Lobo wrote:This whole running and catching breath thing is dumb. You keep ignoring the fact that a mage is not going to be out of breath very quickly.
I am not ignoring anything .. you however .. seem to have issues with what Rue explicitly .. states in the paragraph that I refrenced ..
I know its stupid. Its one of the fundemental issues that makes mages weak. It is just one of nearly a dozen "Checks" used to "Balance" magic .. to be less then tech.
Lobo wrote:No he's trying to show you an advantage of mages, even naked they are a terrible foe while the tech guy is impotent and near useless. Besides you constantly weigh things against the mage.
Ahh ok so his way of showing how "Powerfull" magic is .. by placing them up against basically what amounts to a Vegabond ?
Just the mear fact that he had to place them "Naked" to get the mage a better chance at survival .. should be a CLEAR .. indication of just how weak magic is ..
Lobo wrote:Why do you think tech only needs ammo? He/she needs to fix armor. The tech person needs to repair, maintain and replace weapons/bots and vehicles.
Mages have the same issues with thier body armors, thier vehicles and anything of that nature as well ..
Unless you can show me a spell that does this for them (Fixes thier stuff )
Lobo wrote:Tech guys also suffer from this for shooting because I know from personal experience that my shooting is off if I am winded.
Care to cite a refrence .. Book an pg# .. where the tech guy is charged several "Actions" or "Attacks" to catch thier breath as the mage is ?
I've shown you where I got mine .. Show me where you get yours
Lobo wrote:Sadly I wish you would use common sense with the use of that rule.
Sadly .. I do not think you know what your talking about. How bout this.. you quote me where I stated I played it as the rule states ?
ok since you can not .. I will "Clerify" this for you...
I Refrenced that very rule .. to show and give an example of JUST .. how many "Counters" against it magic has .. as opposed to Tech .. Magic has nearly a dozen "Counters" against it ... yet .. only has two REAL good things going for it .. as opposed to the tech side .. ( Teleportation, PPE regeneration ) Thats absolutly it for the magic "Pro's" ..
Lobo wrote:Seriously Lenwen is that how you interpret and run that rule?
I refrenced that rule to show you guys just how stupidly some of these "Counters" to place magic in "Check" as opposed to the Tech side of the gambit .. is Litterally .. shown to be.
You can "Interprete" that passage any way you want but if you play it ANY way other then the way it has been presented your playing the mage with "House" rules ..
Lobo wrote:Even SERE training gives you basic things like clothes, a knife and maybe something to carry water in.
Durring the class part of it . You obviously have your standard issue equipment yes. Durring the "Evasion" part of the class which lasts an extended period of time .. you do not get the luxury of anything like a knife or any such tools .. no sorry.