Re: I let my players play anything, do you?
Posted: Sun Feb 17, 2013 9:54 am
i prefer the ragtag group of random individuals over a specialized team.
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say652 wrote:i prefer the ragtag group of random individuals over a specialized team.
Johnnycat93 wrote:say652 wrote:everybody else was like level 12. the raided a secret lonestar base. some clarivoient told them a temporal raider was goingto be there to steal a weapon of great power....my character.for probably two hours of the gamesession i watched tv and went outside for cigerettes. then finally in the middle of a fierce gun battle my character was released from his biotube. i saw a monster(the temporal raider) and sided with the people fighting it.
Aaaaaalright. That sure is a thing, but I am admittedly a little confused as to your purpose in posting it.
Johnnycat93 wrote:say652 wrote:Johnnycat93 wrote:say652 wrote:everybody else was like level 12. the raided a secret lonestar base. some clarivoient told them a temporal raider was goingto be there to steal a weapon of great power....my character.for probably two hours of the gamesession i watched tv and went outside for cigerettes. then finally in the middle of a fierce gun battle my character was released from his biotube. i saw a monster(the temporal raider) and sided with the people fighting it.
Aaaaaalright. That sure is a thing, but I am admittedly a little confused as to your purpose in posting it.
in order to introduce an odd character such as a super my gm(using his imagination) created a way to fit him into his game. funny thing he wouldnt allow cosmoknights or hatchling dragons as player characters.a good gm will make any character fit in to their story.
Right well assuming that the rest of the party where even anywhere near the power of a superhuman then your character would be appropriate for a setting (although this is unlikely seeing as superpowers are the easiest thing to break in the entire palladium system). However, the issue is not introducing a character (anyone can say "a rift opens up and out walks so-and-so") but rather introduce a believable character into a believable setting for your manner. I'm sorry but seeing the words "temporal raider" along with "lone star complex" without the words "CS gunning down everyone" pretty much kills it for me.
Galroth wrote:Gary's original race was a godling (some may say "but those are supernatural, cosmo-knights can't be supernatural!", well the R.C.C. description never calls them a supernatural creature so I'm running with it. I can play anything right?)
He chose:
Not to be pedantic but you may want to check the GMG page 13 definition of Supernatural Creature.
Also there is a difference between letting your players play the OCC/RCC they want and letting them dictate every detail of their character. The GM should be setting the guidelines and exerting some influence over character gen.
say652 wrote:i wouldnt want my inspiration or imagination micromanaged to that level. on more than one occasion we have FIRED a gm. that would one of the reasons. your game your rules well go play with yourself. come on guys we are out. games are supposed to be FUN
say652 wrote:if it is in a book or more specifically a legit character class, not some wishy washy mash-up, then why not.
i fail to see how a players choice of character changes anything.
If a gm wants that much control write a book with your adventure and your characters,
if a gm wants people to actually play with him compromise.
Killer Cyborg wrote:say652 wrote:if it is in a book or more specifically a legit character class, not some wishy washy mash-up, then why not.
Why draw the line at "mash-ups?"
And why not what?i fail to see how a players choice of character changes anything.
Because it can throw things out of balance and change the nature of the adventure.If a gm wants that much control write a book with your adventure and your characters,
HOW much control?
Enough to be able to come up with adventure premises that don't get messed up when people want to bring in players with the wrong power levels or powers?
Enough control to be able to say, "I want to run a Coalition campaign," and to disallow characters like Combat Mages, Dragons, and Godlings?
Enough control to be able to say, "I want to run a Federation of Magic campaign," and to disallow characters like SAMAS Pilots and CS Juicers?
Enough control to be able to say, "I want to run an adventure in a big maze," and to disallow teleporters and other characters that would negate the point of the adventure?
It sounds like you expect the GM to always run adventures based entirely on whatever odd combination of characters and powers the group of other players want, ignoring what he wants to do in order to please everybody else.
And a lot of GMs just don't have fun that way.
And having fun is supposed to be important to the game.if a gm wants people to actually play with him compromise.
You see anything less than "I let my players play ANYTHING" as an unwillingness to compromise?
Because to me, it seems more the other way, that players always getting what they want is a failure on their part to compromise.
say652 wrote:i dont like mashups.
coalition has a magical class of sorts the leyline researchers offer that
,desertors from the cs seems viable,
the maze is dimensionally shielded to prevent escape.
and a happy player why would a gm want that?
Johnnycat93 wrote:I'd like to give some examples of some reasons why I would never, even in my nightmares, let players play anything they want:
Gary:
Gary is a fallen cosmo-knight ("why a fallen one" you ask? well just wait a moment if you will).
Gary's original race was a godling (some may say "but those are supernatural, cosmo-knights can't be supernatural!", well the R.C.C. description never calls them a supernatural creature so I'm running with it. I can play anything right?)
He chose:
Power #10: Magic (fire-warlock)
Power #9: Psionics (burster)
Power #5: Super-Tough
Johnnycat93 wrote:Billy
Billy is an Algor Frost Giant Titan-Juicer turned Murder-Wraith.
As a first level Juicer he had the following abilities: 7D6x100 SDC plus another 1D4x100 HP, Night vision 60 ft, total immunity to cold damage (including MD and Magic cold), a breath weapon that he could do FOR FREE (no action cost) once per round, a maximum supernatural PS of 52 from dice alone, automatic dodge, and +1 melee attack per round.
Now, becoming a Murder-Wraith gives Billy some more goodies:
First off, he's immortal. He also gets another 1D4+2 PS (for a whopping maximum of 58 from the dice, almost maxing out the charts!), he is immune to all damage except magic and silver, as an undead billy also takes MD damage as if it were SDC damage (convinient seeing as his SDC is so stupidly high). Oh also, billy had amnesia after becoming a murder-wraith and doesn't remember he is supposed to be evil (alignment change) and his necromancer master was killed so he has no bond of servitude.
And neither of these things take into consideration other things I could do to boost these characters for free. Things like:
1) Coming from psyscape
2) Being a member of the ISS
3) Being a Sea Inquisitor
4) Getting magic tattoos
5) Going to the mercenary adventures boot camp
6) Getting free skills from a rogue scholar or from phase world
7) Getting addicted to DH
8:) Hanging out with a gene-splicer for the afternoon
nilgravity wrote:Again this is breaking the rules as far as I know only humans can be juicers (except maxi-killers)
and you can't use magic while on juicer treatment
Killer Cyborg wrote:You see anything less than "I let my players play ANYTHING" as an unwillingness to compromise?
Because to me, it seems more the other way, that players always getting what they want is a failure on their part to compromise."
Killer Cyborg wrote:nilgravity wrote:Again this is breaking the rules as far as I know only humans can be juicers (except maxi-killers)
Not really true.
Juicer Uprising mentions that as far as giants go, "So far, no variant of Juicer augmentation works on them.[/i]
Which means that there might be a way to get one of the variants to work on giants.
Whether or not any DOES work would be up to the GM, of course, but "subject to GM discretion" is not the same as "against the rules."
It would only be cheating if a GM forbade it, in which case the GM is not actually allowing the player to play "anything."
Killer Cyborg wrote:nilgravity wrote:and you can't use magic while on juicer treatment
Hm.
I don't remember that being said anywhere.
Johnnycat93 wrote:nilgravity wrote:Johnnycat93 wrote:1) Gary doesn't need experience
2) Godling gives you the ability to select burster powers as well as having magic
3) I'm aware that I couldn't select supernatural RCCs and I addressed that in the original post, although I can also get magic and psionics without using Godlings so there is a legit way to do it (thanks to D-Bees of North America).
1. if you say so
2. Didn't know that.
3. I don't know why you felt the need to point out that you addressed it in the post when my response was how I would react to that argument.Johnnycat93 wrote:I'm not going to look it up, but D-Bees can undergo juicer conversion. The easiest to find evidence is RUE pg 106 illustration entitled "Rare D-Bee Juicers" so suffice to say it's possible. Also the tats are only for Gary, so that he can bring people back to life.
nilgravity wrote:Killer Cyborg wrote:You see anything less than "I let my players play ANYTHING" as an unwillingness to compromise?
Because to me, it seems more the other way, that players always getting what they want is a failure on their part to compromise."
I took the intent of the thread to mean that they don't limit on power level. Theme is a totally different thing to me.
Killer Cyborg wrote:nilgravity wrote:Again this is breaking the rules as far as I know only humans can be juicers (except maxi-killers)
Not really true.
Juicer Uprising mentions that as far as giants go, "So far, no variant of Juicer augmentation works on them.[/i]
Which means that there might be a way to get one of the variants to work on giants.
Whether or not any DOES work would be up to the GM, of course, but "subject to GM discretion" is not the same as "against the rules."
It would only be cheating if a GM forbade it, in which case the GM is not actually allowing the player to play "anything."
I threw the 'as far as I know' in because I figured it is contradicted elsewhere but I am 98% certain in JU it does say that they have only perfected the process for humans.
Killer Cyborg wrote:nilgravity wrote:and you can't use magic while on juicer treatment
Hm.
I don't remember that being said anywhere.
I thought I had read that Juicer augmentations have a similar effect on magic as cybernetics. But I don't remember where I read that so I won't defend it. But even if it were the case I would probably let a character who's a Delphi Juicer have tats because it would make sense to me for that to be the exception.
cyberdon wrote:After watching The Avengers I realized it is possible to GM multiple power levels simultaneously.
taalismn wrote:cyberdon wrote:After watching The Avengers I realized it is possible to GM multiple power levels simultaneously.
That's simple....let the big area of effect attacks cull the playing field of those weaker characters who aren't fast or smart enough to take cover.
Think of it as evolution in action...
say652 wrote:are not games supposed to be fun? i find that jackwagon gms often end finding nobody to play with. gms make adventures for the playerswho make characters for the game which is supposed to be FUN.i mean if the gm wants to make the adventure and basically MAKE your character for maybe he/she should just play with themselves. games are fun stop micromanaging the creativity of others.
Athos wrote:say652 wrote:are not games supposed to be fun? i find that jackwagon gms often end finding nobody to play with. gms make adventures for the playerswho make characters for the game which is supposed to be FUN.i mean if the gm wants to make the adventure and basically MAKE your character for maybe he/she should just play with themselves. games are fun stop micromanaging the creativity of others.
Regular idea of fun gaming : playing a character that is not perfect and can be challenged by the GM in many encounters. having to THINK to overcome things instead of just brutishly mashing every encounter.
Munchkin's idea of fun gaming : playing a character in which he has figured out a way to get rid of ALL weaknesses. never having to think or plan, just beating the crap out of stuff with overwhelming power. never having to role play, just dictating things to others.
If you were GMing, which player would you want in your game?
You said you fired a lot of GM's? Where I live GM's don't grow on trees, if someone is kind enough to volunteer to GM, we appreciate that and give them a shot to run THEIR game, without trying to backseat GM them. I suggest actually GMing a few times before you claim the munchkin ideal is more creative and fun. My guess is that by the 6th or so session of not having any challenges, the players will grow tired of killing alien intelligences and splugorth and move on to video games or something else. Without balance in a game, the fun level is almost impossible to sustain for any length of time. Unless you have a group of mature, experienced gamers that are really into the RP side, as a GM you HAVE to oversee things a bit. Otherwise there is always that one person who wants to dominate every facet of the game and will ruin it for the others. You can call this micromanaging or killing creativity, but the rest of the group will LOVE you for it since they won't get stuck nurse-maiding a munchkin.
Anyways, that is my experience with gaming, and I am too old to change my ways, I have been gaming since '77 and have been in all kinds of games from super munched out to super conservative, and I find for me personally, I like something in the middle. In all that time, I don't know of any super-munchie game that has lasted more than 3 months. I am not saying it's not possible, I am just saying I have never seen one.
And I agree with you 100%, the game is supposed to be FUN !!! That's why it's recreational, that's why it's called a game. There is no right or wrong way to play a RPG, you can do whatever you desire, that is what is great about them. My point isn't that you have to do things in way ABC in order to be "right", my point is that some ways of doing things, based on my experiences, lead to very short lived games, while other ways of doing things lead to games that last for years. Once again, noone is saying that a short lived game might not be fun for you, but for me, I personally like games that last so I can really develop my character over time. So for me, when a GM is taking an interest in character creation, it doesn't turn me off that he/she is "micromanaging", it actually relieves me to know that someone isn't going to slip a Mary Sue through on the GM and ruin the game for everyone else.
say652 wrote:i wouldnt want my inspiration or imagination micromanaged to that level. on more than one occasion we have FIRED a gm. that would one of the reasons. your game your rules well go play with yourself. come on guys we are out. games are supposed to be FUN
Icefalcon wrote:say652 wrote:i wouldnt want my inspiration or imagination micromanaged to that level. on more than one occasion we have FIRED a gm. that would one of the reasons. your game your rules well go play with yourself. come on guys we are out. games are supposed to be FUN
You have obviously never been a GM before. You will find it is not so easy to be one when all of the players are playing something that is difficult to develop challenges for. On the flip side, my groups have booted players that try to create characters that overshadow the others. I don't "micromanage" character creation, I just limit available options. If ALL of the players want a high powered game, then I am willing to run one. If my players want a theme game, even if one or two do not, then that is what I give them. If the players that complain about not getting to play whatever they want get to vocal, they are more than welcome to go find another group to play with. I have seen many of these "breakaway" groups crash and burn within a few months and that player come back to my group begging to be part of it again.
And just for the record, it has never been "my game my rules" with me. I am a rather relaxed GM but I still think ALL characters should be in the same general power level to make it fun for EVERY player.
Icefalcon wrote:say652 wrote:i wouldnt want my inspiration or imagination micromanaged to that level. on more than one occasion we have FIRED a gm. that would one of the reasons. your game your rules well go play with yourself. come on guys we are out. games are supposed to be FUN
You have obviously never been a GM before. You will find it is not so easy to be one when all of the players are playing something that is difficult to develop challenges for. On the flip side, my groups have booted players that try to create characters that overshadow the others. I don't "micromanage" character creation, I just limit available options. If ALL of the players want a high powered game, then I am willing to run one. If my players want a theme game, even if one or two do not, then that is what I give them. If the players that complain about not getting to play whatever they want get to vocal, they are more than welcome to go find another group to play with. I have seen many of these "breakaway" groups crash and burn within a few months and that player come back to my group begging to be part of it again.
And just for the record, it has never been "my game my rules" with me. I am a rather relaxed GM but I still think ALL characters should be in the same general power level to make it fun for EVERY player.
Johnnycat93 wrote:say652 wrote:yes billy can play but he will probably starve to death since he doesnt know he needs to feed.yes the fallen cosmic godling can play but if you read the cosmoknight description all previous abilities would be lost when you were remade better. now a fallen knight turned temporal wizard is fine.the reason i am so focused on this thread is simple supers deserve their place on rifts earth.supers do not ruin games any premade occ is not overly powerful enough to warrant banning.these are examples of mashups not a character class from a palladium book. now if Billy was an algor titan juicer thats cool welcome the cosmic godling sure you are a normal cosmoknight. or for the sake of compromise your pantheon granted you cosmic like powers so no alignment restriction or falling. so again hi cosmicgodling welcome:)
1) I can probably boost billies PPE to survive something like 40+ weeks without feeding once. I can also just make billy an insane cannibal who eats people anyways.
2) Fallen Cosmo-Knights regain their previous natural abilities when they loose their status as a cosmo-knight. or if you want to be really nit-picky, he was elevated to godling after falling and then given the powers.
Johnnycat93 wrote:And saying that supers are not overpowered, really? I seriously showed an example where a level 1 super hero with 1 major power can instantly kill a glitter-boy in 1 attack. Give me another major power and I can only be hit 5% of the time save a few specific magic spells. Give me another and I pick damage capacity that would make a cosmo-knight blush. And that is a normal super, from a normal palladium book, using no special rules or anything. How is it not overpowered if the list of things that can kill me becomes shorter than the list of things that can't?
say652 wrote:ok i would like to GM a game allowing any player character class from any palladium book. how do i start an online game. i will have harmony dangit!
Zamion138 wrote:say652 wrote:ok i would like to GM a game allowing any player character class from any palladium book. how do i start an online game. i will have harmony dangit!
Play by post?
Play by chat?
Play over something like roll d20 a host rpg service or pen rpg?
Over skype?
There are alot of sites that run games this way. Just depends on the format you want to run
say652 wrote:i am looking for players at first i wanted to join a game after this thread i feel i am needed in a more studious position. i posted in the dimension books forums the character requirements.
Athos wrote:say652 wrote:i am looking for players at first i wanted to join a game after this thread i feel i am needed in a more studious position. i posted in the dimension books forums the character requirements.
I put a link to OpenRPG in that forum's thread for you, it's an online Virtual Table Top.
I hope you have a fun, long-lasting game, which is no small task. Best of luck,
Johnnycat93 wrote:say652 wrote:Zamion138 wrote:say652 wrote:ok i would like to GM a game allowing any player character class from any palladium book. how do i start an online game. i will have harmony dangit!
Play by post?
Play by chat?
Play over something like roll d20 a host rpg service or pen rpg?
Over skype?
There are alot of sites that run games this way. Just depends on the format you want to run
since i could use the practice typing play by post but chat gives the ability to be mobile so that works as well
Yahoo groups or Google groups are a simple place to start. Specialized sites also exist but the required credentials can require a little more effort to get everything going. It really depends if you have a group in mind already or if you want to find other players.
Killer Cyborg wrote:say652 wrote:i wouldnt want my inspiration or imagination micromanaged to that level. on more than one occasion we have FIRED a gm. that would one of the reasons. your game your rules well go play with yourself. come on guys we are out. games are supposed to be FUN
A lot of GMs don't have much fun when their only function is to service the players.
Icefalcon wrote:Bill wrote:I prefer to run more tightly focused games, so I typically define a set of preapproved classes. I am open to a creative player offering a good story that fits his or her preferred class into my vision, but I usually won't throw the doors open.
I agree. I never just throw the doors open to just anything. I used to but not anymore. I had a group that was mostly scholars and scientists. There were two mercs to back them up. Then there was the Cosmo Knight. Even when they were out doing those morale and ethics type games, the Cosmo Knight would be like "wait here guys, I am just going to fly faster than light over to this planet and kick the crap out of these guys and I will be right back". Even if there was no combat planned for a session, he would cause it. It has been my experience that there is at least always one dude that wants to play that most powerful character he can find because all he wants to do is fight. He is not at the game for anything else.
kaid wrote:Icefalcon wrote:Bill wrote:I prefer to run more tightly focused games, so I typically define a set of preapproved classes. I am open to a creative player offering a good story that fits his or her preferred class into my vision, but I usually won't throw the doors open.
I agree. I never just throw the doors open to just anything. I used to but not anymore. I had a group that was mostly scholars and scientists. There were two mercs to back them up. Then there was the Cosmo Knight. Even when they were out doing those morale and ethics type games, the Cosmo Knight would be like "wait here guys, I am just going to fly faster than light over to this planet and kick the crap out of these guys and I will be right back". Even if there was no combat planned for a session, he would cause it. It has been my experience that there is at least always one dude that wants to play that most powerful character he can find because all he wants to do is fight. He is not at the game for anything else.
I would have to double check but I don't think cosmo knights can go FTL inside the atmosphere and have to get out into space to engage it. Given the mess that is the rifts orbitals I would say you would have to clear all the debris fields before being able to go ftl. Hitting the counter rotating clouds of debris at FTL speeds would be instant death even to a cosmo knight. So during the time he is navigating out of the orbital debris fields all the orbital defenses in the area are going to light him up. Now a cosmo knight being a cosmo knight this probably won't kill him but losing quarter/half his total MDC each time he tries his lil around the world trick is going to be a hinderance for him to keep the shenannigans up.
Icefalcon wrote:kaid wrote:Icefalcon wrote:Bill wrote:I prefer to run more tightly focused games, so I typically define a set of preapproved classes. I am open to a creative player offering a good story that fits his or her preferred class into my vision, but I usually won't throw the doors open.
I agree. I never just throw the doors open to just anything. I used to but not anymore. I had a group that was mostly scholars and scientists. There were two mercs to back them up. Then there was the Cosmo Knight. Even when they were out doing those morale and ethics type games, the Cosmo Knight would be like "wait here guys, I am just going to fly faster than light over to this planet and kick the crap out of these guys and I will be right back". Even if there was no combat planned for a session, he would cause it. It has been my experience that there is at least always one dude that wants to play that most powerful character he can find because all he wants to do is fight. He is not at the game for anything else.
I would have to double check but I don't think cosmo knights can go FTL inside the atmosphere and have to get out into space to engage it. Given the mess that is the rifts orbitals I would say you would have to clear all the debris fields before being able to go ftl. Hitting the counter rotating clouds of debris at FTL speeds would be instant death even to a cosmo knight. So during the time he is navigating out of the orbital debris fields all the orbital defenses in the area are going to light him up. Now a cosmo knight being a cosmo knight this probably won't kill him but losing quarter/half his total MDC each time he tries his lil around the world trick is going to be a hinderance for him to keep the shenannigans up.
First, I never said FTL from an atmosphere. The group would be doing something on one planet and he would travel to another just to start a fight. Second, you are assuming Rifts Earth. And even if he was on Earth, he would blast all of the debris and ships and everything else out of his way before jumping to FTL flight. Also, if they were on Rifts Earth, it would only require him to fly at whatever crazy Mach speed they are capable of to reach any other spot on Earth to start a fight where he can use a cosmic blast to obliterate anything that anyone could make by Earth standards. Coalition? Gone. NGR? Gone. Japan? Gone. He could destroy any of them with cosmic blasts. How are you supposed to keep the Coalition as bad guys when a Cosmo Knight can just waltz right up to Prosek and just kill him in front of everyone without taking 1/10th of his MDC in damage?
Your example assumes an an ****** player.Icefalcon wrote:kaid wrote:Icefalcon wrote:Bill wrote:I prefer to run more tightly focused games, so I typically define a set of preapproved classes. I am open to a creative player offering a good story that fits his or her preferred class into my vision, but I usually won't throw the doors open.
I agree. I never just throw the doors open to just anything. I used to but not anymore. I had a group that was mostly scholars and scientists. There were two mercs to back them up. Then there was the Cosmo Knight. Even when they were out doing those morale and ethics type games, the Cosmo Knight would be like "wait here guys, I am just going to fly faster than light over to this planet and kick the crap out of these guys and I will be right back". Even if there was no combat planned for a session, he would cause it. It has been my experience that there is at least always one dude that wants to play that most powerful character he can find because all he wants to do is fight. He is not at the game for anything else.
I would have to double check but I don't think cosmo knights can go FTL inside the atmosphere and have to get out into space to engage it. Given the mess that is the rifts orbitals I would say you would have to clear all the debris fields before being able to go ftl. Hitting the counter rotating clouds of debris at FTL speeds would be instant death even to a cosmo knight. So during the time he is navigating out of the orbital debris fields all the orbital defenses in the area are going to light him up. Now a cosmo knight being a cosmo knight this probably won't kill him but losing quarter/half his total MDC each time he tries his lil around the world trick is going to be a hinderance for him to keep the shenannigans up.
First, I never said FTL from an atmosphere. The group would be doing something on one planet and he would travel to another just to start a fight. Second, you are assuming Rifts Earth. And even if he was on Earth, he would blast all of the debris and ships and everything else out of his way before jumping to FTL flight. Also, if they were on Rifts Earth, it would only require him to fly at whatever crazy Mach speed they are capable of to reach any other spot on Earth to start a fight where he can use a cosmic blast to obliterate anything that anyone could make by Earth standards. Coalition? Gone. NGR? Gone. Japan? Gone. He could destroy any of them with cosmic blasts. How are you supposed to keep the Coalition as bad guys when a Cosmo Knight can just waltz right up to Prosek and just kill him in front of everyone without taking 1/10th of his MDC in damage?
I'm guessing that I'm pulling off the adventurer/mutant combination to your satisfaction then?DhAkael wrote:Hmmmm...
I've had problem players playing vagabonds before.
It's not the power scale more than the [censored]-hat factor; munchknin OCC/RCC's just amplify the douche factor is all.
I will admit to having problems with things like Dragons or Godlings though; I have yet to encounter a single solitary player who can pull-off a "natural" supernatural character.
For the most part though, if I have the book something is listed in, I'm willing to give the player a chance, provided there is a reason for the PC concept to even be involved with the story arc. If the player can't make a compelling argument?
"Too bad so sad NEXT!"
Jay05 wrote:I'm guessing that I'm pulling off the adventurer/mutant combination to your satisfaction then?DhAkael wrote:Hmmmm...
I've had problem players playing vagabonds before.
It's not the power scale more than the [censored]-hat factor; munchknin OCC/RCC's just amplify the douche factor is all.
I will admit to having problems with things like Dragons or Godlings though; I have yet to encounter a single solitary player who can pull-off a "natural" supernatural character.
For the most part though, if I have the book something is listed in, I'm willing to give the player a chance, provided there is a reason for the PC concept to even be involved with the story arc. If the player can't make a compelling argument?
"Too bad so sad NEXT!"
jaymz wrote:Icefalcon wrote:kaid wrote:Icefalcon wrote:Bill wrote:I prefer to run more tightly focused games, so I typically define a set of preapproved classes. I am open to a creative player offering a good story that fits his or her preferred class into my vision, but I usually won't throw the doors open.
I agree. I never just throw the doors open to just anything. I used to but not anymore. I had a group that was mostly scholars and scientists. There were two mercs to back them up. Then there was the Cosmo Knight. Even when they were out doing those morale and ethics type games, the Cosmo Knight would be like "wait here guys, I am just going to fly faster than light over to this planet and kick the crap out of these guys and I will be right back". Even if there was no combat planned for a session, he would cause it. It has been my experience that there is at least always one dude that wants to play that most powerful character he can find because all he wants to do is fight. He is not at the game for anything else.
I would have to double check but I don't think cosmo knights can go FTL inside the atmosphere and have to get out into space to engage it. Given the mess that is the rifts orbitals I would say you would have to clear all the debris fields before being able to go ftl. Hitting the counter rotating clouds of debris at FTL speeds would be instant death even to a cosmo knight. So during the time he is navigating out of the orbital debris fields all the orbital defenses in the area are going to light him up. Now a cosmo knight being a cosmo knight this probably won't kill him but losing quarter/half his total MDC each time he tries his lil around the world trick is going to be a hinderance for him to keep the shenannigans up.
First, I never said FTL from an atmosphere. The group would be doing something on one planet and he would travel to another just to start a fight. Second, you are assuming Rifts Earth. And even if he was on Earth, he would blast all of the debris and ships and everything else out of his way before jumping to FTL flight. Also, if they were on Rifts Earth, it would only require him to fly at whatever crazy Mach speed they are capable of to reach any other spot on Earth to start a fight where he can use a cosmic blast to obliterate anything that anyone could make by Earth standards. Coalition? Gone. NGR? Gone. Japan? Gone. He could destroy any of them with cosmic blasts. How are you supposed to keep the Coalition as bad guys when a Cosmo Knight can just waltz right up to Prosek and just kill him in front of everyone without taking 1/10th of his MDC in damage?
Consdiering the proliferation of railgun use by the CS I;d dare say he's be hardpressed to not almost die if not die in the process. But thats just me.
GenThunderfist wrote:
Not that I really care about whether or not CKs make sense in a Rifts Earth based game, or if I would let my player play one without the rest of the players being around the same power level (I wouldn't).
Railguns can't make up for the rules against hitting something that moves really fast. Even supposing the CK can't go FTL in atmosphere (I don't THINK it can, but don't quote me) they can still hit Mach bull**** and I THINK they can outfly a boomgun....I'll have to look that up later. Anyway, the point being is they can only be hit 5% of the time because they are moving so fast. Sure 5% of 10,000 is 500, but he would still have plenty of time to go around and kill most if not all his/her antagonizers.
jaymz wrote:Icefalcon wrote:First, I never said FTL from an atmosphere. The group would be doing something on one planet and he would travel to another just to start a fight. Second, you are assuming Rifts Earth. And even if he was on Earth, he would blast all of the debris and ships and everything else out of his way before jumping to FTL flight. Also, if they were on Rifts Earth, it would only require him to fly at whatever crazy Mach speed they are capable of to reach any other spot on Earth to start a fight where he can use a cosmic blast to obliterate anything that anyone could make by Earth standards. Coalition? Gone. NGR? Gone. Japan? Gone. He could destroy any of them with cosmic blasts. How are you supposed to keep the Coalition as bad guys when a Cosmo Knight can just waltz right up to Prosek and just kill him in front of everyone without taking 1/10th of his MDC in damage?
Consdiering the proliferation of railgun use by the CS I;d dare say he's be hardpressed to not almost die if not die in the process. But thats just me.