Ishtirru wrote:Dead Boy wrote:Ishtirru wrote:Dead Boy wrote:You have a Super Hero with the HU power of Invulnerability? I have over a million Dog Boys all armed with Nerual Maces and Net Guns... and all I need is just a small few neutralize Mr. Super Hero before zapping him into a coma. After that I'm thinking of dropping him in a pit of drying MDC concrete. Let's see how his invulnerability deals with a lung full of that crud.
Neural Maces are too weak to effect someone with Invulnerability. Lightning wouldn't do damage so why would a stun gun stun him.
HU's Invulnerability only eliminates the possability of taking damage (HP/SDC). It only
mitigates debilitating attacks, which is the general category the CS Neural Mace falls under. So worst case scenario it's only half as effective as normal. After being wacked up-side the head a few dozen times, Mr. Super Hero won't know the difference.
Too weak my ***... The things were made to take on supernatural monsters and lay them out like the over-rated sissy-girls they are.
I dissagree. They are not only Invulnerabile they also have ton of MDC. Like a glitterboy. So to be realistic, I would say they wouldn't work. At least thats the way I would play it. Any other way based on stun attacks would fall under saving versus poison in which he could also save agianst.
There are a few things wrong with that.
Firstly, Glitter Boys are immune because they have
Full Environmental Shielding which is one of the listed things that can block or negate the nerual zap from the stun weapon. That's the primary means of guarding against the mace and such weapons in the first place. But among the many things the power of Invulnerability guards against, non-damaging stun attacks is not among them, (half damage at worst).
Secondly, Mr. Super Hero wouldn't automatically become an MDC creature the moment he stepped through a Rift. If he's built on strictly HU rules then he's an SDC guy at heart. If he does undergo a Rifts conversion, he'll be an MDC being
because of his Invulnerability power, but he will NOT be truely
invulnerable at that point according to pg. 50 of CB1re. He'll take megadamage just like anything else with MDC.
Side Note: remember that it says in HU that super attacks like the force or re-entry or a nuke might harm or even kill the hero. Well, quite frankly megadamage attacks (and their equivelents) are on that level of intencity, which explains why those with that power go from being nigh indestructable in the SDC world of HU to just another MDC dude in Rifts).
Thirdly, even if all that didn't hold true, who ever said the CS Nerual Mace didn't exert power on the MD scale, (other than Doom that is, and he's hardly a canon authority)? If you'll take a look at the
current configuration as presented in the 4th edition of the RGMG, you see that not only does it not use conventional E-Clips, but also only gets eight ( 8 ) zaps per. If you compare that to other weapons that have similar payloads you'll see them hitting in the 5D6MD-plus range. That's a lot of juice comming from the head of that mace... equivelant to a medium MD blast in intencity. As such, even
if he were an MDC critter, though that may be enough to negate the effects of the lamer stun weapons (like those from Japan and such that have payloads ranging from 100 to effectively unlimited), but not the Coalition's big boy that was made for this kind of work. The CS Nerual Mace has been more than effective enough to make the Dog Packs patrolling the various 'Burbs a force to be feared, not laughed off by any critter with just a few points of natural MDC, (and let's face it, there are a lot of them).
From the author of The RCSG, Ft. Laredo & the E. St. Louis Rift in Rifter #37, The Coalition Edge in Rifter #42, New Chillicothe & the N.C. Burbs in Rifter #54, New Toys of the Coalition States in Rifter #57, and The Black-Malice Legacy in Rifters #63, 64 & (Pt. 3, TBA)
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