Posted: Fri Mar 14, 2008 2:04 pm
Vrusk ‘Devgo’ Heavy Fighter
“The Devgo’s a bust as a fighter...it’s better than the armed Scarab EVA tugs they used previously, but any good Fang or Broadsword can run circles around it...as long as they don’t wander into the fire-arcs of any of its guns...and it packs a lot of them.
They may not be as radioactive as their motherships, but I’d hate to be on the crash response crew when one of these things goes down planetside...The Vrusk love their exotic isotopes and don’t worry about radiation shielding...Any splash site is thus likely to a hotzone. Naturally, though, the first impulse most people get upon reading the radiation detectors is to call for a Vrusk cleanup squad, which works out just fine...the Vrusk pilots get to see familiar friendly faces coming to their rescue, and the Vrusk get to cart away any sensitive technologies of theirs before anybody else can work up the nerve and the shielding to try it themselves. “
---Major Vral Allard, Consortium Armed Forces Fleet Command, Gaina Sector, Consortium of Civilized Worlds
With the agreed unification of their planet’s military assets to better deal with offworld threats, the Vrusk military forces found themselves in need of a fighter that could accommodate their peculiar physiologies. Finding none in the general market that were suitable, they turned to their scrapyards and dumpster-dove for the parts to build their own. The Devgo was the result of one such contract farmed out to the Vrusk aerospace salvage and recycling consortium EvLaumCo.
The Devgo is based on recycled frames of Naruni Enterprises’ FB-49 Fire-Eater Attack Ship, several hundred irradiated hulls(or pieces) of which have ended up in Vrusk scrapyards. EvLaumCo rippped out the old powerplants and replaced them with larger, more easily-maintained isotopic heat-pile systems, chopped out the old single-seat cockpit and bolted in a new two-abreast cockpit module for two crew, cut down the wings and slotted in new wing-panels, and rebuilt the upper hull. The plasma machineguns were replaced with Vrusk-pattern nuclear pellet launchers, the upper hull now refitted to accommodate two particle-lances, a single rear defense laser turret added, and the missile bay refitted to carry a larger variety of ordnance. The Vrusk also discovered that the carbon-nexx cermasteel popular with the Naruni for their ship designs tended to degrade with exposure to radiation and certain corrosive chemicals in the Vrusk atmosphere; the Vrusk have replaced much of the original material with a slick-looking, heavier shem-fiber-reinforced boro-silicate megadamage glassite material. Though still recognizable as a Naruni Fire-Eater, the Devgo looks like an FB-49 that’s been run through a blender and worked over by a bunch of mechanics with an armor-plate fetish. Slightly slower and much less agile than its parent design, the Devgo mounts more armored protection and more raw firepower, but still performs with fighter-spec capabilities.
The Vrusk Aggressive Threat Management Agency was so pleased with the Devgo that they authorized EvLaumCo to build new ships with wholly new frames. Of course, the ships are often produced from recycled materials, but that’s just common sense in cost-cutting.
The Naruni have officially deigned to ignore the unauthorized ‘junkyard’ clone, because they know the Vrusk aren’t selling them to anyone else, and because the Vrusk hold several large waste-haulage contracts with NE. The Naruni are experienced enough to know it doesn’t pay to make enemies of one’s garbagemen...They also know that trying to gather industrial espionage on the Vrusk is a difficult and dangerous proposition, given that the Vrusk development and production facilities are located inside a ring of radioactive waste pits and toxic waste dumps.
Type:V-CAF/VATMA-F08 Devgo
Class: Heavy Fighter
Crew: 2 Vrusk(pilot and gunner)+1 passenger/mission specialist
MDC/Armor by Location:
Main Body 700
Reinforced Crew Compartment 180
Nuclear Pellet MachineCannon(2) 150 each
Particle Beam Cannon(2) 100 each
Light Laser Turret(1) 60
Missile Bay 200
Variable Forcefield 175 per side(1,050 total)
Height: 15 ft
Width: 30 ft
Length: 45 ft
Weight: 25 tons
Cargo: Small space in crew compartment for survival gear and a few personal possessions.
Powerplant: Nuclear Fission w/ estimated energy life of 18+2d8 years
Speed:
(Atmosphere) Hover to Mach 2; transatmospheric.
(Sublight) Mach 8
(Kitsune Values: 40% of light speed; Accelerates/decelerates at 0.8% of light speed per melee)
(FTL) Not Possible
(Underwater) Not Possible
Market Cost: 60 million credits
Systems of Note:
Standard Starfighter Systems:
Note: Radiation Hazard---The Vrusk make extensive use of old-fashioned fission powerpiles, and scrimp on the radiation shielding. Non-Vrusk using the Devgo must either be resistant to radiation themselves or wear bulky protective gear, or else suffer long-term radiation poisoning: 2d6 Hit Point/SDC damage per hour of exposure, and a 30% chance of developing cancer within 1d6 years for exposures over three hours. Supernatural beings will find their regenerative abilities reduced 50% for 1d6 days after exposure.
Weapons Systems:
1) Light Nuclear Pellet AutoCannon(2)----These are essentially tri-barrel rail-guns shooting belts of armor-piercing depleted uranium rounds with a small plasma grenade -equivalent explosive filler shoehorned in behind the punch-head. These weapons are operated by the pilot.
Range: 4 miles in atmosphere, 8 miles in space
(Kitsune Values: 8 miles in atmosphere, 800 miles in space)
Damage:2d6x10 MD to a 20 ft blast radius per shot, 6d6x10 MD for a triple-shot burst, per single cannon(double for synchronized bursts; counts as ONE attack). Against supernatural beings, these weapons act like U-Round munitions.
Rate of Fire: EGCHH
Payload: 200 rds per cannon
2) Particle Beam Cannons(2)---These weapons are operated by either the pilot or the gunner. The Vrusk mount a rather antiquated PBC design that’s bulkier than the types currently used in the CCW and NE, but which has proven more reliable and less prone to losing beam cohesion over range. The Vrusk have also learned how to ‘overload’ the PBCs, pumping more power into the cyclotron elements, and causing a more energetic blast, but at the risk of burning out the weapons
Range: 1.2 miles in atmosphere, 2.5 miles in space
(DOUBLE range in Overload Mode)
(Kitsune Values: 2.5 miles in atmosphere, 250 miles in space)(DOUBLE range in Overload Mode)
Damage: 1d6x10 MD per blast, 2d6x10 MD per dual blast(counts as one attack)
(Overload Mode) Takes 15 seconds to build up the charge(PBCs cannot fire during that warmup period) but does 5d6x10 MD with the following blast. There is, however, a 25% chance of subsequently burning out the weapon(cannot be fired again until totally overhauled)
Rate of Fire: EGCHH
Payload:Effectively Unlimited
3) Rear Defense Laser(1)---This weapon is managed by the gunner. Identical in most respects to the Naruni weapon already mounted on Fire-Eaters(hardly surprising, since the Vrusk copied the weapon from salvage).
Range: 1 mile in atmosphere, 2 miles in space
(Kitsune Values: 2 miles in atmosphere, 200 miles in space)
Damage: 1d4x10 MD per blast
Rate of Fire: EGCHH
Payload: Effectively Unlimited
4) Bomb/Missile Bay---This is managed by the gunner/weapons officer. The bomb bay can hold 160 Mini-missiles OR 80 SRMs, 40 MRMs, OR 20 Long Range Missiles or the equivalent in freefall bombs(DOUBLE the blast radius)
Variants:
No variants of the Devgo have yet appeared.
“The Devgo’s a bust as a fighter...it’s better than the armed Scarab EVA tugs they used previously, but any good Fang or Broadsword can run circles around it...as long as they don’t wander into the fire-arcs of any of its guns...and it packs a lot of them.
They may not be as radioactive as their motherships, but I’d hate to be on the crash response crew when one of these things goes down planetside...The Vrusk love their exotic isotopes and don’t worry about radiation shielding...Any splash site is thus likely to a hotzone. Naturally, though, the first impulse most people get upon reading the radiation detectors is to call for a Vrusk cleanup squad, which works out just fine...the Vrusk pilots get to see familiar friendly faces coming to their rescue, and the Vrusk get to cart away any sensitive technologies of theirs before anybody else can work up the nerve and the shielding to try it themselves. “
---Major Vral Allard, Consortium Armed Forces Fleet Command, Gaina Sector, Consortium of Civilized Worlds
With the agreed unification of their planet’s military assets to better deal with offworld threats, the Vrusk military forces found themselves in need of a fighter that could accommodate their peculiar physiologies. Finding none in the general market that were suitable, they turned to their scrapyards and dumpster-dove for the parts to build their own. The Devgo was the result of one such contract farmed out to the Vrusk aerospace salvage and recycling consortium EvLaumCo.
The Devgo is based on recycled frames of Naruni Enterprises’ FB-49 Fire-Eater Attack Ship, several hundred irradiated hulls(or pieces) of which have ended up in Vrusk scrapyards. EvLaumCo rippped out the old powerplants and replaced them with larger, more easily-maintained isotopic heat-pile systems, chopped out the old single-seat cockpit and bolted in a new two-abreast cockpit module for two crew, cut down the wings and slotted in new wing-panels, and rebuilt the upper hull. The plasma machineguns were replaced with Vrusk-pattern nuclear pellet launchers, the upper hull now refitted to accommodate two particle-lances, a single rear defense laser turret added, and the missile bay refitted to carry a larger variety of ordnance. The Vrusk also discovered that the carbon-nexx cermasteel popular with the Naruni for their ship designs tended to degrade with exposure to radiation and certain corrosive chemicals in the Vrusk atmosphere; the Vrusk have replaced much of the original material with a slick-looking, heavier shem-fiber-reinforced boro-silicate megadamage glassite material. Though still recognizable as a Naruni Fire-Eater, the Devgo looks like an FB-49 that’s been run through a blender and worked over by a bunch of mechanics with an armor-plate fetish. Slightly slower and much less agile than its parent design, the Devgo mounts more armored protection and more raw firepower, but still performs with fighter-spec capabilities.
The Vrusk Aggressive Threat Management Agency was so pleased with the Devgo that they authorized EvLaumCo to build new ships with wholly new frames. Of course, the ships are often produced from recycled materials, but that’s just common sense in cost-cutting.
The Naruni have officially deigned to ignore the unauthorized ‘junkyard’ clone, because they know the Vrusk aren’t selling them to anyone else, and because the Vrusk hold several large waste-haulage contracts with NE. The Naruni are experienced enough to know it doesn’t pay to make enemies of one’s garbagemen...They also know that trying to gather industrial espionage on the Vrusk is a difficult and dangerous proposition, given that the Vrusk development and production facilities are located inside a ring of radioactive waste pits and toxic waste dumps.
Type:V-CAF/VATMA-F08 Devgo
Class: Heavy Fighter
Crew: 2 Vrusk(pilot and gunner)+1 passenger/mission specialist
MDC/Armor by Location:
Main Body 700
Reinforced Crew Compartment 180
Nuclear Pellet MachineCannon(2) 150 each
Particle Beam Cannon(2) 100 each
Light Laser Turret(1) 60
Missile Bay 200
Variable Forcefield 175 per side(1,050 total)
Height: 15 ft
Width: 30 ft
Length: 45 ft
Weight: 25 tons
Cargo: Small space in crew compartment for survival gear and a few personal possessions.
Powerplant: Nuclear Fission w/ estimated energy life of 18+2d8 years
Speed:
(Atmosphere) Hover to Mach 2; transatmospheric.
(Sublight) Mach 8
(Kitsune Values: 40% of light speed; Accelerates/decelerates at 0.8% of light speed per melee)
(FTL) Not Possible
(Underwater) Not Possible
Market Cost: 60 million credits
Systems of Note:
Standard Starfighter Systems:
Note: Radiation Hazard---The Vrusk make extensive use of old-fashioned fission powerpiles, and scrimp on the radiation shielding. Non-Vrusk using the Devgo must either be resistant to radiation themselves or wear bulky protective gear, or else suffer long-term radiation poisoning: 2d6 Hit Point/SDC damage per hour of exposure, and a 30% chance of developing cancer within 1d6 years for exposures over three hours. Supernatural beings will find their regenerative abilities reduced 50% for 1d6 days after exposure.
Weapons Systems:
1) Light Nuclear Pellet AutoCannon(2)----These are essentially tri-barrel rail-guns shooting belts of armor-piercing depleted uranium rounds with a small plasma grenade -equivalent explosive filler shoehorned in behind the punch-head. These weapons are operated by the pilot.
Range: 4 miles in atmosphere, 8 miles in space
(Kitsune Values: 8 miles in atmosphere, 800 miles in space)
Damage:2d6x10 MD to a 20 ft blast radius per shot, 6d6x10 MD for a triple-shot burst, per single cannon(double for synchronized bursts; counts as ONE attack). Against supernatural beings, these weapons act like U-Round munitions.
Rate of Fire: EGCHH
Payload: 200 rds per cannon
2) Particle Beam Cannons(2)---These weapons are operated by either the pilot or the gunner. The Vrusk mount a rather antiquated PBC design that’s bulkier than the types currently used in the CCW and NE, but which has proven more reliable and less prone to losing beam cohesion over range. The Vrusk have also learned how to ‘overload’ the PBCs, pumping more power into the cyclotron elements, and causing a more energetic blast, but at the risk of burning out the weapons
Range: 1.2 miles in atmosphere, 2.5 miles in space
(DOUBLE range in Overload Mode)
(Kitsune Values: 2.5 miles in atmosphere, 250 miles in space)(DOUBLE range in Overload Mode)
Damage: 1d6x10 MD per blast, 2d6x10 MD per dual blast(counts as one attack)
(Overload Mode) Takes 15 seconds to build up the charge(PBCs cannot fire during that warmup period) but does 5d6x10 MD with the following blast. There is, however, a 25% chance of subsequently burning out the weapon(cannot be fired again until totally overhauled)
Rate of Fire: EGCHH
Payload:Effectively Unlimited
3) Rear Defense Laser(1)---This weapon is managed by the gunner. Identical in most respects to the Naruni weapon already mounted on Fire-Eaters(hardly surprising, since the Vrusk copied the weapon from salvage).
Range: 1 mile in atmosphere, 2 miles in space
(Kitsune Values: 2 miles in atmosphere, 200 miles in space)
Damage: 1d4x10 MD per blast
Rate of Fire: EGCHH
Payload: Effectively Unlimited
4) Bomb/Missile Bay---This is managed by the gunner/weapons officer. The bomb bay can hold 160 Mini-missiles OR 80 SRMs, 40 MRMs, OR 20 Long Range Missiles or the equivalent in freefall bombs(DOUBLE the blast radius)
Variants:
No variants of the Devgo have yet appeared.