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Re: Starship designs...

Posted: Thu May 01, 2008 12:48 am
by Aramanthus
Looking forward to seeing your site back up! I like the temporary sign! Very funny. Well I'm thinking about getting back to ship construction. I think my muse is returning!

Re: Starship designs...

Posted: Thu May 01, 2008 2:33 am
by Aramanthus
It won't come back with bad music! :D

Re: Starship designs...

Posted: Thu May 01, 2008 2:53 am
by Aramanthus
Oh ok. That explains that! I was going to hope Yokko Kanno never gets tone deaf. I know I'm a little tone deaf, so people will never hear my sing. I'll do that in my car with the windows rolled up!

Re: Starship designs...

Posted: Thu May 01, 2008 3:02 am
by Aramanthus
Somehow I think that is the way of the tone deaf. Close the windows and not deafen anyone else.

Re: Starship designs...

Posted: Thu May 01, 2008 6:41 pm
by taalismn
Darkmax wrote:well... the new Macross Frontier OST1: Nyan FRO will be out early June.

Not bad music... just tone deaf.


It's not the music we look to on idol singers... :-D

Re: Starship designs...

Posted: Thu May 01, 2008 8:26 pm
by taalismn
Darkmax wrote:yes, i know... it's usually the skirts.... :D



Hair...You'll never see a bald Macross idol singer...

Re: Starship designs...

Posted: Thu May 01, 2008 11:19 pm
by Aramanthus
Thank goodness Dolza never tried it! It boggles the mind with thoughts of him singing the songs Minmei sang. And then put him in a short skirt and that becomes down right scary! :D

Re: Starship designs...

Posted: Fri May 02, 2008 2:41 pm
by taalismn
I dunno...Dolza might do a pretty good Barry White...

Re: Starship designs...

Posted: Sat May 03, 2008 2:00 pm
by taalismn
Looks fine...the handle back there needs a little something, though...

Re: Starship designs...

Posted: Sun May 04, 2008 2:10 pm
by taalismn
Or maybe a grip-pattern on the gun butt or 'basket-hilt' protector around it...right now it looks like a simple rectangle of sheet-metal...

Re: Starship designs...

Posted: Sun May 04, 2008 3:45 pm
by taalismn
The one below...THis censor-tag doesn't allow me to say 'gunbutt' as two words!

Re: Starship designs...

Posted: Mon May 05, 2008 2:34 pm
by taalismn
Darkmax wrote:I am guessing the one in brown?.... I meant that to be a cartridge.

Or if you mean the end of the entire gun-unit, that is a capacitor with a pipe connecting it to the backpack.

...oh... :mrgreen:

Re: Starship designs...

Posted: Tue May 06, 2008 2:05 am
by Aramanthus
It's a nice new drawing of a gun. When can we expect more of them? Is that going to be mounted in a turret for starships?

Re: Starship designs...

Posted: Tue May 06, 2008 6:19 pm
by taalismn
Go for it...in the meantime, the rest of us will get back to statting out new (and old) ships...

Re: Starship designs...

Posted: Wed May 07, 2008 2:36 pm
by taalismn
Darkmax wrote:DOGA-CGA, of course! I was the second person on this forums to use it. :D


And I thought Bluetooth v99.0 would do.... :D

I am completely lost...I use hand, a scanner, and Photoshop....unrealistic as all out...

Re: Starship designs...

Posted: Wed May 07, 2008 10:56 pm
by Aramanthus
Now Now Taalismn! I've seen your artwork and it is awesome! Stop underrating yourself. Kitsune's is where I've seen it!

Re: Starship designs...

Posted: Fri May 09, 2008 9:33 am
by KLM
Somewhere here:

http://www.kitsune.addr.com/

I guess.

Adios
KLM

Re: Starship designs...

Posted: Fri May 09, 2008 3:12 pm
by taalismn
Darkmax wrote:Thanks KLM, but which one?....


I did the pre-Rifts Soviet Firefly attack VTOL, Japanese Super-Hawk, Chinese Troll power armor, United States Mars power armor, Rifts Earth Chipwell Troll, TRiax Ultra-Troll, NGR Tiger tank, Iron Armory MT Mammoth heavy tank, USAF Space SAMAS, Human Alliance Kramer Hovertank, and the Dartok starships...

Re: Starship designs...

Posted: Sat May 10, 2008 2:02 pm
by taalismn
Darkmax wrote:Wow!!! Ink?... or pastel?



Ballpoint pen on scrap paper, scanned into a Mac, and colored/cleaned up with Photoshop... :D

Re: Starship designs...

Posted: Sat May 10, 2008 2:04 pm
by taalismn
Darkmax wrote:Here's another experiment, named Starship-A.... :D Corny!

http://darkmax.webng.com/Starship-A.jpg

I tried making lightning sparks over the extended "spikes"... I may have over-done it though. But making fewer of them makes them look.... funny.

Please leave your comment.



Goodness gracious, Great ARcing Plasma!!!!!

Re: Starship designs...

Posted: Sat May 10, 2008 7:43 pm
by taalismn
Darkmax wrote:Wow! ..... I hate using Photoshop, but nothing can beat it in terms of functions and options!


Remember the big eye on the front of a troop carrier.... Here's what I think of its main blaster...

http://darkmax.webng.com/blast.jpg

Here's a Macross style twin booms....

http://darkmax.webng.com/boom.jpg

Here's another version of the beam.... if you can call it that

http://darkmax.webng.com/boom2.jpg


Yep...we made it a giant ion cannon...
All this looks fun... :D

Re: Starship designs...

Posted: Sun May 11, 2008 1:56 pm
by taalismn
Irisuni Arms T-179 ‘Casto’ Patrol Ship

“The -Lissus Handri-...That’s a name that’s shown up on our boards all too often..Used to part of the Massani Collective Militia, before we engineered a regime change and kicked the old President-Exaltant out....Then this nut calling him- or herself ‘Captain Torgen’ after some local mythical hero, starts hitting our personnel, blaming us for the Massani job...That ship and its crew have made it their business to stick their noses into our business time and again, stealing security contracts from us or else making simple jobs into running wars...They’re maniacs who just can’t figure that Massani was a job for us....Annoyances they are, until they score a lucky shot here or there that costs us some real face and some lives...like that hit on the Syncharch’s cruiser over Passcat...and we root them out...But they keep popping back up...By our records, we’ve killed that old T-179 five times already... The lazarus-hull on that ship CAN’T be that good, so we figure ‘Captain Torgen’ or, more likely, his successor probably has an old squadron of surplus Castos looted from the old Massani Navy, painted and rigged to all look like the same ship when they come after us...So next tme we’re requiring solid evidence, like the ship’s log computer, for kill verification before we pay out any sort of bonus.”
---Marlo Schaeffer, Vice-Director of Operations, Bruben Strategic Solutions Inc.

Irisuni Arms was a briefly-lived weapons and starship company of some promise, that managed to crank out a half-dozen designs of note, incorporating innovative technologies that showed considerable promise. Irisuni may have gone on to greater things, and become a respectable force in the marketplace had it not fallen afoul, like so many other promising companies, of established Naruni Enterprises. Irisuni entered a contract-bid with the CCW for a large corvette-production order for the CAF, a deal that would have drawn Irisuni out of the backwater markets and prominently into the mainstream aerospace dealing. Irisuni actually had the better design of those being offered up, solely on technical merits, but the runner-up was Naruni Enterprises, and NE wasn’t about to lose. Having made some previous attempts to buy up/out IA without success, the Naruni decided to take this opportunity to utterly destroy Irisuni. The NE corporate espionage machine was in fine form when Irisuni was hit with a slew of seemingly unrelated product liability lawsuits that tied up IA’s limited legal manpower when it should have been at work lobbying the CAF. Though IA fought off the worst of these allegations, the negative publicity generated persisted. Then frustrated IA officers attempted to return the favor, and attacked Naruni; with nowhere near the experience in dirty tricks as NE, this turned out to be a disaster; NE cheerfully exposed IA’s efforts at industrial espionage and spun it to show themselves clearly as the victims, and Irisuni as the thugs trying to muscle their way to a contract. Still wondering what they had done to draw NE’s ire, the executives of Irisuni could only sit and watch as their contract bid collapsed and NE-sicced CCW courts dissected their company. Within five years, assisted along the way by a chain of legal reversals and (suspicious) facility disasters, Irisuni Arms went under, its assets and design-patents divvied up among Naruni Enterprises and dozen or so other firms.
The T-179 ‘Casto’ was the design Irisuni had entered into the CW contract bid. Though not adopted by the CAF after IA lost the bid, Irisuni had previously manufactured several hundred T-179s and sold them to various rim-states and smaller star-nations. Though most of these ships have been lost over the years to attrition, a fair number still exist in the hands of various planetary governments and freelancers.
The T-179 is a flattened wedge-shaped spaceframe with two large engine nacelles at the rear, and a smaller ‘hammerhead’ aerilon at the front. It had a good balance and distribution of frame and armor, that lent itself to an exceptional degree of maneuverability unusual in a patrol ship; some crews referred to piloting the T-179 as ‘riding a surfboard’.
Though modestly armored, the T-179 incorporated an IA-developed nanomaterial called ‘askaweave’, a megadamage polymer composite that could actually repair itself. The regenerative material promised to revolutionize ship support systems, even with its teething problems(a susceptibility to ion weapons, for example), had it been deployed CCW-wide as hoped, but Irisuni’s demise as a shipbuilder resulted in askaweave technology dropping again off the radar of the galactic markets(though it’s rumored that Naruni Enterprises has grabbed the specs and has developed it for their own). Beyond the properties of self-healing armor, though, the Casto is modestly armored for its class, and sports an industry-standard variable forcefield system.
Nanotechnoloy was also used in the T-179’s life support system...Rather than carry bulk supplies, the T-179’s nanofacs could draw from a common pool of general mass-material and produce foodstuffs, in addition to basic air and water, with much less mass loss than other systems. Irisuni reportedly enlisted the famed Grekka Culinary Academy to program its kitchenette nanofac systems to produce a wide range of replicable delicacies for upholding crew morale on long trips and little to do.
The twin engine nacelles supported IAFssR2420 drive units, licensed copies of secondary drive units carried on the CAF Scimitar Frigates; mounted on the smaller T-179 frame, they could drive the ship at quite respectable speeds. The T-179 could cruise at fair and efficient speeds for prolonged periods of time on long range patrol, but could quickly boot up to higher sprint accelerations within seconds of demand-command.
The downside of the T-179 was its rather mediocre armaments; in order to save weight for long-range patrols, the T-179 was fitted with energy weapons, to the exclusion of direct fire projectile and missile weaponry. This limits its effectiveness, especially against energy-shielded opponents. The most common complaint about the T-179 is its lack of missile systems, and several attempts over the years to outfit the Casto with launch bays have met with limited success. Owing in part to Irisuni’s lack of connections in the larger aerospace market, the company tended to ‘go it alone’ on developing many of the systems in its ships, and while its in-house-developed systems were not any less effective than other systemry, it makes it difficult to integrate them with non-Irisuni products. The Irisuni sensor and fire control suites are significantly different from Galactic standards to make cross-compatibility with common galactic missile systems an expensive and difficult proposition, without rebuilding and replacing much of the original equipment. It is assumed that had Irisuni actually won the CAF contract for the Casto, and had been requested to come up with a missile-armed variant, that they would have used the profits and fund advances from the deal to remedy the problem and make their systems more adaptible.

It is rumored that Irisuni has managed to survive, by moving some of its assets to the legendary ‘Arsenal’ dimension, along with other weapons manufacturers done in by their competition with Naruni Enterprises.

Type: IA-Crv-T-179 Casto
Class: Fast Long Range Patrol Corvette
Crew: 6
MDC/Armor by Location:
Main Body 2,500
Crew Compartment/Bridge 900
Engine Pods(2) 1,400 each
Laser Pods(2) 400 each
Point Defence Laser Turrets(2) 200 each
Variable Forcefields 350 per side ( 2100 total)
Height: 12 ft main hull, engine nacelles 19 ft in diameter
Width: 50 ft
Length: 60 ft
Weight: 400 tons
Cargo: 12 tons in a small cargo bay
Powerplant: Nuclear Fusion w/ 40 year energy life.
Speed:
(Atmosphere) Hover to Mach 4; transatmospheric.
(Sublight) Mach 10
(Kitsune Values: 50% of light speed; Accelerates/decelerates at 1.0% of light speed per melee)
(FTL) 4 light years per hour
(Underwater) Can function underwater; propelling itself at speeds up to 200 MPH, and can survive depths down to 1,000 ft
Bonus: +1 to dodge in space and atmosphere
Market Cost: 150 million credits
Systems of Note:
Standard Ship Systems, plus:

*Backup Photovoltiac Panels---The Castro has integral solar panes for emergency power, incorporated into its hull

*Nanofac Life Support--As long as the systems have power, and mass in the form of ice and rock(or recyclable waste), the nanofactory systems aboard the ship can keep producing food, water, and atmosphere...Sealed up, the life support system has an efficiency rating of 97% per six months(it only loses 3% of its usable material in six month’s time).

*Regenerative Hull---The hull uses a polymer-composite hull material impregnated with nanites that can actually ‘heal’ the hull automatically, using reservoirs of mass and particulates gathered in the course of space travel and atmospheric transit. The hull(and only the hull/main body) repairs itself at 2d4 MD per minute, and can actually effectively rebuild the hull five times over(15,000 MDC worth) before the system needs an overhaul. Without the overhaul, the system begins to deviate from its encoded parameters and begins ‘mutating’; 50% chance of the system only regenerating 1d4 MD per melee, 50% chance of doing 2d6 MD per minute, but in such a way as to blister and ruin the balance of the ship(-5% to piloting rolls, and -1 to Dodge, in atmosphere). The system is also vulnerable to ion blasts; ion attacks do DOUBLE damage to the ship, and prevent the system from operating for 1d6 minutes.
Weapons Systems:
1) Heavy Lasers(2)---Mounted in two large pods on the ends of the ‘hammerhead’ nose are these high-powered laser cannons. More powerful than those mounted on the Proconsul, the Casto’s heavy laser cannons give the small ship a powerful sting against larger ships.
Range: 5 miles in atmosphere, 16 miles in space
(Kitsune Values: 16 miles in atmosphere, 16,000 miles in space)
Damage: 1d4x100 MD per single blast(2d4x100 MD for both weapons firing simultaneously)
Rate of Fire: Four times per melee
Payload: Effectively Unlimited

2) Point Defense Laser Turrets(2)---The Casto mounts two laser point defense turrets, one dorsal and one ventral.
Range: 1.5 miles in atmosphere, 3 miles in space
(Kitsune Values: 3 miles in atmosphere, 300 miles in space)
Damage: 1d6x10 MD per blast
Rate of Fire: EGCHH
Payload: Effectively Unlimited

3) (Optional)External Missile Racks(2)---Efforts to retrofit the T-179 with missiles have resulted in the possible inclusion of two small external weapons mounts, each of which can carry ONE of the following configurations:
a) Mini-Missiles--48 shot pod
b) Short Range Missiles---8 shot pod
c) Medium Range Missiles---5 shot pod
d) Long Range Missiles---3 missiles per pylon
e) Cruise Missiles---2 per pylon.

Re: Starship designs...

Posted: Mon May 12, 2008 2:24 pm
by taalismn
Darkmax wrote:http://darkmax.webng.com/canned.jpg

Comments..


ew...shiny! :D :D :D

Re: Starship designs...

Posted: Mon May 12, 2008 7:57 pm
by Aramanthus
Very nice new ship! Nice artwork Darkmax! Is the one pic supposed to be the ship that Taalismn statted out or is it the target for the nice ship picture that you worked on the is firing it's main weapon?

Re: Starship designs...

Posted: Tue May 13, 2008 3:35 pm
by Aramanthus
It's ok. You can always make another pic! Your material very good DM! Far better than I could do.

Re: Starship designs...

Posted: Tue May 13, 2008 5:14 pm
by Aramanthus
Your art! Your pictures are the material I'm referring too! Great material! :D

Re: Starship designs...

Posted: Tue May 13, 2008 5:27 pm
by Aramanthus
Always looking forward to seeing new material from you!

Re: Starship designs...

Posted: Tue May 13, 2008 5:30 pm
by Aramanthus
I can't wait to see them! :D

Re: Starship designs...

Posted: Tue May 13, 2008 6:32 pm
by taalismn
All in good time...like a fine cheese or good bottle of wine...

Re: Starship designs...

Posted: Tue May 13, 2008 6:38 pm
by Aramanthus
There you go with mentioning food again! And my dinner is still cooking! :D

Re: Starship designs...

Posted: Wed May 14, 2008 1:18 pm
by taalismn
Hey, creativity is hungry work...look at all the starving artists if you doubt me!

Re: Starship designs...

Posted: Wed May 14, 2008 9:32 pm
by Aramanthus
I've got to get back to designing starships. I'm planning on continuing the Golgan Republik. I've still have several of their Merc ship classes to do yet. I'm going to have dig out my other copies.

Re: Starship designs...

Posted: Thu May 15, 2008 6:19 pm
by taalismn
Darkmax wrote:Here's a little something to begin with.... a throw back to the old days when we first begun our project.... :D

http://darkmax.webng.com/Skirmish.jpg

Note: both arms can be moved up to 100° in a firing arc. Can operate underwater up to 150m deep @ 100 knots. Can be flown in space as a short range defense unit.


Okay...gonna have to do something with this then,,,

Hmmm...maybe it also has a remote control or AI option so it can be deployed as a drone or a battle satellite?

Re: Starship designs...

Posted: Thu May 15, 2008 7:34 pm
by Aramanthus
That does sound great. Maybe you could have the AI be able to transfer itself to the satellites in it's system. That way unless you destroy them all it could survive.

Re: Starship designs...

Posted: Thu May 15, 2008 7:41 pm
by Aramanthus
Cruel twist? No! It's a GM thing! I love GMing. And I love making Players lives tough! :D

Re: Starship designs...

Posted: Thu May 15, 2008 7:47 pm
by Aramanthus
Me cruel? No! Not a chance of that. Of course I can't wait to run Phase World next time. My players are going to be squirming in their seat for what I've got planned! :twisted:

Re: Starship designs...

Posted: Thu May 15, 2008 7:50 pm
by Aramanthus
See I'm not cruel! :D

Re: Starship designs...

Posted: Thu May 15, 2008 7:54 pm
by Aramanthus
I';m making sure Scott Stark is going to give the martial artist a very cool creation!

Re: Starship designs...

Posted: Thu May 15, 2008 7:58 pm
by Aramanthus
The heir to the Stark fortune in my Phase World game. Brilliant man!

Re: Starship designs...

Posted: Thu May 15, 2008 8:04 pm
by Aramanthus
Uh............Yeah! Scott is someone I played in someones game years ago with his family heirloom armor. He's taken time off and as an NPC his booting new armor out at a high rate.

Re: Starship designs...

Posted: Thu May 15, 2008 8:09 pm
by Aramanthus
Ummmmm..........Yep! Except for the silver and black model. I just finished that the other night. I can't post it here. I found this armor on the net years ago. I've upgraded it just in the last week to Phase World standards.

Re: Starship designs...

Posted: Thu May 15, 2008 8:13 pm
by Aramanthus
No..............ummmmm War ummmm Macine! :D

Re: Starship designs...

Posted: Thu May 15, 2008 8:16 pm
by Aramanthus
My thoughts are on Golgan ships. I need to make a couple of those tonight!

Re: Starship designs...

Posted: Thu May 15, 2008 10:30 pm
by Aramanthus
It'll probably be started tonight, just offline. :D Once finished I'll post it!

Re: Starship designs...

Posted: Sat May 17, 2008 10:13 am
by taalismn
Darkmax wrote:Here's a first look at the Darkmax's rumored cruiser.

http://darkmax.webng.com/cruiser-wf.jpg




Hey guys.... How about ATD fro the new factory?.....



YIII!!!

Yeah, and I'm cool on it... :D

Re: Starship designs...

Posted: Mon May 19, 2008 11:13 pm
by Aramanthus
Nice first look at your plans! :D Both of you keep working hard at your pics!

Re: Starship designs...

Posted: Tue May 20, 2008 3:25 am
by Aramanthus
Go ahead and check with El Magico about having some assistance. I don't have a problem with that. I remember you having other people naming your pics.

Re: Starship designs...

Posted: Tue May 20, 2008 3:32 am
by Aramanthus
But this time I can't because of being impartial. I'm really being impartial. Check with El Magico. I'm sure he'll be fine with you having Taalismn helping.

Re: Starship designs...

Posted: Tue May 20, 2008 5:19 pm
by taalismn
Darkmax wrote:Taalismn,

Aramanthus-Taalismn-Darkmax.... Anyway, I'm no good at naming things. It took me nearly a month to think up a name for my business when it has already been running for that month... :D


Aramanthus,
Wait till you see the finished product..... But I'm in trouble stating.... ARRGHHH!!!!! May be Taalismn should help... he has always done the stats....


Working my way back into stat-cruncher mode between some off-board contributions to Robotechnician I'm hoping to get out this summer, art for various groups, and of, course, the need to really get some exercise while the weather's not too hot and miserable...

Re: Starship designs...

Posted: Wed May 21, 2008 3:34 am
by Aramanthus
I'm still working on my Golgan ships in my head. I'll get them finished eventually. And I need to get some excercise too!