Akashic Soldier wrote: I do respect KC but its obvious that he cannot grasp the concept that he might be interpreting things wrong.
There is a list of rules.
The rules are numbered, in a list.
What's to interpret differently?
It's pretty clearly spelled out.
A=A
Things are what they are.
Again, I have never had a player come to me after reading the rule book and say "I don't understand how to make my character" or "I don't understand X or how does Y work?"
I've never had anybody come to me and say that they couldn't figure out how to make a character. That's not really the problem.
But you've seriously NEVER had any player ever say that they didn't understand how something worked?
If so, you're the exception.
Never. Anyway, I am leaving it at this. I tried being rational and showing you guys examples and giving numbers from my own personal experiences but if you acknowledge them it proves you're seeing problems where there arent any and so that can't happen and instead of just accepting it you're trying to "confuse and confound them" with obscure rules.
The Combat Rules in the main book are hardly obscure.
Ignoring the obvious intention of the author (especially when its made obvious - Kevin is commenting throughout his books) is just poor form.
We're not ignoring the obvious intention of the author.
We're just pointing out that the rules obviously do not fit what the author intended.
The author means one thing. The actual rules say another.
How's that not broken?
Or is the honest interpretation that I can ONLY make characters with back stories rolled on the random table in the character creation section? Didn't think so.
Funny thing about those backstory charts for rounding out characters. That section (p. 296 of RUE) starts off with the following declaration:
The following tables and charts are entirely optional. Use them or not. Use some, not others.The funny thing about the rest of the Character Creation Rules, and the Combat section, is that that kind of disclaimer isn't there.
They're
not optional rules. They're the official, non-optional rules if you want to play the game the way it's written.
And sure, Kev says stuff like, "If you don't like a rule, change it," and that's some good (though obvious) advice... but it doesn't mean that the rules aren't the rules, and it doesn't mean that the rules shouldn't work in the first place, or that they DO work in the first place in every single instance.
As I've said before, it's not a huge deal. People can and do still figure out how to make characters. People can and do still play the game, and still love the game.
But none of that doesn't mean that it's not sloppy, or that it's not a mistake, or that it doesn't throw some people off a bit when they're trying to learn the game.
Palladium is not as popular as it should be.
Sure, we can simply blame the vast majority of gamers for being bad sports, or for being too picky, or whatever... but the practical thing to consider is that just maybe the game isn't perfect as it is, that it might be able to be cleaned up, to have some badly-written rules re-written so that they work, and to otherwise make the product better.
But in order to do THAT, we need to be able to admit that there's room for improvement.