Re: JA-12
Posted: Tue Jan 15, 2013 2:32 pm
It's more that imbalance is not inherently detremental to enjoyment to some people.
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Colonel_Tetsuya wrote:Balabanto wrote:I love the JA-12. Yes. The weapon is powerful. Yes, the weapon does a lot of damage. Yes. The weapon is nice.
But.
Invulnerabiity. Impervious to Energy. Whoops. Not that exciting anymore.
Because the same statement can apply to ANY handheld weapon, it's not really a viable argument.I love this gun because it is out of scope with many of the other rifles in the game and I had to sit down and think about who made it, what it was designed to do, and why. And now that I have my in-game reasons, I am content with the result.
So, basically you're content with the result of a weapon that does 20-65% more damage than every other rifle out there, including plasma casters, has the range of a power-armor or vehicle-scale weapon, and comes with a grenade launcher, great ammo durability, and a pimpin scope....
'just cause?
There's literally no reason that every single infantry guy wouldnt use this weapon. That's a sure sign of imbalance if there ever was one.
Balabanto wrote: That's fine, too. You need to relax.
Balabanto wrote:Sure there is.
1) This weapon is illegal in the coalition states.
2) Maybe there's a plot point behind it that the players are meant to investigate, discover, and/or pay attention to.
3) Rifts isn't fair. That's right. Rifts...isn't...fair... Says it right in the main book. Not everyone gets their hands on a JA-12.
Some do. Some of my players have pried their JA-12s from the cold dead hands of the people who used them against the party. That's fine, too.
Colonel_Tetsuya wrote:Like which weapons? Rail-guns that can two-shot players even in post-power-creep body armor? (Enforcer Railgun and its NG equivalent) Rail-guns or main weapons that instantly kill players (this was before the superhero rule) in a single shot (Boom Gun, NG-V7 Hunter Mobile Gun); or heavy missile armaments? Not to mention that every single instance of weapon systems like that has 2-8x the range of anything a PC can carry other than a mini-missile launcher.
Colonel_Tetsuya wrote:Only later; in the early-game, the few hand-held weapons that did "heavy" damage (1d4x10 - 1d6x10) were short-ranged compared to anything mounted on a vehicle and had bad ammo efficiency. Later, however, yes, the power-creep-splosion proliferated heavy damage man portable weapons, many of which also suddenly got great range and ammo efficiency. Youll notice that they dont really appear in Kevin's work, though - mostly those of others authors. Even the stuff in CWC, while it brought the average damage up (mostly to match/compete with the sudden explosion of super-awesome tech from other authors) kept the original prohibitions against man-portable weapons being awesome damage dealers AND having great range, etc. Most of the CS rifles still have a range under 1600ft, for instance. I attribute this to the way books got/get written at Palladium (reading the horror stories from Coffin and the like, i can now picture quite clearly how this crap happens - particularly how the rules became such a jumbled, unplayable mess) - essentially, there is no "writers bible" available to freelancers/employees, so stuff winds up all over the place and the editing process ("Kevin edits by hand") doesn't catch it reliably.
Colonel_Tetsuya wrote:I just cant jive the "otherwise the game would slow to a crawl" with the statistics as presented in just about any book. Armed appropriately with decent weapons, most PCs are probably capable of killing 2-3 similarly armored baddies in a single, 15 second round. Robot vehicles are capable of killing players and enemies in one to two actions. That seems quick to me.
Colonel_Tetsuya wrote:I can see it dragging if you were running a Robot/Vehicle-scale Rifts game (I.E. something more like Robotech-a-la-Rifts where all your players are pilots in a mechanized company/platoon/whatever).... because i will agree that most Robots are terribly slow at killing each other.
Sureshot wrote:If you just going to pick some of the more stronger weapons in the game and then go "see nothing wrong with the damage values" well let me show you a few that are nerfed.
The Ultimax Rail gun which is listed as being "one of the more powerful long range rail guns in the world. It has good range yet imo poor damage 1D6 x 10.
The size of that railgun it should be at least 2D6 X 10.
The Black Night a 35 foot tall robot that has a has a ion cannon that does only 1D6 x 10.
The first version of the Triax Devestor a 50 ft tall robot whos main gun does a 1D6 x10. That thing should be doing at least a 4D6 x 10.
The enforcer Rail gun considering it's size
and that for the longest time was a frontline unit for the CS should have done at least a 2D6 x 10.
You are correct that in some instances those weapons can kill a person in body armor in one shot. If a good damage is rolled on the dice roll.
I'm not saying everything is out of whack in terms of vehicles and robots. Too many imo just don't make sense to me. I never had trouble with the ranges of weapons. Even if occasionally the ranges are off. It was certain damage vlaues of giant sized weapons that bothers me.
Well for me imo the problem with battles taking so long sometimes is that no way to do a critical strike unless a person has the right level in hand to hand. Imo being able to do doulbe dmage should just be a regular feature in the rules. In my games critical strikes can be done at first level. Or if a group fights something with a lot of MDC and they get bad rolls it does take a long time.
Colonel_Tetsuya wrote:I'm glad many things carry missles because imo as much as I like Robotech it's not a good fit for a anime style game imo. Most things in anime take 1 or 2 maybe 3-4 hits to blow up. Unless a gm houserules it the weapons are too weak.
Sureshot wrote:honestly the wonky damage values would never prevent me from playing Rifts. Just would love to get some in game reason as to why its all about range with the Rifts tech nations. Usually weapon designers try to design a weapon that has both good damage and range. Not all the time yet most of the time. Just feels like its all about range. For me railguns will always look like this when firing: http://www.youtube.com/watch?v=HCeCVZqcpnE .
Sureshot wrote:honestly the wonky damage values would never prevent me from playing Rifts. Just would love to get some in game reason as to why its all about range with the Rifts tech nations. Usually weapon designers try to design a weapon that has both good damage and range. Not all the time yet most of the time. Just feels like its all about range. For me railguns will always look like this when firing: http://www.youtube.com/watch?v=HCeCVZqcpnE .
Sureshot wrote:Hey CT if I may ask which products have you published? I know Balabanto has published stuff for Hero Games. Which while I am fan of have not bought his books. I'm asking because it's always good to know about new rpg material on the market