Nightmask wrote:Those 'powerhouses' hire those heavily trained people for the same reason they pretty much require a college degree to clean floors, because of a false perception that a degree is required to believe someone can do something. You also certainly don't need an exceptional IQ or MA to to run a business and as he pointed out you definitely don't need any sort of special training to run a successful business, and certainly you don't need training to establish connections or build credibility those things are completely unrelated to training and skills but a result of going out and interacting with people.
I can only assume that you do hiring for major companies, to have such knowledge? My company not only hires people with those degrees, it also takes highly successful people who are already making them a ton of money in more technical capacities and sends them out to get specialized business training and degrees (lasting months to years), because they believe there are actual skills involved in operating a business. These are people who in many cases already have PhD's, who do not list this additional education on their resumes, so it isn't just to say "I went to Harvard". And I would be willing to bet that if you went up to Bill Gates or Zombie Steve Jobs and said "I have no business degree or education but I would like you to hire me for a job that is posted as requiring a business degree or education!" that they would show you the door.
Nightmask wrote:That really doesn't make any sense, there's zero reason why that Juicer wouldn't be able to be just as effective when he feels like it engaging in business pursuits as Trader Joe, who is a bad example for you to be using anyway since he's a soldier who just happens to sell stuff for Naruni using his effective demonstration of their wares in his main profession as a soldier to convince people to buy from him.
You say there is zero reason why he can't, I am asking for reasons why he
can. For every example you give if people who made it in business without specialized training, there are hundreds or thousands or millions more who tried and failed utterly. People who succeed in business have to have
something that distinguishes them from those who fail, whether it is exceptional talent (which I suggested as exceptional IQ and MA), special training (which I suggested as skills or an OCC), or... what, exactly? Because you seem to think that your father is nothing special, and if that was the case then I would wonder why they would hold on to him so hard - surely ANYONE could replace him!
Also, I see nothing in the write-up that indicates that Trader Joe's current main profession is "soldier" - he does not fight with Robot Control, he accompanies them and does demonstrations for Naruni products. He probably was a soldier at some point and certainly still has the skills, but what does he gain by fighting at this point? The sales people for my company all have technical degrees and often some experience as engineers or scientists, but once they step over to the sales side they are pretty well done with all that.
Nightmask wrote:Business/Finance does exist (In Heroes Unlimited), but there doesn't have to be a skill or an OCC in order for anyone to operate and run a business.
Then why does it exist in Heroes Unlimited? There also doesn't have to be a skill or OCC for anyone to operate and run a pistol... unless you want to do it well.
Nightmask wrote:I shouldn't have to point this out but that PC group running around operating as a mercenary unit offering up its services in exchange for goods and services and trying to profit from it? That's a business. They are marketing their skills to others in order to make money at it.
Anyone working in a given area receives a certain amount of on-the-job training in running a business in that area. I would have no problem with someone running a small business that is focused on their OCC, but depending on their skills and abilities they could and probably would struggle to break even (as so many business do), and if it got to the point where their business was growing mightily they would probably need to either focus on the business side (if they had the ability and inclination) or find someone else to do it for them.
Nightmask wrote:Just because you aren't keen on the idea doesn't mean Rifts isnt' set up for a 'real' mercantile campaign. You certainly don't need rules when it comes to someone trying to acquire X and sell it for more than they spent on acquiring it.
Then why do any such rules exist anywhere? Why do we have exchange rates, and skills for estimating value, and OCCs in other Palladium games focused on business? There are rules to the extent that the designers thought it would come up. I am 100% sure that if Palladium thought that a significant number of players wanted to run transdimensional businesses that the rules concerning the operation of such would be abundant.
Nightmask wrote:So you're talking about pulling a screwover on the player, that you want him playing a Juicer how you think he should be and that way is about going around killing people for money and doing another route you consider wrong so will punish him for being different.
No, I am saying that a player shouting "I AM AWESOME AT SOMETHING!!" does not automatically make it so, and I see no reason to allow it when doing so gives them a tremendous advantage. And if one player IS allowed to do so, then I see no reason why everyone else (including NPCs) can't do so as well. Can you tell me why they shouldn't? You think your juicer should be a brilliant businessman, can you tell me why someone else shouldn't be better? Especially when they are dedicated to that task, and not splitting time between that and other things? On their home turf, no less?
Nightmask wrote:Which again is a screwover maneuver, intended to railroad the player into running the character how you want rather than how he wants. You don't want them to have the chance to be successful how they want so ruthlessly beat them down when they try.
No, it is my saying that achieving major advantages in the game require time and effort supported by some degree of ability and training, and are NOT accomplished simply by saying that it is so.
Nightmask wrote:'Hijacking the game' seems to be another way of saying 'running your character how you want rather than how I want you running it', i.e. to railroad it into being nothing but a combat monkey. Because it's borderline (if not outright) ridiculous to claim it's 'hijacking the game' when a player wants to run a PC that's interested in being a businessman and make money trading goods when he has every right to do so and without the GM having a 'failure is the only option' attitude. Such heavy-handed arbitrariness isn't going to generate anything but ill-will towards a GM who engages in such.
"Running your character how you want" is not something that happens in a vacuum. You are running that character in a game involving several other people, including a GM. If your "running your character the way you want" does not interfere with everyone else having fun, then there is no problem - I see no problem
whatsoever with a bunch of people running a partly or wholly mercantile game if that is what they all want to do. But if your "running your character the way you want" means that everyone else is sitting on their thumbs and getting bored waiting for you to finish, then I see no reason to allow it.
This, by the way, is a problem in a lot of games. Cyberpunk games have ALWAYS had problems with netrunners, because that part of the game involved everyone else sitting around waiting for the netrun to end (and vice versa - they often had little to do during the "live" parts of the game). If you decide you want to spend an hour of game time running your side business, or doing decorative flower arranging, or anything else, that is screwing over the other players (and GM) who don't want to do that. You are a member of a
party, not a lone wolf.
And again, I will absolutely allow players to choose their characters' actions, I do NOT allow them to predetermine their
results! Trying your hand at a business venture is to me no different than any other in-game action, I am going to determine the result using what rules exist along with a die roll (if there is a reasonable element of chance) and my perception of the task and influencing factors. If you want to run a business that's fine, as long as the other players and the GM are okay with that, but there has to be a method for determining whether or not you succeed, and you as the player cannot be the sole arbiter - conflict of interest.