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Re: duck armor

Posted: Mon Mar 14, 2011 6:44 pm
by taalismn
abe wrote:
Okay....now I gotta do a background check and run surveillance on Abe to see what he's REALLY up to...I may have to start mining the wetlands around my territories if he's really looking to mooch free weapons for terrorist actions .

I just a regular guy,HONEST!



That's what they ALL say, before they eat your face off, shoot you in the back, or sell out your kidneys on the black market.

Hold still while our client vetting system diassembles you molecule by molecule and scans you to verify your trustworthiness, your credentials, and your credit rating. It should be relatively painless, but I'd advise against moving in any case.

Re: duck armor

Posted: Mon Mar 14, 2011 7:06 pm
by abe
very funny,verrrrrrrrrrrrrrrrrry funny!

Re: duck armor

Posted: Mon Mar 14, 2011 7:34 pm
by taalismn
abe wrote:very funny,verrrrrrrrrrrrrrrrrry funny!


Who said I was kidding?

Re: duck armor

Posted: Mon Mar 14, 2011 11:12 pm
by abtex
abe wrote:
taalismn wrote:
abtex wrote:
Worst we find out the Duck armor is not what was designed quacked up to be.

I just a regular guy,HONEST!

Okay....now I gotta do a background check and run surveillance on Abe to see what he's REALLY up to...I may have to start mining the wetlands around my territories if he's really looking to mooch free weapons for terrorist actions .

Are you saying that the great promised Duck armor could be fowl-ed up in some way? :eek: :shock:

Re: duck armor

Posted: Tue Mar 15, 2011 5:39 pm
by taalismn
abtex wrote:
abe wrote:
taalismn wrote:
abtex wrote:
Worst we find out the Duck armor is not what was designed quacked up to be.

I just a regular guy,HONEST!

Okay....now I gotta do a background check and run surveillance on Abe to see what he's REALLY up to...I may have to start mining the wetlands around my territories if he's really looking to mooch free weapons for terrorist actions .

Are you saying that the great promised Duck armor could be fowl-ed up in some way? :eek: :shock:


No, I'm just looking for an excuse to try Monty Python's test for witches on somebody. :twisted: :twisted: :twisted:

Re: duck armor

Posted: Fri Mar 18, 2011 12:49 am
by abe
taalismn wrote:
abtex wrote:
abe wrote:
taalismn wrote:
No, I'm just looking for an excuse to try Monty Python's test for witches on somebody. :twisted: :twisted: :twisted:

please no.

Re: duck armor

Posted: Fri Mar 18, 2011 12:16 pm
by taalismn
abe wrote:please no.



Don't worry, it's in the name of SCIENCE!!!!

Re: duck armor

Posted: Fri Mar 18, 2011 4:22 pm
by abe


Don't worry, it's in the name of SCIENCE!!!!

doubt it very much.

Re: duck armor

Posted: Fri Mar 18, 2011 8:29 pm
by taalismn
abe wrote:


Don't worry, it's in the name of SCIENCE!!!!

doubt it very much.


...you'r right, science has nothing to do it.
I'd just do it for cheap laughs.
And with the economy the way it is, cheap laughs are all I can afford.

Re: duck armor

Posted: Sat Mar 19, 2011 10:46 am
by abtex
taalismn wrote:
abe wrote:please no.

Don't worry, it's in the name of SCIENCE!!!!

Look on the bright side. If you survival you might feel better, after a while. :D

Re: duck armor

Posted: Sat Mar 19, 2011 10:55 am
by abtex
taalismn wrote:
abe wrote:
Don't worry, it's in the name of SCIENCE!!!!

doubt it very much.

...you'r right, science has nothing to do it.
I'd just do it for cheap laughs.
And with the economy the way it is, cheap laughs are all I can afford.

If you wanted to make it have something to do with Science. You could always put him inside a Hollomorphs trained in In-terror-agation. To see long before he comes up with stats for His duck armor.

Re: duck armor

Posted: Sat Mar 19, 2011 8:26 pm
by taalismn
Sensory deprivation?
Abtex, I don't currently have an opening(or slot) for a Chief Information Extractions Specialist on my payroll, but if one ever is created, would you be interested...?

Re: duck armor

Posted: Sun Mar 20, 2011 12:10 am
by abtex
taalismn wrote:Sensory deprivation?
Abtex, I don't currently have an opening(or slot) for a Chief Information Extractions Specialist on my payroll, but if one ever is created, would you be interested...?

:shock: :eek: :D
Why is that something that you want to remember?
Maybe not forgot again, ever.

Re: duck armor

Posted: Sun Mar 20, 2011 1:36 pm
by taalismn
abtex wrote:
taalismn wrote:Sensory deprivation?
Abtex, I don't currently have an opening(or slot) for a Chief Information Extractions Specialist on my payroll, but if one ever is created, would you be interested...?

:shock: :eek: :D
Why is that something that you want to remember?
Maybe not forgot again, ever.



That I don't have a torturerChief Information Extractions Specialist on my payroll?
Ah..right, 'Plausible deniability'.

Re: duck armor

Posted: Sun Mar 20, 2011 2:13 pm
by abtex
We work cheap and mostly for the joy of the victim suffering a job well done.

Anyone seen Abe lately?

Re: duck armor

Posted: Sun Mar 20, 2011 2:27 pm
by abtex
taalismn wrote:Hold still while our client vetting system diassembles you molecule by molecule and scans you to verify your trustworthiness, your credentials, and your credit rating. It should be relatively painless, but I'd advise against moving in any case.


taalismn wrote:That I don't have a torturer Chief Information Extractions Specialist on my payroll?

Make up your mind.

Wait you don't have to pay machines.
Do you need a Client Vetting System operator?

Re: duck armor

Posted: Sun Mar 20, 2011 5:06 pm
by abe
abtex wrote:Anyone seen Abe lately?

right here,bub!

Re: duck armor

Posted: Sun Mar 20, 2011 8:25 pm
by taalismn
abe wrote:
abtex wrote:Anyone seen Abe lately?

right here,bub!


Are you familiar with the Monty Python sketch "The Importance of Not Being Seen"? :demon:

Re: duck armor

Posted: Mon Mar 21, 2011 5:19 pm
by taalismn

Re: duck armor

Posted: Sun Mar 27, 2011 1:40 pm
by abtex
Quacking good picture.
Nothing that anyone can call fowl about.

Re: duck armor

Posted: Sun Mar 27, 2011 2:33 pm
by Blindscout
Abtex......your puns are making my sides hurt from laughter.

Taalismn, I took a look at your art on photobucket, great stuff, especially the Paladin Steel weapons! What are you using to produce the weapon images, if you don't mind me asking?

Re: duck armor

Posted: Sun Mar 27, 2011 4:40 pm
by abtex
If I had no bad humor I would have no Humor at all.
Have your read the first page ones.

Most of Taalismn's weapons are done on a site called
Pimp my gun

There are some true artists using it.
http://www.flickr.com/groups/pimpmygun/
deviantArt has http://pimpmygunarmory.deviantart.com/

Re: duck armor

Posted: Sun Mar 27, 2011 9:31 pm
by taalismn
For extra effects, one can run the Pimpmygun pictures through Photoshop for different colors, though the diehard truists prefer to simply use the original system and not use any post-work.

Re: duck armor

Posted: Sun Mar 27, 2011 9:44 pm
by Blindscout
Weeeell

Abtex, yes I've read (and laughed at)the first page ones, I've been keeping track of this thread for a bit now. I keep hoping Abe will throw some stats on it. For some unknown reason it has really piqued my interest.

Thankya kindly for the info on pimp my guns. I am going to have to check that out. I have been wanting to find a way to come up with illustrations for a number of the weapons in the books that are represented by stats, but no pic, hopefully this will do the trick. I do not have any background in such things, other than a manual (pencil, paper, and tools) drafting class last quarter (CAD is this coming quarter), so it will be a learning experience :? . If I come up with anything that I am satisfied with I will be sure to post them for the consumption of the masses. :mrgreen:

Once again, Taalismn, the line art for it is great. It's like Duck-Tales meets Rifts. :D

Re: duck armor

Posted: Thu Mar 31, 2011 12:16 pm
by abe
Blindscout wrote:Weeeell

Abtex, yes I've read (and laughed at)the first page ones, I've been keeping track of this thread for a bit now. I keep hoping Abe will throw some stats on it. For some unknown reason it has really piqued my interest.

Thankya kindly for the info on pimp my guns. I am going to have to check that out. I have been wanting to find a way to come up with illustrations for a number of the weapons in the books that are represented by stats, but no pic, hopefully this will do the trick. I do not have any background in such things, other than a manual (pencil, paper, and tools) drafting class last quarter (CAD is this coming quarter), so it will be a learning experience :? . If I come up with anything that I am satisfied with I will be sure to post them for the consumption of the masses. :mrgreen:

Once again, Taalismn, the line art for it is great. It's like Duck-Tales meets Rifts. :D

see page 1

Re: duck armor

Posted: Thu Mar 31, 2011 9:23 pm
by Blindscout
:oops:

Is all I really have to say about that. I'm not sure how I missed/forgot about that seeing as I have read the entire post at one point or another. Just...wow... I am actually quite embarrassed at this failure on my part.

Re: duck armor

Posted: Sat Apr 09, 2011 7:20 pm
by abe
Blindscout wrote::oops:

Is all I really have to say about that. I'm not sure how I missed/forgot about that seeing as I have read the entire post at one point or another. Just...wow... I am actually quite embarrassed at this failure on my part.

quite alright sir

Re: duck armor

Posted: Mon Apr 11, 2011 3:03 pm
by mumah
This thread will definitely take an interesting turn in a few weeks, I would think.

Re: duck armor

Posted: Mon Apr 11, 2011 3:33 pm
by Blindscout
What the duck?

Re: duck armor

Posted: Mon Apr 11, 2011 5:21 pm
by taalismn
We seem to have gone from Groucho Marx territory to the Twilight Zone in one fell swoop.

Re: duck armor

Posted: Mon Apr 11, 2011 11:15 pm
by abtex
We may be waiting for the Goose Transports to come in...

Re: duck armor

Posted: Tue Apr 12, 2011 7:45 pm
by taalismn
abtex wrote:We may be waiting for the Goose Transports to come in...

Only during the spring and fall migration seasons...

Re: duck armor

Posted: Thu Apr 14, 2011 9:25 am
by abtex
taalismn wrote:... migration seasons...

The different between migration and delivery is you get paid for doing several times at year and get laid eggs once a year with the other. Transport just gives you some to do and pay while waiting for the other to happen next year. :D and :(

Re: duck armor

Posted: Thu Apr 14, 2011 6:29 pm
by taalismn
"Unfortunately my armor winters over in South America, with or without me..."

Re: duck armor

Posted: Fri Jul 27, 2012 10:11 am
by abtex
abe wrote:I recently did duck armor(i.e. up to 1 year ago) look it up & do some variants please.

Re: duck armor

Posted: Fri Jul 27, 2012 6:38 pm
by nilgravity
Duck armor should be sonar invisible (it's a stretch but there's an old wives tale about a duck's quack doesn't echo)
Also if standing straight up gets a bonus to dodge (I'll let you all think about that one)
Goose armor should have a bonus to grab.

Re: duck armor

Posted: Fri Jul 27, 2012 7:14 pm
by Armorlord
nilgravity wrote:Duck armor should be sonar invisible (it's a stretch but there's an old wives tale about a duck's quack doesn't echo)
Interesting thing when Mythbusters tackled that one, turns out that a duck's quack has pretty much the same sound pattern as an echo. Which makes it damn near impossible for humans to tell the echo apart from the actual quack. They barely managed to note the separate waveform with digital sound analysis gear, but it can echo, we just aren't equipped to tell the difference.

If we're resurrecting this topic, we can't forget to now include Biomancy Bio-Armor, Duck Style. :D
Maybe something a bit like the Birdman Armor.. or perhaps go a bit more extreme..

Re: duck armor

Posted: Sat Aug 11, 2012 3:00 pm
by Captain Shiva
Perhaps your speech should be incomprehensible to most,but you can survive having your face shot off.

Re: duck armor

Posted: Sat Aug 11, 2012 4:17 pm
by Mech-Viper Prime
Variations needed
Donald,
Daffy
Howard
Lightning
Dark wing

Re: duck armor

Posted: Sat Aug 11, 2012 8:18 pm
by taalismn
Mech-Viper Prime wrote:Variations needed
Donald,
Daffy
Howard
Lightning
Dark wing


Rubber
Pressed
Lame

Re: duck armor

Posted: Sun Jan 27, 2013 8:56 pm
by abe
taalismn wrote:
Mech-Viper Prime wrote:Variations needed
Donald,
Daffy
Howard
Lightning
Dark wing


Rubber
Pressed
Lame

cartoon & maybe you can add a gas gun as well.

Re: duck armor

Posted: Sun Jan 27, 2013 9:08 pm
by Eclipse
taalismn wrote:
abe wrote:maybe a screwy voice when talking? :?


If you give this armor a deep dive capability, yeah...the life support can be jiggered to supply the wearer with a helium-breather mix(that's why deep divers get the classic 'Donald' voice; the helium partially freezes their vocal cords).


You sure it's not because helium rushes out faster when you speak, giving you a higher pitched voice?

Re: duck armor

Posted: Sun Jan 27, 2013 9:12 pm
by Eclipse

Re: duck armor

Posted: Sun Jan 27, 2013 9:12 pm
by abe
Eclipse wrote:
taalismn wrote:
abe wrote:maybe a screwy voice when talking? :?


If you give this armor a deep dive capability, yeah...the life support can be jiggered to supply the wearer with a helium-breather mix(that's why deep divers get the classic 'Donald' voice; the helium partially freezes their vocal cords).


You sure it's not because helium rushes out faster when you speak, giving you a higher pitched voice?

your thinking of munchkins,not Donald silly.

Re: duck armor

Posted: Mon Jan 28, 2013 2:16 pm
by Greyaxe
abe wrote:any new ideas?

Gas attacks, ranging from Simple Smoke to sleeping gas, nerve gas and a chemical paint.

Suck gas evil doer...!!

Re: duck armor

Posted: Sun Mar 24, 2013 6:26 pm
by abe
Gryphon wrote:Right, I just skipped like three pages of nonsense (mostly really funny or witty nonsense mind you, so its all good) to get to my point.

Half damage from plasma. Plasma is sort of a pseudo super napalm, and therefore is sort of a pseudo liquid, right? Well, the design and/or construction means that liquids have to purchase, and just "roll right off its back", thus, the plasma simply falls off. The same for even corrosive agents of a liquid nature as well. (If this were a TW creation, I wold also say that it should definitely have Escape to evade Magic Net and Carpet of Adhesion and such too...)

It might seem silly, but if it works it isn't silly, so I would second the recommendation of a Quack of Doom! (TM) Basically some sort of heavily amplified cone burst sound effect with a modest range. Not necessarily even an MDC damaging one, but something to confuse and startle armored infantry forces, and maybe stun unarmored and low end supernatural foes.

Lastly, Winged Flight...which is basically more like a really steep, but essentially silent glide in. this can be used as a drop down power attack of sorts, or simply to self deploy form a transport several miles distant and at higher altitudes, paratrooper like. After the landing, the wings can serve a different purpose. Perhaps they can be snap deployed to serve as additional armor. Perhaps they have vibro feather like projections, or if TW in origin (which as a sort to Totem Power suit sort of makes more sense) they could be magical enchanted to serve as power strikes.

Hmm...this is a stretch, but suppose some of the feathers are either:
A) Missiles or a sort, or perhaps edged weapons that don't a lot individually, but are like getting hit by 2 to 12 Vibro Sabers (take...2D4x2D6 damage!!!) If this is magical, maybe they grow back over time by themselves? If these are technical, then they have to be replaced by the user. Also, it "real" missiles are used, then they would be weakish due to their visual design, not readily available, and somewhat limited in volley size for balance. Call it like half damage, range and area of effect compared to mini missiles, twice the cost, low availability, and a maximum volley of like 6 or maybe 8 (Flying Titan can do 12, but I would avoid going up that far). The advantage of this would be that the armor would carry a truly stunning number of these things, like a couple dozen or so.

B) Take a page out of Gundam, and make them Bits, automated attack drones with limited guns inside of them. Say range 500' and 1D6 or 2D4 damage each. Two options here too. First, they simply fly around and get "free" attacks and avoid incoming assaults, so treat them exactly like Smart Missiles, +5 to hit, +4 to damage, 2 attacks. Second, they can be used as a counter autododge weapon system. They add a modest amount of damage, reflecting that some always connect with teh main armors attack, and negate the target's ability to autododge, since there are literally 7-8 (thinking compact lasers on the arms of the duck armor itself here) weapons firing in a coordinated pattern to counter highly agile opponents attempting to evade, like that Northern Gun anti-juicer Power Armor from the Juicer Uprising book.

the feathers COULD be mini-missles themselves(see arch-angel of the x-men for details,but not self regerating.

Re: duck armor

Posted: Thu Jan 30, 2014 6:05 pm
by abe
maybe for the scrooge mcduck version you could have a metal detector attachment (you know for detecting those ancient berried coins & such) maybe in the form of spats or a top hat(for detecting falling metal objects) giving the user of said armor attachments a 3-6 round early warning system?

Re: duck armor

Posted: Thu Feb 06, 2014 2:50 pm
by abe
hello? :?:

Re: duck armor

Posted: Fri Feb 07, 2014 2:16 pm
by abe
what about quack blaster upgrade to make the blast cause 1d4 mega damage?

Re: duck armor

Posted: Thu Feb 13, 2014 12:31 pm
by Rimmerdal
Okay I can offer some serious ideas...
The webbed feet idea is kind of good. But need to retractable. so you can walk normally and perhaps have an option of some sort water walking to help get airborne from water or run along the surface of water. Those webbed feat might work on snow as well for an arctic version of the armor.

Blades and incendiary feathers a must...light and they blend in. another option I think Taalisman has already is reactive armor feathers. Could have the feathers explode or fire off pulses of force to counter incoming attacks partially.