Dark Brandon wrote:RainOfSteel wrote:In what way does "Tolkeen suffered the worst" favor Tolkeen?
It favors them in that they were actually able to stand up to CS, when from book one it was pretty clear they had no chance.
In what way was it "clear they had no chance?"
I have stated it many times.
Chi-Town's
effective population is only 2.5 times that of Tolkeen.
They have a far greater territory and frontier that must be defended than Tolkeen does. Chi-Town
cannot take its entire army to war.
With only 5 million effectives to draw upon, there is
no way this side of little green potatoes that the Chi-Town can mount a
field army of 1,000,000. Forget it. It ain't gonna happen outside of dreamy la la land.
If Chi-Town arms 2.5% of its population, that's 125,000 troops. And you can probably tack on 20-50k dogboys. This is a force that the Chi-Town can actually afford to arm and equip. Were talking maybe 2,000 SAMAS, 2,000 other mecha, and maybe a dozen Death's Heads all told. This is still pushing the limits by a lot.
Now, you cannot possibly hope to take all of them to Tolkeen, maybe 20,000 troops or so as a field army, with maybe 10k dogboys (all the rest would be required to defend an enormous frontier against other enemies). Add 10k or so mercenaries hired on whatever sort of financial skullduggery (like "war bonds"; that CS citizens couldn't possibly afford) you want to stipulate to, and maybe a 2-5k Iron Heart expeditionary force and (only if FQ doesn't withdraw from the CS), 5-10k from FQ (where 5k and 10k are the exceptionally high figures in both cases). Oh, and toss in maybe 10-20k skelebots (although their expense makes that a big stretch of the imagination).
Tolkeen's population is 2,000,000, and they are fighting for their very survival. I think with their spells of legend and their smaller army*, they can blunt a force of 47-55k, yes I do.
* Tolkeen's army would be about 1.5% (smaller budget for the army) of the population. Or about 30,000 grand total. Add in about 5k from mercenaries (Tolkeen damages itself economically to hire them), about 2-5k volunteers from within the population, about 1-2k volunteers from outside the population who hate Chi-Town, 2k from NG, 2k from MI, And another 300 from Lazlo (very high quality) and 700 from New Lazlo. No demons of any type would be recruited by any means. That is 43-47k total troops. Most of which, 35k or more, would be placed directly on the southern frontier. Oh, and the Ancient, Adult, and Hatchling Dragons of Freehold, let's not forget about them. They plus the spells of legend, and the fact that it is easier to defend that attack (Tolkeen's forces will most often be under cover), and I think it would be a grinding war of losses for Chi-Town's forces.
Chi-Town loses 5k when Jericho Holmes idiotically leads his forces into a meat grinder inside the Xiticix Hivelands.
About 1/2 way through the war, Chi-Town scrapes the bottom of the barrel of their manpower and forces posted in other locations, and adds another 20k to the front lines. They push Tolkeen's forces back to the city itself, where the Circle of Twelve unleash massive waves of their spells of legend (aided by the Rings of Elder and having three nexi each member can draw upon).
Chi-Town's forces lay siege to the city for a week, but are unable to gain entry. Battered and effectively out of supply due to massive hit and run tactics against their supply lines, Chi-Town's army is forced to retreat.
The war is over. Chi-Town has lost 30-40k troops, but no civilian infrastructure (ok, maybe some is lost to covert strikes by Tolkeen, but nothing serious). Tolkeen loses 20k troops, many are irreplaceable magi; and their entire southern territory is a wasteland of destruction.
Note: Actually, all these numbers are probably too large given the actual economic forces available.
Dark Brandon wrote:If favors them cause it leave them standing.
This belief is the result of a presupposition that Tolkeen must fall. In a more accurate and balanced view of the true forces and economies available, I think their fall is not certain.
Dark Brandon wrote:There are many reasons tolkeen HAD to fall.
I disagree.
Dark Brandon wrote:For starters, it had to fall cause CS are the badguys.
I do not view that as a valid point.
Dark Brandon wrote:If they were able to hold up a fight and keep CS at bay, CS wouldn't be as imposing a nation as it is.
Oops. I don't feel sorry about that one at all.
Dark Brandon wrote:Tolkeen was a nothing little city-state, written from the get-go to be CS's .....
RMB p.139 is of two minds on this. It says Tolkeen is really big and bad, and ET says she's
afraid it will fall anyway. She doesn't say she knows this, she says she is afraid for it.
I prefer to say that ET was better suited to comment on its industry and magical power, but less suited to comment on its military fate.
Dark Brandon wrote:You had an entire book based around the CS war machine.
Containing numerous statements that are quite difficult to impossible to believe. Especially the figures regarding the numbers of troops and skelebots. Those figures are far, far, too high.
Dark Brandon wrote:Would have been ultra lame to have it gone.
The whole book? Hmmm, if I had my choice, I would almost rather delete it.
As it stands, reducing the numbers of troops and machines is the best I can come up with. I reduced their numbers substantially.
Dark Brandon wrote:By weakening CS so much, you leave it open to attacks from FoM,
Yes, that is a problem . . . for Chi-Town, and one they brought upon themselves. I find it difficult to care about their stupidity.
Dark Brandon wrote:Here's a question I just thought of. Why should, do you (the reader) think Tolkeen should have been left standing, won the war, brought it to a draw as opposed to being obliterated?
The numbers. Hard, uncaring numbers.
Chi-Town: 5 million effective pop (leaving out the effectively useless 'Burbs), and a giant frontier, internal problems (like the St. Louis Gate and the 'Burbs themselves), and other enemies on other fronts (especially the need to help defend Missouri and Lone Star), and fighting outside of their territory in a environment where long distance supply is very difficult.
Tolkeen: 2 million effective pop. Smaller frontier, shorter supply lines, spells of legend, Ancient Dragons.
Plus, Tolkeen sticking around gives us something to do with all those maps of Tolkeen after PA 107/108, and leaves a lot more interesting adventuring opportunities (IMO) than a bunch of scattered refugees and an insane Scard tracking down an insane Creed.
Dark Brandon wrote:Is it because it is a magic state, and you think overwhelmingly that magic should trump tech?
No, as I just mentioned, I think it leaves a more interesting situation and gives me something to do with all the Tolkeen city info other than read as a historical curiosity.
Dark Brandon wrote: Is it because CS are the badguys and the badguy should never win?
They just didn't have the economy or numbers.
Dark Brandon wrote: Is it because they are the aggressor and the aggressor in anything should never win? Is it because of the tactics CS used?
History shows that aggressors win all the time (Genghis Khan), and that nasty tactics often get the job done (Vietnam vs. USA).
Dark Brandon wrote:RainOfSteel wrote:They tried, but did not succeed. In any event, I didn't cover the history of what happened to the Rings during SoT.
True, but would they have tried harder if the rings were a more "visible" force on the battlefield?
It could have, but in my version of events, it didn't matter.
Dark Brandon wrote:RainOfSteel wrote:And yet, Tolkeen does have a book of them, so anyone the Circle of Twelve wanted to have know them, knew them. I never said anything about 1st lvl magi knowing them, nothing at all. It would have been the high level "most trustworthy" magi.
And what would be concidered high? Or trustworthy? Or for that matter what would keep a good mage today from turning evil tomarrow now that he has a super-rare spell of legend. I agree, any one of the 12 could have learned them, but I dont' think spells of legend were gonna be as perdominant on the field, at least that's hwo I'm taking it your saying it.
What is high level or trustworthy? It's relative. And nothing can prevent someone on Tolkeen's staff from turning traitor. Just like nothing can prevent someone on the Prosek's staff from turning traitor just as bad.
1) A member of the Circle of the Twelve leaves with the book and his/her Ring of Elder, in the middle of the war. He takes numerous other magical treasures, and the TW design schematics for the Juggernauts.
2) A member of Prosek's High Command, unable to stomach the inhumanity of the Prosek's and the injustice of the CS, absconds with all of Chi-Town's military intelligence and mid-war force dispositions, supply locations and routes, spies in Tolkeen, etc.
Either one could happen.
Dark Brandon wrote:Almost as if every platoon of Tolkeen soldiers one would have a spell of legend.
That is not what I meant. You're taking my statements a bit too far.
Dark Brandon wrote:RainOfSteel wrote:You can cast scrolls with spells of legend of them . . . SoT makes it clear that lots of these scrolls were available.
I didn't get that from SoT. I still got that mages were still pretty stingy with their spells, so you may have had a few spells of legend, but I in no way think that it would be anywher close to "alot"
If you check the stats of Scard and the Tolkeen Army commanders, they all have scrolls with the special spells of legend on them.
Also:
SoT1 p.37 col.2 wrote:In the meantime, Tolkeen has made numerous scroll conversions of the Spells of Legend within the Book of Ten, and have distributed them far and wide to key leaders and trusted sorcerers throughout the Kingdom.
Dark Brandon wrote:RainOfSteel wrote:Lazlo didn't "send them", they went on their own. FQ didn't know for sure until it was too late.
So your saying FQ spies arn't any good?
FQ's
spies probably figured it out a few weeks after the departures began.
When FQ's intelligence chiefs believed it and reported it to their commanders is a different story entirely.
Dark Brandon wrote:RainOfSteel wrote:The CS did not grant them independence. They're over 1000 miles away, and there is nothing the CS can do about it.
Had CS not acted hastily, they could have done something about it. But they made a stupid mistake. Regardless, it looks better for CS to say they "granted" Quebec it's freedom, this saves face, and still allows the two nations to be friendly.
Ok, I'll stipulate that it makes Chi-Town
look better in front of its own citizens.