Re: Literally Invulnerable
Posted: Wed Mar 06, 2013 7:59 am
I really don't see how you don't understand what I am writing. I'm sure suffocation occurs. I just said that I don't hear about it. The news doesn't usually state cause of death like being pierced by rebarb, crushed by concrete, heart attack. I never said it doesn't happen.
Here's how I design a game
What's in their history?
What are their goals?
What NPC is doing what?
What event is going to happen?
I will drown you in a pool, but because your face is in a pool, not because its your weakness.
If you go into water and can't swim then you drown
I react. If he whispers where no one can hear him how he hates his team mates, or that he is planning to kill them, then nothing happens, because no one knows. no one becomes suddenly suspicious, asking questions about how they "really" feel, and no one prepares for it. I don't use GM knowledge. As a player I always hated how their were NPCs that somehow knew everything I was going to do, knew my weaknesses, or a dungeon was designed around every piece of equipment I didn't have. I let things fall where they may. If a PC takes on a challenge that is too tough for them, the villain is more than willing to kill, the PC will probably die. They can one hit the villain, and vice versa. If they **** off the police is they lose that resource, but if the police need him, then they need him. NPCs can have character flaws too.
Arrogance by itself may cause bad feelings, but without actions like "gimme that coat-cuz you can't do anything about it"
Invulnerability is cool (or it was in revised) let them enjoy their power. I'm not saying their reckless behavior won't have consequences- they will still drown, succumb to gas, magic, mind probes, suffocation, being pinned, but otherwise. But go ahead, enjoy not being hurt by an ICBM, but everything around you will be destroyed and dead. Consequences though don't have to be directed at them, it can be around them. But sometimes there aren't any at all
Here's how I design a game
What's in their history?
What are their goals?
What NPC is doing what?
What event is going to happen?
I will drown you in a pool, but because your face is in a pool, not because its your weakness.
If you go into water and can't swim then you drown
I react. If he whispers where no one can hear him how he hates his team mates, or that he is planning to kill them, then nothing happens, because no one knows. no one becomes suddenly suspicious, asking questions about how they "really" feel, and no one prepares for it. I don't use GM knowledge. As a player I always hated how their were NPCs that somehow knew everything I was going to do, knew my weaknesses, or a dungeon was designed around every piece of equipment I didn't have. I let things fall where they may. If a PC takes on a challenge that is too tough for them, the villain is more than willing to kill, the PC will probably die. They can one hit the villain, and vice versa. If they **** off the police is they lose that resource, but if the police need him, then they need him. NPCs can have character flaws too.
Arrogance by itself may cause bad feelings, but without actions like "gimme that coat-cuz you can't do anything about it"
Invulnerability is cool (or it was in revised) let them enjoy their power. I'm not saying their reckless behavior won't have consequences- they will still drown, succumb to gas, magic, mind probes, suffocation, being pinned, but otherwise. But go ahead, enjoy not being hurt by an ICBM, but everything around you will be destroyed and dead. Consequences though don't have to be directed at them, it can be around them. But sometimes there aren't any at all