Pepsi Jedi wrote:Killer Cyborg wrote: Pepsi Jedi wrote:Killer Cyborg wrote:Pepsi Jedi wrote:
And yet the books themselves say "Their maximum speed is 60 mph (96 km) and they must stop, effectively root themselves to the ground, and aim before firing their, albeit powerful, Boom Gun."
Okay.
How would YOU do it?
Keep running at 60 mph, fire your boom gun without stopping, causing your pylons to sink into the ground while you're at a full mile-per-minute run...?
That's the thing. All the other power armors/robots can do such, and usually faster.
All the other power armor/robots can sink their pylons into the ground while running at 60 mph, usually faster...?
Cute, but no.
Then your response has nothing to do with what I said.
Killer Cyborg wrote: The post says they have to stop. Root themselves and aim. -Before- they fire. KC You're one of the people that point out words MEAN things. In this case it says you have to stop and root before ya shoot. Not 'As' you shoot.
Because the pylons sink before the flechettes fire from the gun, not as the flechettes fire from the gun.
You pull the trigger, the pylons sink, and a fraction of a second later, the gun fires.
So here you agree that the pylons sink ---before--- the gun fires.
After you pull the trigger, and before the flechettes leave the barrel.
All during the "moment that you fire the weapon."
When you're trying to break down a weapon firing into a timeline, things happen very fast.
Killer Cyborg wrote: Killer Cyborg wrote:I mean, it might work as emergency brakes in a really unusual situation... but no.
For the most part, in order to fire the boom gun, you have to stop running first.
Right, which is part of the point. Other bots can shoot their weaponry while running and leaping, diving and commando rolling. Flying at many 100mph for some of them. the GB must come to a full stop, sink a pair, of 4.5 foot anchors into the ground, then shoot.
I have no idea why that would be part of the point.
It's part of the point because GB can't fire the boomgun while moving. They have to stop and sink the pylons.
That has jack-all to do with other robots.
If the pylons are just magically sunk any time the GB fires and are as fast as being made out, they practically COULD fire them running as they're moving into the ground to secure the GB faster than anyone else can pull a trigger or perform any action. So by that logic they'd be able to sink mid stride, fire and retract. They're 'that fast'. If they're fast enough to go in the 100th of a second between trigger break and the round being fired.
uhh... no.
See, when a person is running,
their legs are in motion.
If their feet suddenly sprout pylons, securing them to the ground, that interferes with their legs moving.
Killer Cyborg wrote: If pulling a trigger, an action that's moving a lever less than an inch takes up a full melee action, how can shooting boring pylons 4 and a half feet into the ground which, have to bore through the ground with their lasers. Take LESS Time... than pulling that trigger less than an inch?
Pulling a trigger once doesn't take up a full melee action. Attacking takes up the full melee action.
Pulling a trigger is an 'attack' when using a fire arm
You're going to come back to this one, and I'm going to ignore it later, because I'll just spell it all out for you now:
Rifts 34
A burst is the shooting of several rounds, immediately one after another. Aim is more hasty and the recoil moves the weapon with each shot, reducing the accuracy. Semiautomatic/automatic weapons, machineguns and sub-machineguns, are designed for burst firing.Semi-automatic weapons are designed for burst firing, according to the rules of Rifts.
Semi-automatic weapons fire one round each time the trigger is pulled.
Therefore, if you're firing a burst with a semi-automatic weapon, which you can do as per the rules of Rifts, you are pulling the trigger multiple times in one attack.
CB1 8
A burst is fired whenever somebody fires a pulse weapon, rail gun, or a rapid succession of blasts from a semiautomatic or automatic weapon (bullet or energy).CB1 9
Automatic and semiautomatic weapons... generally every burst of two to ten rounds/energy blasts counts as one attack.When you are firing a burst from a semiautomatic weapon, you can generally fire up to 10 rounds in one attack.
Each round still requires a separate pull of the trigger. That's what semi-automatic means.
These rules apply to automatic energy weapons, as well as conventional, bullet-shooting, automatic and SEMIAUTOMATIC weapons.If you want to argue about this one more, start a new thread on it, but it's spelled out very clearly, and repeatedly.
You can burst fire with semi-automatic weapons.
You can burst fire with weapons where each round must be fired by a separate pull on the trigger.
Killer Cyborg wrote: Glad that we're in agreement that THAT part doesn't really mean anything important to the conversation.
It does, in that it's part of a chain of events that need to occur before the GB fires it's main gun
No, it doesn't NEED to happen.
A GB who isn't running anywhere doesn't NEED to stop.
It isn't something that NEEDS to occur before the GB fires its main gun.
Except in certain circumstances.
You -do- have to stop.
Okay, you're GMing, and the party's GB is standing still, with his gun raised.
An enemy appears.
Everybody rolls for initiative.
The GB wins initiative, and the GB's player says, "I fire my gun at the enemy!"
And you say....
"You can't do that yet. First, you NEED to STOP."
Right....?
Because if NOT, if that's NOT what you say, then very obviously a GB doesn't always literally need to STOP before he starts shooting.
ONLY if he's running somewhere, and only because he can't fire his weapon without also firing his pylons, which would cause all sorts of problems when he running.
As for aiming, yes, it's theoretically possible to just fire a boom gun in random directions. That being said to put railgun rounds on target you gotta aim it.
Firing Wild is only a -6 penalty.
That's not random directions, and you CAN put rounds on a target that way.
Killer Cyborg wrote: For example, if the GB is NOT running, if the GB is already standing still, then he doesn't need to "stop."
It has already stopped, thus, already carried out that event in the chain
lol
Or maybe he simply wasn't moving to begin with.
Remember, the example in the book is talking about a GB who's running.
That's the only reason why it even mentions stopping, aiming, and staying in one spot.
It's all about lack of mobility, not about spending an action sinking pylons.
Killer Cyborg wrote:Likewise, I've demonstrated that the GB doesn't actually need to "Aim" either.
only in so much that you can shoot a gun with your eyes closed or with out looking. Not that a weapon doesn't need to be aimed to hit what you're shooting at
Look up "Shooting Wild" in the rules, since you seem unfamiliar with the concept.
An Aimed shot is one where you have to take aim.
A Wild Shot is one where you fire more inaccurately... but your eyes don't have to be closed, and you can still hit what you're shooting at.
Hell, for that matter, according to the rules in RUE, you can make a standard attack without penalty, and without aiming.
If you DO want to aim, then that requires that you spend an attack to Aim.
Which, if aiming is part of a necessary chain of events that must take place before the Boom Gun can be fired, would mean that a GB would always have to spend an attack Aiming before he fires his Boom Gun.
In addition to your attack sinking pylons, that'd be 3 attacks per shot for a GB in your games, I guess.
Killer Cyborg wrote: So now we get to "root."
While I do see where you're coming from, you seem to be missing something: "rooting yourself to the ground" might well NOT be referring to the pylons at all.
It might be talking about the fact that you're taking your 1.2 ton robot, and stopping, standing stationary in order to aim, since you can't aim while running at 60 mph.
That's a stretch considering the item being discussed though.
In a vacuum, perhaps.
No. No vacuum. We're discussing a robot that roots itself to the ground with laser pylons. lol It's the object of discussion.
Then I guess that your claim that it's a stretch doesn't matter.
Killer Cyborg wrote: Where it a normal bot, perhaps, but in a bot that has a specific mechanism to shoot anchoring pylons and toe clips into the ground to help keep itself from being flung backwards, it's pretty clear what they meant by rooting in that phrase.
If you saw that phrasing with any other bot, would you insist so strongly that the "rooting" must take up a full melee action in its own right?
I can't, off the top of my head, think of other bots that have to sink pylons into the ground to fire.
Forget the pylons.
If there was a bot that had to STOP RUNNING, and to AIM, in order to accurately fire its main gun, would you require it to spend an attack to "stop running and to aim," pre-RUE?
Killer Cyborg wrote: Probably not. You'd probably just figure that they meant that the bot would have to "plant" itself in one spot in order to accurately fire their artillery. Much like actual artillery does.
Many 'actual' artillery puts down stabilization arms and stuff. They do root in, in their own ways. Not with laser pylons but.. well give us a few years.
Many don't.
Killer Cyborg wrote: But because that phrase happens to be associated with a bot that has pylons, you assume that the phrase is a direct reference TO the pylons
No.. I assume because the phrase happens with a bot that has pylons, that's what they're talking about. Please show me it used in a book with a bot that doesn't have them.
It doesn't, that I know of.
For that matter, it isn't used anywhere else that I know of... even with other Glitterboy models, or with the Stabilizing Anchors for Borgs.
Killer Cyborg wrote: ... and that the reference indicates spending an entire melee attack "rooting" to the ground, even though the passage in question never says anything about spending an attack doing that.
It doesn't say anything about attacks at all. By that logic it doesn't say that the weapons take one attack each time they're fired either.
Except that the books DO say
elsewhere that attacking uses up an attack.
The books say
nowhere that sinking pylons takes an attack.
Killer Cyborg wrote: How does your interpretation of "the GB must spend an attack sinking his pylons BEFORE he can fire the gun" not conflict with:
"The pylons and the jets fly into action the moment the Boom Gun is fired."
Because, as you pointed out above, in your own words, the Pylons sink before the flacettes are fired from the gun. Not as they are fired. *points up* Your own words say so.
That doesn't even make sense.
For one thing, you're trying to use my words to overrule the books, and I don't have that kind of authority.
For another thing, you're mistaking my words.
Again, you pull the trigger, the pylons fire, the gun fires. All in the same moment.
To illustrate this point, let's leave the pylons OUT of the equation for a moment. Let's focus on the thrusters.
Do you think that the GB needs to have those thrusters firing BEFORE he fires the boom gun? That he takes a moment to turn them on, THEN he pulls the trigger on the gun?
Probably not, because the thrusters fire the same moment that the weapon does.
Right, but the thrusters syncing up with the gun directly counter one another. So if they fire at the same time it's akin to firing one way with the gun and the other way with the thrusters. Pylons need to be sunk and set -before- the gun fires, to keep the bot anchored. if they fire at the same time they'd still be drilling down as the rail gun fired, thus would be partially useful or not at all depending on how far down they managed to get before the mach 5 round leaves the chamber. [/quote]
There's a difference between the pylons being fired "in the same moment" and the pylons being fired "absolutely simultaneously" as the weapon fires its flechettes.
A "moment" isn't a specific measurement- there's leeway there for a timeline.
Such as:
You pull the trigger.
The pylons fire.
The gun and thrusters fire.
All in the same moment.
So you're saying the Pylons are moving in excess of mach five into the ground? The pylons deploy down, at over 3806mph?
4.5' is a LOT shorter than 11,000'.
They don't have to move at mach 5... they're only going 4.5'.
The only speed they need to do the job is "less than 2-3 seconds, minus the time it takes to pull a trigger."
And since you can pull a trigger 15 times in one attack according to the rules, that's a LOT of time.
IF the pylons are only moving at 2.7273 miles per hour, that happens to be 4.5' per second.
So it would only take 1 second for the pylons to deploy. Granted that's a LOT slower than I've been discussing, and would be impractical. That's just to give you the gist.
If the pylons are moving at 27.273 mph, then it would only take .1 seconds to deploy them
If the pylons are moving at 272.73 mph, then it would only take .01 seconds to deploy them.
And so forth.
Doesn't have to be going anywhere near any kind of mach speed.
Killer Cyborg wrote: The pylons inflict 1d4-1d6 MD per pylon. How much MDC do you soil has?
It's not a matter of pure MDC. It's that it's shooting and telescoping in, and deploying the anchorhooks, all in a milisecond before the trigger break of the railgun.
No... not a
millisecond.
A millisecond is 1/1,000th of a second. That's WAY less time than we're talking about.
It takes 300-400 milliseconds just to blink.
Killer Cyborg wrote:
As for the timing, Boom Gun flechettes travel 11,000' in one melee attack, even back when they only traveled Mach 2... which is only about 2200 feet per second.
Timing, in the fluid system of Palladium's combat rules, is often odd.
I totally agree that the timing is often odd. I just don't see why the GB gets the extra 'stuff' going on in their pull of the trigger that noone else would.
They don't.
For it to work the way you say, in that fraction of a second between starting the trigger pull and the trigger break, some lasers are firing into the ground, metal rods are telescoping down. Blades are springing out, toe clips are clamping down, enough to hold a 12 foot tall robot in place, and that happens before the trigger can be fully pulled. Every time.
I have no idea why that is so hard for you to believe.
I'm not getting what you're not getting.
Again, it's not like these thing have to happen all one at a time. There's a lot of overlap.
Also, you forgot the thruster jets.
And I'm not sure what "blades are springing out."
I don't think we're going to come to a consensus though. So I'll agree that we play it differently and if I ever play in a game with you, we'll see if we use your way or mine before we start
Eh.
It's not like this argument hasn't come up before, and like it won't come up again.
When the mole shows its face, I whack at it until it goes back down.
Then I wait, with my hammer.