds of neat slaves, symbiotes, parasites, and the local over-lord would probably be easy for you to crush. And, it's a LIVING PLANET. Also, the inhabitants are naturally as tough as armour simply by being born there, so you no longer have to use bio-wizardry to make super-tough minions. Just sent them to Wormwood for a couple of generations. Of course, after you get rid of the Unholy, why, the planet will start to heal, so you can have a never-ending supply..."
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Steve Conan Trustrum wrote: Either put Wormwood in its own little bubble or RADICALLY scale back on the connections between Wormwood and other dimensions. Make such links so tenuous that they are a thing of mystery and awe, not a commonplace event where people look upon the rifts as just another shopping trip.
"Damn! I'm outta smokes. Hey, honey, I'm just gonna bop over Phase World and grab a pack of Naruni Lights."
"Don't forget to take off your symbiotes before you leave. You don't want them falling off and turning to dust."
Braden, GMPhD
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Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.
If that doesn't prompt you to buy it, I don't know what else I can say.
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Astroman wrote:Also, I think it wouldn't be too unbalancing to allow the crystals and stones to be traded. How else are they supposed to afford all the stuff they supposedly have?
I think that whole "it falls apart" aspect is very dated. More likely than not, it was thought up in a not very well thought out bought of "okay, we want to use this, our first dimension book, to show how the megaverse is all tied together, but we want to keep it's identity distinct" -- that or they were considered over balancing for the time. Either way, the game has certainly moved past the point where either issue is valid and can easily be ignored without it affecting one's campaign much.
wormwood 2
i would prefer if it interacted much better with Rifts rpg.
Rifts needs other dimensions that PC's can interact well with.
wormwood was too weak. PW was too powerful
PC characters/NPC's should be able to move from/to Rifts Earth, without causing too much upheaval.
wormwood is one of the best books by PB (IMO), just does not serve purpose as a dimension book for Rifts rpg
i would prefer if it interacted much better with Rifts rpg.
Rifts needs other dimensions that PC's can interact well with.
wormwood was too weak. PW was too powerful
PC characters/NPC's should be able to move from/to Rifts Earth, without causing too much upheaval.
wormwood is one of the best books by PB (IMO), just does not serve purpose as a dimension book for Rifts rpg
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DBX wrote:wormwood 2
i would prefer if it interacted much better with Rifts rpg.
I'd go the opposite direction and do a re-release with new material. Since the book no longer needs to serve as a selling point on the megaverse concept, I'd retool it to work how it was obviously intended by Truman and Henry: no MDC, no Rifts.
Put it out as a stand alone game where the threat of the Unholy is real and there isn't the option of "oh well, we're screwed. Guess we'll all just have to rift away to Earth or somewhere else as refugees."
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Was there ever anymore of Wormwood comic-wise? Or was it just the original "pilot episode" that appears in the book?
Also, has anyone ever heard form Truman or Henry waht their plans for the comic might have been?
Also, has anyone ever heard form Truman or Henry waht their plans for the comic might have been?
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Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.
If that doesn't prompt you to buy it, I don't know what else I can say.
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Knowledge deliberately kept secret by the Prometheans Pgs. 15-16.Swift-13 wrote:I'd kill to see more information on Wormwood, especially to see how the war is progressing. The way the book presented it, the humans are thoroughly boned, even if it might take a while, against the Hosts' demon hordes.
Another good explanation would be why, if everyone else seems to know about it, the Splugorth are still in the dark about Wormwood's existance. I mean, there's a portal to it from Phase World, of all things! Of course, should the Splugorth ever find Wormwood, in no time they should be able to work around that "link to the planet" problem symbiotes have...
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16 Blessed art Thou above all others, O COALITION STATES, beloved of Kevin;
17 For Thou art allowed to do Evil without Limit, nor do thy Enemies retaliate.
18 Thy Military be run by Fools and Dotards.
19 Yet thy Nation suffers not. Praise be unto Him that protects thee from all harm!!
Steve Conan Trustrum wrote:Put it out as a stand alone game where the threat of the Unholy is real and there isn't the option of "oh well, we're screwed. Guess we'll all just have to rift away to Earth or somewhere else as refugees."
I agree with this sentiment however just going over to the Splicers board, for a game that specifically states it's stand-alone, half the people (made up percentage) want to merge it into Rifts. Wormwood seems like it's supposed to have a Ralph Backshi-esque/Heavy Metal over the top comic book feel vs. the grittier Rifts setting.
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Greg wrote:Wormwood seems like it's supposed to have a Ralph Backshi-esque/Heavy Metal over the top comic book feel vs. the grittier Rifts setting.
You think Rifts is gritty...?
Good one.
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Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.
If that doesn't prompt you to buy it, I don't know what else I can say.
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Braden, GMPhD wrote:Agreed. The Wormwood Addendum, or some such.
No, no. Brave New Wormwood.
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Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.
If that doesn't prompt you to buy it, I don't know what else I can say.
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Astroman wrote:Also, I think it wouldn't be too unbalancing to allow the crystals and stones to be traded. How else are they supposed to afford all the stuff they supposedly have?
And far be it from me to practice thread necromancy...but I had a thought on this the other day.
The people of Wormwood have no money.
I was trying to figure out how Worldgate Mercenaries would work in the war against the Unholy, when it came to me that, on Wormwood, you cannot fight for money. No one has any. Therefore, in the same vein, when Wormwoodians travel to Phase World or Earth or even Palladium, they have no money with which to buy stuff. And since their symbiotes and stones turn to dust in 6 hours and stop working, they can't be traded either.
So when you think about it, this fact alone makes dimentional travel rare in the setting, becasue you can't just buy a bunch of HI-80's with energy backpacks and clean out Charun. Anyone who leaves Wormwood will be raiders and theives...but who back home can aford to buy the things they bring back?
Not having money cuts them off from the megaverse by default. And if they hardly leave their homeworld, then the number of others out in the megaverse who would know about them would also be very small.
It kind of makes me laugh, becasue I'm sure the setting designers in no way thought of this...
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Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.
If that doesn't prompt you to buy it, I don't know what else I can say.
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Most humans also exist in heavily defended communities and are well educated, equipped and experienced for fighting the supernatural.Jmur wrote:I really think they should make another book on wormwood. It is one of my favorite books. I wonder if the vampire kindom would ever go to wormwood. I think it would be ideal for them. As it doesn't have much rain.
Steve Conan Trustrum wrote:Most humans also exist in heavily defended communities and are well educated, equipped and experienced for fighting the supernatural.Jmur wrote:I really think they should make another book on wormwood. It is one of my favorite books. I wonder if the vampire kindom would ever go to wormwood. I think it would be ideal for them. As it doesn't have much rain.
pg 48 says that many humans have given into dispair and no longer fight.
They maybe all of those things but if the average citizen does not fight then it will be an easy kill. I'm sure there are towns under the hosts control that could be easy pickings for the vampires.
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the first major hurdle is that Wormwood is in its "cosmic blind spot"...not many extra-dimensional powers can even see it, and that includes vampire intelligences.
Secondly, there is the whole, soil of the homeland issue. Even if a Master Vampire was created3ed on Wormwood, there is no soil for them to sleep in. Some GMs might be inclined to say that they could just sleep inside Wormwood itself, but I would not be one of them.
Not to say that you can't have the odd vampire in your games...but the Unholy hates competition, and between the Cathedral and Worldgate (not to mention Ezud, Reorith Province, and the Far Sovereinties) there are enough magic weapons around to make any vampire nervous. You could put some in for a change of pace, but I hestitate to turn Wormwood into The Masquerade.
Secondly, there is the whole, soil of the homeland issue. Even if a Master Vampire was created3ed on Wormwood, there is no soil for them to sleep in. Some GMs might be inclined to say that they could just sleep inside Wormwood itself, but I would not be one of them.
Not to say that you can't have the odd vampire in your games...but the Unholy hates competition, and between the Cathedral and Worldgate (not to mention Ezud, Reorith Province, and the Far Sovereinties) there are enough magic weapons around to make any vampire nervous. You could put some in for a change of pace, but I hestitate to turn Wormwood into The Masquerade.
Braden, GMPhD
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Braden wrote:Thundercloud Galaxy has a flock of ducks in it that can slag a Glitterboy in one melee.
If that doesn't prompt you to buy it, I don't know what else I can say.