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Re: Why does Rifts have "Giant Robots"?
Posted: Sun Mar 03, 2013 6:27 pm
by say652
i wanted a BIB O type super robot. just massive and flight capable, so 200mph seems like a fair number. now strength is 400 superhuman(again H.U. max) so at what point would robotic ps inflict supernatural damage. my idea is max lift/500= supernatural ps damage range. example superhuman ps of 50= a supernatural ps 30.
Re: Why does Rifts have "Giant Robots"?
Posted: Sun Mar 03, 2013 8:15 pm
by taalismn
DhAkael wrote:Only reason the Macross (true setting(s); not Hobotech's) VF's can get away with what they do INATMO, is due to 'Energy Conversion Armour'.
In "Reel fizzix" settings, the best a flying giant robot could go INATMO is prolly around 200 to 300 mph without burning brightly like a lightbulb fillament. Even then they'd be encoutering massive buffeting from air resistance.]
And SR-71s tended to be rather leaky at rest, because it was already calculated how much the structure would expand when traveling(and heating) at Mach 3+
Re: Why does Rifts have "Giant Robots"?
Posted: Sun Mar 03, 2013 9:19 pm
by Colonel_Tetsuya
Well to be fair, most of the Macross Variable Fighters only go fast in jet/fighter mode in Atmo. In Battroid and Gerwalk, they tend to go WAY slower, if they can fly at all in Battroid (many of the older models cannot).