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Posted: Sat Apr 16, 2005 8:43 pm
by Mudang
phoboskitty wrote:whats with a sould harvester?
what did it win EVIL O.C.C. of the year or something?
MY reason for chosing the soul harvester was because of the insane ammount of ppe and spells they could get by harvesting souls, so it complimented my already suped up character.
Posted: Sat Apr 16, 2005 8:46 pm
by Mudang
Malignor wrote:I have another entry. Not as good as the undefeatable Scarecrow, but good enough.
Again, my Talus Biofreak Soul Harvester would end your character's life in about 1 round. I have all of my selves cast sorcerous fury to take you down, and then finish you off with some ballistic fire and you're done.
Posted: Sat Apr 16, 2005 10:21 pm
by cornholioprime
phoboskitty wrote:if there is no level limmit then i submit for inspection....
20th Lv,( 10-cyberknight/5-Battle Magus/5th Temporal warrior) Titian/Warrior of Asgaurd from Psyscape!
BOO YA!!!!
Hold on a second there, Cyborg.
Are all of those Legal smooshed together like that???
Posted: Sat Apr 16, 2005 10:39 pm
by Mudang
phoboskitty wrote:if there is no level limmit then i submit for inspection....
20th Lv,( 10-cyberknight/5-Battle Magus/5th Temporal warrior) Titian/Warrior of Asgaurd from Psyscape!
BOO YA!!!!
1. Aren't titans MDC? If they are they can't be battle magi
2. Are you playing a psionic cyber knight?
a. if you are, logic says that you have burnt up most of your ppe
b. if you aren't, logic says that you gain no bonuses from being from psyscape
Also, I am not familliar with the warrior of Asguard, could you give me book/pg #?
Posted: Sun Apr 17, 2005 1:22 am
by Gomen_Nagai
my suggested Munchkin topper
psi Leech Bio Freak with the natural powers of the bio Freak and
Natural Combat Ability and Control Kinetic Energy.
so throw all your psionic and Magical and quantum blasts all you want, but once you get in sight, he traps you and proceeds to pummel you to death ( an ability of NCA is also to be able to damage any opponent you hit EVEN Invulnerable beings)
and a Giant with Autoddoge is insane
Posted: Sun Apr 17, 2005 1:51 pm
by Mudang
Malignor wrote:Mindcrime wrote:Malignor wrote:I have another entry. Not as good as the undefeatable Scarecrow, but good enough.
Again, my Talus Biofreak Soul Harvester would end your character's life in about 1 round. I have all of my selves cast sorcerous fury to take you down, and then finish you off with some ballistic fire and you're done.
Say what?
Sure, you'd waste his ecto body, and then face it again and again, every day, unless you somehow find out where his paralyzed body is.
You have an ecto body? When did your scarecrow pick up the ecto-traveller occ?
I seriously hope you don't mean that you can waste the scarecrow in 1 round... 6th sense would give him enough time to be untouchable except by a combination of magic weapons, plus magic fire and some means to counter his magic defenses.
There are 15 of my 15th level mages, each with 23 attacks, and absolute masses of PPE. If you stay for more than ~2 rounds, you will die, and it's likely that you'll do absolutely no damage to any one of me. So best case scenario for your character is running away in the 2nd melee round.
You're right, I probably couldn't kill your character under normal circumstances, but you wouldn't get close to damaging even one of my selves.
Posted: Sun Apr 17, 2005 2:05 pm
by Mudang
phoboskitty wrote:1. oops! ok scratch the Battle Magus replace with Samurai(hey why not?)
So you don't give an opponent with NCA Zanji Shinjinken-Ryu?
I would have 26 x 15 attacks per round vs you.
2. yes he is a psionic cyberknight
3.burned up P.P.E on what? rolling to see if you have Psionics dosn't lessen your P.P.E. .... not to mention Titans have a high PPE base as they are supernatural...lots of supernatural creatures have psionics... one dose not preclude the other...
I'll accept that only because it is a supernatural creature.
the warrior of asgaurd are in Pantheons of the Megaverse, Odin choses special warriors to become his agents so to speak...just means that you get a bunch of extra bonus stuff!
There is no 'Warrior of Asgard.' There is a warrior of Valhalla however.... And they can't be practitioners of magic, so your original character was illegal for yet another reason.
Posted: Sun Apr 17, 2005 3:05 pm
by Mudang
phoboskitty wrote:Vallhallah, sure what ever? not a warrior? yes he is!! BATTLE Magus would be considered a warrior , as are temproal warriors and certainly a cyber knights
so it is all legal, even if hey was a cyberknight Ley line walker he is still a "Warrior" they are not peaking of specific O.C.C.'s just as long as you are considered a Warrior, and he is beign a cyberKnight and a Temporal Warrior.... but it was changed to Samurai so the point is moot.
They are practitioners of magic reguardless.
So you don't give an opponent with NCA Zanji Shinjinken-Ryu?
Clairify....
The samurai's h2h is very powerful, and if you face an opponent with NCA, you will be giving him several more attacks per round.
Show me where it says that if you have Psionics you have low P.P.E.? ANY human can have psionics ( if you roll for it) you can be a Major psychic and be a leyline walker, you suffer no loss of PPE, Psychic R.C.C.'s SOME of them have lower PPE due to the developemnt of pshychic powers, but a Mind melter is in a different catagory than a major psychic so we are talking baout 2 different things.
I'll concede the point.
Posted: Sun Apr 17, 2005 3:23 pm
by cornholioprime
phoboskitty wrote:Vallhallah, sure what ever? not a warrior? yes he is!! BATTLE Magus would be considered a warrior , as are temproal warriors and certainly a cyber knights
Odin won't allow your battle magus to ecome a Warrior of Valhalla.
No Practitioners of Magic (
Rifts: Pantheons of the Megaverse, page 170).
Posted: Sun Apr 17, 2005 4:44 pm
by Mudang
Malignor wrote:Mindcrime wrote:Updated Talus Biofreak Soul Harvester
Super Powers:
Invulnerability
Natural Combat Ability
Multiple Selves
Sonic Speed
Impervious to psionics
Extraordinary PP
Superhuman strength
I just noticed that I picked sonic speed AND extraordinary speed, and that's not legal! So I replaced extraordinary speed with a power that gets rid of my major weakness.
If I had all of my selves continually cast ballistic fire, I would beat the scarecrow mystic knight pretty quickly.
(15d6)(15)(2)/2 = 225 to 1350 damage per round.
... to a scarecrow who has Impervious to Energy cast on em, unless you can somehow get past my 6th sense.
True.
Your character also has one flaw: He can still be sneak attacked, and takes double damage from psionic damaging attacks (like my psi-sword).
Nope, I'm impervious to psionics.
Also, I took a glance at Scraypers... exactly which Bio-Freak (which is an RCC... being a bio-freak RCC overwrites the Talus RCC, regardless of the base race for the character) has 4 majors and 3 minors? Am I missing one of the roll results? Even if he was a mega-hero (in that 3%) ther's still no option for 4 majors and 3 minors.
You know, I thought that you should only get the powers for being a bio-freak too, and then I looked at the NPCs.
I originally thought up this character when someone mentioned that he had created a talus battle magus. I originally thought that THAT was illegal until I read over the Talus and biofreak descriptions again.
Posted: Sun Apr 17, 2005 5:11 pm
by Mudang
Malignor wrote:Also re-read the
Impervious to Psionics power. Does nothing against psi-sword.
You know, I thought that you should only get the powers for being a bio-freak too, and then I looked at the NPCs.
I originally thought up this character when someone mentioned that he had created a talus battle magus. I originally thought that THAT was illegal until I read over the Talus and biofreak descriptions again. Razz
Which NPC in particular has this? I looked at all the bio-freaks and they all can be rolled up under the Bio-freak RCC.
Truk and Dragon Eye
Truk has 7 powers, and Dragon Eye has 5. The most you can get with just bio freak is like 5, and that's if they're all minors, but Dragon Eye has a few majors too.
Posted: Sun Apr 17, 2005 5:52 pm
by cornholioprime
Kupo wrote:I just rolled up a 100-Handed Sohei Monk/Temporal Warrior. This is kinda based on the Universal Balance/Giant...but not quite as uber, and fully legal.
Stopped cold right there. Temporal Warriors MUST have a minimum IQ Attribute of nine. Hundred Handed get a MAXIMUM of 7 (1D4 +3). For another thing, EVEN IF you had the right IQ Attribute, the
Rifts: Book of Magic ALSO States that only Practitioners of Magic 9th Level or greater can learn Higher Level Spells; your Temporal
Warrior, as opposed to the Temporal
Wizard, has a SPECIFIC Spell Level limit in his O.C.C. that apparently stops at Level 6 (
Rifts: England, page 70). "Universal Balance" is level 9.
In short, GREAT concept....but your Briareous there is too dim-witted, apparently, to grasp the concept.
Kupopo!!! Now I am forced to call down the Derisive Laughter of the Hundred Moogles upon you, kupo!!
Posted: Sun Apr 17, 2005 6:14 pm
by Mudang
Promethean biofreak Phase Adept Sea Inquisitor
Powers:
Multiple Selves
NCA
Extraordinary PP
Superhuman Str
Any race exposed to Tarlok Experimentation can become a biofreak.
Posted: Sun Apr 17, 2005 6:16 pm
by cornholioprime
Mindcrime wrote:Promethean biofreak Phase Adept Sea Inquisitor
Powers:
Multiple Selves
NCA
Extraordinary PP
Superhuman Str
Aren't only Seeron natives eligible to be BioFreaks, what with the mutating Plague and all (
Rifts: Skraypers)???
Just a question....
Posted: Sun Apr 17, 2005 6:34 pm
by cornholioprime
Kupo wrote:Stopped cold right there. Temporal Warriors MUST have a minimum IQ Attribute of nine. Hundred Handed get a MAXIMUM of 7 (1D4 +3).
It *IS* possible for non-humans to have exceptional stats beyond the typical range. That makes a Hundred-handed temporal warrior a possible, if highly unlikely, combination.
And where they ARE, the authors usually make a specific mention as to how this particular Character differs from "Joe Ordinary."
For example, they state that Gods and Dragons can mix more than one Magic School, or can take up to 3-4 O.C.Cs, as opposed to only 2 for Humans. No such descriptor for your Hundred-Handed. Maybe he gets a greater than normal Bonus to flatten his opponent in one hit, but he ain't passing the S.A.T. any time soon.
(Hell, with an I.Q. Cap of 7 MAXIMUM, he ain't passing
third grade any time soon....but don't tell HIM that. He can hold an S.U.V. in his hands!)
Sorry, the Hundred-Handed's I.Q. is simply too low for Temporal Warrior.
As far as I know, even some 'regular' Warrior Classes sometimes have an I.Q. Requirement; and if the Warrior in question also has to learn Magic that affects
Space-Time, then don't you think that the I.Q. Cap has purpose???
the Rifts: Book of Magic ALSO States that only Practitioners of Magic 9th Level or greater can learn Higher Level Spells; your Temporal Warrior, as opposed to the Temporal Wizard, has a SPECIFIC Spell Level limit in his O.C.C. that apparently stops at Level 6 (Rifts: England, page 70). "Universal Balance" is level 9.
kupo wrote:In that case, I'm more than willing to sacrifice a few minor combat bonuses to switch to a Temporal Wizard.
Oooookayyyyy. Let's face it.
For lack of a more politically correct word, the Briareos is simply too
stupid to hack it even as a Temporal Warrior.
You honestly think that he'd have a better shot at being a Temporal
Wizard??
I'd hate to be the Temporal Wizard that has to grade HIS Term Papers.......
Posted: Sun Apr 17, 2005 6:55 pm
by Mudang
cornholioprime wrote:Mindcrime wrote:Promethean biofreak Phase Adept Sea Inquisitor
Powers:
Multiple Selves
NCA
Extraordinary PP
Superhuman Str
Aren't only Seeron natives eligible to be BioFreaks, what with the mutating Plague and all (
Rifts: Skraypers)???
Just a question....
It doesn't say that. But it does say:
Note: Any race subjected to Tarlok experimentation can be turned into a Bio- Freak.
And beyond that, it goes on to mention that bio-freaks can result from coalition and gene splicer experiments.
Posted: Sun Apr 17, 2005 6:56 pm
by cornholioprime
Mindcrime wrote:cornholioprime wrote:Mindcrime wrote:Promethean biofreak Phase Adept Sea Inquisitor
Powers:
Multiple Selves
NCA
Extraordinary PP
Superhuman Str
Aren't only Seeron natives eligible to be BioFreaks, what with the mutating Plague and all (
Rifts: Skraypers)???
Just a question....
It doesn't say that. But it does say:
Note: Any race subjected to Tarlok experimentation can be turned into a Bio- Freak.
Oh. okay.
Posted: Sun Apr 17, 2005 7:10 pm
by cornholioprime
phoboskitty wrote:I would alow a Battle Magus to be a Warrior of Valhalla, as I would a temporal Warrior...
yes they are practioners of magic...but they are a "warrior O.C.C."
In YOUR Game, ANYTHING is possible.
But in Canon, Odin's got some apparent hang-up with Magic Users.
And I bet that it's kind of hard to find work in Dweomer if you're a Mind Melter.
Big whoop.
Sorry, phobos, but last time I checked, "no practitioners of Magic" meant...uh..well......oh yeah!! That's it!!
No practitioners of Magic! Doesn't matter if you're also a Warrior or Monk or wait on Tables during the day and ALSO are a Mage......
Posted: Sun Apr 17, 2005 7:25 pm
by Mudang
The bio-freak RCC can be applied to nearly everthing to get you a couple supers!
Scarecrow Biofreak Temporal Warrior Necromancer
Logically this doesn't make sense, but it's entirely legal.
Lanotaur Hunter Biofreak Temporal Wizard
Lanotaur Hunters don't get to choose an OCC, but Biofreaks do! So there!
Posted: Sun Apr 17, 2005 7:35 pm
by cornholioprime
phoboskitty wrote:Canon shmanon!
you people are obssesed!!
ok...
then I will go with my Mutants in Orbit Titan Juicer-Freebooter/Mutant slow worm with Supernatural PS and Invulnerabliltiy!!
Still.....
hmm...
Titan Psyscape Cyberknight/Samurai-Warrior of Valhalla!!!
or a Octoman Gunslinger/Temporal Warrior!!
And??
[instigation] Interesting choices, but all of them are kinda wimpy on the Munchkin Scale.
Why, there was this one dude named
Wildfire who says that his Cyber-Knight/Psi-Stalker will simply OWN what you just created. And afterwards, he gonna make fun of yo' Mama!!!
[/instigation]
Posted: Sun Apr 17, 2005 7:37 pm
by cornholioprime
Mindcrime wrote:The bio-freak RCC can be applied to nearly everthing to get you a couple supers!
Scarecrow Biofreak Temporal Warrior Necromancer
Logically this doesn't make sense, but it's entirely legal.
Lanotaur Hunter Biofreak Temporal Wizard
Lanotaur Hunters don't get to choose an OCC, but Biofreaks do! So there!
I just looked up both the Scarecrow AND the Promethean.
You wouldn't be able to give either of them Bio-Freak Powers because both OCCs are Supernatural Creatures, and you can;t alter the Supernatural with Genetic Engineering.....
Posted: Sun Apr 17, 2005 7:41 pm
by Mudang
cornholioprime wrote:Mindcrime wrote:The bio-freak RCC can be applied to nearly everthing to get you a couple supers!
Scarecrow Biofreak Temporal Warrior Necromancer
Logically this doesn't make sense, but it's entirely legal.
Lanotaur Hunter Biofreak Temporal Wizard
Lanotaur Hunters don't get to choose an OCC, but Biofreaks do! So there!
I just looked up both the Scarecrow AND the Promethean.
You wouldn't be able to give either of them Bio-Freak Powers because both OCCs are Supernatural Creatures, and you can;t alter the Supernatural with Genetic Engineering.....
This is logical, but can you give me book/pg #?
Posted: Sun Apr 17, 2005 8:18 pm
by cornholioprime
Mindcrime wrote:cornholioprime wrote:Mindcrime wrote:The bio-freak RCC can be applied to nearly everthing to get you a couple supers!
Scarecrow Biofreak Temporal Warrior Necromancer
Logically this doesn't make sense, but it's entirely legal.
Lanotaur Hunter Biofreak Temporal Wizard
Lanotaur Hunters don't get to choose an OCC, but Biofreaks do! So there!
I just looked up both the Scarecrow AND the Promethean.
You wouldn't be able to give either of them Bio-Freak Powers because both OCCs are Supernatural Creatures, and you can;t alter the Supernatural with Genetic Engineering.....
This is logical, but can you give me book/pg #?
Rifts: Mindwerks, page 66: Energy Beings, Alien Intelligences, and most, true Supernatural Beings and Creatures of Magic cannot be genetically altered.
This is a recurring theme throughout Rifts.
The only known ways to alter a True Supernatural Creature are 'God-Level' (read:
Gods have been observed to work this magic, but NEVER anything less powerful) Magicks (and even then, VERY Powerful Spells), and Bio-Wizardry. In the case of bio-Wizardry, even that has VERY limited Applications as applied to the Supernatural....
Posted: Sun Apr 17, 2005 8:30 pm
by cornholioprime
Roark wrote:C.R.A.F.T. wrote:Roark wrote:Is there an RCC with more MDC than the Greater Asgardian Giant?
The Hundred-Handed?
I meant a playable RCC.
I was under the impression that the Hundred-Handed were not available as player characters...
For this Contest, they are......
Posted: Sun Apr 17, 2005 8:55 pm
by cornholioprime
phoboskitty wrote:maybe i just do not get this Munchkin thing? i can't help but make well balenced and cool characters... i mean to be true munchkin i woudl just have a 20th lv Ancient Great horned dragon!
or a Domminator...smoke you all with my giant planet ship!
or a 20th level anything really
or a greater Elemental!
No. must be a multi-class/OCC/RCC/PCC Creation; if it were a single Character Contest, then I'd just call on Zurvan to smoke that Dragon's hide.
And we're not talking about inanimate objects here, either. Otherwise, I'd call the Artifact down with my Remote Control and it blasts your Dominator Ship down to its component Atoms........
A]] Just review the Rules for this "contest" at the start of this Thread.
B]] Come up with the most munchkinny thing you can think of, again according to the Rules in the First Post.
C]] Be prepared to have the rest of uus shoot down an "Illegal" Creation.
D]] Have FUN.
Posted: Sun Apr 17, 2005 9:38 pm
by Blight
How come nobody is using ugenics Or genetics on any of these thing it they can be added to anything
Posted: Sun Apr 17, 2005 9:40 pm
by Prince Artemis
i thought this was just rifts, yet i've seen some hu stuff and a mention of a eugenics.
also, hundred handed psi-slinger....
Posted: Sun Apr 17, 2005 10:41 pm
by cornholioprime
Prince Artemis wrote:i thought this was just rifts, yet i've seen some hu stuff and a mention of a eugenics.
also, hundred handed psi-slinger....
Acording to some folks, I've been told that there is a section of one of the Mutants Book that is for Rifts. I don't know for sure about THAT book, but as a general Rule, non Rifts Books aren't allowed.
Posted: Sun Apr 17, 2005 11:49 pm
by cornholioprime
phoboskitty wrote:An ancient Dragon IS an R.C.C. they have multipule Magic O.C.C.'s
it is one of those not normally alowed to be a player character typ RCC's
*sigh*
A HYBRID, Phobos.
A HYBRID.
Having "just" a Dragon, even an Ancient, is kinda Boring for the purposes of this 'Contest,' don't you think???
Posted: Mon Apr 18, 2005 12:06 am
by Kalinda
cornholioprime wrote:Prince Artemis wrote:i thought this was just rifts, yet i've seen some hu stuff and a mention of a eugenics.
also, hundred handed psi-slinger....
Acording to some folks, I've been told that there is a section of one of the Mutants Book that is for Rifts. I don't know for sure about THAT book, but as a general Rule, non Rifts Books aren't allowed.
Mutants in orbit is a crossover supplement for both AtB and Rifts, so you could in theory use stuff from it in the contest.
Edit: just caught up with the thread and I see that other people have already said the same thing, sorry corny.
Posted: Mon Apr 18, 2005 12:53 am
by Kalinda
All right, here we go with my feeble attempt.
Rogue scholar/sea inquisitor with super powers.
CB1 revised advises an upper limit of three major and three minor powers, so we'll go with that.
Major powers:
Invulnerability.
Immunity to magic.
Growth.
Minor powers:
Immunity to Psionics.
Extraordinary PP.
Extraordinary PE
Assuming superhuman stat rolls (cause what's a munchkin character without them?) you could easily have a 40 PE, which would allow 80 feet of growth, giving another 1600 MDC on top of what you get from other powers, plus another 80 PS. no doubt rasing that stat to over 100.
You would be immune to everything but physical Psi attacks and magic weapons, be able to dispel Psi powers directed against you, you would get an auto dodge, plus other stuff I can't think of right now.
You could carry heavy weapons as sidearms. (fifty caliber gatling gun anyone?) and do MD to supernatural evil with anything at hand. (heck, at 80 feet tall, you could pee on vampires and kill them.) You could wield a BIG branch from a millennium tree and do bunches of damage to things that take extra damage from those weapons.
Don't really care if the character would get 'owned' (whatever that means.) I like it.
Posted: Mon Apr 18, 2005 1:02 am
by Thinyser
Kalinda wrote:All right, here we go with my feeble attempt.
Rogue scholar/sea inquisitor with super powers.
CB1 revised advises an upper limit of three major and three minor powers, so we'll go with that.
Major powers:
Invulnerability.
Immunity to magic.
Growth.
Minor powers:
Immunity to Psionics.
Extraordinary PP.
Extraordinary PE
Assuming superhuman stat rolls (cause what's a munchkin character without them?) you could easily have a 40 PE, which would allow 80 feet of growth, giving another 1600 MDC on top of what you get from other powers, plus another 80 PS. no doubt rasing that stat to over 100.
You would be immune to everything but physical Psi attacks and magic weapons, be able to dispel Psi powers directed against you, you would get an auto dodge, plus other stuff I can't think of right now.
You could carry heavy weapons as sidearms. (fifty caliber gatling gun anyone?) and do MD to supernatural evil with anything at hand. (heck, at 80 feet tall, you could pee on vampires and kill them.) You could wield a BIG branch from a millennium tree and do bunches of damage to things that take extra damage from those weapons.
Don't really care if the character would get 'owned' (whatever that means.) I like it.
I like it too
Posted: Mon Apr 18, 2005 1:07 am
by Thinyser
Could one make a True Atlantean Undead Slayer / Sea Inquisitor?
How Quasi-leagal is this?
even if its not leagal I think it would be fun and not be overly Munchkin.
Posted: Mon Apr 18, 2005 2:15 am
by Gomen_Nagai
wrong, they get MDC transformation when in TREE creature form.
They do not get it normally.
Besides, Most of your munchkins still get defeated by my Psi leech Bio freak
Posted: Mon Apr 18, 2005 5:21 am
by Necrite
cornholioprime wrote:Prince Artemis wrote:i thought this was just rifts, yet i've seen some hu stuff and a mention of a eugenics.
also, hundred handed psi-slinger....
Acording to some folks, I've been told that there is a section of one of the Mutants Book that is for Rifts. I don't know for sure about THAT book, but as a general Rule, non Rifts Books aren't allowed.
Dimension Book 4: Skraypers is a HU/Rifts crossover world. Most PCs have superpowers, and there's a section of superpowers in the back of it. There's superpowers in the Conversion Book, too. But I'm guessing that the Conversion book isn't "fair game" for this... or is it?
Posted: Mon Apr 18, 2005 5:59 am
by cornholioprime
Necrite wrote:cornholioprime wrote:Prince Artemis wrote:i thought this was just rifts, yet i've seen some hu stuff and a mention of a eugenics.
also, hundred handed psi-slinger....
Acording to some folks, I've been told that there is a section of one of the Mutants Book that is for Rifts. I don't know for sure about THAT book, but as a general Rule, non Rifts Books aren't allowed.
Dimension Book 4: Skraypers is a HU/Rifts crossover world. Most PCs have superpowers, and there's a section of superpowers in the back of it. There's superpowers in the Conversion Book, too. But I'm guessing that the Conversion book isn't "fair game" for this... or is it?
Uh...one difference MIGHT be the Cover, in the case of Skraypers.
You know, the one that says, "
Rifts: Dimension Book 4: Skraypers."
EVERY other Book of that type, with HU-type Powers, is NOT a Dimension Book for RIFTS, are they???
(and no, I know that they're NOT because I have all of the Rifts Dimension Books.)
Posted: Mon Apr 18, 2005 6:02 am
by cornholioprime
Kalinda wrote:All right, here we go with my feeble attempt.
Rogue scholar/sea inquisitor with super powers.
CB1 revised advises an upper limit of three major and three minor powers, so we'll go with that.
Major powers:
Invulnerability.
Immunity to magic.
Growth.
Minor powers:
Immunity to Psionics.
Extraordinary PP.
Extraordinary PE
Assuming superhuman stat rolls (cause what's a munchkin character without them?) you could easily have a 40 PE, which would allow 80 feet of growth, giving another 1600 MDC on top of what you get from other powers, plus another 80 PS. no doubt rasing that stat to over 100.
You would be immune to everything but physical Psi attacks and magic weapons, be able to dispel Psi powers directed against you, you would get an auto dodge, plus other stuff I can't think of right now.
You could carry heavy weapons as sidearms. (fifty caliber gatling gun anyone?) and do MD to supernatural evil with anything at hand. (heck, at 80 feet tall, you could pee on vampires and kill them.) You could wield a BIG branch from a millennium tree and do bunches of damage to things that take extra damage from those weapons.
Don't really care if the character would get 'owned' (whatever that means.) I like it.
How are you granting Super Powers??
I don't remember either tthe Sea Inquisitor or the Rogue Scholar as having them at Character Creation.....
Posted: Mon Apr 18, 2005 6:15 am
by Blight
cornholioprime wrote:[
I don't remember either tthe Sea Inquisitor or the Rogue Scholar as having them at Character Creation.....
mutation by exposer to chemical X, a mad splicer, super power can have a plethora of cause.
Posted: Mon Apr 18, 2005 1:20 pm
by Kalinda
cornholioprime wrote:Kalinda wrote:All right, here we go with my feeble attempt.
Rogue scholar/sea inquisitor with super powers.
CB1 revised advises an upper limit of three major and three minor powers, so we'll go with that.
Major powers:
Invulnerability.
Immunity to magic.
Growth.
Minor powers:
Immunity to Psionics.
Extraordinary PP.
Extraordinary PE
Assuming superhuman stat rolls (cause what's a munchkin character without them?) you could easily have a 40 PE, which would allow 80 feet of growth, giving another 1600 MDC on top of what you get from other powers, plus another 80 PS. no doubt rasing that stat to over 100.
You would be immune to everything but physical Psi attacks and magic weapons, be able to dispel Psi powers directed against you, you would get an auto dodge, plus other stuff I can't think of right now.
You could carry heavy weapons as sidearms. (fifty caliber gatling gun anyone?) and do MD to supernatural evil with anything at hand. (heck, at 80 feet tall, you could pee on vampires and kill them.) You could wield a BIG branch from a millennium tree and do bunches of damage to things that take extra damage from those weapons.
Don't really care if the character would get 'owned' (whatever that means.) I like it.
How are you granting Super Powers??
I don't remember either tthe Sea Inquisitor or the Rogue Scholar as having them at Character Creation.....
In conversion book 1 it states that there are people with super powers native to rifts earth, to make such a character you choose an OCC from the scholars & adventurers section and give them super powers. The sea inquisitor is basically a template that gets put onto another OCC, you take the 'other' and 'secondary' skills from a normal OCC (primarily scholars and adventurers.) and give them to the sea inquisitor. this represents what the person was before they had their encounter with the lord of the deep and became a sea inquisitor.
The character in question would have been a rogue scholar with super powers before encountering a reacher or the like and becoming a sea inquisitor.
Posted: Mon Apr 18, 2005 1:47 pm
by Kalinda
eric.cline wrote:Kalinda wrote:cornholioprime wrote:Kalinda wrote:All right, here we go with my feeble attempt.
Rogue scholar/sea inquisitor with super powers.
CB1 revised advises an upper limit of three major and three minor powers, so we'll go with that.
Major powers:
Invulnerability.
Immunity to magic.
Growth.
Minor powers:
Immunity to Psionics.
Extraordinary PP.
Extraordinary PE
Assuming superhuman stat rolls (cause what's a munchkin character without them?) you could easily have a 40 PE, which would allow 80 feet of growth, giving another 1600 MDC on top of what you get from other powers, plus another 80 PS. no doubt rasing that stat to over 100.
You would be immune to everything but physical Psi attacks and magic weapons, be able to dispel Psi powers directed against you, you would get an auto dodge, plus other stuff I can't think of right now.
You could carry heavy weapons as sidearms. (fifty caliber gatling gun anyone?) and do MD to supernatural evil with anything at hand. (heck, at 80 feet tall, you could pee on vampires and kill them.) You could wield a BIG branch from a millennium tree and do bunches of damage to things that take extra damage from those weapons.
Don't really care if the character would get 'owned' (whatever that means.) I like it.
How are you granting Super Powers??
I don't remember either tthe Sea Inquisitor or the Rogue Scholar as having them at Character Creation.....
In conversion book 1 it states that there are people with super powers native to rifts earth, to make such a character you choose an OCC from the scholars & adventurers section and give them super powers. The sea inquisitor is basically a template that gets put onto another OCC, you take the 'other' and 'secondary' skills from a normal OCC (primarily scholars and adventurers.) and give them to the sea inquisitor. this represents what the person was before they had their encounter with the lord of the deep and became a sea inquisitor.
The character in question would have been a rogue scholar with super powers before encountering a reacher or the like and becoming a sea inquisitor.
I'm not clear on how the transformation into a 'Sea Inquisitor' occurs, but if its at all a 'magical' transformation wouldn't the character's immunity to magic prevent it?
The transformation seems to be entirely non-magical in nature. there is
not a flicker of supernatural energies around these heroic men and women, dispite their mystical powers.
It's a mystery, yes indeed...
Posted: Mon Apr 18, 2005 2:05 pm
by Danger
Talus BioFreak Cosmo Knight.
Posted: Mon Apr 18, 2005 3:46 pm
by Mudang
Danger wrote:Talus BioFreak Cosmo Knight.
I'm pretty sure that the transformation does away with your super powers.
Posted: Mon Apr 18, 2005 3:51 pm
by cornholioprime
Mindcrime wrote:Danger wrote:Talus BioFreak Cosmo Knight.
I'm pretty sure that the transformation does away with your super powers.
Agreed.
Cosmo-Knight wipes clean what you were before.
And since you were essentially "born" as a Bio-Freak (it has to be the FIRST one in your Combo because Cosmo-Knights CANNOT be altered by mere Genetic Manipulation, as is the case with most Supernatural Powered Beings), you've just lost ALL of it to become a Cosmo-Knight.
Depending on the situation, you can sometimes ADD Abilities to your Cosmos-Knight, but you can't KEEP whatever it is you were.........
Posted: Mon Apr 18, 2005 3:56 pm
by Mudang
DarkWarriorKarg wrote:Thinyser wrote:darkbrandon wrote:Thinyser wrote:Prince Artemis wrote:scare crow fire warlock, nuff said
or the scarecrow cosmo-knight combo is the bomb too
I don't think a scarecrow could become a cosmo-knight
Well maybe your right but it is QUASI-LEGAL....
isn't there another "knight" of some sort that has resistance to energy also?
If it hasn't been said (14 friggin pages!)
Scarecrow Mystic Knight
Malignor one-upped that with his scarecrow mystic knight astral mage.
Posted: Mon Apr 18, 2005 3:59 pm
by Mudang
I think I'm turning into a munchkin..... I've looked at some of the characters in this thread and thought "that would be pretty cool."
Posted: Mon Apr 18, 2005 4:32 pm
by cornholioprime
All Floopers all the time wrote:How about a Rogue Scholar/Sea Inquisitor with the following Super Powers:
Energy Expulsion: Energy.
Immune to Horror.
Intangibility.
Shrink.
Wingless Flight.
He could fly right inside your body without you even noticing and suddenly you're being picked apart from energy blasts to your heart, brain or whatever. It might take a while, but hey, it's not like I'm being attacked back.
Even if you're a MDC creature, it's hard to fight something that's flying around inside your chest cavity. Oh, and you can teleport all you want, 'cause I'm coming along for the ride.
Edit: Oh, by the way, if we're allowed to give True Atlanteans Super Powers (no one says we can't), then I could also make this guy a Atlantean Vagabond/Sea Inquisitor. With magic tattoos.
Seriously, folks, I'm REALLY curious.
How are you guys adding Super Powers to the Charcaters that you have??
Something doesn't seem right, otherwise, every Mage and his brother would pick, say, Superhuman Strength....... And the CB1 isn't very clear on this, either. It states what they are, but NOT how you can just add
any Super Power you want to [_fill in the Blanks_]..........
Posted: Mon Apr 18, 2005 4:50 pm
by cornholioprime
All Floopers all the time wrote:cornholioprime wrote:Seriously, folks, I'm REALLY curious.
How are you guys adding Super Powers to the Charcaters that you have??
Something doesn't seem right, otherwise, every Mage and his brother would pick, say, Superhuman Strength....... And the CB1 isn't very clear on this, either. It states what they are, but NOT how you can just add any Super Power you want to [_fill in the Blanks_]..........
I seem to recall that any Scholar or Adventurer OCC can have Super Powers. I just don't remember where I read it.
Edit: Found it. Page 43 of CB1 (original printing). "The selection of OCCs is limited to Scolars and Adventurers, no others". You can have up to 3 Major and 2 Minor powers. So you can rest assured that it's canon.
Okee Dokee.
Posted: Mon Apr 18, 2005 5:01 pm
by Kalinda
cornholioprime wrote:All Floopers all the time wrote:cornholioprime wrote:Seriously, folks, I'm REALLY curious.
How are you guys adding Super Powers to the Charcaters that you have??
Something doesn't seem right, otherwise, every Mage and his brother would pick, say, Superhuman Strength....... And the CB1 isn't very clear on this, either. It states what they are, but NOT how you can just add any Super Power you want to [_fill in the Blanks_]..........
I seem to recall that any Scholar or Adventurer OCC can have Super Powers. I just don't remember where I read it.
Edit: Found it. Page 43 of CB1 (original printing). "The selection of OCCs is limited to Scolars and Adventurers, no others". You can have up to 3 Major and 2 Minor powers. So you can rest assured that it's canon.
Okee Dokee.
In the revised ed they did away with the listing of numbers of powers and just said "well, you probably shouldn't have more then this many powers.' it states:
Even in the rifts setting I don't recomend more then three minor and three major abilities, and that may be too powerful unless the campaign is a high powered one
It also says that superhumans are quite rare, so the GM would be within his rights to disallow a character with powers.
Posted: Mon Apr 18, 2005 5:07 pm
by cornholioprime
Hello.
Megaversal Dealer??
Yes, CornholioPrime here.
...yes, it's about that Fallen Cosmo-Knight/Harvester that I ordered from you.
...No, no, it's served me well, but I'm bringing it back for a Trade-in:
I'd like to upgrade from Fallen Cosmo-Knight/Harvester to......
......................
................
...........
Dominator/Harvester.
Yes.
That one.
Yes....has the MDC of an Ancient Dragon, is effectively immortal, with the P.P. of a Gunfighter (and with a Handgun the size of your Car) and has this really cool Starship that can "kill" Planets.
Yes, and I'd like the SPECIAL Package for my first two Souls Harvested:
Yes, you read my mind. I'd like his first two Souls Harvested to be those of ....Gods! Now I have more PPE than a Splugorth, and up to 10 Spells from each of these Gods, too! With more to come. Now if only I could one day grab a Splugorth or two to add to my Collection.....
Yes. That'll be all.
Thank you.
Good-bye.
Posted: Mon Apr 18, 2005 5:22 pm
by Mudang
Since when do Dominators get to choose an OCC?