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Re: Rathorc's New Mutants

Posted: Mon Jul 13, 2009 10:51 pm
by Rathorc Lemenger
You know, Rali, I could name ONE of your creations that you didn't do a description of the looks at first you know. *Coughcough-Genehound-coughcough*. But yeah, I'll fix it. It's just that when I posted, I was more than a little tired.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Mon Jul 13, 2009 11:10 pm
by Rathorc Lemenger
There. Fixed. *Shakes head* Just because I make mistakes once in a while from being tired, people nitpick on me *sighs*.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Tue Jul 14, 2009 11:03 am
by Rali
Rathorc Lemenger wrote:You know, Rali, I could name ONE of your creations that you didn't do a description of the looks at first you know. *Coughcough-Genehound-coughcough*.

Guilty as charged. But feedback is how we get better. :D

Re: Rathorc's New Mutants

Posted: Wed Jul 15, 2009 7:38 pm
by taalismn
duck-foot wrote:
taalismn wrote:
Rathorc Lemenger wrote:Sweet, someone acctually prefers my stuff to others. I don't know if I should feel honoured or what.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.



Honored...it means word is spreading...always a good thing, if you like having your name(and creations) out there..
Writer's immortality, after a fashion... :D


thats how i plan to be immortal, leave a little bit o skin on a book and when they can clone (and clonw well) they will recreate me. genius no!


Eitehr that, or they'll get the cow the leather book cover was made with... :D

Re: Rathorc's New Mutants

Posted: Wed Jul 15, 2009 10:49 pm
by Rathorc Lemenger
We, here at Lemenger Biologics, would like to present the latest addition to the family:

Cynogriffon (Chimera)
Original Animal Characteristics:
Description: The Cynogriffon is a creature that is half-Eagle and half-Dog. The Cynogriffon has the general looks of a Golden Retriever (although most of them had German Sheppard instead of Golden Retriever) but it has the wings and fore-legs of an Eagle. It was originally created to be used as a combination guard, sentry and an aerial scout for military bases. They were loyal to a fault, so when the Crash happened at least 1/3 of the Cynogriffon species was wiped out while another 1/3 went feral, when their trainers perished, and the rest stuck with their trainers and their families.
Size Level: 7.
Height: 4 feet (1.2 m).
Weight: 60 lbs (27 kg).
Build: Medium.

Mutant Changes and Cost:
Total BIO-E: 50.
Attribute Bonuses: +2 I.Q., +1 M.E., +2 M.A., +5 Spd., +6 P.S., +2 P.P. and +2 P.B.

Human Features:
Hands: Automatically Partial. 5 Bio-E for Full.
Biped: 5 BIO-E for Partial. 10 Bio-E for Full.
Speech: Automatically Full.
Looks: None & Weird: Looks like either a German Sheppard or a Golden Retriever with large, feathered wings on its back and scaly, Bird-like forelimbs with large talons.
5 BIO-E for Partial: Looks like a Dog-headed humanoid with large feathered wings on its shoulder blades.
Full Human Looks are NOT possible.

Natural Weapons:
5 Bio-E for 1D6 damage Teeth.
5 Bio-E for 1D4 damage Running Claws (on hind legs).
10 Bio-E for 2D4 damage Razor Fingernails.
10 Bio-E for 2D6 damage Talons on hands.
15 Bio-E for 3D6 damage Talons on hands.

Mutant Animal Powers:
Automatically gets Extra Limbs: Wings.
5 Bio-E for Brute Strength.
5 Bio-E for Glide.
5 Bio-E for Advanced Hearing.
5 Bio-E for Advanced Smell.
5 Bio-E for Advanced Vision.
5 Bio-E for Extra Physical Beauty.
10 Bio-E for Basic Flight.
10 Bio-E for Advanced Taste.
10 Bio-E for Internal Compass.
10 Bio-E for Leaping: Standard.
10 Bio-E for Extraordinary Speed.
10 Bio-E for Beastly Strength.

Vestigial Disadvantages:
-5 Bio-E for Colour Blindness.
-5 Bio-E for Vestigial Ears.
-5 Bio-E for Vestigial Tail.
-10 Bio-E for Diet: Carnivore.
-10 Bio-E for Reptile Brain: Predator.
-10 Bio-E for Vestigial Wings: Wings do not work.
-10 Bio-E for Domestication.
-20 Bio-E for Subservience (Special!).

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Tue Jul 21, 2009 6:37 pm
by taalismn
Nice...now we have a Golden Retriever who can chase porcupines ALL the way up trees....*

(* Warm and Fuzzy Animal Story Sidestory: Back in the day when we still had land in New Hampshire, our nearest neighbors had a Golden Retriver named 'Jawbone' who had free reign of the woods, and would frequently visit us...and once arrived in obvious distress...after finally grabbing him, we discovered that he had a faceful of quills...he had unsuccessfully been hunting porcupines...So, with my mother holding him in a headlock, and my father with the pliers, quills were extracted, and Jawbone was carried over to his owner...A few days later, of peace and quiet...Jawbone comes whimpering back into our campsite, his nose full of quills...
He became known to us as 'Bonehead' after that...)

Re: Rathorc's New Mutants

Posted: Thu Jul 30, 2009 9:35 am
by taalismn
duck-foot wrote:
well then id be a minotaur. and i would go around calling myself beef-man and i will be a super hero.



And get corporate sponsorship from the American Beef Industry? Provided that by that time we haven't all switched to an all-vegetarian diet... :D

Re: Rathorc's New Mutants

Posted: Thu Aug 06, 2009 5:25 pm
by Gazirra
Why not write up a mud-skipper? :)

Re: Rathorc's New Mutants

Posted: Fri Aug 07, 2009 7:46 pm
by Rathorc Lemenger
I'll try to get my scientists to work on it, Gazirra.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Sat Aug 08, 2009 2:52 pm
by taalismn
Harry Leferts wrote:
duck-foot wrote:really smells good wow. what is that, hey wait a minute.....

I hope that I didn't leave the propane on for too long... or well! (Stands back several feet and throws a lit match in) FOOSH! Can Ya' Smelllll What the Harry's cooking?!

Signed,
Harry Leferts


Get Rathorc to genengineer you up some fireproof eyebrow implants...

Re: Rathorc's New Mutants

Posted: Sun Aug 09, 2009 3:54 pm
by taalismn
Harry Leferts wrote:Yeah... You wouldn't believe how hard it is to get rid of the smell of burnt feathers. :D

Signed,
Harry Leferts



Tell me about it...though it's usually the hot tar I'm more worried about....

Re: Rathorc's New Mutants

Posted: Thu Aug 13, 2009 10:09 pm
by Rathorc Lemenger
*Stops to think about the fire-proof eyebrow implants* You know what? I don't think if any one's come up with something like that.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Tue Aug 18, 2009 12:17 am
by Rathorc Lemenger
Here is the first of the latest creations of Lemenger Biologics:

GouGou (Chimera)
Original Animal Characteristics:
Description: The GouGou is a creature from Canadian myth and is said to live in the area of Atlantic Canada (specifically along the coast line of New Brunswick or on an island in the Gulf of Saint Lawrence. As the stories say: She is a giant woman 40 feet tall and catches unwary mariners, plucking them from boats and stuffing them into a pouch to eat at a later time. Some pictures show the creature as a giant ugly woman with the lower parts of a fish-like creature. But with the coming of the Crash, and the gaining of sentience of the various animals around the world, one of the species of Fish mutated even farther than normal and mutated into the creature that Champlain described.
Size Level: 22.
Length: 22 feet.
Weight: 3 tons.
Build: Long.

Mutant Changes and Cost:
Total BIO-E: 15.
Attribute Bonuses: +3 I.Q., +2 M.A., +6 P.S., Brute Strength, +4 P.E.

Human Features:
Hands: Automatically Full.
Biped: Automatically None: Consists only of a fish-like tail.
Speech: Automatically Partial: Sounds guttural.
Looks: Partial & Weird: Looks like a Mermaid, with a long Fish tail and a humanoid upper body that is covered in Scales that are brown in colour and has a large fin running down the spine. It has long fins on the arms starting from just below the shoulders to about mid-way down the forearm. The head looks like a scale-covered Dogs head with medium horns on the head and a patch of long, green coloured hair. The Fish-like tail has 4 fins on the left and right sides.

Natural Weapons:
Automatically gets 1D4 damage Claws.
Automatically gets 1D4 damage Teeth.
Automatically gets 1D6 damage Horns.
5 Bio-E for 1D6 damage Teeth.
5 Bio-E for 1D6 damage Claws.

Mutant Animal Powers:
Automatically gets Aquatic Swimming at 80%.
5 Bio-E for Water Breathing.
10 Bio-E for Extra Physical Endurance.
10 Bio-E for Beastly Strength.
15 Bio-E for Dual Breathing.

Vestigial Disadvantages:
Automatically gets Reptile Brain: Predator.
Automatically gets Diet: Carnivore (Special): Attacks and eats only the males of ANY sentient species.
-5 Bio-E for Vestigial Horns.
-10 Bio-E for Vestigial Fins.
-15 Bio-E for Aquatic Vestigial Skin.
-15 Bio-E for Aquatic Respiratory System.

Enjoy.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Tue Aug 18, 2009 12:21 am
by Rathorc Lemenger
And here is the second of the new mutants, and the request from Gazirra:

Mudskipper (Gobiidae)
Original Animal Characteristics:
Description: The Mudskipper is a fully amphibious fish that have several unique adaptations including the ability to move on land using their pectoral fins as a form of arms/legs. They range from wet ecosystems in East Africa to all the way to various parts in Asia and the Pacific. It looks generally like a cross between a Fish and a Frog. It has a round head, with large, bulging eyes, an long, thin body that appears to be mostly tail with a tall, long fin running along it starting from about 1/3 of the body, the front limbs are short and end in what appears to be a mix between a fin and a paw (or hand) and has a wide range of colours but are mainly in earth tones. May or may not have two fins under the body.
Size Level: 1.
Length: Up to 50 cm maximum.
Weight: Up to 3 ounces.
Build: Medium.

Mutant Changes and Cost:
Total BIO-E: 75.
Attribute Bonuses: +2 P.P.

Human Features:
Hands: Automatically Partial: Has a pair of primitive fins that act as arms.
5 Bio-E for Full: Fins develops into fully developed arms. Fins branch apart to form fingers and a thumb.
Biped: 10 BIO-E for Partial: Develops a pair Primitive limbs that come from about mid-way down the body.
15 Bio-E for Full: Character gains a fully developed set of legs. Equal to a human.
Speech: 5 BIO-E for Partial. 10 Bio-E for Full.
Looks: None: Large, thin head with large, bulging eyes on top of head, large mouth that can open up wide. Shiny skin, almost wet looking. Has a large fin on the back and may have one on the chest and stomach. Colouration ranges in a wide range of colours, but are mainly in the earth tones.
5 BIO-E for Partial: Develops a humanoid body structure. Facial features are less Frog- or Fish-like, with round, dark eyes, large mouth, and a small pair of nostrils for a nose. Still covered in scales. Webbed hands and feet (if taken).
10 Bio-E for Full: Lean, powerful body with muscular arms that end in wide hands, short thick neck, weak chin, wide mouth, thin lips, button nose, large (almost bulging eyes), tiny ears and is completely hairless.

Natural Weapons:
None.

Mutant Animal Powers:
Automatically get Aquatic Swimming at 75%.
5 Bio-E for Water Breathing.
5 Bio-E for Advanced Touch.
5 Bio-E for Hibernation.
10 Bio-E for Extra Physical Endurance.
10 Bio-E for Brute Strength.
10 Bio-E for Advanced Vision.
10 Bio-E for Night-vision.
10 Bio-E for Dual Breathing.

Vestigial Disadvantages:
-5 Bio-E for Reptile Brain: Predator.
-5 Bio-E for Webbed Hands and Feet (only applies when the character has both Hands AND Feet).
-10 Bio-E for Reptile Brain: Prey.
-10 Bio-E for Vestigial Tail: Keeps the Tadpole-like tail.
-10 Bio-E for Prey Eyes.
-10 Bio-E for Temperature Sensitivity.
-10 Bio-E for Diet: Carnivore.
-15 Bio-E for Aquatic Vestigial Skin.
-15 Bio-E for Aquatic Respiratory System.
-15 Bio-E for Vestigial Fins: Keeps the large fins on the back and along the tail (if taken).

Signed,
Rathorc Lemenger,
President of Lemenger Biologics

Re: Rathorc's New Mutants

Posted: Tue Aug 25, 2009 8:20 pm
by taalismn
Rathorc Lemenger wrote:And here is the second of the new mutants, and the request from Gazirra:

Mudskipper (Gobiidae)


Great! This was the star critter on the first nature program I can ever remember(clearly) watching as a child...

Re: Rathorc's New Mutants

Posted: Tue Aug 25, 2009 10:42 pm
by Rathorc Lemenger
So.... I'll jot it down to you liking it then.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Fri Aug 28, 2009 8:01 pm
by taalismn
Yeah...something about popeyed critters that can come up on top of the muck and do well....
Go, amphibians, go!

Re: Rathorc's New Mutants

Posted: Sun Aug 30, 2009 5:06 pm
by Stone Gargoyle
I think there is just something appealing about an attack of 1000 sword wielding mutant ninja frogs.

Re: Rathorc's New Mutants

Posted: Thu Sep 03, 2009 7:03 pm
by Rathorc Lemenger
Ummm, no offence you guys, but the Mudskipper is a FISH not a amphibian.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Thu Sep 03, 2009 10:41 pm
by Rathorc Lemenger
No problem. And as a side note, I'm considering creating mutants based off of the Snub-Nosed Monkey and the Chinese Alligator as either full mutants or Purebreds. Both of these creatures are from China/Central Asia.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Fri Sep 04, 2009 7:51 pm
by taalismn
Not strictly After the Bomb...but I'm working on Rifts AFVs for animals size levels 1-2...could then apply similar to AtB....Just in case you want to give your gerbils something better than a bullet-proof hamster ball to protect the old homestead with...
Or...the fun you can have with ATVs, lawnmowers, kiddie-cars, toy rockets, and automatic weapons.... :twisted:

Re: Rathorc's New Mutants

Posted: Mon Sep 07, 2009 10:45 pm
by Rathorc Lemenger
Oooooh boy. Some how I can see that this'll turn out bad.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Tue Sep 08, 2009 10:46 am
by Rali
AFVs? Help me out, my brain is running on low power.

Or was that just a typo for ATV?

Re: Rathorc's New Mutants

Posted: Tue Sep 08, 2009 3:58 pm
by glitterboy2098
Rali wrote:AFVs? Help me out, my brain is running on low power.

Or was that just a typo for ATV?


AFV = Armored Fighting Vehicle

like tanks, personell carriers, etc.

Re: Rathorc's New Mutants

Posted: Sun Sep 13, 2009 2:59 pm
by taalismn
ATV-All Terrain Vehicle..

Now..take your average quad-wheeler ATV, add controls for a squad of Size Level 1-2 rodents/squirrels/guinea pigs, put on some armor, toss on some automatic weapons(like a machine gun) or Light Anti-Tank Weapons...maybe wheel spikes for kicks.... For their scale, that's an AFV....let loose....Suddenly chipmunks as security on your warehouse/gated community/college campus doesn't sound like a joke anymore...

Re: Rathorc's New Mutants

Posted: Tue Sep 15, 2009 12:22 pm
by Rathorc Lemenger
If you want, my friend, you COULD always post some of them here for the ATB setting.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Tue Sep 15, 2009 5:34 pm
by taalismn
As soon as I can plow more time into writing....so many projects...(shrug) :D

What I've got so far is formatted for Rifts(MDC)...

Re: Rathorc's New Mutants

Posted: Thu Oct 29, 2009 9:59 am
by taalismn
Hmmm...ever considered a Mutant Cannibis Planet?
Was watching CPTV and the very well-done 'Botany of Desire' about the history of plants and human culture...from the PLANTS' point of view....Given that cannibis is one of the most radically modified and bred (it's techno-intensive, perhaps more so than any other plant), I could easily see a plant mutant arising from some backroom lab..."Dude...all I was trying to do was increase the chemical content...I wasn't expecting it to start talking!""Man, what were you THINKING!? I won't ask what you were smoking, but what if it goes to the COPS!?" "Hey, the cops are the LAST people it's going to go to!"

Okay...that was my weird thought for the day....

Re: Rathorc's New Mutants

Posted: Thu Oct 29, 2009 2:27 pm
by Rathorc Lemenger
Hmmm. :twisted: Now THERE's an idea. :twisted: :bandit: I'll TRY to do it.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Thu Oct 29, 2009 7:48 pm
by taalismn
Just don't call it 'Cheech' OR 'Chong'... :-D

Re: Rathorc's New Mutants

Posted: Thu Oct 29, 2009 11:11 pm
by Rathorc Lemenger
Hmmm, those could be the names for seperate breeds of the mutant strain.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Fri Oct 30, 2009 5:26 pm
by taalismn
Rathorc Lemenger wrote:Hmmm, those could be the names for seperate breeds of the mutant strain.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.


Cannibis Sapiens Cheechis and Cannibis Sapiens Tomichongus?

Re: Rathorc's New Mutants

Posted: Mon Nov 02, 2009 5:45 pm
by taalismn
Harry Leferts wrote:And if it eats people we can call it Cannibal Cannibis.

Signed,
Harry Leferts


Of course, from the mutants' point of view, anybody out to get them to smoke or eat them would be Cannibis Cannibals...

Re: Rathorc's New Mutants

Posted: Sat Nov 07, 2009 9:24 pm
by Rathorc Lemenger
Well, Taalismn, your gonna hate me. But I'm not doing the mutant Cannabis, simply because its TOO Controversial for my liking. Although I'm done three new mutants as a replacement.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Sat Nov 07, 2009 9:37 pm
by Rathorc Lemenger
Here's the first:
Chinese Alligator (Purebred)
Original Animal Characteristics:
Description: The Chinese Alligator is related to the American Alligator, but is smaller then its cousin and confined to a smaller range. But when the Crash happened and humanity was nearly wiped out leaving large areas to be taken over by nature, the Chinese Alligators habitat started to spread and encompass more area. After a while, as they started breeding, they started to produce mutations. As they slowly mutated and gained sentience, they started to become more aggressive and militant towards the other mutated creatures that had started to coming into existence. After about 25 years, the most militant decided to conquer the local towns and villages to become the leaders of the area. The only other species that they think of as “their equals” are the Sub-Nosed Monkey mutants, whom they consider to be their allies, scientists and (to a limited decree) spies.
Size Level: 11.
Height: Up to 7 ft.
Weight: Up to 250 lbs.
Build: Long.

Mutant Changes and Cost:
Total BIO-E: 25.
Attribute Bonuses: +5 P.S., +1 P.E.

Human Features:
Hands: Automatically Partial.
Biped: Automatically Full.
Speech: Automatically Partial. 5 Bio-E for Full.
Looks: Automatically None: They look like a bipedal Alligator, with the exceptions that they aren’t as big as the American Alligator and then there’s the fact that unlike the American Alligator, the Chinese Alligator is fully armoured (even the belly is armoured) which is a feature of only a few Crocodilians. They are also quite small for an Alligator species.

Natural Weapons:
Automatically gets 2D4 damage Teeth.
5 Bio-E for 2D6+1 damage Teeth.
5 Bio-E for 1D4 damage Running Claws.

Mutant Animal Powers:
Automatically gets Medium Body Armour: A.R.: 10, +30 S.D.C.
Automatically gets Brute Strength.
5 Bio-E for Extra Physical Strength.
5 Bio-E for Hold Breath.
5 Bio-E for Predator Burst.
10 Bio-E for Extra Speed.
10 Bio-E for Beastly Strength.
15 Bio-E for Heavy Natural Body Armour: A.R.: 12, +50 S.D.C.

Vestigial Disadvantages:
Automatically gets Colour Blindness.
Automatically gets Reptile Brain: Predator.
-5 Bio-E for Vestigial Tail.
-10 Bio-E for Diet: Carnivore.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Sat Nov 07, 2009 9:39 pm
by Rathorc Lemenger
Here's the second:

Snub-Nosed Monkey (Purebred)
Original Animal Characteristics:
Description: The Snub-Nosed Monkey was a species of monkey that is live mainly throughout Asia. The range covers an area of Southern Asia (especially Tibet, Sichuan, Yunnan and Guizhou) as well as Northern Vietnam. But after the Crash, the species (and the four subspecies) started to mutate at an alarming rate. After awhile, the newly created sentient species decided that it was time to move up in the world, at which point they started to ally themselves with the (equally) newly mutated Chinese Alligators to form a new nation. In the new nation, the Snub-Nosed Monkey are the Scientists and spies.
Size Level: 8.
Height: Up to 5’ 3”.
Weight: 90 lbs.
Build: Medium.

Mutant Changes and Cost:
Total BIO-E: 20.
Attribute Bonuses: +3 I.Q., +1 M.E., +3 P.P., +2 P.E.

Human Features:
Hands: Automatically Full.
Biped: Automatically Full.
Speech: Automatically Partial. 5 Bio-E for Full.
Looks: Automatically Partial: The Snub-Nosed Monkey has a thin body, with long arms, somewhat short legs, long, delicate fingers and is covered in fur that ranges in colour from red (with black roots) to grey in colour. The face has a small, blunt and hairless face with a small “Snub”, nose located directly between the eyes, that gives it its name.

Natural Weapons:
Automatically gets 1D6 damage Teeth.

Mutant Animal Powers:
Automatically gets Advanced Vision.
Automatically gets Advanced Touch.
Automatically gets Extra Intelligence Quotient.
5 Bio-E for Extra Mental Affinity.
5 Bio-E for Brute Strength.
5 Bio-E for Leaping: Rodent.
10 Bio-E for Leaping: Feline.

Vestigial Disadvantages:
Automatically gets Diet: Herbivore.
-5 Bio-E for Nocturnal.
-5 Bio-E for Diet: Herbivore.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Sat Nov 07, 2009 9:40 pm
by Rathorc Lemenger
And here's the third:

Death Raptor (Chimera)
Original Animal Characteristics:
Description: The Death Raptor is a creature from England that is said to be related to the American Mothman. It is said to have features of both Owl and Man, but in actual truth it’s an Alien experiment that combine the features of reptiles, owls and humans.
Size Level: 12.
Height: Up to 10 feet.
Weight: Up to 350 lbs.
Build: Medium.

Mutant Changes and Cost:
Total BIO-E: 10.
Attribute Bonuses: +8 P.S., +1 P.E., +4 P.P. and +4 Spd.

Human Features:
Hands: Automatically Extra Limbs: Pair of Human Arms and Hands: Full.
Biped: Automatically Full.
Speech: Automatically Partial.
Looks: None: The Death Raptor is a creature that is said to have features both Human and Owl. But in actuality its appearance has characteristics of Human, Reptilian and Owl. It has large, feathered (modified scales) wings, a large, scaled reptilian head with a snout that ends in a beak-like projection, and a muscled body that is covered in thick, large scales. It has large muscled arms that end in thick, sharp claws. The legs are large and muscled that also end in talons. The eyes are said to glow a reddish-yellow when out at night or in dark areas.

Natural Weapons:
Automatically gets 2D4 damage Teeth.
Automatically gets 2D4 damage Talons on feet only.
Automatically gets 1D4 damage Running Claws.
Automatically gets 1D4 damage small Beak.
5 Bio-E for 3D6+1 damage Teeth.
5 Bio-E for 2D6 damage Talons.
5 Bio-E for 2D6 damage Talons on feet only.

Mutant Animal Powers:
Automatically gets Brute Strength.
Automatically gets Glide.
Automatically gets Medium Natural Body Armour: A.R.: 11, +43 S.D.C.
Automatically gets Advanced Nightvision (Special).
5 Bio-E for Basic Flight.
5 Bio-E for Advanced Vision.
5 Bio-E for Beastly Strength.
5 Bio-E for Silent Flight (includes Silent Glide).
5 Bio-E for Advanced Hearing.
5 Bio-E for Advanced Smell.
5 Bio-E for Extra Physical Endurance.
10 Bio-E for Extra Speed.
15 Bio-E for Heavy Natural Body Armour: A.R.: 13, + 65 S.D.C.

Vestigial Disadvantages:
Automatically gets Reptile Brain: Predator.
Automatically gets Colour Blindness.
-5 Bio-E for Diet: Carnivore.
-10 Bio-E for Nocturnal Metabolism.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Sun Nov 08, 2009 2:44 pm
by taalismn
Ak....some of those have the potential for outright nastiness...

Pity about Ganja-Man....maybe I'll tackle it just to warp some minds...

Re: Rathorc's New Mutants

Posted: Sun Nov 08, 2009 7:12 pm
by Rathorc Lemenger
Well, I'm guessing that your talking about the Chinese Alligator and the Death Raptor when your refering to "Nastiness". But as to the plant, normally I'd have no problem with doing plants, the Cannibis mutant is somewhat in the "No-No" zone for me since I don't encourage the use of drugs (except for the case of medicine). But I'd gladely take a swing at doing any other mutant plant.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Sun Nov 08, 2009 11:48 pm
by Rathorc Lemenger
Just a heads up, I MIGHT be bringing in some NEW Ridiculous mutants.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Mon Nov 09, 2009 12:03 pm
by Rathorc Lemenger
The term "Ridiculous" refers to creature with strange qualities (also known as Fearsome Critters) that was created by Lumberjacks for thier tales. One example of the term is te Jackalope, which I did up as a mutant here.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Mon Nov 09, 2009 7:34 pm
by taalismn
Rathorc Lemenger wrote:Well, I'm guessing that your talking about the Chinese Alligator and the Death Raptor when your refering to "Nastiness". But as to the plant, normally I'd have no problem with doing plants, the Cannibis mutant is somewhat in the "No-No" zone for me since I don't encourage the use of drugs (except for the case of medicine). But I'd gladely take a swing at doing any other mutant plant.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.


Kudzu?

Re: Rathorc's New Mutants

Posted: Mon Nov 09, 2009 11:39 pm
by Rathorc Lemenger
Bless you, my friend. :lol: :lol: :lol: But yeah, I'll give it a try.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Wed Nov 11, 2009 4:28 pm
by taalismn
Also Skunk Cabbage, Sentient Coconut Palms, Mangroves, and Corpse-Flower....

Re: Rathorc's New Mutants

Posted: Wed Nov 11, 2009 6:41 pm
by Rathorc Lemenger
Woah, woah woah. Slow down, Taalismn. One at a time. I'll do them as I get the chance.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Wed Nov 11, 2009 9:28 pm
by Stone Gargoyle
Rathorc Lemenger wrote:The term "Ridiculous" refers to creature with strange qualities (also known as Fearsome Critters) that was created by Lumberjacks for thier tales. One example of the term is te Jackalope, which I did up as a mutant here.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

I did a jackalope as an animal in my Monstrous Creations thread for Palladium Fantasy forum. :D

Re: Rathorc's New Mutants

Posted: Thu Nov 12, 2009 1:50 am
by Rathorc Lemenger
Well, heres another new creation from my mad, mad mind:

Ball-Tailed Cat (Felis Caudaglobosa (Chimera/Ridiculous))
Original Animal Characteristics:
Description: The Ball-Tailed Cat is a creature known as a Fearsome Critter from North American. Its said that the creature looks like a Mountain Lion, except that it has exceedingly long tail with a solid bulbous mass of bone and muscle on the end of it. It’s said that one side of the tail is smooth, used for knocking its prey unconscious, while the other side has a number of sharp spikes on it, used for piercing and grappling its victims.
Size Level: 11.
Length: 10 feet.
Weight: 210 lbs.
Build: Long.

Mutant Changes and Cost:
Total BIO-E: 20.
Attribute Bonuses: +1 I.Q., Brute Strength, +7 P.S., +4 P.P.

Human Features:
Hands: Automatically None.
Biped: Automatically None.
Speech: Automatically None.
Looks: Automatically None & Weird: Small head with large ears on top, chubby muzzle and large reptilian-like eyes, medium-length fur, heavy thighs, Long tail that ends in a large bony knob that’s a calcified ball that may or may not have bony spines on one side of it, lean body. Has prominent whiskers.

Natural Weapons:
Automatically has 1D6+2 Teeth.
Automatically gets Extra Limb: 1D8 damage Mace Tail.
Automatically has 1D6 damage Retractable Climbing Claws.
5 Bio-E for 2D6 damage Retractable Climbing Claws.
10 Bio-E for Extra Limb: 3D6 damage Mace Tail.

Mutant Animal Powers:
Automatically Advanced Hearing.
Automatically Advanced Smell.
5 Bio-E for Leaping: Feline.
5 Bio-E for Nightvision.
10 Bio-E for Beastly Strength.
10 Bio-E for Extra Physical Prowess.
10 Bio-E for Extraordinary Speed.
10 Bio-E for Predator Burst.

Vestigial Disadvantages:
-5 Bio-E for Colour Blindness.
-5 Bio-E for Nearsighted.
-10 Bio-E for Vestigial Tail (negates Mace Tail).
-10 Bio-E for Nocturnal.
-10 Bio-E for Diet: Carnivore.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Thu Nov 12, 2009 1:53 am
by Rathorc Lemenger
And a second new creation of mine:

TeaKettler (Chimera/Ridiculous)
Original Animal Characteristics:
Description: The TeaKettler was a creature from North American Lumberjack Culture. It was said to be a Canine-like creature with Feline-like ears and creates a high-pitched whistle that sounds like a boiling kettle. Before the crash happened, a college student, who was studying myths and legends from North America, decided to have some fun and created the TeaKettler by Gene-splicing some minor Feline and Avian DNA with the DNA of a Beagle.
Size Level: 4.
Height: 3 feet high.
Weight: 30 lbs.
Build: Medium.

Mutant Changes and Cost:
Total BIO-E: 30.
Attribute Bonuses: +2 I.Q., +2 M.A., +2 M.E. and +1 Spd.

Human Features:
Hands: Automatically None.
Biped: Automatically None.
Speech: Automatically Partial: Talks with a high-pitched whistle making it hard to understand the creature.
Looks: None: A small dog with short, spotted fur, short, Cat-like ears and bright eyes that shine with intelligence.

Natural Weapons:
Automatically gets 1D6 damage Teeth.
Automatically gets 1D4 damage Running Claws.

Mutant Animal Powers:
Automatically gets Advanced Vision.
Automatically gets Advanced Smell.
5 Bio-E for Extra Intelligence Quotient.
5 Bio-E for Nightvision.
5 Bio-E for Extra Physical Endurance.
5 Bio-E for Natural Singing Ability (Special): +10% to the Song skill.
10 Bio-E for Predator Burst.

Vestigial Disadvantages:
Automatically gets Diet: Carnivore.
Automatically gets Reptile Brain: Prey.
-5 Bio-E for Reptile Brain: Predator.
-5 Bio-E for Nocturnal.

As a side note, I'm working on the Kudzu and a new mutant animal.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.

Re: Rathorc's New Mutants

Posted: Thu Nov 12, 2009 6:54 pm
by taalismn
Buwahahahhahah....Yep, those long lonely days and nights out in the logging camps gave rise to a lot of oddball cryptfauna....

Re: Rathorc's New Mutants

Posted: Thu Nov 12, 2009 8:52 pm
by Rathorc Lemenger
Well, here's a new mutant (and my first plant creation):

Kudzu (Mutant Plant)
Original Animal Characteristics:
Description: The Kudzu is a type of flowering vine that is in the genus Pereira in the Pea family Fabaceae. It is a climbing, coiling, trailing vine native to Asian countries like Southern Japan and South-East. Its also known as “foot-a-night vine” and “The vine that ate the South”. It has a blooming reddish purple flower.
Size Level: 1-3.
Height: A few inches up to 3 feet tall, but can climb any surface as it grows.
Weight: Up to 25 lbs (if gathered together).
Build: Long.

Mutant Changes and Cost:
Total BIO-E: 25.
Attribute Bonuses: +1 I.Q., +2 P.B.,

Human Features:
Hands: Automatically None: Just has branches.
10 Bio-E for Partial: The Mutant Plant grows thicker arm-like branches with a semi-opposable thumb. The “arm” has very few leaves.
15 Bio-E for Full: The branches form into human-like arms, capable of complete movement; the thumb is opposable.
Biped: None: The mutant cannot move whatsoever. The torso and lower body are immobile. His body ends in a “trunk” with many roots.
10 BIO-E for Partial: The roots come together to form thick “legs“. The branches, although they allow movement, still do not have the functionality of full legs.
15 Bio-E for Full: The branches form into leg-like structures capable of complete human movement.
Speech: 5 BIO-E for Partial. 10 Bio-E for Full.
Looks: Automatically None: Looks like a flowering vine, with flowers that are reddish purple in colour.
5 BIO-E for Partial: Green humanoid appearance, including definable head and torso.
10 Bio-E for Full: The plant looks basically human, although the ever present leaves and vines will let one know it’s a plant.
15 Bio-E for Perfect: In this case the mutant plant looks like a green (of either gender and has no noticeable leaves and vines), and is usually very attractive (+4 P.B.). The coloured petals turn into fine, wavy “Hair”. Character may be mistaken for an alien.

Natural Weapons:
5 Bio-E for 1D4 damage Small forearm Spines.

Mutant Animal Powers:
Automatically gets Plant Senses.
Automatically gets Water Dowsing.
Automatically gets Plant Breathing.
5 Bio-E for Hibernation.
5 Bio-E for Extra Speed.
5 Bio-E for Touch: Plants have no sense of touch. With this ability, the plant can sense objects and a physical interaction as a human would.
5 Bio-E for Roots: The plants has tiny strands hanging from its feet that looks like green strands. They effectively let the plant eat with its feet.
5 Bio-E for Hearing: Plants cannot hear. This allows the plant to hear as a human would.
10 Bio-E for Eyes: The mutant plant develops glassy black lenses that gives sight equal to a humans.
10 Bio-E for Smell: The mutant plant develops tiny slits that act as a nose.
10 Bio-E for Photosynthesis.
10 Bio-E for Increased Healing.
10 Bio-E for Healing Resin.
10 Bio-E for Super Healing: Increases the healing by twice the normal amount.
15 Bio-E for Pod Runners: This ability gives the mutant plant the ability to create small, round plant-like creatures that look like pea’s with arms and legs that can be controlled by the mutant. Able to create 1D4 Pod Runners per second level. Must have line of sight.
15 Bio-E for Plant Telepathy (Special): This allows the Kudzu to both communicate and control the Plant Runners. The range for this ability is 100 feet per level.

Vestigial Disadvantages:
-10 Bio-E for Reptile Brain: Prey.
-15 Bio-E for Reptile Brain: Plant.

Please tell me what you think. I MIGHT consider doing up more plant mutants.

Signed,
Rathorc Lemenger,
President of Lemenger Biologics.