Why does Rifts have "Giant Robots"?

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say652
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Re: Why does Rifts have "Giant Robots"?

Unread post by say652 »

i wanted a BIB O type super robot. just massive and flight capable, so 200mph seems like a fair number. now strength is 400 superhuman(again H.U. max) so at what point would robotic ps inflict supernatural damage. my idea is max lift/500= supernatural ps damage range. example superhuman ps of 50= a supernatural ps 30.
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taalismn
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Re: Why does Rifts have "Giant Robots"?

Unread post by taalismn »

DhAkael wrote:Only reason the Macross (true setting(s); not Hobotech's) VF's can get away with what they do INATMO, is due to 'Energy Conversion Armour'.
In "Reel fizzix" settings, the best a flying giant robot could go INATMO is prolly around 200 to 300 mph without burning brightly like a lightbulb fillament. Even then they'd be encoutering massive buffeting from air resistance.]


And SR-71s tended to be rather leaky at rest, because it was already calculated how much the structure would expand when traveling(and heating) at Mach 3+
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Colonel_Tetsuya
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Re: Why does Rifts have "Giant Robots"?

Unread post by Colonel_Tetsuya »

Well to be fair, most of the Macross Variable Fighters only go fast in jet/fighter mode in Atmo. In Battroid and Gerwalk, they tend to go WAY slower, if they can fly at all in Battroid (many of the older models cannot).
Im loving the Foes list; it's the only thing keeping me from tearing out my eyes from the dumb.
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