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Re: Favorite race and occ combo's and why...

Posted: Wed Dec 24, 2014 1:39 am
by Subjugator
I like the idea of a Dwarf explosives expert, m'self.

Dwarf: Move over, kid!
Headhunter: I ain't no kid, shorty!
Dwarf: Shorty? Humph! You ain't got but 20 years on ya, ya infant! I bin done with my apprenticeship for two hunnert years, kid! Hell, I've been in at least five wars for every year you have under your belt, so don't come down here tellin' me what to do with my pop'ums! Whether it's in a mine in a mountain or on the battlefield, the t'ings that go boom are all I love in the world, and I'm not going to let some wet behind the ears idjit like you **** 'em up because you don't know what yer doin' with 'em! Now get outta my way before I pop one off in yer rear end, ya dern fool!

Re: Favorite race and occ combo's and why...

Posted: Wed Dec 24, 2014 10:56 pm
by Secondhand Smoke
Svartalf wrote:
Secondhand Smoke wrote:Nuhr Dwarf Mystic Knight. Short tempered, ferocious, one man wrecking machine. The bigger the weapon the better. I especially enjoyed having him casually carry a Plasma Cannon around to negotiations.

Jeridu Gunslinger. Everything you meet that opposes you will die. I mean everything.

Kildred Shifter. Sweet Jesus this combo is heavenly. Not only do you gain an army in a short space of time to do your bidding, you also gain completely loyal followers that you can fix up into body armour and naruni weaponry. Send in a Demon first wave, followers as back up to cover and guard you. You can destroy everything with spells and the enemy will have it's hands full to even get near you. Better yet you can kit out some of your followers with bionics!

Amaki temporal wizard. Bossing it.

Yeno gunfighter. Force fields galore.

My personal favourite was a Nuhr Dwarf Whack Job scientist. Starting out with four bionic limbs in addition to his normal two. GM allowed me to take the ability of multi tasking, so he can do two tasks at once (with all those limbs and two eyestalks, why the hell shouldn,'t he?)
Race gives nice bonuses to mechanics and provides useful skills too. This guy was all about building weapons, robotics, repairing bionics, MDC plating etc. Very fun, I gave him an obsession with tech and made him a minor psionic to go with it. He would always be working on two projects at once!

Jeridu? Kildred? Whackjob scientist? where are those from already, please?


Jeridu and Mildred can be found in Palladium Fantasy World Book 14: Lands of the Damned.

Whack Job Scientist can be found in Rifts China 2

Re: Favorite race and occ combo's and why...

Posted: Thu Dec 25, 2014 9:13 am
by Svartalf
Thanks Smoke

Re: Favorite race and occ combo's and why...

Posted: Thu Dec 25, 2014 12:25 pm
by Kagashi
Vernulian (WB30 p 210) Paratrooper (Merc Adventures p 30). Cause an auto-dodging, psionic, minor mega damage snake-like being with 9 attacks at first level (4 from H2H Commando, 1 from boxing, 3 from being a military Vernulian and +1 when using ranged weapons) and paired weapons; equipped with cost-saving force field regeneration and access to most skills available rocks. Despite their natural MDC regeneration capabilities, they can get cybernetics and bionics as well. And since they are psychic, they can power TW devices. Most underrated D-Bee in Rifts.

Re: Favorite race and occ combo's and why...

Posted: Fri Dec 26, 2014 11:26 pm
by Nox Equites
Psi-stalker/Justice Ranger completely legit and Psi-stalker with the chance for WP sharpshooting is cool.

Cyclops/TW His workshop looks like a horror movie castle at night. Specialty in lightning blasters of course. Can sideline in the lightning one shot weapons market.

Elf/Air Water dual warlock. Likes sailing and at high enough levels always has good wind for the boat.

Dwarf/Gunfighter The weapons knowledge fits the technical leanings of most dwarves. The proficiency with most common small arms in the setting is a nice power up over the operator.

Re: Favorite race and occ combo's and why...

Posted: Sat Dec 27, 2014 12:29 pm
by rifter72
eliakon wrote:Brodkill Preacher. Yes a Brodkil Preacher
"Anyone can repent brother, just look an me and rejoice"

Love the Idea, have new NPC to roll up now.

Re: Favorite race and occ combo's and why...

Posted: Sat Dec 27, 2014 4:25 pm
by Subjugator
Kagashi wrote:Vernulian (WB30 p 210) Paratrooper (Merc Adventures p 30). Cause an auto-dodging, psionic, minor mega damage snake-like being with 9 attacks at first level (4 from H2H Commando, 1 from boxing, 3 from being a military Vernulian and +1 when using ranged weapons) and paired weapons; equipped with cost-saving force field regeneration and access to most skills available rocks. Despite their natural MDC regeneration capabilities, they can get cybernetics and bionics as well. And since they are psychic, they can power TW devices. Most underrated D-Bee in Rifts.


I think the Monster Brodkil Maxi-Killer is pretty underrated as well. They get an auto-dodge at first level, too!

:)

/Sub

P.S. Put anyone in the Kittani Serpent PA and they get an auto-dodge, don't they?

Re: Favorite race and occ combo's and why...

Posted: Sat Dec 27, 2014 5:08 pm
by Slight001
Subjugator wrote:P.S. Put anyone in the Kittani Serpent PA and they get an auto-dodge, don't they?

Personally I'd require at least PA piloting basic. Though I'd be more comfortable with PA piloting elite. Also don't forget about the Blackmarket's Road Runner and Northern Guns Mantis and Prophet.

Re: Favorite race and occ combo's and why...

Posted: Sat Dec 27, 2014 7:48 pm
by Subjugator
Slight001 wrote:
Subjugator wrote:P.S. Put anyone in the Kittani Serpent PA and they get an auto-dodge, don't they?

Personally I'd require at least PA piloting basic. Though I'd be more comfortable with PA piloting elite. Also don't forget about the Blackmarket's Road Runner and Northern Guns Mantis and Prophet.


Hm. I'd say unless it's mentioned that such is required, I wouldn't say it's canonically so...though I'd probably houserule it as you do.

/Sub

Re: Favorite race and occ combo's and why...

Posted: Sat Dec 27, 2014 10:11 pm
by Kagashi
Subjugator wrote:
Slight001 wrote:
Subjugator wrote:P.S. Put anyone in the Kittani Serpent PA and they get an auto-dodge, don't they?

Personally I'd require at least PA piloting basic. Though I'd be more comfortable with PA piloting elite. Also don't forget about the Blackmarket's Road Runner and Northern Guns Mantis and Prophet.


Hm. I'd say unless it's mentioned that such is required, I wouldn't say it's canonically so...though I'd probably houserule it as you do.

/Sub


If you cannot turn the thing on, you don't get to even pilot it as per the RUE skill description of Pilot RPA. So, yeah, Pilot RPA is required. Additionally, Id think the bonuses listed under Hand to Hand Combat are intended to be what RUE calls the RPA Combat Elite values, so you would need that skill (Pilot: RPA Combat: Elite: Kittani SPA) to get the Auto Dodge bonuses as described on page 351-353 in RUE. That Power Armor would most likely fall under the category of Ground-Based Power Armor bonuses listed on p 352, but none of that matters as the text says "Power Armor Combat Elite Bonuses: Or as listed under the individual robot descriptions."

But yeah, a Vernulian or Monster Brodkil armed with a Kittani Serpent Power Armor with the right skills would add even more awesomeness to the mix. Having 11 attacks at first level while also having paired weapons and auto dodge is a force to be reckoned with. If the GM allows it that is. ;)

Come to think of it, a Vernulian Temporal Warrior might be cool too. More auto dodge bonuses, +2 extra attack...and temporal magic...then give him a Serpent PA...thats 12 APM at level 1 (well...level 5 to get the auto dodge bonuses from the Temporal Warrior).

Re: Favorite race and occ combo's and why...

Posted: Thu Jan 29, 2015 2:54 am
by MrDisturbed
Crazies are my favorite... I love roleplaying psychos...I'm new to rifts though. And hard as I try I can't find anything better than a human to be a crazy..

Re: Favorite race and occ combo's and why...

Posted: Thu Jan 29, 2015 5:24 am
by Morik
MrDisturbed wrote:Crazies are my favorite... I love roleplaying psychos...I'm new to rifts though. And hard as I try I can't find anything better than a human to be a crazy..



You need to look at Monkey boys in the Lone Star book. 5% of them are MOMs. A Mutant chimp with the crazy conversion is what one of my players are trying out right now.

Re: Favorite race and occ combo's and why...

Posted: Thu Jan 29, 2015 8:58 am
by Lenwen
Lately, I have been using a Sea Titan T-Archer as my NPC villain .

Re: Favorite race and occ combo's and why...

Posted: Thu Jan 29, 2015 5:53 pm
by eliakon
Lenwen wrote:Lately, I have been using a Sea Titan T-Archer as my NPC villain .

How is that even possible?

Re: Favorite race and occ combo's and why...

Posted: Thu Jan 29, 2015 5:54 pm
by Pepsi Jedi
"Rifts"

Re: Favorite race and occ combo's and why...

Posted: Thu Jan 29, 2015 6:04 pm
by eliakon
Pepsi Jedi wrote:"Rifts"

Yeah, but that combination is explicitly listed as not-possible....
*shrugs*
I guess rule 0 was invoked

Re: Favorite race and occ combo's and why...

Posted: Thu Jan 29, 2015 10:20 pm
by Lenwen
eliakon wrote:
Lenwen wrote:Lately, I have been using a Sea Titan T-Archer as my NPC villain .

How is that even possible?

NPC's do not follow the same rule set. But, if you wish a book "accepted" rule on it.

Human born in captivity , on a splugorthian slaver world. After becoming a T-Archer, went into battle, and was magically swept away from his owners into undersea Rifts, that transformed him into a Sea Titan.

No rules in any books printed, say T men can not thusly be turned into other life formes (outside of Undead, that is)

Re: Favorite race and occ combo's and why...

Posted: Fri Jan 30, 2015 7:27 am
by Kagashi
Lenwen wrote:
eliakon wrote:
Lenwen wrote:Lately, I have been using a Sea Titan T-Archer as my NPC villain .

How is that even possible?

NPC's do not follow the same rule set. But, if you wish a book "accepted" rule on it.

Human born in captivity , on a splugorthian slaver world. After becoming a T-Archer, went into battle, and was magically swept away from his owners into undersea Rifts, that transformed him into a Sea Titan.

No rules in any books printed, say T men can not thusly be turned into other life formes (outside of Undead, that is)


Yeah, grey area for sure.

But becoming a human creature of magic when already having tattoos...Id personally say one wins out over the other. If he had existing tats, then turned Sea Titan, perhaps the tats simply become ordinary tats. This is, of course, my personal opinion and the rules can either support or reject both points of view.

Re: Favorite race and occ combo's and why...

Posted: Wed Feb 04, 2015 9:11 pm
by Raze_7
tsh77769 wrote:For example...

True Atlantean Cyberknight (awesome stats and tats)
Altess Cyberknight (MDC human)
Psi-Stalker Cyberknight (absolutely lethal vs. supernatural)

Machine People Gunslinger (unlimited ammo)

True Atlantean Juicer (they live longer, as per Juicer Uprising, they should also have a longer time for detox).


TSH77769


Wormwood human and Titan Juicer. That thing is a giant MDC tank!
Or, possible a Wormwood Human and a Mind Melter. That's an undying Psychic!

Re: Favorite race and occ combo's and why...

Posted: Wed Feb 04, 2015 9:17 pm
by Raze_7
Morik wrote:
MrDisturbed wrote:Crazies are my favorite... I love roleplaying psychos...I'm new to rifts though. And hard as I try I can't find anything better than a human to be a crazy..



You need to look at Monkey boys in the Lone Star book. 5% of them are MOMs. A Mutant chimp with the crazy conversion is what one of my players are trying out right now.


Or, you could be a Cy-Bear (full-conversion 'Borg bear), and a human can also be a Zapper. Those guys are fun! Just think about watching your opponents' faces when they find out that they cannot shoot their energy weapons, or move their power-armor, because you drained their power! And, you can use that power to electrocute someone else!
I'm not sure if this is canon, but you might also be able to kill someone by giving him/her an arrhythmia or something.

Re: Favorite race and occ combo's and why...

Posted: Wed Feb 04, 2015 9:21 pm
by eliakon
Raze_7 wrote:
tsh77769 wrote:For example...

True Atlantean Cyberknight (awesome stats and tats)
Altess Cyberknight (MDC human)
Psi-Stalker Cyberknight (absolutely lethal vs. supernatural)

Machine People Gunslinger (unlimited ammo)

True Atlantean Juicer (they live longer, as per Juicer Uprising, they should also have a longer time for detox).


TSH77769


Wormwood human and Titan Juicer. That thing is a giant MDC tank!
Or, possible a Wormwood Human and a Mind Melter. That's an undying Psychic!

Other than the fact that Wormwood Humans are mentioned as having no psychic potential....
And that a Titan Juicer gets bonus SDC, so it would take a house rule to convert that into MDC (there is no explicit rule that says that they can turn the bonus from juicer conversion into MDC, and since juicers existed when Wormwood came out...)

Re: Favorite race and occ combo's and why...

Posted: Thu Feb 05, 2015 12:26 am
by Slight001
Question, where does it talk about the nature of the wormwood humans? I'm having a hell of a time finding it... for some reason I was thinking there was a note about skill born S.D.C. being converted to M.D.C. within their race write up... sadly I can't find the wormwood humans race write up in wormwood.

Re: Favorite race and occ combo's and why...

Posted: Thu Feb 05, 2015 10:32 pm
by Tor
Lenwen wrote: No rules in any books printed, say T men can not thusly be turned into other life formes (outside of Undead, that is)

I thought only Atlanteans are immune to becoming undead, other T-Men also can't be turned to vamps?

Re: Favorite race and occ combo's and why...

Posted: Mon Feb 09, 2015 10:24 pm
by Raze_7
Let's see...

Wormwood humans go well with almost anything, especially Titan Juicers or GB pilots (destroy it's armor's MDC, and, guess what! more MDC!).

If you managed to get a Royal Frilled Mind Melter, that would be awesome (although, I'm not sure if adult dragons can have OCCs legally).

Larmacs are cool. Whoever said that has taste.

If you found a way to get a Seraph with something, that would be amazing, although I'm not sure if Seraph is a race or RCC. A Seraph-Crazy or Seraph-Headhunter would be a fun character to play.

One of my friends has an Alien Intelligence (not sure what race) Body-Fixer/various other healer classes.

Amorphs remind me of Twoflower, from Discworld. I think that an Amorph would be fun and a little touching to have in a campaign, even if it is soley because of their naivety.

A Demon-Necromancer or a Demon-Harvester would also be cool, especially if that demon were a Deathless One.

Re: Favorite race and occ combo's and why...

Posted: Mon Feb 09, 2015 11:22 pm
by Aaryq
Not sure if I posted this already: Titan Cyber Knight
Quick Flex Alien Gunslinger or Gunfighter
Ratling City Rat

Re: Favorite race and occ combo's and why...

Posted: Tue Feb 10, 2015 4:47 am
by Nox Equites
Slight001 wrote:Question, where does it talk about the nature of the wormwood humans? I'm having a hell of a time finding it... for some reason I was thinking there was a note about skill born S.D.C. being converted to M.D.C. within their race write up... sadly I can't find the wormwood humans race write up in wormwood.


There was an old thread where someone had a FAQ on Wormwood but I don't recall what it was named. They were never clear in Wormwood about it.

As for Psionics DB1 Pg 76 "Note: Psionics and mastery over high technology are a rarity among the native population on Wormwood. Robots, cyborgs, juicers, crazies, cyber-knights and Mind Melters are NOT indigenous to the planet. Necromancy (as presented in Rifts World Book 4: Africa) is not one of the mystic arts known or practiced on Wormwood."

So a minor or major psychic born on Wormwood is rare, but possible. Master psychics are probably unlikely though because the abilities are so rare that you have no one to teach you or use as an example. Maybe the character is child of a dimensional traveler who was a psychic? That might have higher chance of psychic traits manifesting.

I would argue that juicer conversion is difficult because Wormwood natives are mega damage creatures. Can the bio-comp recognize the need to heal after damage when you have MDC to recover? Can the drugs to amp recovery do anything for MDC? You need to modify the injection system to get into the blood stream and no way to be sure the nano med bots can repair damage far beyond what they could ever repair in a normal human.

The best way to in canon make them into a juicer-like creature would be Bio-wizardy. It doesn't even need to be as a Maxi-killer either. Symbiotes can come pretty close to making a killing machine without shortening the lifespan.

Crazies are possible, justified by SB3 having supernatural creatures getting M.O.M, but other than not needing armor as much you still have a lunatic waiting to happen, which migh be what you want.

Re: Favorite race and occ combo's and why...

Posted: Thu Mar 05, 2015 7:29 am
by Virilitas
Sea titan zapper, even better with mystic martial arts.
Demigod stone master with earth warlock powers
Lemurian biomancer with a lurduk familiar
Lyvorrk shifter with a sapphire cobra
Chiang Ku hatchlings
Malvoren
Mystic kuznya
Elf tattooed archer

Re: Favorite race and occ combo's and why...

Posted: Fri Mar 06, 2015 4:35 pm
by 13eowulf
Human Super-Powered-Vagabond Half-Wizard Sea-Inquisitor Absconder

because... reasons...

(totally never played one, too bronken, but completely legal if you accept the Absconder OCC, and if not remove it and completely book legal)

Re: Favorite race and occ combo's and why...

Posted: Fri Mar 06, 2015 8:26 pm
by Thinyser
13eowulf wrote:Human Super-Powered-Vagabond Half-Wizard Sea-Inquisitor Absconder

because... reasons...

(totally never played one, too bronken, but completely legal if you accept the Absconder OCC, and if not remove it and completely book legal)

Where is the Absconder? I've not heard of it.

Re: Favorite race and occ combo's and why...

Posted: Fri Mar 06, 2015 10:17 pm
by 13eowulf
Thinyser wrote:
13eowulf wrote:Human Super-Powered-Vagabond Half-Wizard Sea-Inquisitor Absconder

because... reasons...

(totally never played one, too bronken, but completely legal if you accept the Absconder OCC, and if not remove it and completely book legal)

Where is the Absconder? I've not heard of it.

Rifter 56

Re: Favorite race and occ combo's and why...

Posted: Sat Mar 07, 2015 3:54 am
by Alrik Vas
I like Titan or Rahu-man cyberknights. These are good things.

I also like human paratroopers, but...kinda played one forever.

Re: Favorite race and occ combo's and why...

Posted: Sun Mar 08, 2015 2:04 pm
by Subjugator
Morik wrote:
MrDisturbed wrote:Crazies are my favorite... I love roleplaying psychos...I'm new to rifts though. And hard as I try I can't find anything better than a human to be a crazy..



You need to look at Monkey boys in the Lone Star book. 5% of them are MOMs. A Mutant chimp with the crazy conversion is what one of my players are trying out right now.


Dear God. I'd not thought of that. A monkey boy with astronomically high intelligence and an auto-dodge is beautiful!

For that matter, the Brodkil with a MOM would also be nice, and IIRC, they have no insanities since the issue is with miniaturization.

Niiiice!

/Sub

Re: Favorite race and occ combo's and why...

Posted: Sun Mar 08, 2015 2:06 pm
by Subjugator
eliakon wrote:Other than the fact that Wormwood Humans are mentioned as having no psychic potential....
And that a Titan Juicer gets bonus SDC, so it would take a house rule to convert that into MDC (there is no explicit rule that says that they can turn the bonus from juicer conversion into MDC, and since juicers existed when Wormwood came out...)


One parent was from Rifts earth, went to Wormwood to help, and had a kid with a native?

That'd give psionic potential and they'd be MDC beings by being born there.

/Sub

Re: Favorite race and occ combo's and why...

Posted: Sun Mar 08, 2015 2:07 pm
by Subjugator
Nox Equites wrote:I would argue that juicer conversion is difficult because Wormwood natives are mega damage creatures. Can the bio-comp recognize the need to heal after damage when you have MDC to recover? Can the drugs to amp recovery do anything for MDC? You need to modify the injection system to get into the blood stream and no way to be sure the nano med bots can repair damage far beyond what they could ever repair in a normal human.

The best way to in canon make them into a juicer-like creature would be Bio-wizardy. It doesn't even need to be as a Maxi-killer either. Symbiotes can come pretty close to making a killing machine without shortening the lifespan.


Since Gargoyles and Brodkil can be Maxi-Killers, I'd say a Wormwood human or Sea Titan would be able to as well.

/Sub

Re: Favorite race and occ combo's and why...

Posted: Sun Mar 08, 2015 2:22 pm
by 13eowulf
Subjugator wrote:
eliakon wrote:Other than the fact that Wormwood Humans are mentioned as having no psychic potential....
And that a Titan Juicer gets bonus SDC, so it would take a house rule to convert that into MDC (there is no explicit rule that says that they can turn the bonus from juicer conversion into MDC, and since juicers existed when Wormwood came out...)


One parent was from Rifts earth, went to Wormwood to help, and had a kid with a native?

That'd give psionic potential and they'd be MDC beings by being born there.

/Sub


Provided that the missing psionic potential also isnt a side-effect of being born there, and not just genetics, or that the missing psionic potential in a dominant genetic trait in Wormwood Humans.

Re: Favorite race and occ combo's and why...

Posted: Sun Mar 08, 2015 2:38 pm
by Subjugator
13eowulf wrote:
Subjugator wrote:
eliakon wrote:Other than the fact that Wormwood Humans are mentioned as having no psychic potential....
And that a Titan Juicer gets bonus SDC, so it would take a house rule to convert that into MDC (there is no explicit rule that says that they can turn the bonus from juicer conversion into MDC, and since juicers existed when Wormwood came out...)


One parent was from Rifts earth, went to Wormwood to help, and had a kid with a native?

That'd give psionic potential and they'd be MDC beings by being born there.

/Sub


Provided that the missing psionic potential also isnt a side-effect of being born there, and not just genetics, or that the missing psionic potential in a dominant genetic trait in Wormwood Humans.


I'd say Occam's Razor would tend to preclude the first; it adds complexity that isn't necessary. The second is quite possible, but even then you'd have 1/4 that wouldn't be affected by it.

/Sub

Re: Favorite race and occ combo's and why...

Posted: Sun Mar 08, 2015 2:43 pm
by eliakon
Subjugator wrote:
eliakon wrote:Other than the fact that Wormwood Humans are mentioned as having no psychic potential....
And that a Titan Juicer gets bonus SDC, so it would take a house rule to convert that into MDC (there is no explicit rule that says that they can turn the bonus from juicer conversion into MDC, and since juicers existed when Wormwood came out...)


One parent was from Rifts earth, went to Wormwood to help, and had a kid with a native?

That'd give psionic potential and they'd be MDC beings by being born there.

/Sub

That may (or may not) provide psionic potential (there is not enough known, though if one parent was a psi it would work).
But simply being MDC doesn't change the Titan Juicer rules. So you would have an MDC being with psionics...that also gets bonus SDC (there is nothing in the Juicer rules, or Wormwood rules that say that bonus SDC turns into MDC.)

Re: Favorite race and occ combo's and why...

Posted: Sun Mar 08, 2015 2:52 pm
by Athos
Godlings are cool because they can be up to two different spell casting classes at once, ditto with Lizard Mages, unfortunately, they are both so powerful that there is seldom a good opportunity to play one. Demigod is very similar, you get to choose an OCC and can take a spell caster class as your godling power, so there are lots of cool options. If playing a single class, then True Atlanteans are hard to beat, with their tattoos and long life spans, they make great mages and cyber knights.

This makes me wonder why Palladium never did multi-classing... a warlock / LLW would be very fun to play in my opinion, but it takes a demigod or better to do it. Why not have a low power option for splitting xp and having two classes? Why leave out a good idea just because it wasn't invented here?

Re: Favorite race and occ combo's and why...

Posted: Sun Mar 08, 2015 2:58 pm
by Subjugator
eliakon wrote:
Subjugator wrote:
eliakon wrote:Other than the fact that Wormwood Humans are mentioned as having no psychic potential....
And that a Titan Juicer gets bonus SDC, so it would take a house rule to convert that into MDC (there is no explicit rule that says that they can turn the bonus from juicer conversion into MDC, and since juicers existed when Wormwood came out...)


One parent was from Rifts earth, went to Wormwood to help, and had a kid with a native?

That'd give psionic potential and they'd be MDC beings by being born there.

/Sub

That may (or may not) provide psionic potential (there is not enough known, though if one parent was a psi it would work).
But simply being MDC doesn't change the Titan Juicer rules. So you would have an MDC being with psionics...that also gets bonus SDC (there is nothing in the Juicer rules, or Wormwood rules that say that bonus SDC turns into MDC.)


I thought there was something, somewhere, that said SDC bonuses translate to MDC. That would've been pre-RUE, though.

/Sub

Re: Favorite race and occ combo's and why...

Posted: Sun Mar 08, 2015 2:59 pm
by Subjugator
Athos wrote:Godlings are cool because they can be up to two different spell casting classes at once, ditto with Lizard Mages, unfortunately, they are both so powerful that there is seldom a good opportunity to play one. Demigod is very similar, you get to choose an OCC and can take a spell caster class as your godling power, so there are lots of cool options. If playing a single class, then True Atlanteans are hard to beat, with their tattoos and long life spans, they make great mages and cyber knights.

This makes me wonder why Palladium never did multi-classing... a warlock / LLW would be very fun to play in my opinion, but it takes a demigod or better to do it. Why not have a low power option for splitting xp and having two classes? Why leave out a good idea just because it wasn't invented here?


Do a Demigod LLW/Warlock with a Maxi-Killer harness. :)

/Sub

Re: Favorite race and occ combo's and why...

Posted: Sun Mar 08, 2015 7:21 pm
by Slight001
Subjugator wrote:
Athos wrote:Godlings are cool because they can be up to two different spell casting classes at once, ditto with Lizard Mages, unfortunately, they are both so powerful that there is seldom a good opportunity to play one. Demigod is very similar, you get to choose an OCC and can take a spell caster class as your godling power, so there are lots of cool options. If playing a single class, then True Atlanteans are hard to beat, with their tattoos and long life spans, they make great mages and cyber knights.

This makes me wonder why Palladium never did multi-classing... a warlock / LLW would be very fun to play in my opinion, but it takes a demigod or better to do it. Why not have a low power option for splitting xp and having two classes? Why leave out a good idea just because it wasn't invented here?


Do a Demigod LLW/Warlock with a Maxi-Killer harness. :)

/Sub

Now I'm wondering how a Maxi-Killer parasite would behave if the being was a true immortal... limitless life span can't really be reduced... "oh dang... I've only got 1/4 of infinity left... dang what ever shall I do."

Re: Favorite race and occ combo's and why...

Posted: Sun Mar 08, 2015 8:46 pm
by eliakon
Slight001 wrote:
Subjugator wrote:
Athos wrote:Godlings are cool because they can be up to two different spell casting classes at once, ditto with Lizard Mages, unfortunately, they are both so powerful that there is seldom a good opportunity to play one. Demigod is very similar, you get to choose an OCC and can take a spell caster class as your godling power, so there are lots of cool options. If playing a single class, then True Atlanteans are hard to beat, with their tattoos and long life spans, they make great mages and cyber knights.

This makes me wonder why Palladium never did multi-classing... a warlock / LLW would be very fun to play in my opinion, but it takes a demigod or better to do it. Why not have a low power option for splitting xp and having two classes? Why leave out a good idea just because it wasn't invented here?


Do a Demigod LLW/Warlock with a Maxi-Killer harness. :)

/Sub

Now I'm wondering how a Maxi-Killer parasite would behave if the being was a true immortal... limitless life span can't really be reduced... "oh dang... I've only got 1/4 of infinity left... dang what ever shall I do."


In the rare event that occurred I guess it would be up to the GM to make a call....Assuming that the Parasite would work on one of the few true immortals in the game....

Re: Favorite race and occ combo's and why...

Posted: Sun Mar 08, 2015 10:01 pm
by Mack
Take a Hawrk-ka RCC (Atlantis p75) which is completely immune to magic.
Add the Maxi-Killer (aka Bio-Wizard Juicer augmentation) from Juicer Uprisings, p53.

The combo is expressly permitted on JU p54, and you get a warrior with:
- 4D4x10 plus 2D4x10+60 MDC (average of 210)
- Additional natural armor of 120 MDC
- Supernatural PS around 28 (average rolls)
- Supernatural PE
- Can fly around 135 (speed attribute, not mph)
- Good natural abilities (nightvision, etc)
- Is (strangely) impervious to magic
- And "love to hunt and kill more than anything else."

Re: Favorite race and occ combo's and why...

Posted: Sun Mar 08, 2015 10:46 pm
by Subjugator
Slight001 wrote:
Subjugator wrote:
Athos wrote:Godlings are cool because they can be up to two different spell casting classes at once, ditto with Lizard Mages, unfortunately, they are both so powerful that there is seldom a good opportunity to play one. Demigod is very similar, you get to choose an OCC and can take a spell caster class as your godling power, so there are lots of cool options. If playing a single class, then True Atlanteans are hard to beat, with their tattoos and long life spans, they make great mages and cyber knights.

This makes me wonder why Palladium never did multi-classing... a warlock / LLW would be very fun to play in my opinion, but it takes a demigod or better to do it. Why not have a low power option for splitting xp and having two classes? Why leave out a good idea just because it wasn't invented here?


Do a Demigod LLW/Warlock with a Maxi-Killer harness. :)

/Sub

Now I'm wondering how a Maxi-Killer parasite would behave if the being was a true immortal... limitless life span can't really be reduced... "oh dang... I've only got 1/4 of infinity left... dang what ever shall I do."


I thought Demigods only got a base 50,000 year lifespan. He *could* get old. :)

/Sub

Re: Favorite race and occ combo's and why...

Posted: Sun Mar 08, 2015 10:47 pm
by Subjugator
Mack wrote:Take a Hawrk-ka RCC (Atlantis p75) which is completely immune to magic.
Add the Maxi-Killer (aka Bio-Wizard Juicer augmentation) from Juicer Uprisings, p53.

The combo is expressly permitted on JU p54, and you get a warrior with:
- 4D4x10 plus 2D4x10+60 MDC (average of 210)
- Additional natural armor of 120 MDC
- Supernatural PS around 28 (average rolls)
- Supernatural PE
- Can fly around 135 (speed attribute, not mph)
- Good natural abilities (nightvision, etc)
- Is (strangely) impervious to magic
- And "love to hunt and kill more than anything else."


I'm LOVING it!

Re: Favorite race and occ combo's and why...

Posted: Sun Mar 08, 2015 11:21 pm
by eliakon
Subjugator wrote:
Slight001 wrote:
Subjugator wrote:
Athos wrote:Godlings are cool because they can be up to two different spell casting classes at once, ditto with Lizard Mages, unfortunately, they are both so powerful that there is seldom a good opportunity to play one. Demigod is very similar, you get to choose an OCC and can take a spell caster class as your godling power, so there are lots of cool options. If playing a single class, then True Atlanteans are hard to beat, with their tattoos and long life spans, they make great mages and cyber knights.

This makes me wonder why Palladium never did multi-classing... a warlock / LLW would be very fun to play in my opinion, but it takes a demigod or better to do it. Why not have a low power option for splitting xp and having two classes? Why leave out a good idea just because it wasn't invented here?


Do a Demigod LLW/Warlock with a Maxi-Killer harness. :)

/Sub

Now I'm wondering how a Maxi-Killer parasite would behave if the being was a true immortal... limitless life span can't really be reduced... "oh dang... I've only got 1/4 of infinity left... dang what ever shall I do."


I thought Demigods only got a base 50,000 year lifespan. He *could* get old. :)

/Sub

Demigods have 1,000-4,000 year lifespans (1d4x1000?) Godlings have the 50,000 (But since neither one can attach a Maxi-Killer its sort of moot.....)

Re: Favorite race and occ combo's and why...

Posted: Sun Mar 08, 2015 11:38 pm
by Subjugator
eliakon wrote:Demigods have 1,000-4,000 year lifespans (1d4x1000?) Godlings have the 50,000 (But since neither one can attach a Maxi-Killer its sort of moot.....)


Why can't they? If Brodkil and Gargoyles can, I'd think the Godlings and Demigods could as well.

/Sub

Re: Favorite race and occ combo's and why...

Posted: Mon Mar 09, 2015 5:28 am
by Morik
Mack wrote:Take a Hawrk-ka RCC (Atlantis p75) which is completely immune to magic.
Add the Maxi-Killer (aka Bio-Wizard Juicer augmentation) from Juicer Uprisings, p53.

The combo is expressly permitted on JU p54, and you get a warrior with:
- 4D4x10 plus 2D4x10+60 MDC (average of 210)
- Additional natural armor of 120 MDC
- Supernatural PS around 28 (average rolls)
- Supernatural PE
- Can fly around 135 (speed attribute, not mph)
- Good natural abilities (nightvision, etc)
- Is (strangely) impervious to magic
- And "love to hunt and kill more than anything else."



I would rule that the Maxi-Killer is Bio-WIZARDRY therefore is magic and won't work on the Hawrk-Ka.

Re: Favorite race and occ combo's and why...

Posted: Mon Mar 09, 2015 8:29 am
by Thinyser
Morik wrote:
Mack wrote:Take a Hawrk-ka RCC (Atlantis p75) which is completely immune to magic.
Add the Maxi-Killer (aka Bio-Wizard Juicer augmentation) from Juicer Uprisings, p53.

The combo is expressly permitted on JU p54, and you get a warrior with:
- 4D4x10 plus 2D4x10+60 MDC (average of 210)
- Additional natural armor of 120 MDC
- Supernatural PS around 28 (average rolls)
- Supernatural PE
- Can fly around 135 (speed attribute, not mph)
- Good natural abilities (nightvision, etc)
- Is (strangely) impervious to magic
- And "love to hunt and kill more than anything else."



I would rule that the Maxi-Killer is Bio-WIZARDRY therefore is magic and won't work on the Hawrk-Ka.
Strange that it mentions specifically them as one of the races it will work on on page 54 of juicer uprising just as Mack said...

Re: Favorite race and occ combo's and why...

Posted: Mon Mar 09, 2015 11:37 am
by Svartalf
I'm ruling the High Lords no longer do it because the Maxi Killer Hawrks were uncontrollable and took too much manpower to keep in line/kill when they went on rampage...