Could a Super Hero destroy the Coalition?

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Blight
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Unread post by Blight »

Quick question if a player has invulnerable to magic, ( a minor in hero's) gets rifted to rifts earth the power becomes a major, and he can't have another major. What happens?
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Unread post by Mech-Viper Prime »

remember the coalition always keeps some of the most useful mutant humans around, say ones who can negate super powers, got a few "we are unstoppable" with that one :lol:
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Unread post by TechnoGothic »

Mega-Hero with :
Mega-Immortality
*Invulnerability
*Super-Energy Expulsion *whatever*
*Extraordinary Speed
*Extraordinary PE
*Flight *wingless*

Ok, now if this guy thinks the same way as the CS in general.
He might join the CS. If he can ;)
If they allowed him to join, he might raise through the Ranks fast though.
Then he can take over from within...being Immortal means they cannot kill him off.
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Unread post by RainOfSteel »

Do Superheroes sense as supernatural beings to Dog Boys or Psi-Stalkers?
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Unread post by Killer Cyborg »

RainOfSteel wrote:Do Superheroes sense as supernatural beings to Dog Boys or Psi-Stalkers?


They can be sensed, but they seem different from supernatural creatures.
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Unread post by Killer Cyborg »

gadrin wrote:
Killer Cyborg wrote:In a SDC world, the Invulnerability power makes the character invulnerabls AND provides extra SDC. In an MDC setting, it still makes the character invulnerable AND provides extra MDC.

Scraypers, p. 151
"An Impressive Power that makes the character an almost indestructable juggernaut. Most physical attacks do no damage whatsoever! This means cold, fire, heat, electricity, lasers, other types of energy, bullets, punches, falls, and so on, do no damage!"

and

"700 MDC and regenerates 1d6x10 MDC every minute..."


grabs Neural Mace and uses it like a deodorant stick...

"Great product, makes me tingle all over. Now I'm ready to kick some Coalition butt!"


I don't think so... They are still affected by poison and tear gas and such, so a neural mace would probably affect them as well (1/2 effect).
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Unread post by Guest »

Hmmm.

PuII Godling
Imp to Psionics
Imp to Poison/Gases
Disintegration
Intangibility
Rechannel and Absorb Energy
Multiple Selves

That guy alone, could systematically take apart ANYTHING you could POSSIBLY throw at him from the Coalition, barring some secretive magic users in their midst, and with a high enough P.E. that wouldn't really be an issue.

Given time, he would win.

Guerilla Warfare and all that, except with no losses on the Guerilla's side.


Or, do what a friend of mine did, get Telemechanic Possession, get to Robotechs dimension somehow, get the SDF-1, Possess it, kill the crew off, probably by dumping them into space, and then Rift it back, and nuke Chi-Town from orbit over a period of weeks.
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Unread post by Nxla666 »

Wow you guys sure are (un)imaginative, "Well gee, that didnt work how 'bout a whole new set of powers, hwuk-hwuk." :?

Just let it go, no ONE being could destroy the CS, there is always a counter measure. Plus youre forgeting (or ignoring) the fact that even some of the "enemies" of the CS would step in to stop this being.
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Unread post by Kalinda »

Edge wrote:Hmmm.

PuII Godling
Imp to Psionics
Imp to Poison/Gases
Disintegration
Intangibility
Rechannel and Absorb Energy
Multiple Selves

That guy alone, could systematically take apart ANYTHING you could POSSIBLY throw at him from the Coalition, barring some secretive magic users in their midst, and with a high enough P.E. that wouldn't really be an issue.

Given time, he would win.

Guerilla Warfare and all that, except with no losses on the Guerilla's side.


Or, do what a friend of mine did, get Telemechanic Possession, get to Robotechs dimension somehow, get the SDF-1, Possess it, kill the crew off, probably by dumping them into space, and then Rift it back, and nuke Chi-Town from orbit over a period of weeks.


secretive magic users like the Vanguard perhaps? an entire secret organization of mages loyal to the CS and humanity. An organization that Joey mk3 knows about and can contact?

And you can always roll a 1 on your saving throw.
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Unread post by Guest »

Yeah, as long as we're inventing powers for the Hero's, why not give the CS a chance to technologically enhance themselves without any real logic?

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