Killer Cyborg wrote:PFRPG-style flaming sword, and the Fencing skill. Keep in mind that in Palladium, flaming swords have blades of pure fire.
Blah, just reread page 249 more closely, pure fire. Must have been remembering some other kind of flame-aura sword, possibly something Kuznya from Mystic Russia.
Killer Cyborg wrote:The character attacks, strikes, and inflicts 2d6 SDC + the 1d6 damage from Fencing. Is that extra 1d6 damage fire damage, or some other kind of damage? If some other kind of damage, what kind exactly?
The question is whether or not we would add the damage bonus at all. If we did, it would be fire, since this weapon only has a single property. The only dilemma comes up with physical base + energy aura since there's 2 considerations.
The general policy I've encountered (I believe it was said in an FAQ somewhere) was that we don't add physical strength bonuses (or punch damage, if SNPS) to energy weapons like this.
I believe the reason for that is due to strength being kinetic in nature.
So whether or not we would add the fencing damage bonus to purely energy blades.
I don't think they've been explicitly ruled out like PS, but then again, neither has the damage bonus from hand to hand combat.
In both the case of fencing bonus die and hand to hand fixed bonus, it would probably be left up to the GM to determine the nature of these two bonuses.
I don't know if hand to hand skills or fencing have been elaborated on enough for us to identify the nature.
HtH or Fencing might both be kinetic-based too, like physical strength, in which case you would not add them. I might take such an interpretation because HtH teaches people how to put more weight or lean into their hits and fencing teaches lunging techniques.
On the other hand, the interpertation's also brought up that fencing (and I would say HtH too then) damage bonus may relate to picking more vulnerable targets, or something along those lines. I don't favour this because I believe we have things like called/critical shots to cover that concept. But it's not meritless, because PU1p34 "Living Anatomy" represents vital spots with a damage bonus. Anyone seen that elsewhere?
In that case, the bonus is clearly related to a power giving knowledge of the target's structure. Since fencing is not so limited (the damage bonus doesn't care about the target) and no Lore/Biology roles need to be passed to get the damage bonus, this is the reason I'm inclined to think that the damage bonus it receives (and the ones HtH receive) are from higher-force blows and not from better-placed blows, because there's no reason to think being a fencer would mean you'd somehow know how to hit certain creatures or robots in more vulnerable areas.
So due to my favoured lunging/stepping-into interpretation of fencing/HtH damage bonuses, I would not apply them to a purely energy weapon. This is a house ruling in absence of a clear answer on the topic. Going RAW since they aren't ruled-out like PS, I suppose you would apply both to pure-energy blades, but I think it a common sense extrapolation from the "don't add PS damage bonuses to energy" that similar kinetic-based damage bonuses (as I conclude HtH and Fencing to most likely be) should also not apply to them.
Shark_Force wrote:2d6 MD in a melee weapon has never been impressive for the rifts line. dog boys were given such a weapon purely on the basis that it was not in the least bit impressive in the fluff text
2d6 is impressive in a weapon you can keep hidden until needed, that can't be disarmed/stolen, which is indestructible and capable of harming otherwise invulnerable creatures.
Shark_Force wrote:there are numerous superior melee-range options to use, even in the original core rulebook.
They have ammunition and cost limitations though.
Shark_Force wrote:has niche uses (like cutting your way out of a magic net, which i must admit it is incredibly well-suited for considering the ability to alter it's shape as needed, and the fact that it doesn't occupy your hand until you need it).
outside of those niche uses, it just isn't impressive in the slightest.
Yeah, the ability to harm vampires or astral beings and parry MD energy blasts is over-rated.
Shark_Force wrote:there are pistols, even in the RMB, that offer superior damage to any melee weapon because they can burst.
True. In most damage in a short period those rock. It's the ammo considerations that bog them down. Takes time to change clips, takes encumbrance to carry them, money to replace/refuel them (unless there's a mystic knight or sub-particle acceleration mage in your group, which only got added later, no such means in RMB)
Giant2005 wrote:Tor wrote:Some possibilities are:
1) Kev approved MD fencing for Splicers but at the time of writing RUE and SC decided he didn't want MD fencing in those games
2) Kev approved MD fencing for Splicers and intended it to be a Megaversal change, but then forgot about that intention and did not include the change in RUE/SC
3) Kev did not approve MD fencing for Splicers, he overlooked it while editing the book, and didn't know about it when he did RUE/SC
4) Kev did not approve MD fencing for Splicers, was aware of it while writing RUE/SC, but opted not to include the change
This is a clear example of why people have trouble agreeing with you on much of anything
Cool, could you explain clearly how it is an example? Does coming up with multiple interpretations of possible examples and not strongly adhering to any of them because I'm open-minded make it hard to agree with me?
Giant2005 wrote:you hear hooves and your thoughts head straight to Zebra which is cliche I know but you seem to take it to an entirely new level - in your mind you jump to zebra not because you don't think of horses but because in your mind, horses don't exist.
Cool story bro, please be aware of my request to not engage in Ad Hominem attacks and stick to the actual topic though. Your metaphors don't explain to me what you have the problem with my 4 brainstorm points.
Giant2005 wrote:The far more likely "possibility" is number 5:
5) Kev did not notice the significance of the change because he had no idea it was a change. He had always intended the damage to be M.D. with M.D. attacks. The change wasn't added to the RUE or Robotech because he was both unaware of the significance and did the usual palladium cut & paste job and did so from a less obscure book.
Please explain why you think number 5 is more likely. I gave some reasons why I favoured some possibilites over other.
I view this example as more of a mule than a horse, it seems so absurd that it didn't even occur to me. Kev has a history of listing MD where he intends it.
BuzzardB wrote:2,3 and 5 all seem likely.
I favour 3 personally. Although I see 2 as less likely, it's certainly more plausible than 5. What issues do you take with 1 and 4?