Killer Cyborg wrote:The rule never says anything about being strictly for guns.
"Gun Terms" is clear enough.
Killer Cyborg wrote:Also, expansion on the rule demonstrates that Called Shots are necessary to hit anything other than the Main Body. If it's any kind of attack other than a Called Shot, it cannot hit a specific body part.
SB1 7
Question: Does a character have to make a called shot to hit a specific area other than the main body?
Answer: Yes. A called shot must be made to hit a specific target or area such as a hand, head, foot, weapon, antenna, etc.
It is still talking about "shots", ie ranged attacks.
Things that were not modern weapons could not do aimed shots and could not do called shots.
Later books I believe did introduce a new kind of "called shot" (which really wasn't a 'shot' at all, more like a bad choice of words for a called strike) that could also be done with hand to hand attacks.
But called shots being expanded to include other stuff like HtH blows doesn't suddenly mean that called shot limits also apply to explosions.
If you look at the other questions about called shots on the same page of the (unrevised) Rifts Sourcebook, you can see the recurring terms like 'shot' or 'blast' to be about gunfire:
"Presumably the shot hits the main body"
"if.. the shot misses completely. Whether the blast hits something nearby.."
"pluses or minuses may apply to the called shot depending on whether the attack is an aimed, burst or wild shot"
"Is one's PP bonus applied to aimed shots .. ?" .. "PP bonuses count only in hand to hand combat and weapons like .. and also apply to thrown weapons"
KC you are quoting from the unrevised sourcebook, in line with RMB, where Called Shots could only be Aimed Shots. Aimed Shots were things done with modern weapons.
Killer Cyborg wrote:Tor wrote:Thinking "every" means "every" doesn't seem overly strict.
And yet YOU have repeatedly agreed that "everything" doesn't mean literally "everything."
Pick a stance and stick with it.
If "everything" means "every literal thing," then stick with that.
If "everything" means "every viable target," then stick with THAT.
Quit swapping your position back and forth depending on whether you think it helps you.
"Everything" or "all else" is establishing what a viable target is.
This isn't swapping. This is a case of 'things work this way until overrided'.
It would not be the first case of where we are initially told an all-inclusive rule, and then later have it over-rided.
To use the Phase World books as an example: DB3p85 the Spinnerette Interceptor's first Weapon System the "Energy Blaster" (fires 'beams of energy') do 'full damage to ships, robots, and characters enchanted with the spell: invulnerable to energy'.
If we can agree that this is a misquote of either or both of the spells Invulnerability ("the magic makes the individual impervious to fire and all energy attacks") and Impervious to Energy ("the arcanist can make himself impervious to all forms of energy") we cab see that the word "all" DOES mean "all"... until elsewhere we are told there is an exception.
You still require an explicit exception, text to tell us when we should ignore an 'all' to make something a non-viable target.
Gunshot requirements for called shots to hit things do not make such an exception, because missiles do damage to more than just what they hit. Grenades do not have to hit things to damage them either, something just needs to be in the blast area or radius. Called shots is about hitting and damage results from hitting, limitations on hitting to not affect things which do not need to hit to inflict damage.
Killer Cyborg wrote:not literally everything, then, only viable targets.
Everything until we're told it is unviable, sure. Which we are only told for cover, not for non-mains. Same as with cosmo-knights getting hit or being in blast radius of a plasma missile, their immunity overrides the damage, just as hiding behind or in the body of an adequately large cosmo-knight (like that Cosmo-Whale that one guy made) would also protect you from the plasma missile due to cover exceptions.
Killer Cyborg wrote:AFAIK, you're talking about flavor text there, not game description.
The concept of flavor text is fancruft, not canon. Entries in Erin Tarn's diary could be dismissed as inaccuracies, word-of-god descriptions from KS about the world are not just 'flavor'.
Killer Cyborg wrote:You've already been repeatedly unfaithful to that prefix. Either be faithful without exception, or quit pretending that you're being faithful.
There's such a thing as being faithful until there is a justified exception.
For example, if your spouse says "do not kiss other people" and you agree and are faithful to that promise but then later your spouse says "I changed my mind, you may kiss other people, but only on Labour Day" then you are still being faithful if you kiss someone else on labour day.
This is why the cover-rule protecting people in a blast radius does not mean we utterly ignore the everything/all-else rule, we just layer it on top. The same way that Intruders' bypass layers on Inv/ItE's 'no pass'.
Killer Cyborg wrote:Bodies inside of armor are things. Fingers are things. Toes are things. Molecules are things. Words are things. Sounds are things. Light is a thing. You and I both know that "everything" doesn't mean literally "every thing."
It means everything until we make exceptions.
Bodies inside of armor are excepted due to cover rules RUE finally introduced because I guess players/GMS were hassling one or the other over wanting to apply this common sense principle or not.
Sound isn't a physical thing, it's commonly vibrating air and air does get moved by explosions and re-arranged. If we bothered to assign damage capacity to a given arrangement of air, I'm sure an explosion could destroy it. It certainly bothers Air Elementals but they appear flexible enough that the re-arrangement doesn't bother them. The damage does determine for them (or APS Mist/Smoke from HU) if they get dispersed though.
Regarding fingers/molecules, their thinginess is essentially determined by if the author opts to give it a damage pool. It seems unfair, but so is the main body of an Enforcer taking as much shrapnel as the main body of a SAMAS, so we're gonn ahave unfairness no matter what =/
Killer Cyborg wrote:We're back to pretending that "everything" necessarily meaning "everything," but "all" necessarily doesn't mean "all."
I'm more an 'every until A' and 'all until A' kinda guy, A being an exception, and thinking your B of called shots is not equal to A.
Killer Cyborg wrote:there is a difference between "not including all rules" and "conspicuously neglecting to mention rules that should have been demonstrated."
The damages for missile attacks are described, and that's a single flat damage. There is no mention of blast radius damage because no viable targets are in the blast area.
We hold a different view of what 'should' have been demonstrated then.
The only part of the SAMAS other than the main body that I'm 100% sure was not protected by cover was the rail gun, and it did not suffer enough damage to be destroyed, so was no necessity to mention it taking damage.
In contrast, applying the dodge penalty when the half-dressed bandit was donning a SAMAS would have resulted in his death. He only managed to tie the strike roll, with the -10 he would've been 4 to dodge against 14 to strike.
In contrast, applying the penalty to strike against the speeding hoverjet could have resulted in them dodging the Enforcer's pair of missiles. Even a -3 to strike would've lowered the roll to 11, which would've allowed the 12 to dodge to succeed.
In contrast, applying the penalty to strike against the newly-dressed flying SAMAS when trying to punch him, would've allowed the dodge to tie and succeed.
The rules I point out this example ignoring are critical and would have altered the flow of combat. Simply mentioning that the railgun took damage would not have altered anything since it didn't take additional damage or get destroyed later. If the wings got wrecked too then it wouldn't have mattered since he didn't take flight in the example.
Killer Cyborg wrote:That rule didn't exist when the passage was written.
If I buy this, can you say the same of the -3/-6 strike rule?
Killer Cyborg wrote:That rule didn't exist when the passage was written.
Kev wrote both RMB and NGR, by having NGR's power-armor-suitup-time conflict with the example, perhaps that's a way of throwing it out.
Perhaps the example is no longer relevant? Kind of like how the original conversion book's example isn't relevant either since it says you can't dodge when out of actions and now people can?
Killer Cyborg wrote:Damage for the missile is described in that passage. It is not described in the way that you claim that it should be. Which contradicts your claim.
Omission of detail isn't contradiction, it is ambivalent and leaves an open door to either of our theories, leaving us to look elsewhere to resolve it.
Killer Cyborg wrote:That IS the basis for your claim here, in fact--that Palladium has this rule that explosions damage body parts, they just never bothered to mention it specifically, so we have to intuit the rule from picking the "right" interpretation of "everything" in a passage or two, picking the right definition of "shot" in another number of passages, and so forth.
Eh no, I never said they had a specific rule that other hit locations get damaged, that just seems like a natural extension of everything else getting damaged.
I'm all for excepting body parts under cover but don't see a basis for excepting things not having grounds for exception due to cover or invulnerabilities.
Killer Cyborg wrote:What "everything" refers to is not clarified. It may refer only to viable targets (i.e., the Main Body if no Called Shots are made)
That is not the basis of explosion viability, it is the basis of gunshot viability.
If there's a grey area to discuss it'd be guns that do area effect by themself, not ones that lauch explosives, because then gunshot rules apply to the hitting of the explosive container, not the resulting explosion.
Killer Cyborg wrote:But it DOES describe the damage dealt, and it does NOT describe that damage being dealt to anything other than the Main Body.
It doesn't describe it going to the main body either. You can assume that due to lack of a called shot, just as I will also assume that everything else in the blast radius not under cover will take damage. Both of our assumptions would be well-founded since the rules support them both.
Killer Cyborg wrote:No new basic principles were to be gained. How damage works was already covered.
'How it all works' doesn't allow you to skim over details, you have to show ALL of them, right?
Plus, if it wasn't necessary to explain how it works, why did they go back to doing it in the last turn?
Killer Cyborg wrote:How damage is dealt is very important. That's why this thread (and others) have been so preoccupied with that very question.
Important to us, but not important to Kev's basic combat example, which ended before it became relevant.
Kind of like how eating is important, but not enough time had passed for the potential starvation of the SAMAS bandits to be relevant.
Dodge and strike penalties are also extremely relevant but no incorporated. If Kev thought having all major details in the example were important, he would've included them when the book did.
Killer Cyborg wrote:There is a clear rule describing SDC damage to people in MDC armor.
There is a clear rule describing damage from crashes and falls.
So, you agree with me that the example leaves out critical details.
Killer Cyborg wrote:the rule has to exist in the first place, and your rule doesn't.
There is NOT any kind of clear rule describing damage being dealt to body parts by explosions.
There is not any kind of clear rule telling us that ELVEN WOMEN who pilot SAMAS body armor will be damaged by explosions or crashes.
I mean, do you see anywhere it specifying this? Nope. However since they are 'characters', we can understand that this rule applies to them. In the same way, blast radius damages 'all else' and 'everything' in range, so we know this applies to body parts, since they are things, since they are part of the all.
Cover rules do over-ride that, but being a non-main-body does not mean you are under cover, though you certainly can be, but it's an individual GM call, like I'd say the ammo drum is under cover in the example.
Killer Cyborg wrote:THIS combat description would be the place to make such a thing clear, IF it existed... but it doesn't exist, and the conspicuous lack of such a rule in this place demonstrates it.
The conspicuous lack of SDC damage to the SAMAS pilot must also demonstrate that the Impact Damage Rules on RMBp12 do not exist then, I guess?
The combat example forgetting to apply a rule does not mean the rule does not exist, it's silly to rely on this reasoning.
Killer Cyborg wrote:There is no rule saying that "everything" includes things like..
I'd call it the rule of language, "All of a countable group, without exception." as Wiktionary puts it.
Essentially "by default until excluded".
Killer Cyborg wrote:There are rules stating that body parts and guns cannot be hit unless a Called Shot is made.
The rule for guns, which are generally narrow arcs of force that can't attack a bunch of stuff at once. Even when you do a spray, it's very few targets who get hit.
These rules are not for explosions and there has never been any grounds for applying them to explosions or any other area effect attacks.
I don't even think they were intended for melee attacks. Natural 20 knockouts from boxing, anyone? Are we thinking this is meant to be a punch to the main body? It's an uncalled punch to the head, obv.
Killer Cyborg wrote:Explosions aren't shots
Do you have a source to support your claim that explosions from missiles are NOT considered shots or parts of shots?
I think the English language would be enough.
Do you see people saying stuff like "the suicide bomber shot a bunch of people by hitting the trigger on his bomb vest" or something?
Or "I shot the mine with TNT"?
Explosives can certainly propel a shot (gunpowder, launching a firecracker, shooting a missile) but an explosive projectile exploding upon impact with something else it not itself a shot.
As mentioned with the Sourcebook 1 quotes, it makes a distinction showing Shot to refer to acts with Modern Weaponry, talking about Aim/Burst.
Killer Cyborg wrote:A "shot" is defined as "an action of shooting."
When you shoot somebody with an arrow, that arrow hitting the target and damaging the target is all part of the "shot."
When you shoot somebody with a railgun, the railgun rounds hitting the target and damaging the target is all part of the "shot."
When you shoot somebody with a missile, the missile striking the target, and the damage being dealt is all part of the "shot."
The first two are right because that is a result of the shot itself. In the case of the missile (or also, an exploding arrow) this would be wrong, because the explosion is a separate action, it happens after you shoot the source of the explosion to its destination, it is not an act of the shot itself.
Killer Cyborg wrote:Regardless, SB1 specifies that a Called Shot is the only way to hit a specific area other than the Main Body.
In the context of discussing gunshots from modern weapons, not a general rule for any combat whatsoever, which is why it was introduced in the modern weapons section and not the basic combat section.
Killer Cyborg wrote:As is the fact that you have to make a Called Shot to hit anything other than the Main Body.
Right.
But explosions don't have to, they're not people.
Thinking that non-main locations are damage-free from explosions also violates all the examples I've given of remains being unidentifiable. Completely intact helmets and limbs and sensors and all that are not unidentifiable.
Killer Cyborg wrote:The rule that a Called Shot is required to hit anything other than the Main Body--even if the missile itself strikes the ground at your feet--overrides the possibility of anything other than the Main Body being hit by a blast radius.
Striking at the feet is essentially flavour text, which is why it was in parenthesis. It was not describing a separate idea, that would have been done with a comma. It allows GMs to describe a strike as near-enough contact, there is not actually a mechanic for aiming at ground in front of someone's feet instead of them.
Otherwise everyone would just use that as a loophole to avoid penalties.
"I don't have to take a strike penalty because your Samson is running fast and is invisible, I'm aiming at the ground in front of the Samson's feet, and it is not moving, and it is not invisible. But it still directly hits your Samson."
Killer Cyborg wrote:I agree with the bolded, but disagree with the rest.
Basically all targets are viable but any target can be made non-viable by other statements.
Pretty much everything comes with an air of "do as I say until I say not to" or "rock beats everything until paper shows up". That doesn't mean we ignore what the words say. Every/All is clearcut. Coverage is clearcut. Things not covered but being protected because they're not the biggest part of a thing even though these parts are bigger than the biggest part of other small things which get damaged?
Killer Cyborg wrote: It is contradicted by examples of non-main locations being destroyed in PA descriptions.
For example?
Boom gun via GBK, arms/legs via Super-Trooper.
Killer Cyborg wrote:The Main Body is the default. It doesn't need to be explicitly included.
Damaging everything is the default, it also does not need to be explicitly included.
Killer Cyborg wrote:When damage is dealt to a target, it is dealt as a rule to the Main Body, unless a Called Shot is made. No Called Shot was made, ergo the damage was dealt to the Main Body.
Shooting rules are for shooting.
Can I suddenly do a short burst or a spray with sword swings or arrows now?
Killer Cyborg wrote:How about this for grounds for an exception? RUEp361's "Shooting at Someone Behind Cover" says there is no hope of hitting unless part is exposed. This is under "Weapon Modifiers" (following WP Heavy Mega-Damage weapons AKA Heavy Energy Weapons, which includes grenade launchers, rocket launchers, rail guns and mini-missile launchers.
Correct. "After." As in "in a new section that doesn't necessarily have anything to do with that specific part of the previous section."
The table of contents on RUEp6 shows that "Weapon Modifiers" is a subsection of "Modern Weapon Proficiencies".
Just as "Modern Weapon Proficiencies" and "Missile Combat" and "Surviving an Aircraft Crash-Landing" are 3 distinct separate subsections of "Ranged Weapon Combat".
"Gun Terms" doesn't show up in the ToC but it appears to be on the same tier as "Dodging Bullets" which like Weapon Modifiers is a subsection of Modern Weapon Proficiencies.
Killer Cyborg wrote:Do you believe that the MDC for Deadboy armor in the RMB reflects all the collective parts of the armor?
I believe it did, but then this was ret-conned over time by assigning progressively more hit locations to things.
Killer Cyborg wrote:Do you believe that all creatures similar in that way to Brodkil have MDC statted out by location?
I know too little of their biologies to say.
If they don't, the GM can just make some if the issue comes up. They could well have more than 50% of their MDC in other locations, making them able to survive any explosions the main body takes.
Killer Cyborg wrote:RUE: Page 362 left "getting caught in a blast radius does half damage"
Right... A PERSON (or creature, or vehicle) who gets caught in the blast radius takes half damage to their Main Body.
Nothing about this quoted passage indicates anything about any body parts getting damaged.
Nothing in what I quoted specifies creature/person/vehicle, it just mentions an ambiguous subject 'getting caught'. It uses 'your companion' as an example, and most living beings had a single damage pool when this was written (and heck, even in RUE, I'd say most PC-intended races still do) so saying your companion is enough. No mention is made of the companion having separate pools due to armor or other gear, but if they did, you could judge that as needed.
Killer Cyborg wrote:It doesn't say "somebody's arm getting caught in a blast radius..."
It doesn't say "somebody's leg getting caught in a blast radius..."
What it DOES go on to say is "Your companion standing 10' away is hit by a HE missile with a 30' blast radius. He takes full damage from a direct hit, but your character is also caught in the blast radius."
VERY clearly talking about individuals, NOT about body parts.
Right, because people were not, and still mostly are not, broken into body parts.
If GMs play that way then they can do the extra work. In standard rules though, characters for the most part had a single damage pool, as did your basic armor.
Just because KS did not update the example to make mention of some races having different hit locations, or of some armor (assuming the guys in the example even had any armor on) doesn't mean things are suddenly immune to explosions when they're in a blast radius.
Killer Cyborg wrote:HE takes full damage, not "His Main Body takes full damage."
People generally were not assigned main bodies when this was written, and assigning damage capcity to other locations is still unusual, even if we have seen it done for some optional player character monster races.
Killer Cyborg wrote:YOUR CHARACTER is also caught in the blast radius, NOT "His arms, legs, and head, as well as your character's Main Body, Arms, Legs, and Head...."
They're all in the blast radius. It doesn't say only your char's main body either. In b4 misplacing more gun rules for bombs.
Killer Cyborg wrote:It talks only about entire people, NOT about body parts, because that's what the rule is discussing.
Quoting that passage does not support your view in any way, shape, or form.
Except 2 companions are only being used in an example. The preceding text, the rule itself, simply mentions that getting caught in the radius means damage.
Killer Cyborg wrote:Page 363 "as noted previously, everyone and everything in the blast radius suffers half damage"
Page 364 "all else in the blast radius takes half damage"
Okay, you've found two times where the same rule is repeated, and you take the same interpretation.
"Everyone and everything" and "all else" refer to "all viable targets," not to literally "all else" and "everything."
All else and everything are viable targets until they are made inviable by other text.
Called shot rules for guns don't affect the viability of things to be hit by the blast radius of an explosion. Bombs aren't guns. You don't aim an explosion. You can place the epicenter of one, but it aims everywhere.
Killer Cyborg wrote:There is nothing stating that body parts are viable targets for explosions
Except of course for the explosion of a Naruni Bullet Mine being able to blow off a foot.
Or a Super Trooper's MAYSIES being able to blow up the arms and legs of robots.
Killer Cyborg wrote:normally kill or vaporize the character
Hm... if attacks normally vaporize "the character" rather than "the character's main body", it sounds to me like everything gets damaged. Point made about the context of optionality, but here it is used to describe a normality in conflict with your 'two companions' analysis.
Killer Cyborg wrote:Tor wrote:Killer Cyborg wrote:By other interpretations that do not cause such conflict, and that do have support, they would not be hit.
They cause conflict and they do not have support.
It sounds like you're now claiming that a lack of support for an interpretation counts as conflict with that interpretation. Is that correct?
Incorrect, I said "do not have support" and "cause conflict" not "do not have support... this causes conflict". Conditions A and B, not A thus B.
Killer Cyborg wrote:They have separate damage pools because they are treated as separate sections of the same thing.
The human species is also a thing. But our separate damage pools allow us to be damaged separately.
How about this for consideration: Vampire Kingdoms page 144, the Mutant Siamese Twins "Psi-Fi", Sylvia and Fiona. They are two separate sections of the same thing, a unified physical entity. Yet they have their own SDCs and HPs.
PU1, if you use the power to detach your limbs, they can attack enemies wielding explosives with impunity because they aren't your main body? Just walk through walls of fire and pits of lava because no called shot?
Killer Cyborg wrote:It sounds like you're saying that it's impossible for an Enforcer's fingers to be damaged without damaging the entire hand.
I'm saying that when you damage the fingers, it is counted as part of the enforcer's hand pool. MDC is not assigned to the fingers so without GM making rule-calls (kind of like with cover) you can't actually destroy or sever a finger without destroying the hold hand's entire capacity.
Killer Cyborg wrote:I'm restricting "everything" to "all viable targets," which we agree on at this point (I believe).
So long as you agree that this is by default everything until it is ruled out.
Killer Cyborg wrote:And I'm pointing out that as per the rules, "A called shot must be made to hit a specific target or area such as a hand, head, foot, weapon, antenna, etc." (SB1 7) That's a blanket rule that is not restricted to guns, or even to ranged attacks.
You do realize that SB1p6, the example directly preceding this, completely contradicts your interpretation right?
The implied context about needing a called shot is that it is about modern weapons. It is not presented as a general rule, despite the ambiguous language.
Just look at the previous page. "Example number 2". It talks about a dragon trying to slap a guy and knock him out, and he hits him in the head, but no mention of making a called shot, because called shots were things you did with modern weapons.
The Conversion Book made this clear on page 12 with 'A called shot is an aimed shot' and 'Aimed Shots Only' under the called shot for the sharpshooter as well.
This is a restriction on attackers who have to aim, it isn't a restriction on non-aiming non-attackers, forces of nature like explosions and lava which just hit everything in a given area. Called shot rules are about small areas which you can miss. Explosions don't hit or miss by rolls to strike, they simply envelope a 3D area the same way lava covers a 2D one.
Killer Cyborg wrote:You have provided evidence that not all rules were considered, not that all rules were not intended to be considered.
Disproving the competency is all that is necessary since I'm countering an 'absence of evidence' type reasoning.
Killer Cyborg wrote:Nothing about near misses only applying to main bodies of things.
Or applying to main bodies. Main bodies being prime targets is default and area effect hitting everything is default. Defaults get ignored, goes both ways.
Nothing about near misses applying to anything OTHER than Main Bodies of things.
Again, Main Bodies are the default. They don't have to be specified.
Anything other than the Main Body is an exception. Exceptions have to be specified.
Killer Cyborg wrote:I'm simply discussing Rifts at this point.
Fair enough, so what :book after book after book" has sample combats with explosives? There are 2 sample combats in RMB that have explosives, and the one in CB doesn't have one. At this point I don't need a sample combat to support me, you need one to support you, like if the explosion had been 100 MD then I'd drop my case since he shouldn't have been able to fire a destroyed rail gun.
Killer Cyborg wrote:"Throwaway"...? It's a combat example designed to demonstrate how the rules work, and it's one that specifically demonstrates how damage from a missile is dealt. That's not throwaway.
It also demonstrates how to dodge a rail gun burst, how explosion damage affects someone in power armor, how to fire at a speeding hoverjet, how to dodge a pair of faster-than-Mach medium missiles, and how to punch a moving SAMAS.
Proper mechanics are ignored for all of these, so proper mechanics being ignored for missile blast radius means nothing.
Killer Cyborg wrote:That's the exact time and place to show that missiles damage body parts... IF in fact they did. Instead, all that is shown is that missile inflict damage to the Main Body.
That's the exact time and place to show that explosions damage the SDC of a power armor pilot. IF in fact they did. Instead, all that is shown is that missile inflict damage.
Not to the main body though, since they never say that:
*You assume it's to the main body because it says elsewhere that it's the default target.
*I assume it's also to everything else at half the amount, because it says elsewhere that everything else takes damage.
**I guess neither of us are actually assuming though, we're deducing this based on what we're told elsewhere, even though the data is not specified in the combat example. Probably because we're expected to fill in the blanks.
Killer Cyborg wrote:The example made for giant robots and power armor, which all had multiple damage locations.
The 2 companions 10 feet apart are not specified to be robots or in any sort of armor. Based on the language, I can even assume they are naked.
Are you harkening back to when this appeared in Robotech or something? Even then, Veritechs and stuff were not the sole targets of missile strikes, they could also hit armored humans or naked ones.
Killer Cyborg wrote:there is NO mention of body parts getting vaporized.
How is that not covered under "they are completely vapourized"? It's not "their main body is completely vapourized" or "their torso is completely vapourized".
Killer Cyborg wrote:One GM might rule that the spell vaporizes the Main Body of a robot, and another GM might rule that because the Main Body was destroyed, the "thing" that is the entire robot is vaporized. As far as I can tell, either one would be valid.
That would depend on if the robot had only one damage pool (like say, a Machine Person from Phase World) or if they had multiple ones.
Killer Cyborg wrote:If you have a CS Grunt riding on the back of an Enforcer, and the front of the Enforcer is Annihilated, what happens to that Grunt? Is he vaporized because the Enforcer is vaporized? Or does he fall to the ground?
No simple answer, would have to consider some issues. Like: is any part of the Grunt peeping out, or is he completely covered?
I would probably do it like I would a wall (albeit this ignoring the GI Joe rule which further complicates... if it even applies to walls/cover instead of just armor).
If you shot a 20 MD armor-piercing missile at a guy covered by a completely transparent wall with 10 MDC, I would say it inflicts the first 10 MD to the wall, then the remaining 10 MD to the guy.
But I guess in your face, do you mean like the Enforcer takes the 2d4x100 to the main and then, what amount of the 3d6x10 does the guy behind him take?
That's the weird bit then, since it's different amounts, a dilemma you don't often have with missiles. I'm not sure I have an answer there. Nor would I have an easy answer if a missile inflicted exactly 250 MD to a SAMAS main body, how much of that 125MD radius-damage would go on to hurt the ammo drum. It seems like a question we'd often ignore due to irrelevance but I can see how it comes up in the Enforcer/Grunt situation.
Killer Cyborg wrote:artwork regularly contradicts the actual rules of the game, as well as other artwork.
Counterpoint: text regularly does this too, so it is not grounds to ignore something just because conflicts arise.
Plus: illusions and custom mods explain everything.
Killer Cyborg wrote:Everything in the books is canon until directly contradicted.
Source?
Your source for "text in books is canon" first. Unless you take a "what is in this book is canon" stance by default, you're going to be lost, as KS doesn't remind us with every sentence 'this is canon'. Existing and not being de-canonized is self-canonization both for text and imagery.
We can of course, discuss the CONTEXT of a canon image and whether or not the image should be interpreted as matching up with a given text. I don't believe the Mercs image of the Iron Bolt is a non-custom or non-illusion depiction of what is in the stats.
Killer Cyborg wrote:Artwork is only worth anything in a vacuum, and even then it's not worth very much at all.
Art has universal worth regardless of other things.
Killer Cyborg wrote:Being able to roll with impact doesn't necessarily mean one is able to dodge.
It indicates it, all else being equal.
Aren't there some legless guys who can't dodge but aren't described as unable to roll? I'll have to keep an eye out.
Killer Cyborg wrote:The strike roll is the default. No exception to the default is specified, therefore the default remains and need not be specified.
Based on RUEp362:
The number that must be matched or overcome is:
a) the attacker's roll to strike
-or-
b) if a strike roll is not available, a 14 or higher must be made
It sounds like there is not a default. It sounds like you choose what is appropriate.
I argue it's not appropriate to roll a defense against an attack made against you. The strike roll is 'not available' to someone the roll is not targetting. It is available to the targetted.
Killer Cyborg wrote:it doesn't mention anything about the main target in that section.
It mentions getting out of the "direct line of impact (maximum damage)" so that's clearly what's being discussed. Non-main targets don't have to do this, they're already out.
I shouldn't put effort into arguing something we agree about houseruling though =/ If the main target can possibly spend 2 targets to get out then others getting 1 dodge to put distance is fine, I'd give them 2 as well, or even 4 if speedsters like in HU.
Killer Cyborg wrote:Do you know of any rules limiting the roll to ONLY the main target, not to secondary or tertiary targets? I don't.
The roll is about the missile, that's what's being dodged, and the placement of the missile's what's being rolled with.
How about this compromise: instead of 14, the explosion (since the missile is gone) should have to make a separate roll against everyone in the radius, to represent random chance of difficulty of avoidance, and to avoid "it's so much easier to roll with the nuke when it hits my invisible friend standing next to me" problems.
Killer Cyborg wrote:Fusion Blocks existed, what did you roll against when those exploded?
The strike roll of whomever threw it. If it was a placed explosive, then I'd roll a general strike roll for it.
So let's roll a general strike roll for all explosions
Killer Cyborg wrote:Blast radius was a lot like fusion blocks, maybe back then a specific number wasn't given, but you could opt to use the 14 for falls or just roll an unmodified d20 as the strike as a GM judgment.
Do you know of any rule allowing for a GM to use the 14 for falls as a default for explosives?
Nope, but there wasn't one for doing a general strike roll with placed explosives either. The point of this exercise was to identify that holes existed in the rules for rolling with explosions.
Killer Cyborg wrote:when the context is "power armor and robots," then it is illogical (and even disingenuous) to claim that the example for blast radius damage would be for foot-soldiers in standard EBA.
Right: I won't even assume that. I'll assume it is 2 naked companions.
It mentions companions getting hit and taking damage, not equipment. Not body armor, not power armor, not robots. Companions.
Killer Cyborg wrote:It's a section about robots and power armor, and that's the default assumption for that section unless otherwise specified.
Nope, sentient robots didn't exist in RMB so it couldn't have been talking about robots when it said companions, it was talking about people. Naked people.
Killer Cyborg wrote:Their role in the example is the target of a missile, not the launcher of a missile.
False division in this case.
The context is: "The following are the rules that are used when playing characters who operate power armor or robot vehicles"
The text is: "Your companion standing 10' away is hit by a high explosive missile with a 30' blast area. He takes full damage from a direct hit, but you are also caught in the blast because you were standing too close together. Fortunately, your character takes half damage since he was not caught directly in the blast."
But not "used only when".
Also: it is "characters who operate" not "characters while operating" or "characters while in and operating".
So if you want to dig overly much into this opening statement: it is about characters, not PA or bots. If a section were about "characters who eat spinach" I would not necessarily assume that a character in the example was eating spinach at that very moment.
The 10ft-apart-companions are not required to be in PA or a bot. If this is a rule or something then that would mean people in standard body armor are immune to explosions and called shots.
Killer Cyborg wrote:When a section is describing rules for Player Characters in robots and power armor
"Characters who operate" not "characters in".
Also 'used for' not 'only used for'.
Killer Cyborg wrote:Player Characters are assumed to be in robots or power armor unless otherwise specified.
Except this is in the missile subsection which effectively does a role-reversal since in the earlier section it's focusing on PA/bots launching missiles.
How about : since the characters aren't specified as having ANYTHING, I will assume they are naked. Or that whatever they're wearing, people can figure that out according to the rules.
Explosions are not attackers, they are not limited by attacker limits any more than a lava flow. If I throw a SAMAS into the sun, the sun doesn't have to make a called shot. If I throw it into an acid pool, the acid doesn't have to make a called shot. If I throw an explosion over it, the explosion doesn't have to either. It's not a gun, it's not an attacker.
No Called Shot was made, therefore the attack necessarily hit the main body.
Killer Cyborg wrote:Do we even have rules for "I'm going to lob my grenade at the foot of X" as being different than "I lob my grenade at X" ? When would this distinction even come up?
The distinction would come up in discussions where people try to claim that anything other than the area hit directly with a grenade/missile takes half damage.
The bit about landing at the feet doesn't actually protect other parts from taking damage though.
Killer Cyborg wrote:One argument that I've seen repeatedly is essentially, "If you lob a grenade at somebody's feet, then logically their legs are going to take the damage, not the Main Body."
This clearly negates that argument, demonstrating that even if the explosion is closer to the legs than to the Main Body, it's the Main Body that takes the damage.
These are slightly different arguments. Lobbing a grenade at the feet, the explosion would center directly on the feet, taking direct-hit damage.
Landing at the feet may be closer, but it is not directly on.
So all this 'at the feet' thing shows is that all bets are off once you're not in direct contact.
Which won't actually come up because we don't have rules for shooting things at people's feet.
Killer Cyborg wrote:The example is:
So a grenade or mini-missile that does 5D6 M.D. inflicts the full 5D6 M.D. to the target it strikes (or lands at the feet of), and everything else within the rest of the blast area suffers half the Mega-Damage rolled for the explosion.
The grenade here doesn't hit the big toe.
The full force of the grenade hits the Main Body of the target... but not the feet/legs.
Doesn't actually say "not the feet/legs" though, just that landing close enough to the main body ("at the feet of") can still be described as a direct hit to the target (default main body) if you want to flavor-text a grenade bouncing off some guy before it explodes.
Your problematic counter-example is stepping on the Naruni Bullet Mine with a 3ft blast radius. How does this harm the main body if your torso is more than 3 feet off the ground?