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Re: almost cheating power combos

Posted: Thu Aug 04, 2011 5:39 pm
by AlanGunhouse
My rule: Instant Kill attempts ALWAYS FAIL

Re: almost cheating power combos

Posted: Fri Aug 05, 2011 1:43 am
by Galroth
I just retired an Experiment who had Slow Motion Control, Teleport and Bio-ghost.

I didn't retire him because of his power set, but because another character in the group had Gravity Control, in combination they were just too powerful.

Re: almost cheating power combos

Posted: Fri Aug 05, 2011 1:34 pm
by novatomato
Borrow Powers and Negate Powers is a pretty nifty combo when facing characters with super powers. Unless I misconstrued some of the wordings on those entries.

In a similar fashion, a great combo for a villainous leader to have is Grant Powers and Borrow Powers, as he can borrow any power then grant it to his minions for extended time span.

Neither of those are really unbeatable but I thought they were pretty cool combos.

Re: almost cheating power combos

Posted: Fri Aug 05, 2011 9:42 pm
by Timmee
Her0man0 wrote:Ive been thinking lately of power combos that border on cheating, ones that play off of one another to create an effect thats almost (or is) munchkin level.....

A few examples ive thought of are

Animal Metamorphosis with Copy animal attributes - this guy would be able to gain additional superabilities by using it on himself when an animal.

A.P.S. Energy or any of the energy expulsion abilities with Energy Conversion - be able to change into or expel any type of energy.

Matter Expulsion Crystal with Gem powers - have all the gems they need to get powers from, no more money limitation.

Invulnerability with Massive damage capasity or Zombie flesh - now he's an unstoppable juggernaught

A.P.S. skeliton with unbreakable bones

I bring this up cause im curious to see what others have thought of, especially ones that players have come up with for games.

lets see what you've got


Sonic flight and Aerodynamics. My level 8 mutant is able to use the combo to hit mach 1.8 (among its abilities, the aerodynamics power can add 10% per level to a object/vehicle/creature's speed).

Re: almost cheating power combos

Posted: Fri Aug 12, 2011 4:57 pm
by Malakai
Here's one I'm surprised no one's mentioned yet:

Multi-Tasking and Negate Superpowers (or any other power requiring excessive concentration): You have a whole new set of action to "give up" to use Negate Superpowers, and can still function effortlessly PLUS an extra attack

Re: almost cheating power combos

Posted: Mon Aug 22, 2011 11:13 pm
by Zenvis
Looonatic wrote:I made a Rifts super-powered mutant with three major powers:

Swarm-selves, Sonic Flight and Self-Explosion. Each of his 30 tiny selves could explode for 1D6X10 damage once every 3D4 melee rounds, maintaining an average attack rate of 4 explosions per melee round or one big explosion of 3D6X100 damage. :D

Rocket Fists would of been faster. You could of called the guy bullets.

Re: almost cheating power combos

Posted: Mon Aug 22, 2011 11:16 pm
by Zenvis
Her0man0 wrote:I know its been over a year sinse anyone has posted on this thread but i just thought of two more cool power combos

3 major - Sonic Flight, Multiple beings, and self explosion - you are your own air force with missles and everything; the multibomber lol

also 2 major - gravity waves and self explosion - pull the enimies close to you then explode, a dirty but fun trick

That last one is mean!! AWESOME!