Re: can their be a smart gun in rift P.W?
Posted: Thu Jan 28, 2010 9:58 am
DhAkael wrote:Ths thread is still alive?
jeez...
is this statement bad ?
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DhAkael wrote:Ths thread is still alive?
jeez...
DhAkael wrote:I mean...
The GM wants smartguns? Congrats! the PC's and NPC mooks can now buy & use smartguns!
The GM refuses? Sorry mates, but you can only use 'dumb' bullets
See? Easy.
This really does NOT need multiple pages and debates.
Unless the original question meant; "How would rule on Smartguns / game mechanics."
Then okay, fair enough...
DhAkael wrote:I mean...
The GM wants smartguns? Congrats! the PC's and NPC mooks can now buy & use smartguns!
The GM refuses? Sorry mates, but you can only use 'dumb' bullets
See? Easy.
This really does NOT need multiple pages and debates.
Unless the original question meant; "How would rule on Smartguns / game mechanics."
Then okay, fair enough...
ZINO wrote:1) Bayonet. On a 6+ kg bulky stuff like that? Not likely...
SO I should get rid off Bayonet
2) MD: Why do "plain vanilla" 5.56 rounds do MD?
Replace with rail gun tech and /or gravity tech ,what would you recommended
)
taalismn wrote:ZINO wrote:1) Bayonet. On a 6+ kg bulky stuff like that? Not likely...
SO I should get rid off Bayonet
2) MD: Why do "plain vanilla" 5.56 rounds do MD?
Replace with rail gun tech and /or gravity tech ,what would you recommended
)
Then they wouldn't be 'plain vanilla' rounds; either you're using something like ramjets or explosive bullets, or, if it's the gun doing all the work, your average single SDC round isn't going to do MD no matter how hard you accelerate it; it would vaporize from air friction at the required speeds before it hit the target.
Braden Campbell wrote:A "smart gun" (be it inpired from the old Cyberpunk game, or the Aliens movie franchise) wouldn't, I repeat, wouldn't do any more dmage than any of the machine/energy/rail guns already listed in the book. The difference would be its frightening acuracy.
To put it another way, a "smart gun" would just have a very large bonus to strike.
Such a system would, in my mind, require some level of man-machine interface; that is. The user and the gun would be plugged together somehow. Most likely, the weapon's scope would function just like a multi-optic eye, and would transmit everything it saw directly to the user (either via a universal jack, or a fancy piece of wearable headgear). I would give the weapon: +1 to strike for laser targeting, +3 to strike for all the fancy sensors (just like the Coalition C-10), and a combat computer to make sense of it all (same as the cybernetic implant giving it +1 to initiative). Give it superior ballance too, for an additional +1 to strike, and criticals on a natural roll of 18+.
All told, you're looking at +5 or more to strike, before you add in any W.P. bonuses, and that ain't bad.
ZINO wrote:30 caliber sniper rifle
Tech: MDC Gunpowder
http://i686.photobucket.com/albums/vv23 ... 1254870211
weight :10 pounds
Damage varies
H.E.A.P 5D4 M.D.C EACH rounds
DUR 5D8 M.D.C EACH rounds
Incendiary plasmas 3D6M.D.C EACH rounds
Rate of Fire: single shot or dual shot
Maximum Effective Range: 1.5 to 2 Miles
Payload: 10 rounds
Black Market Cost: 2000 credit
Note with scope add + 3 strike
50 caliber sniper rifle
http://i686.photobucket.com/albums/vv23 ... 1254870290
MDC Gunpowder
Weight: 13 pounds
Damage: H.E.A.P 5d8 M.D.C EACH, Incendiary plasmas 5d6, DUR 1d4x10+8
Rate of Fire: single shot or dual shot
Maximum Effective Range: 2 miles to 2.5 miles
Payload: 6 rounds
Black Market Cost: 3000 credit
Note with scope add + 3 strike
The beret MK2 series the idea is sound, but weights like a ton of bricks said sniper drill
The idea if stopping power, range, payload, digital targeting systems are there, however the weight is to high still those basic exo-suits, super human physical strength and even power amour love!!!! But standard infantry mortal unless well braces to fire can do severe damage to the user .second very loud can be hearded 100 feet radius and that’s with silencer!!! Still damage, firepower, range, and no muzzle flash it can be an effective weapon. at long range .Enemy have only seen their officers head, arms ,legs blow of clean even in full body armor with even force fields .given the one shot, one kill a comeback
Tech rail gun light
http://i686.photobucket.com/albums/vv23 ... 1266291026
Weight 22 lds fully loaded
Damage
H.E.A.P 5D4 M.D.C EACH rounds
DUR 5D8 M.D.C EACH rounds
Incendiary plasmas 3D6M.D.C EACH rounds
Rate of Fire: single shot or dual shot
Maximum Effective Range 2 miles
Payload:6 rounds
Black Market Cost: credit2500
Note with scope add1000
The beret 20 MM rail rifle cannon
Tech type rail gun type tech
http://i686.photobucket.com/albums/vv23 ... 1266376404
Damage
20MM Solid slug 5D4 M.DC
20MM Sabot 5D6M.DC
20MM H.E.A.P 5D8M.DC or 1D4 X10
20MM DUR 5D10M.DC
20MM plasmas 1D6X10M.DC
20MM Incendiary plasmas 1D6X10M.DC plus 5D6M.DC for 1D6 melee for each melee
20MM Smart H.E Rounds add+3 to strike damage 1D4X10+8
Weight 25 Lds fully loaded
Rate of Fire: single shot or dual shot (call double tap)
Range Maximum Effective Range 2.5 miles
Payload: 4 or 6 or 8 or 10 round clip
Black /Market Cost: credit 3500
Note with scope add 2000
The beret MK 3.0
Tech grav
http://i686.photobucket.com/albums/vv23 ... 1266436421
Weight 15 Lds fully loaded
Damage
Solid slug 5D6 M.DC
Sabot 5D8 M.DC
H.E.A.P 2D4x10+8 M.DC or 1D4 X10
DUR 1d6x10M.D.C
Plasmas 2d4X10M.D.C
Incendiary plasmas 2d4X10M.D.C plus 5D8M.DC for 1D6 melee for each melee
Smart H.E Rounds add+3 to strike damage 1D6X10+8
Rate of Fire: single or double tap long burst (four rounds)
Maximum Effective Range 2.5 miles
Payload: 20 rounds
Black Market Cost: 4500 credit
Note with scope add 2000 credit
taalismn wrote:Well, a secret arms dealer works out just fine. Seeing as powers like the Altess are just continually living off the proceeds of a massive R&D effort they pulled off several hundred years ago, this makes as much sense.
Kovoston wrote:ZINO wrote:30 caliber sniper rifle
Tech: MDC Gunpowder
http://i686.photobucket.com/albums/vv23 ... 1254870211
weight :10 pounds
Damage varies
H.E.A.P 5D4 M.D.C EACH rounds
DUR 5D8 M.D.C EACH rounds
Incendiary plasmas 3D6M.D.C EACH rounds
Rate of Fire: single shot or dual shot
Maximum Effective Range: 1.5 to 2 Miles
Payload: 10 rounds
Black Market Cost: 2000 credit
Note with scope add + 3 strike
50 caliber sniper rifle
http://i686.photobucket.com/albums/vv23 ... 1254870290
MDC Gunpowder
Weight: 13 pounds
Damage: H.E.A.P 5d8 M.D.C EACH, Incendiary plasmas 5d6, DUR 1d4x10+8
Rate of Fire: single shot or dual shot
Maximum Effective Range: 2 miles to 2.5 miles
Payload: 6 rounds
Black Market Cost: 3000 credit
Note with scope add + 3 strike
The beret MK2 series the idea is sound, but weights like a ton of bricks said sniper drill
The idea if stopping power, range, payload, digital targeting systems are there, however the weight is to high still those basic exo-suits, super human physical strength and even power amour love!!!! But standard infantry mortal unless well braces to fire can do severe damage to the user .second very loud can be hearded 100 feet radius and that’s with silencer!!! Still damage, firepower, range, and no muzzle flash it can be an effective weapon. at long range .Enemy have only seen their officers head, arms ,legs blow of clean even in full body armor with even force fields .given the one shot, one kill a comeback
Tech rail gun light
http://i686.photobucket.com/albums/vv23 ... 1266291026
Weight 22 lds fully loaded
Damage
H.E.A.P 5D4 M.D.C EACH rounds
DUR 5D8 M.D.C EACH rounds
Incendiary plasmas 3D6M.D.C EACH rounds
Rate of Fire: single shot or dual shot
Maximum Effective Range 2 miles
Payload:6 rounds
Black Market Cost: credit2500
Note with scope add1000
The beret 20 MM rail rifle cannon
Tech type rail gun type tech
http://i686.photobucket.com/albums/vv23 ... 1266376404
Damage
20MM Solid slug 5D4 M.DC
20MM Sabot 5D6M.DC
20MM H.E.A.P 5D8M.DC or 1D4 X10
20MM DUR 5D10M.DC
20MM plasmas 1D6X10M.DC
20MM Incendiary plasmas 1D6X10M.DC plus 5D6M.DC for 1D6 melee for each melee
20MM Smart H.E Rounds add+3 to strike damage 1D4X10+8
Weight 25 Lds fully loaded
Rate of Fire: single shot or dual shot (call double tap)
Range Maximum Effective Range 2.5 miles
Payload: 4 or 6 or 8 or 10 round clip
Black /Market Cost: credit 3500
Note with scope add 2000
The beret MK 3.0
Tech grav
http://i686.photobucket.com/albums/vv23 ... 1266436421
Weight 15 Lds fully loaded
Damage
Solid slug 5D6 M.DC
Sabot 5D8 M.DC
H.E.A.P 2D4x10+8 M.DC or 1D4 X10
DUR 1d6x10M.D.C
Plasmas 2d4X10M.D.C
Incendiary plasmas 2d4X10M.D.C plus 5D8M.DC for 1D6 melee for each melee
Smart H.E Rounds add+3 to strike damage 1D6X10+8
Rate of Fire: single or double tap long burst (four rounds)
Maximum Effective Range 2.5 miles
Payload: 20 rounds
Black Market Cost: 4500 credit
Note with scope add 2000 credit
Awesome! Thanks Zino!!
G
ZINO wrote:Medium caliber Pistols / revolver 1d6/2d4
High power caliber Pistols / revolver 2d4/1d10
(...)
Sub machine guns MD 25
Short burst 1d4 M.D / medium burst 2d4 M.D / long burst 3d4 M.D / full melee 4d4 M.D
Heavy Machine gun
Short burst 3d4 M.D / medium burst 4d4 M.D / long burst 5d4 M.D / full melee 5d6 M.D
Tank rifle this can be used for mecha of any size MD 120
10-19 mm 5d4 M.D
KLM wrote:Hi there!ZINO wrote:Medium caliber Pistols / revolver 1d6/2d4
High power caliber Pistols / revolver 2d4/1d10
(...)
Sub machine guns MD 25
Short burst 1d4 M.D / medium burst 2d4 M.D / long burst 3d4 M.D / full melee 4d4 M.D
Err... So, if I shoot from a 9mm handgun, a single round does 2d4 MD, but when fired from an UZI or MP5, a
burst does d4 MD? Hmmm?Heavy Machine gun
Short burst 3d4 M.D / medium burst 4d4 M.D / long burst 5d4 M.D / full melee 5d6 M.D
Tank rifle this can be used for mecha of any size MD 120
10-19 mm 5d4 M.D
Same here.
A HMG - IRL usually the .50BMG - is around 12,7mm.
Though, FYI, there is the soviet/russian 14,5mm HMG around (wich happens to have almost twice the muzzle energy of the .50 BMG)...
Adios
KLM