As in my previous post, I pointed out changes to HTH Commando.
Looks like ALL hand to hand skills have had changes.
For your benefit, I will type alot now
HTH BASIC CHANGES
Old:
Lvl 3 - Kick attack does 1D6
Lvl 5 - +1 Strike
NEW:
Lvl 3 - Kick attack does 1D8
Lvl 5 - +1 Strike and Disarm
HTH EXPERT CHANGES
Old:
Lvl 1 - 2 (4) attacks to start, +2 pull punch, +2 roll with impact,
lvl 2 - +3 parry and dodge
lvl 3 - +2 strike
lvl 5 - kick attack 1D6
lvl 7 - Paired Weapons
lvl 9 - +1 attack
NEW:
Lvl 1 - Same except they get a 1D8 Kick attack
lvl 2- Same with +1 to pull punch
lvl 3 - same with +2 disarm and gains karate punch
lvl 5 - The "kick attack" which you now have at lvl 1 and that does more damage, becomes karate kick for 2D6
Lvl 7- Same and you get a "backhand strike" that does 1d4. What is even the point of this?
lvl 9- Same with +1 disarm
It just occured to me I may get in trouble for printing out all the changes to the book here, so I'll stop at this point, but I encourage everyone to double check all the new HTH skills. ALOT has changed and well, some of it doesnt make a damn bit of sense.
My FAVORITE random change EVER tho is in HTH Assassin
Lvl 15 (new) +1 to strike with guns
Now, THAT is random
Also, considering these HTH skills have been the same thru ALL the games for years (as far as I know) making this many changes to them now (esp without saying openly) could cause alot of problems for some of the older settings. Just my opinion....and bring back the old HTH Commando!
Doing things the right way, the Coalition Way, since 1998...
-Richter