Page 10 of 26

Re: We Gots The Skills

Posted: Tue Apr 30, 2013 9:59 am
by taalismn
The Oh So Amazing Nate wrote:[This is more me griping about sloppy skill creation than an actual problem with the skill itself. Sorry for being the resident curmudgeon.



Curmudgeonry is perfectly acceptable, if done right(no, I am NOT going to post a curmudgeonry skill). ;)
Frankly, I'd consider diabetic(or any specialized diet) to be a facet of an existing cooking skill with regards to component selection and preparation, and at best a style tacked to an existing professional cooking skill/profession. Especially since with published guidelines on hand, a person with reasonable cooking skills and a little attention to ingredients can prepare adequate meals suitable for a diabetic(just as a little care and attention can avoid poisoning by peanut allergy or other special consideration). No need to load skill overburden when 'cooking' can cover a broad spectrum of food preparation.
Now if you were, say, a human, preparing a meal for a non-human of wholly different biochemistry, that would constitute a wholly different skill.

Re: We Gots The Skills

Posted: Tue Apr 30, 2013 12:44 pm
by 13eowulf
taalismn wrote:
The Oh So Amazing Nate wrote:[This is more me griping about sloppy skill creation than an actual problem with the skill itself. Sorry for being the resident curmudgeon.



Curmudgeonry is perfectly acceptable, if done right(no, I am NOT going to post a curmudgeonry skill). ;)
Frankly, I'd consider diabetic(or any specialized diet) to be a facet of an existing cooking skill with regards to component selection and preparation, and at best a style tacked to an existing professional cooking skill/profession. Especially since with published guidelines on hand, a person with reasonable cooking skills and a little attention to ingredients can prepare adequate meals suitable for a diabetic(just as a little care and attention can avoid poisoning by peanut allergy or other special consideration). No need to load skill overburden when 'cooking' can cover a broad spectrum of food preparation.
Now if you were, say, a human, preparing a meal for a non-human of wholly different biochemistry, that would constitute a wholly different skill.


Perhaps what would be best is a Food Science skill as a companion to Cooking.
Food science (also called bromatology) is the applied science devoted to the study of food. The Institute of Food Technologists defines it as "the discipline in which the engineering, biological, and physical sciences are used to study the nature of foods, the causes of deterioration, the principles underlying food processing, and the improvement of foods for the consuming public."
as for a skill %, how about 25% +5% PLE, and adds a +5% to Brewing, and +10% to Cooking.

but if we are gonna get into Food skills we cant overlook Gastronomy, the art of food eating (and yes, it is a real thing). It is also the study of food and culture, with a particular focus on gourmet cuisine. One who is well versed in gastronomy is called a gastronome, while a gastronomist is one who unites theory and practice in the study of gastronomy. However I am not sure that it deserves a % of its own, maybe just add to other skills.

Re: We Gots The Skills

Posted: Tue Apr 30, 2013 2:27 pm
by Stone Gargoyle
NMI wrote:Already exists a Military Tactics skill

Robotech Shadow Chronicles

Military Tactics: Study and application of military strategy, tactics and forces. The character is well versed in current tactical threands and the proper, and often unconventional, use of military units to secure victory. Students of Military Tactics are also educated in the historical military tactics, since much can be learned from the history of warfare, and can analyze enemy forces and movements to decipher the tactics of their commanding officers. Bonus: Adds +10% to Detect Ambush and Detect Concealment. Base Skill: 35% +5% per level

Robotech: Macross Saga Sourcebook

Theater Warfare: Surface, Submarine, Ground or Aerospace
Thanks, Nimmy!

I think with Cooking, as with the Medical Doctor, Dance, Singing, Law and some other skills, you could feasibly come up with additional skills, which some of us have done, or make specialties within the skill based on focus. Diabetic Cooking would be one such focus area.

Re: We Gots The Skills

Posted: Tue Apr 30, 2013 2:31 pm
by Stone Gargoyle
13eowulf wrote:
taalismn wrote:
The Oh So Amazing Nate wrote:[This is more me griping about sloppy skill creation than an actual problem with the skill itself. Sorry for being the resident curmudgeon.



Curmudgeonry is perfectly acceptable, if done right(no, I am NOT going to post a curmudgeonry skill). ;)
Frankly, I'd consider diabetic(or any specialized diet) to be a facet of an existing cooking skill with regards to component selection and preparation, and at best a style tacked to an existing professional cooking skill/profession. Especially since with published guidelines on hand, a person with reasonable cooking skills and a little attention to ingredients can prepare adequate meals suitable for a diabetic(just as a little care and attention can avoid poisoning by peanut allergy or other special consideration). No need to load skill overburden when 'cooking' can cover a broad spectrum of food preparation.
Now if you were, say, a human, preparing a meal for a non-human of wholly different biochemistry, that would constitute a wholly different skill.


Perhaps what would be best is a Food Science skill as a companion to Cooking.
Food science (also called bromatology) is the applied science devoted to the study of food. The Institute of Food Technologists defines it as "the discipline in which the engineering, biological, and physical sciences are used to study the nature of foods, the causes of deterioration, the principles underlying food processing, and the improvement of foods for the consuming public."
as for a skill %, how about 25% +5% PLE, and adds a +5% to Brewing, and +10% to Cooking.

but if we are gonna get into Food skills we cant overlook Gastronomy, the art of food eating (and yes, it is a real thing). It is also the study of food and culture, with a particular focus on gourmet cuisine. One who is well versed in gastronomy is called a gastronome, while a gastronomist is one who unites theory and practice in the study of gastronomy. However I am not sure that it deserves a % of its own, maybe just add to other skills.
I could see those as skills. Perhaps you could write them up more formally. I think Gastronomy would have a % for the theory part of it and perhaps a bonus to PE from eating and a % bonus to cooking and Food Science.

Re: We Gots The Skills

Posted: Tue Apr 30, 2013 6:18 pm
by taalismn
Gastronomy sounds more like a Technical category skill, sort of a Lore: Cooking.
Likewise, consider Viticulture and Oenology, the former of which deals with grape-growing, the latter with wine-making,
Viticulture should belong with the Technical skills of agriculture(rather than Domestic, like Gardening), while Oenology is trickier, since it could be Domestic(along with Brewing), though some would say it's properly a SCIENCE, with elements of Botany and Chemistry(though I'd argue that Botany and Chemistry should give minor bonuses to a taken skill in Viticulture, especially if you're selecting plantings and testing soil chemistry).

Re: We Gots The Skills

Posted: Tue Apr 30, 2013 11:21 pm
by abe
diabetic cooking mostly covers the knowledge to cook safely & usefully for diabetics.

Re: We Gots The Skills

Posted: Wed May 01, 2013 4:23 pm
by abe
Mephisto wrote:
taalismn wrote:Gastronomy sounds more like a Technical category skill, sort of a Lore: Cooking.
Likewise, consider Viticulture and Oenology, the former of which deals with grape-growing, the latter with wine-making,
Viticulture should belong with the Technical skills of agriculture(rather than Domestic, like Gardening), while Oenology is trickier, since it could be Domestic(along with Brewing), though some would say it's properly a SCIENCE, with elements of Botany and Chemistry(though I'd argue that Botany and Chemistry should give minor bonuses to a taken skill in Viticulture, especially if you're selecting plantings and testing soil chemistry).


Did you intentionally make an Iron Chef skill program?

yes, did you?

Re: We Gots The Skills

Posted: Thu May 02, 2013 6:31 pm
by taalismn
abe wrote:
Mephisto wrote:
taalismn wrote:Gastronomy sounds more like a Technical category skill, sort of a Lore: Cooking.
Likewise, consider Viticulture and Oenology, the former of which deals with grape-growing, the latter with wine-making,
Viticulture should belong with the Technical skills of agriculture(rather than Domestic, like Gardening), while Oenology is trickier, since it could be Domestic(along with Brewing), though some would say it's properly a SCIENCE, with elements of Botany and Chemistry(though I'd argue that Botany and Chemistry should give minor bonuses to a taken skill in Viticulture, especially if you're selecting plantings and testing soil chemistry).


Did you intentionally make an Iron Chef skill program?

yes, did you?



:lol: No, I didn't. Though for Rifts, I did create a culinary school training program and specialized bionic conversion for Full-Conversion Cyborg Professional Chefs. Does that count as an 'Iron Chef'?

Re: We Gots The Skills

Posted: Thu May 02, 2013 10:29 pm
by The Oh So Amazing Nate
taalismn wrote:
abe wrote:
Mephisto wrote:
taalismn wrote:Gastronomy sounds more like a Technical category skill, sort of a Lore: Cooking.
Likewise, consider Viticulture and Oenology, the former of which deals with grape-growing, the latter with wine-making,
Viticulture should belong with the Technical skills of agriculture(rather than Domestic, like Gardening), while Oenology is trickier, since it could be Domestic(along with Brewing), though some would say it's properly a SCIENCE, with elements of Botany and Chemistry(though I'd argue that Botany and Chemistry should give minor bonuses to a taken skill in Viticulture, especially if you're selecting plantings and testing soil chemistry).


Did you intentionally make an Iron Chef skill program?

yes, did you?



Iron chef occ!!!! taal i want to see your rifts cyborg chef
:lol: No, I didn't. Though for Rifts, I did create a culinary school training program and specialized bionic conversion for Full-Conversion Cyborg Professional Chefs. Does that count as an 'Iron Chef'?

Re: We Gots The Skills

Posted: Fri May 03, 2013 10:00 pm
by taalismn
The Oh So Amazing Nate wrote:[

Iron chef occ!!!! taal i want to see your rifts cyborg chef
:lol: No, I didn't. Though for Rifts, I did create a culinary school training program and specialized bionic conversion for Full-Conversion Cyborg Professional Chefs. Does that count as an 'Iron Chef'?
[/quote]


It's the Paladin Steel Chef-Borg-RD. :D :P

They're likely the only cyborgs to ever go into combat with the battlecry "GOOOOULLLLLLLAAASSSSSSHHHHHH!!!"
Or maybe "SSSSPPPPPPPPOOOOOOORRRRRRRKKKKKKKK!!!"
Or who have mastered the dreaded 'Julianne Vibroblading' technique.

Re: We Gots The Skills

Posted: Mon May 06, 2013 7:30 pm
by abe
taalismn wrote:
The Oh So Amazing Nate wrote:[

Iron chef occ!!!! taal i want to see your rifts cyborg chef
:lol: No, I didn't. Though for Rifts, I did create a culinary school training program and specialized bionic conversion for Full-Conversion Cyborg Professional Chefs. Does that count as an 'Iron Chef'?



It's the Paladin Steel Chef-Borg-RD. :D :P

They're likely the only cyborgs to ever go into combat with the battlecry "GOOOOULLLLLLLAAASSSSSSHHHHHH!!!"
Or maybe "SSSSPPPPPPPPOOOOOOORRRRRRRKKKKKKKK!!!"
Or who have mastered the dreaded 'Julianne Vibroblading' technique.[/quote]
or have the w.p. utensal prof.
seriously, how about a w.p scroll or w.p book even?

Re: We Gots The Skills

Posted: Tue May 07, 2013 6:51 pm
by taalismn
abe wrote:[seriously, how about a w.p scroll or w.p book even?



Scroll or book would come under W.P. Blunt or 'Small/Thrown' for the most part. Anything else in the way of a more damaging scroll/book would be the province of specific magic items, relics, custom-made objects(like getting hit with the heavy brass end knobs on a twenty-pound torah), or would be a facet of some greater esoteric martial arts practice(like the Bibliomantic Martial Arts I've been messing around with creating off and on over the past five years), rather than its own skill.

Similarly, 'W.P. CD' would come under W.P. 'Small/Thrown' rather than its own W.P....when it comes down to it, a sharpened plastic disc, no matter what's burned on it, is still for all intents and game purposes a frisbeeshuriken.

Re: We Gots The Skills

Posted: Tue May 21, 2013 7:45 pm
by taalismn
Technical/Scholarly:

*Printing/Bookbinding
This skill teaches the processes of manual and mechanical printing from simple woodblock impression boxes, to large commercial grade moveable-type presses, for the purposes of producing finished phamplets, art prints, newspapers, and books. Skill training teaches formating, inking, materials selection, the basics of engraving(with regards to printing plates), and bookbinding techniques. It does NOT cover the use of more modern word processing and ink jet/laser printer systems. Base Skill: 40%+5% per level of experience.

*Restoration
This skill teaches the restoration and repair of damaged/aged objects of artistic merit or value, with an eye towards refurbishing for archival preservation, display, or sale. Techniques of preservation, cleaning, color matching, veneering, patching, reinforcement and repair are taught, as well as proper storage of delicate items and sensitive materials.
Taking this skill TWICE signals a professional dedication to restoration work and adds a +10% to the skill. Specialization in a specific category of items may be taken, such as restoring painting, sculpture, frescos, film, books, furniture, metalwork, military memorabilia, adding a further +5% to the skill. Having the Research or a relevent(to the period of the item) Lore: History or Art skill will add another +3% to the restoration attempts, especially with regards to the original processes and techniques used in creating the object.
Base Skill: 30%+5% per level of experience.

Re: We Gots The Skills

Posted: Wed May 22, 2013 2:48 pm
by Stone Gargoyle
taalismn wrote:Technical/Scholarly:

*Printing/Bookbinding
This skill teaches the processes of manual and mechanical printing from simple woodblock impression boxes, to large commercial grade moveable-type presses, for the purposes of producing finished pamphlets, art prints, newspapers, and books. Skill training teaches formatting, inking, materials selection, the basics of engraving(with regards to printing plates), and bookbinding techniques. It does NOT cover the use of more modern word processing and ink/laser printer systems. Base Skill: 40%+5% per level of experience.

*Restoration
This skill teaches the restoration and repair of damaged/aged objects of artistic merit or value, with an eye towards refurbishing for archival preservation, display, or sale. Techniques of preservation, cleaning, color matching, veneering, patching, reinforcement and repair are taught, as well as proper storage of delicate items and sensitive materials.
Taking this skill TWICE signals a professional dedication to restoration work and adds a +10% to the skill. Specialization in a specific category of items may be taken, such as restoring painting, sculpture, frescoes, film, books, furniture, metalwork, military memorabilia, adding a further +5% to the skill. Having the Research or a relevant(to the period of the item) Lore: History or Art skill will add another +3% to the restoration attempts, especially with regards to the original processes and techniques used in creating the object.
Base Skill: 30%+5% per level of experience.

These would make nice additions for the creation of a Scribe Skill Program.

Re: We Gots The Skills

Posted: Wed May 22, 2013 10:47 pm
by taalismn
Stone Gargoyle wrote:[
These would make nice additions for the creation of a Scribe Skill Program.


Thanks. Though RMB:UE has Professional Restoration as an exclusive skill for Rogue Scholars, opening up the skill to other profession-classes across the Megaverse makes sense. ;)

Re: We Gots The Skills

Posted: Wed May 22, 2013 11:38 pm
by abe
comic book indentification
basically you can indentify comic book quality by sight
base chance 35 + 2% per level.

Re: We Gots The Skills

Posted: Thu May 23, 2013 12:27 pm
by 13eowulf
abe wrote:comic book indentification
basically you can indentify comic book quality by sight
base chance 35 + 2% per level.


why do we need this skill as there already is an "Appraise Goods" skill, which allows one to take specialty fields?

Re: We Gots The Skills

Posted: Thu May 23, 2013 12:42 pm
by Stone Gargoyle
Panomas wrote:
Stone Gargoyle wrote:I have an idea for a more advanced weightlifting skill but not sure if it makes sense. Let me know what you think.

Advanced Weight Lifting: This skill is for the Mr.Universe types and major bodybuilders. It focuses more on weightlifting for competition than health. The character can attempt to lift twice his normal lifting limit in pounds once per hour, with a 20% chance, plus 4% per level, of successfully lifting an object. Failure will mean he cannot lift it; critical failure will result in a torn muscle or tendon.
Prerequisite: Bodybuilding and Weight Lifting skill.
Bonuses and Penalties:
+2 PS per level
+2 PE per level
+2 PB for men, -2 PB for women
-2 PP
-2 Spd
+2 Pull Punch
+2 Roll With Impact
+1d4 SDC per level


Edit: Why is there an increase of PB for men and a decrease of PB for women?

This seems to be a very slippery slope indeed...
Increased testosterone levels in women generally makes them less attractive. Women do look better fit, but not at the level of ripped muscle typically seen in some of the more advanced women bodybuilders.

Re: We Gots The Skills

Posted: Wed Jun 05, 2013 10:40 pm
by abe
for rifts
pre-rifts technology indentification
this skill allows the user of it to indentify ancient technology at a glance & how to use/update it!
base chance 12+i.q. +3% per level.

Re: We Gots The Skills

Posted: Sat Jun 08, 2013 9:46 am
by The Oh So Amazing Nate
Maybe the poster thinks that quantity = quality.

Re: We Gots The Skills

Posted: Sat Jun 08, 2013 12:53 pm
by Stone Gargoyle
Mephisto wrote:
abe wrote:for rifts
pre-rifts technology indentification
this skill allows the user of it to indentify ancient technology at a glance & how to use/update it!
base chance 12+i.q. +3% per level.


Why are all of your skills so vague?
EDIT: Comment edited. - NMI

Re: We Gots The Skills

Posted: Sat Jun 08, 2013 10:11 pm
by 13eowulf
sexykitty wrote:Makeup Application
base % 30% +7% per level
+11% to disguise skill
+17% to seduction skill
+1d4 to physical beauty for 1d6 hours. using high quality makeup products increase duration by 50%-100% depending on cost.
This skill teaches the proper application of makeup.Many styles are covered and as a free skill Tweezing at skill percentage +10% is gained.


This would be covered under the grooming part of Wardrobe and Grooming

Re: We Gots The Skills

Posted: Tue Jun 11, 2013 2:49 pm
by Stone Gargoyle
13eowulf wrote:
sexykitty wrote:Makeup Application
base % 30% +7% per level
+11% to disguise skill
+17% to seduction skill
+1d4 to physical beauty for 1d6 hours. using high quality makeup products increase duration by 50%-100% depending on cost.
This skill teaches the proper application of makeup.Many styles are covered and as a free skill Tweezing at skill percentage +10% is gained.


This would be covered under the grooming part of Wardrobe and Grooming
That, and the bonus to the Seduction skill is way too high.

Re: We Gots The Skills

Posted: Tue Jun 11, 2013 6:00 pm
by Gryphon Chick
I agree that +17% is way too high for a bonus to seduction. You shouldn't go more than +10% at most, but more reasonably it should be lower, like +5%. I did a similar skill called Cosmetic Application but did not give a bonus to seduction, only disguise, which I believe was +10%.

Re: We Gots The Skills

Posted: Tue Jun 11, 2013 6:39 pm
by taalismn
At a certain point, applying makeup is like oversalting/overpeppering food...it becomes obvious that you're trying to hide SOMETHING. :P

At which point it's not a successful Seduction roll, it's a Date Horror Factor.

Re: We Gots The Skills

Posted: Tue Jun 11, 2013 6:44 pm
by 13eowulf
taalismn wrote:At a certain point, applying makeup is like oversalting/overpeppering food...it becomes obvious that you're trying to hide SOMETHING. :P

At which point it's not a successful Seduction roll, it's a Date Horror Factor.


:lol:

Win!

Re: We Gots The Skills

Posted: Tue Jun 11, 2013 10:40 pm
by The Oh So Amazing Nate
taalismn wrote:At a certain point, applying makeup is like oversalting/overpeppering food...it becomes obvious that you're trying to hide SOMETHING. :P

At which point it's not a successful Seduction roll, it's a Date Horror Factor.


This guy.. lol I know I can always count on Taal to make me laugh.

Re: We Gots The Skills

Posted: Tue Jun 11, 2013 11:16 pm
by 13eowulf
sexykitty wrote:A sarcasm the weapon of the weak. If you have ever met a real life model you would know that most of their beauty is in fact Makeup applied to the face and body as well as gratutios use of double sided tape.


I have met some real life models, and knew some before they were models. Your assertion is false.

Re: We Gots The Skills

Posted: Wed Jun 12, 2013 12:10 am
by 13eowulf
sexykitty wrote:We must agree to disagree on this.

Exactly what are you disagreeing with?
You said, and I will put it again here:
sexykitty wrote:If you have ever met a real life model you would know that most of their beauty is in fact Makeup applied to the face and body as well as gratutios use of double sided tape.

This statement is wrong, flat out.
sexykitty wrote:but I imagine frostbite would make any warm body attractive.

Care to explain what you mean by this statement?

Re: We Gots The Skills

Posted: Wed Jun 12, 2013 10:49 am
by The Oh So Amazing Nate
She is disagreeing with your disagreement that the majority of beauty is applied cosmetics and double sided tape. Or in simpler terms,
She said make up makes women pretty
You said Nuh uh women can be pretty without make up
She is now saying that you are wrong and rather than argue with you further on it she's going the whole agree to disagree route.


I think

Re: We Gots The Skills

Posted: Wed Jun 12, 2013 2:33 pm
by Stone Gargoyle
sexykitty wrote:
Stone Gargoyle wrote:
13eowulf wrote:
sexykitty wrote:Makeup Application
base % 30% +7% per level
+11% to disguise skill
+17% to seduction skill
+1d4 to physical beauty for 1d6 hours. using high quality makeup products increase duration by 50%-100% depending on cost.
This skill teaches the proper application of makeup.Many styles are covered and as a free skill Tweezing at skill percentage +10% is gained.


This would be covered under the grooming part of Wardrobe and Grooming
That, and the bonus to the Seduction skill is way too high.

This is the specialized skill of applying makeup to yourself and others much like the nice women at Sephora(yup senseless plug). Also what would be a reasonable bonus to Seduction?
Seduction is as much about behavior as it is appearance. Appearance alone does not seduce, merely make one more alluring. I don't think appearance enhancement would boost seduction that much, only maybe 5% or 10% as Gryphon Chick mentioned, if at all.

Re: We Gots The Skills

Posted: Wed Jun 12, 2013 2:45 pm
by The Oh So Amazing Nate
I seduced a married woman once while working as a short order cook. I was hot sweaty greasy smelled like food and wearing about the rattiest clothes i had. It is all skill ,a high MA score, and an average level of PB. i also recommend the confidence talking skill from RGmG. Cosmetics and Make up had nothing to do with it

Re: We Gots The Skills

Posted: Wed Jun 12, 2013 3:40 pm
by 13eowulf
The Oh So Amazing Nate wrote:She is disagreeing with your disagreement that the majority of beauty is applied cosmetics and double sided tape. Or in simpler terms,
She said make up makes women pretty
You said Nuh uh women can be pretty without make up
She is now saying that you are wrong and rather than argue with you further on it she's going the whole agree to disagree route.


I think


Specifically she claimed that 'real life models' were only make up an double sided tape, implying that their looks are entirely artificial, and further made the statement a blanket statement to cover all models, and stated as fact, not opinion.
However the statement is false (and sounds more than a bit biased or envious, but I cannot read minds or emotions, so who knows).

Re: We Gots The Skills

Posted: Wed Jun 12, 2013 9:36 pm
by taalismn
...and, while we're on the subject of artificial versus natural aesthetics and the arts of presentation....

Taxidermy(Technical)
The skill of being able to preserve(the outsides primarily) and prepare animal bodies for display. Practitioners learn how to mount animal skins on inner forms(including posing the creature in dramatic or naturalistic fashion), preserve and touch up the hides(including the use of cosmetics to cover up damage and decay), and use inserts and prosthetics to simulate muscle, eyes, and other soft/fragile organs and tissues. While some attention is given to skeletal anatomy, and the taxidermist CAN wire upa creature’s skeleton, the primary focus is on preserving the exterior, not the interior.
Skin and Preserve Animal Hides gives a +5% to this skill.
Base Skill: 45 % + 5% per level of experience

Re: We Gots The Skills

Posted: Wed Jun 19, 2013 2:15 pm
by taalismn
You know, nowhere in the mainline Palladium books have I found a basic skill for Farming; apparently farmers aren’t interesting enough, or it’s not anticipated that PCs will be stuck in one place long enough to have to worry about hauling in a crop(though there IS an Undersea Farming skill). So, unless somebody corrects me otherwise, here’s a Farming skill:

Farming/Agriculture(Domestic/Technical)
This is the basic and labor-intensive skill of wresting a living from the soil and the things that grow in it. The particulars of planting, irrigating, fertilizing, weeding, crop maintenance, harvesting, and crop rotation are learned, as well as dealing with crisises such as blights, pests, frosts, and bad weather.
However, as any farmer can tell you, even a successful skill roll can come to naught if the weather changes(drought, in particular) or malicious action(magic or otherwise) is taken against your crops.
Taking this skill as a Domestic skill means small garden-style subsistance plots(no more than a quarter-acre) while if taken as a Technical skill means larger-scale cultivation on larger tracts of land.
Base Skill: 35% + 5% per level of experience.+10% if Botany is also taken.
(Optional)
Agricultural Specializations---a Specialization in a specific type of crop can be taken, such as wheat, apples, soybeans, sugar cane, etc.. Taking a specialization means learning the specific concerns in raising these crops, pollinating/grafting, selecting optimal strains for growing, and their uses. If taken as a primary focus, the farmer gets a +10% to growing that partocular crop, but is -5% to grow other crops. If another elective skill is taken to specialize in a particular crop, then the bonus is only +5%, but the basic Farming skill remains unchanged.
Bonus: +5% to Cooking with that particular foodstuff.

Re: We Gots The Skills

Posted: Wed Jun 19, 2013 2:47 pm
by Stone Gargoyle
taalismn wrote:You know, nowhere in the mainline Palladium books have I found a basic skill for Farming; apparently farmers aren’t interesting enough, or it’s not anticipated that PCs will be stuck in one place long enough to have to worry about hauling in a crop(though there IS an Undersea Farming skill). So, unless somebody corrects me otherwise, here’s a Farming skill:

Farming/Agriculture(Domestic/Technical)
This is the basic and labor-intensive skill of wresting a living from the soil and the things that grow in it. The particulars of planting, irrigating, fertilizing, weeding, crop maintenance, harvesting, and crop rotation are learned, as well as dealing with crises such as blights, pests, frosts, and bad weather.
However, as any farmer can tell you, even a successful skill roll can come to naught if the weather changes(drought, in particular) or malicious action(magic or otherwise) is taken against your crops.
Taking this skill as a Domestic skill means small garden-style subsistance plots(no more than a quarter-acre) while if taken as a Technical skill means larger-scale cultivation on larger tracts of land.
Base Skill: 35% + 5% per level of experience.+10% if Botany is also taken.
(Optional)
Agricultural Specializations---a Specialization in a specific type of crop can be taken, such as wheat, apples, soybeans, sugar cane, etc.. Taking a specialization means learning the specific concerns in raising these crops, pollinating/grafting, selecting optimal strains for growing, and their uses. If taken as a primary focus, the farmer gets a +10% to growing that particular crop, but is -5% to grow other crops. If another elective skill is taken to specialize in a particular crop, then the bonus is only +5%, but the basic Farming skill remains unchanged.
Bonus: +5% to Cooking with that particular foodstuff.
I think you may be right. The closest thing I can recall seeing is Gardening.

Re: We Gots The Skills

Posted: Wed Jun 19, 2013 2:53 pm
by 13eowulf
Stone Gargoyle wrote:
taalismn wrote:You know, nowhere in the mainline Palladium books have I found a basic skill for Farming; apparently farmers aren’t interesting enough, or it’s not anticipated that PCs will be stuck in one place long enough to have to worry about hauling in a crop(though there IS an Undersea Farming skill). So, unless somebody corrects me otherwise, here’s a Farming skill:

Farming/Agriculture(Domestic/Technical)
This is the basic and labor-intensive skill of wresting a living from the soil and the things that grow in it. The particulars of planting, irrigating, fertilizing, weeding, crop maintenance, harvesting, and crop rotation are learned, as well as dealing with crises such as blights, pests, frosts, and bad weather.
However, as any farmer can tell you, even a successful skill roll can come to naught if the weather changes(drought, in particular) or malicious action(magic or otherwise) is taken against your crops.
Taking this skill as a Domestic skill means small garden-style subsistance plots(no more than a quarter-acre) while if taken as a Technical skill means larger-scale cultivation on larger tracts of land.
Base Skill: 35% + 5% per level of experience.+10% if Botany is also taken.
(Optional)
Agricultural Specializations---a Specialization in a specific type of crop can be taken, such as wheat, apples, soybeans, sugar cane, etc.. Taking a specialization means learning the specific concerns in raising these crops, pollinating/grafting, selecting optimal strains for growing, and their uses. If taken as a primary focus, the farmer gets a +10% to growing that particular crop, but is -5% to grow other crops. If another elective skill is taken to specialize in a particular crop, then the bonus is only +5%, but the basic Farming skill remains unchanged.
Bonus: +5% to Cooking with that particular foodstuff.
I think you may be right. The closest thing I can recall seeing is Gardening.


There is a Lore: Farming skill, but for the life of me I cant remember the book.

Re: We Gots The Skills

Posted: Wed Jun 19, 2013 3:22 pm
by taalismn
Definitely not in Rifts Game Master Guide...Checking Rifter Zero(Megaverse of Skills) it sez Palladium Fantasy Roleplaying Game Book Three.

Well, here's another skill I don't see:

Bee-Keeping(Technical)
This is the skill of handling bees, with attention paid to maintaining healthy hives, constructing apiaries, identifying queen bees, dealing with hive problems, and harvesting honey, wax, and pollen from the hives. A useful and lucrative skill, as professional bee-keepers are hired to pollinate fields and deal with removing wild bees, in addition to the harvest of honey, beeswax, and other hive products.
Base Skill: 35% + 5% per level of experience, +10% if Entomological Medicine is also taken.
Bonuses: Bee-keepers get stung a lot, and so build up resistances to insect toxins: +1 to save versus venomous insect bites and stings, and damage and effects(including duration) are HALVED.

Re: We Gots The Skills

Posted: Wed Jun 19, 2013 10:25 pm
by The Oh So Amazing Nate
taalismn wrote:You know, nowhere in the mainline Palladium books have I found a basic skill for Farming; apparently farmers aren’t interesting enough, or it’s not anticipated that PCs will be stuck in one place long enough to have to worry about hauling in a crop(though there IS an Undersea Farming skill). So, unless somebody corrects me otherwise, here’s a Farming skill:


After the Bomb2 page 44. Farming and Gardening 40%+4%

taalismn wrote:Well, here's another skill I don't see:

Bee-Keeping(Technical)


After the Bomb2 page 43. Breed and Control Insects 40%/20%+5%
Before the crash there were beekeepers, and the basics of the craft have been adopted into techniques for dealing with a lot of different mutant insects

But I like yours too. :)

Re: We Gots The Skills

Posted: Wed Jun 19, 2013 10:44 pm
by taalismn
Since I seem to be on an agricultural bent here:

Oenology(Domestic/Technical)
This is the dedicated skill of producing wine. While the Palladium Medical Skill Brewing: Medicinal covers basic fermentation and the fundamentals of wine-making, it specifically excludes stronger, more ‘sophisticated’ types such as champagne and fine wine. This skill teaches wine chemistry, grape selection, storage and aging techniques, blending, and bottling, with an eye towards producing not simply a potable product, but a QUALITY vintage. The practitioner of this skill will also acquire a ‘nose’ for wine, and will be able to tell, with a sniff and a sip, the age of a wine and its particulars(type of grapes used, its history).
Base Skill: 25 %/30% + 5% per level of experience. The second stat is the quality of the end product; the lower the roll, the better the quality of the end product.
(Tasting) 40 % + 4% per level of experience.
Bonuses: +3% if Chemistry is also taken, +5% from Viticulture

Viticulture(Domestic/Technical)
The art of grape-growing. Viticulture tends to be more labor intensive than regular staple-crop growing, and so this skill focuses on large-scale cultivation of grapes. Attention is paid to recognizing and breeding the various strains of eating and wine grapes, construction of proper grape arbors, soil chemistry and optimal growing conditions.
Base Skill: 40% + 5% per level of experience.+10% if Botany is also taken.


Distilling(Domestic/Technical)
Brewing: Basic and Brewing: Medicinal’s big brother. This is the skill needed to produce fine quality alcoholic products, such as brandy, rum, and whisky. Attention is paid to ingredient selection, proper construction of distilling apparatus, and storage and aging techniques, with an eye to producing quality end products, not simply potable drink.
Base Skill: 25 %/30% + 5% per level of experience. The second stat is the quality of the end product; the lower the roll, the better the quality of the end product.
Bonuses: +3% if Chemistry is also taken, +5% from Botany

Re: We Gots The Skills

Posted: Thu Jun 20, 2013 10:28 am
by slade the sniper
taalismn wrote:Since I seem to be on an agricultural bent here:

Oenology(Domestic/Technical)


Viticulture(Domestic/Technical)



Dude, I just learned TWO new words... This is why I like these forums; interesting, polite and knowledgeable conversations. Hmm, a random though...I wonder if Palladium games attracts a different demographic than other brands/types of games?

-STS

Re: We Gots The Skills

Posted: Thu Jun 20, 2013 11:25 am
by taalismn
slade the sniper wrote:[Dude, I just learned TWO new words... This is why I like these forums; interesting, polite and knowledgeable conversations. Hmm, a random though...I wonder if Palladium games attracts a different demographic than other brands/types of games?

-STS



Gentle, intellectual, scholarly types who, for fun, calculate the force needed to obliterate entire civilizations? :twisted:

Re: We Gots The Skills

Posted: Thu Jun 20, 2013 12:05 pm
by The Oh So Amazing Nate
Maybe if we attract the demographic that would respond to something like this then...hey Razzinold won't be able to show us up anmore with how awesome his wife is.

I give you Megaveresal Speed Dating!

Do you enjoy
interesting, polite and knowledgeable conversations?


Are you looking for
Gentle, intellectual, scholarly types who, for fun, calculate the force needed to obliterate entire civilizations? :twisted:


Then put on your snazziest threads, grab your lucky dice bag, and get yo Fine, Single, but let's face it; running out of options, self to the next Palladium Books Open house for SPEED DATING: MEGAVERSE STYLE. Each contestant will have 45 minutes to create a new PC in order to act out their speed dating scene.

The rules are: All PC must be 100% By The Book. No hinky house ruling allowed. PC's will be scrutinized by a panel of judges for originality, concept, execution (do your skills match your concept) and by your ability to use the theater arts to breath life into your creation.

Once your PC has been cleared by the panel of judges you will be randomly placed with a player of similar or opposite gender depending on your preference. If there are at any time an un even number of contestants a 2x elimination round will be played.

Each round will be presided over by an impartial judge who will be checking dice rolls, determining penalties and successes. The scene: Blind date at a tavern/bar/pub/officially organized singles gathering..etc. You then have 15 minutes to play out the scene that your GM has laid out before you.


Prepare yourself Players. Because, Fame Fortune, and maybe even True love are being thrust upon you by the winds of destiny

[sub]I'm so high right now. the screen is wavey ~ ~``~~~. I should not take sleeping pills then post. I should n,,, bed[/sub]

Re: We Gots The Skills

Posted: Thu Jun 20, 2013 12:48 pm
by taalismn
That's even more disturbing than the anti-matter WMD scenario....

Re: We Gots The Skills

Posted: Thu Jun 20, 2013 12:49 pm
by Stone Gargoyle
You're going off topic, Nate. Rein in that enthusiasm and start a discussion elsewhere about it.

Re: We Gots The Skills

Posted: Thu Jun 20, 2013 10:23 pm
by The Oh So Amazing Nate
My apologies. It was one of those flashes of inspiration that pops in your head and if you don't let it out right away you'll lose it.

Taal. You're already preregistered as a contestant. ;) It's not That disturbing.

SG. You can be on the Gm/judging panel if you don't want to compete.

I'll let this die here. This would be perfect for Little Snuzzles if he wanted to copy it and start a thread on it, I'm okay with that.

Re: We Gots The Skills

Posted: Fri Jun 21, 2013 1:00 pm
by Stone Gargoyle
The Oh So Amazing Nate wrote:My apologies. It was one of those flashes of inspiration that pops in your head and if you don't let it out right away you'll lose it.

Taal. You're already preregistered as a contestant. ;) It's not That disturbing.

SG. You can be on the Gm/judging panel if you don't want to compete.

I'll let this die here. This would be perfect for Little Snuzzles if he wanted to copy it and start a thread on it, I'm okay with that.
I cannot afford to go to the Open House, so I would not be any part of it. And, as I wrote on here before, this is not the place for such discussion.

Re: We Gots The Skills

Posted: Fri Jul 05, 2013 1:30 am
by syntheticlife4m
Here's Parkour/free-running in my game

Free Running/Parkour
- Sense of Balance (40% +5%)
- Parallel Bars & Rings (45% +3%)
- Backflip (50% +5%)
- Climbing at 30% (or +5% to Climbing)
- +2 Roll with Punch/Fall
- +2 P.P. and P.E.
- +1d4 to Speed
- +2d6 S.D.C.
- requires Athletics, Acrobatics, or Gymnastics

Re: We Gots The Skills

Posted: Fri Jul 05, 2013 12:23 pm
by Stone Gargoyle
syntheticlife4m wrote:Here's Parkour/free-running in my game

Free Running/Parkour
- Sense of Balance (40% +5%)
- Parallel Bars & Rings (45% +3%)
- Backflip (50% +5%)
- Climbing at 30% (or +5% to Climbing)
- +2 Roll with Punch/Fall
- +2 P.P. and P.E.
- +1d4 to Speed
- +2d6 S.D.C.
- requires Athletics, Acrobatics, or Gymnastics
I have seen other versions of this skill that have been done better. Also, if Acrobatics or Gymnastics is taken as a prerequisite, they already provide a lot of the bonuses you have hear at better percentages, making this redundant and pointless. Just saying...

Re: We Gots The Skills

Posted: Fri Jul 05, 2013 1:42 pm
by syntheticlife4m
What's ironic is at the time I created it, I coudln't find anyone else who did it, but now after a quick Google, BAM! Like 5 links alone in a few seconds.