Re: Mages Aren't Trained for Combat
Posted: Mon Feb 06, 2017 2:23 am
Shark_Force wrote:RubberBoot wrote:OK so lets talk about North America. In Lazlo there is constant worry about the CS turning their attention to the city as spoken about in RUE Page 21 and its also stated that the city defenses are a citizen militia of Dragons, Mages, Psycics and men at arms. Therefore the citizens of these citys you speak of know they must be combat trained to defend themselves. Consider any druid type mage who is a defender of the forest they will not be living in cities therefore must have some ability to defend themselves in the wild.
Now the federation of magic, city of brass defenders.
"City Defenders: Includes Necromancers, witches, Minions of
Splugorth, practitioners of magic, Shadow Beasts, demons and a
host of others. Average experience level of front-line troops
(fodder) is 3-5th level, leaders 5-9th level. As with most cities of
sorcerers and monster races, virtually half or more of the city’s
inhabitants possess some measure of magic power and make
formidable opponents." p. 33 world book 16
Now what about small villages and Towns. If a mage lived in one of these towns the mage must know how to fight and have offensive and defensive spells to protect the people who can not defend themselves like farmers and typical workers. To think that mages are not combat trained and would rather bury themselves in books when the CS is hunting them down and killing them the Tolkeen wars many mages probably have family that have died due to the dangers of the outside world and just like people of today would want to protect their loved ones from danger.
why would all magic users necessarily be trained? by default, 2 of the 4 common types of mages have no hand to hand skills unless they *choose* to pick them up. the ones that do have hand to hand, start with only basic, and most don't even have the option for martial arts. 3 of the 4 lack WP skills.
in addition to what KC has already said on this (which i broadly agree with)...
a mage does not need to be able to fire a gun to be useful in a militia, or even in combat, or to fight against something. the mage i posted could levitate monsters that only have melee attacks, put prisoners into trances, fend off vampires, depending on the optional spell selections could act as a medic, extinguish fires, protect against gas attacks, set up alarms, exercise limited control before a fight starts with charismatic aura, and use magical or technological MD weapons with telekinesis, all without needing to have any WP or hand to hand skill. now, obviously, those are certainly assets when it comes to full-blown combat... but there's no particular reason even a druid could not (for the sake of argument) combat demons and other enemies by summoning minor elementals to do the fighting, or by acting as a force multiplier for a group of people fighting those demons (by providing weapons, healing wounds, buffing allies and such) in spite of not being particularly amazing at combat. the simple fact of the matter is i bet most police departments would LOVE to have someone with the spells i listed (or some variation on them) on call. you could even give one or two slightly more combative spells (it's fairly easy to slip, say, blinding flash into the level 1 spell list without losing too much elsewhere) and have someone who can be reasonably effective in combat without any hand-to-hand skill or WP (seriously, if you get a blinding flash off on half a dozen enemies, you've probably done as much to win the fight as the people with 4 attacks/round using energy rifles. if you stop the fight before it starts with a charismatic aura, you've MORE than earned your keep).
so, simply put... i'm still not seeing why the fact that some mages are in militias inherently means that most mages are combat trained. there's tons of reasons for them not to be combat trained, and if a place listed a local militia as including, say, farmers, i don't think anyone would automatically assume that means all or even most farmers are automatically members of the militia (i also suspect that you have a very inflated opinion of what it means to be in a militia group... if you look at militias over the course of history, well... let's just say there's a REASON that once someone was able to have a professional army, everyone else either got a professional army too or stopped existing as an independent state).
Ok so looking through the books lets talk about the mages that are guaranteed combat trained
-Combat trained:
Elemental fusionist- 3 WP basic HtoH and initial spell lists consisting of offensive and defensive spells
Techno- Wizard- 2 WP Initial spells consist of offensive and defensive spells . From looking at the books its pretty save to assume they have some sort of TW weapon to defend themselves and the WP to use it.
Also Ninja Techno-Wizard with more WP and HtoH expert
Battle Magus: everyone can agree combat trained
Controller- subset of battle magus 3 WP and expert HtoH similar to CS Grunt Pilots Automatons designed for combat
Lord Magus- 2 WP HtoH basic can pilot automatons get combat bonuses as a class. Guaranteed to have combat spells.
High Magus- 2 WP HtoH basic can pilot automatons get combat bonuses as a class. Guaranteed to have combat spells.
Conjurer - 3 WP HtoH basic can conjure weapons. supernatural physical strength in initial spell knowledge.
The Corrupt- still a mage states instinctive fighters... though might be considered a monster
Mystic knight- Much like the Battle Magus no argument here
Tattooed Man- still a mystic warrior comparable to the battle magus and mystic knight only casting in a different way 2 WP HtoH expert considered a warrior.
T-Monster Men- grouped with Tattooed Men
Maxi- Man also grouped.
Undead Slayers- Tattoo magic 5 WP HtoH martial arts
Stone masters- 2 WP HtoH basic stone magic can be offensive plus spells from Gems
The Filidh- 4 WP HtoH martial arts herb magic to "combat supernatural beings"
The Dryad- 2 WP HtoH basic herb magic has access to combat spells
The scathach Druid- 5 WP HtoH martial arts herb magic boxing weapon creation
Temporal Warrior- 6 WP and HtoH martial arts
Demon Queller- 4 WP HtoH kendo Body hardening and offensive and defensive spells
Born Mystic-2 WP HtoH basic magic and psionic abilities.
Russian Fire Sorcerer- 2 WP HtoH basic combat fire spells
Mysic Kuznya- 5 WP HtoH Expert supernatural PS high MDC powerfult weapons and spells to make melee fighting stronger
The old Believer- 2 WP HtoH basic learns random spells from leylines .
Gypsy wizard thief- 1 WP HtoH basic
-Nature Magic users typically in nature having to be trained to defend themselves
The Herbalist- 2 WP HtoH Baisc
The millenium Druid- WP blunt millennium tree gifts more of a support mage
-Summoning Magic users though they might not have HtoH or WP themselves they have the ability to summon things to fight for them
Shifter- HtoH basic Connection to Gods and supernatural intial combat spells Summoning and controlling demons undead and the such to fight for them or to protect them while they cast spells.
Russian Necromancer- 2 WP Augmentation for bonuses summon the dead access to combat spells.
Warlock-2 Wp HtoH Basic access to combat spells summon elementals any high level warlock 7 or 8 has access to some of the most powerful spells in the game.
Not necessarily combat Trained but has access to combat spells
ley line walker- HtoH basic access to invocations and all the spells that come with standard equipment has weapons.
Mystic- no HtoH or WP has access to them and combat spells.
We could probably guarantee any mage above 5th level has some sort of combat magic most have WP, HtoH of some kind of initial combat spells.
-So if we talk about whether or not mages are combat trained
Lets look at a CS Grunt- 3 WP and HtoH expert
OK, so what makes a CS grunt combat trained? they can use a Gun follow orders and fight in HtoH. the strength comes from working as a team having military precision But lets take that soldier out of the squad put him by himself he is a guy who can fight with Hands and shoot a gun.
A mage with a WP and HtoH can do the same but now also have access to magic that can give him an instant win in some cases escape take on multiple foes better the odds for himself.
if we are talking combat trained strip both the CS grunt and Mage of your choice naked no weapons who has the advantage? HtoH expert vs an assortment of spells plus HtoH basic in most cases.
So combat trained is the same as being capable of combat level 1 Grunt hasn't seen actual combat or he would not be level one he can trained and is combat capable just like any mage can be combat capable but with the added benefit to turn the tides of a fight with mystical powers.
only thing is as the mage increases in level the power level of the mage far surpasses any single soldier. As for range any mage with WPs can shoot a laser just as far as a soldier and mages are not ignorant to the limitations of magic and their PPE levels and will prepare themselves to fight in situations like that.
You comparing real world militias to professional armies yes the professional army wins but that is because they are fighting with the same weapons mages fight with magic not even comparable.