Janissary wrote:It depends. If we are playing mecenaries then yes, if we are just traveling adventures then no. We do come up with a name for our group if we play CS, NGR, New Navy or any of the other military orientated nations. Even come up with platoon mottos
Don't go as far as Jannissary does...but when we do, we often just use Adventurer Groups from other RPGs (Video Game ones, I mean).
For a while, we called ourselves the Harpers (DAMN I miss the "Baldur's Gate" Video Game Series). And yes, one of us, while being questioned by a CS roving Patrol, one of the guys gave his name as "Terminsel."
The Woman (Player) in our group, catching on quickly, of course called her Character "Jaheira...."
The Kevinomicon, Book of Siembieda 3:16.
16 Blessed art Thou above all others, O COALITION STATES, beloved of Kevin;
17 For Thou art allowed to do Evil without Limit, nor do thy Enemies retaliate.
18 Thy Military be run by Fools and Dotards.
19 Yet thy Nation suffers not. Praise be unto Him that protects thee from all harm!!
Kronus wrote:One time my group named ourselves after a character that went rogue. Our thinking was, if we did anything treacherous it would get back to him. Usually, we don't name our group unless we do something significant in the game.
My group didn't really want a name at first. However, when they were approaching one of the towns in my campaign, they decided that they needed a cover story. They decided to pass themselves off as representatives of Lord Smiley, the supposed baron of Pittsburgh. Unknown to the players, they actually had failed their Intelligence roll. So while they thought that there wasn't really a Lord Smiley, it turns out that there was. Imagine their surprise when they walked into town with their dark blue painted Deadboy armor that had a big old smiley face on the front, calling themselves "Lord Smiley's Men", and the townspeople are like, "Lord Smiley's Men!? Wow, it is good to see you again. It's been a while, what's the occasion?"
I always personally liked the idea, but except for one Shadowrun game, in the all time I've played, no group has ever named itself while I was playing.
The Shadowrun game concluded recently. We called ourselves "Other People's Money".
TableSmith :: RUE Topics Reference Is it bad form to agree with you agreeing with me? ~ Toc Rat And if something bugs you, you have a right to complain about it. ~ Killer Cyborg The quality of the crate matters little. Success depends upon who sits in it. ~ Baron Manfred von Richtofen
devillin wrote:My group didn't really want a name at first. However, when they were approaching one of the towns in my campaign, they decided that they needed a cover story. They decided to pass themselves off as representatives of Lord Smiley, the supposed baron of Pittsburgh. Unknown to the players, they actually had failed their Intelligence roll. So while they thought that there wasn't really a Lord Smiley, it turns out that there was. Imagine their surprise when they walked into town with their dark blue painted Deadboy armor that had a big old smiley face on the front, calling themselves "Lord Smiley's Men", and the townspeople are like, "Lord Smiley's Men!? Wow, it is good to see you again. It's been a while, what's the occasion?"
That's such a good idea. I've got to give the GM a thumbs up on that one. Shocker to the players I bet.
I'll say. The guys were looking at me with these goofy looks on their faces. One of them said, "I thought you said that there wasn't a Lord Smiley?"
My response, "No, I said you don't recall there being a Lord Smiley. I never said that there wasn't one."
They gave me some strange looks, but when a writeup on him showed up on my webpage later in the week, I didn't get any complaints. They just had to remember to bring some turpentine with them whenever they went out west to get the paint off their armor. It wouldn't do for them to run into the real Lord Smiley's Men while wearing fake insignia.
We had a merc company named "Victor's Supernatural Contol".
Oddly enough, there was never a character named "Victor".
I want to see from Palladium: Updated Aug 2015 -Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia -Mechanoids: Space (MDC) -Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships -Updated Errata for post-2006 printings of Rifts books -Searchable, quality PDFs/E-pubs of current Rifts titles
Founding member of TORJ, the Temporary Organization for the Restoration of Justice. A group of well-intentioned merecenaries who operated out of the Magic Zone. Tackled Alstair's Federation same as the Coalition. Defeated Nxla. Assisted in the relocation of refugees from the Siege of Tolkeen. And even tangled with the Splugorth on one occassion.
Gaius
Strange, we ran down desparate streets and carved our names in the flesh of the city. The sun has stagnated somewhere beyond the rim of the horizon and the darkness is a mystery of curves and lines. Still, we lay under the emptiness and drifted slowly outward, and somewhere in the wilderness we found salvation scratched into the earth like a message.
I don't think I've ever had a Rifts campaign where the PC group has given itself a name. It occurs to me that a group of random individuals giving themselves a name would be somewhat pretentious unless they actually accomplish really amazing or noteworthy. In which case the group name would likely be related to the event.
On the other hand, group names are more likely to given to the group, for better or worse based on how they are perceived, like 'The Dark Riders' or 'Shining Dragonslayers' or be named after the group leader like Merc companies 'Larsen's Brigade", or they might be named after a location such as their base of operations 'Tolkeen Liberation Front' or 'Kingsdale Air Brigade'.
Our group doesn't name itself often. Recently the group was given a name. The best part was that they were named after a charismatic character who had recently joined the group; charismatic to the townsfolk, ill-liked by the characters. Now imagine: he died shortly afterwards, but the name stuck. "Rhydin's Rangers" are known for various heroic exploits, say the townsfolk, imagine if Rhydin was still around. The joke never gets old.
Almost doesn't count; except in horseshoes, tiddly-winks, and hand grenades.