Killer Cyborg wrote:GURPS is THE best system for making characters, or was, back when I was into it. And it has the best balance between logic and simplicity when it comes to rules.
But it was somehow never very fun to play.
I don't remember if it was fun or not, I only played it a couple of times.
Now, Human Occupied Landfill (HOL), that was a fun system.
*Sniff, Sniff* Why does it smell like wet dog in here?!
Killer Cyborg wrote:GURPS is THE best system for making characters, or was, back when I was into it. And it has the best balance between logic and simplicity when it comes to rules.
But it was somehow never very fun to play.
If you use the simple combat system, it plays pretty fast and easy. If you use the advanced combat system with the hex map and everything, then it bogs down like any game that uses a hex map.
I had a similar experience with Champions. I loved how character creation let you make exactly the character you wanted, but hated how it played like a war game once combat started.
--flatline
I don't care about canon answers. I'm interested in good, well-reasoned answers and, perhaps, a short discussion of how that answer is supported or contradicted by canon.
If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.
Killer Cyborg wrote:GURPS is THE best system for making characters, or was, back when I was into it. And it has the best balance between logic and simplicity when it comes to rules.
But it was somehow never very fun to play.
If you use the simple combat system, it plays pretty fast and easy. If you use the advanced combat system with the hex map and everything, then it bogs down like any game that uses a hex map.
We never used hex maps for GURPS. I think that for me the problem was just rolling 3d6 for everything. That got kinda boring kinda quick, and didn't seem very intuitive.
I had a similar experience with Champions. I loved how character creation let you make exactly the character you wanted, but hated how it played like a war game once combat started.
--flatline
Never tried Champions, but I should check it out sometime.
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I had a similar experience with Champions. I loved how character creation let you make exactly the character you wanted, but hated how it played like a war game once combat started.
--flatline
Never tried Champions, but I should check it out sometime.
I have the 4th edition. I have no idea what the current edition is.
I will sometimes model a power or ability from one system using the Champions rules to get an idea of the relative point cost of the ability compared to other abilities that I've similarly modeled.
--flatline
I don't care about canon answers. I'm interested in good, well-reasoned answers and, perhaps, a short discussion of how that answer is supported or contradicted by canon.
If I don't provide a book and page number, then don't assume that I'm describing canon. I'll tell you if I'm describing canon.
I'm an old school West End Games d6 guy myself. If I could I would play EVERYTHING in it including Rifts, Robotech so on and so forth.
I am very opinionated. Yes I rub people the wrong way but at the end of the day I just enjoy good hard discussion and will gladly walk away agreeing to not agree
jaymz wrote:I'm an old school West End Games d6 guy myself. If I could I would play EVERYTHING in it including Rifts, Robotech so on and so forth.
I loved the old d6 West End Games games. I wouldn't go as far as saying I would play everything in the system.
I like the Interlock system (Cyberpunk 2020). I think it has one of the best combat systems of any game I have played. If I had to pick one system to run every modern or futuristic game in, I would chose Interlock.
*Sniff, Sniff* Why does it smell like wet dog in here?!