Tor wrote:Some are 'incantations' some are 'rituals' A ritual follows the rules for rituals (takes time etc)....if its a spell, that is NOT a ritual then it doesn't.....
I thought rituals always followed the rules for rituals. =/
Not sure what you were saying in the last part.
Also, I don't think the terms invocation or incantation necessarily mean "non-ritual", if that's what's being argued, since rituals can involve spoken parts. Two examples contradict this assumption:
*Nightbane144 Bonding (Ritual) "is a powerful ritual incantation"
*Nightbane146 Summon and Control Animals (Ritual) "A superior summoning pentacle, the invocation empowers..."
*Nightbane148 Enchant Weapon (Ritual) "This invocation is similar to the charm weapon spell."
He's saying that there are two basic kinds of spells:
Type 1 can be cast in a few actions during combat.
Type 2 requires elaborate rituals.
Palladium mixes and matches their terminology in a lot of ways regarding that first category.
The book say things like, "Spell magic requires spoken incantations and hand gestures that serve as a focus to cast magic. The basic saving throw against spell magic is 12."
They're not talking about rituals here- they're using "spell magic" to refer to that first category of spells, the kind that you can cast during combat.
But labeling that kind of spell as simply "spell magic" gets confusing, because rituals are also spells.
All he was trying to do above was to make things clearer, by using "incantations" to refer to that Type 1 kind of spell, instead of using "spell magic." Other games refer to that kind of spell as "incantations," so he thought that his meaning would be clear.
Then you got confused because you apparently thought that he was using "incantations" to refer to any and/or every kind of magic in which the caster incants.
And here we are.