Crucible wrote:Archangel23 wrote:Crucible wrote:Archangel23
This may be true, but needs to be played out. I honestly think the GB may have the edge...but I once thought a Mega Juicer had the edge over a Cyber Knight until it played out.
but the GB would. the cosmo knight has no information on him and seeing a big, shiny, man pointing a gun at you, which more often then not fires an energy beam, your not going to think it's a Threat.
And why wouldn't a mega juicer have an advantage over a Cyber-Knight? Don't give the mega juicer any armor or weapons and he'd be able to win.
Thats why I said, it has to be played out. The Cyber-Knight beat the Mega Juicer in this game, good rolls, smart actions, and role-play. Sometimes that can trump a template and very well.
Question, how long would it take for the Cosmo Knight to realize the capabilities of the immobile GB shooting from a fixed spot?
The reason why the CK won that fight is Zen Combat, penalties, and automatic dodge vs. the Juicer Biocomp. Plus, 2 Psi-Swords vs. Supernatural Strength is about an even swap out, and you can't disarm a Psi Sword. Plus, only an idiot would try to grapple someone who can turn the psi swords into psi-knives and stab him in the face repeatedly while being squeezed. There are dozens of good reasons why the CK would win that battle. You're underestimating how potent that class is. Plus, Cyberknights can have magic tattoos, and the PPE to use them. Think about that one for a minute.
The Cosmo Knight vs. the Glitter Boy is another story entirely. This is, quite simply, a slaughter. The CK will smash the glitter boy into pulp unless terrain is on the side of the GB. What the CK does not have, and the GB does, is an advanced elite sensor array that allows him to select the battlefield and terms of combat. Literally, If I'm the GB, I want the CK to be outside a copse of thick, heavy MDC foliage while I am on the inside (Preferably with monsters that don't care about technology but feed on cosmic energy). I don't need to be that fast. I just need to know the terrain better than my opponent. If the Cosmo-Knight can't
adjust for this, or is forced to blast through the trees to get to me, I have won, because I can pick my shots and he can't.
In fact, I would argue that about 90 percent of Rifts characters that die do so because they misjudge the tactical situation and the terrain, and not over die rolls.