Page 2 of 2
Re: 2 Majors, 3 Minors - Your Choice
Posted: Tue Oct 28, 2014 9:48 am
by Glistam
Keep in mind though that Bend Light isn't perfect invisibility... anyone quick enough (having an initiative roll of 18+) can see the distortions/warping which cloaks you and spot you that way.
Re: 2 Majors, 3 Minors - Your Choice
Posted: Tue Oct 28, 2014 10:50 am
by Severus Snape
I'm aware of that. But it's still a cool effect.
Re: 2 Majors, 3 Minors - Your Choice
Posted: Tue Oct 28, 2014 8:06 pm
by Thinyser
Glistam wrote:Keep in mind though that Bend Light isn't perfect invisibility... anyone quick enough (having an initiative roll of 18+) can see the distortions/warping which cloaks you and spot you that way.
Yes I was going to mention that chance. It starts at 15% and goes up from there as people in the vicinity with initiative bonuses get a roll. The only way this is a useful ability is if the GM says that until other circumstances dictate an initiative roll there is 0% chance of being seen and only once combat is engaged for other reasons that the tell tails of the power can be seen.
EDIT: I was a bit harsh there. Its not useless but the more often a person gets to roll to check the more likely there is of one of them succeeding. But its still a great character concept. I would like to have all those powers in real life!
Re: 2 Majors, 3 Minors - Your Choice
Posted: Sat Nov 08, 2014 2:47 pm
by fbdaury
My 2 major and three minor, if I choose them?
If I can include something from Armageddon Unlimited then I would say:
APS: Silver
Matter Expulsion: Wood
Abnormal Energy Sense
Extraordinary Mental Affinity
Flight: Winged
A semi-angelic supernatural creature wrecking machine.
Re: 2 Majors, 3 Minors - Your Choice
Posted: Sat Nov 08, 2014 2:53 pm
by fbdaury
NMI wrote:2 MAJORS: Machine Merge and Weapon Melding
3 minors: E.O. IQ, Frequency Absorption, & Mechanical Awareness
This is similar to a character I'm doing now as a thought experiment:
Alien (Humanoid Wildebeest/High Grav World)
Information Broker (AU:GG)
Mechano-Link
Extraordinary IQ
Energy Expulsion: EMP
Mechanical Awareness
-All your machines are either belong to him or useless against him...
Re: 2 Majors, 3 Minors - Your Choice
Posted: Fri Nov 21, 2014 8:28 pm
by Sir_Spirit
fbdaury wrote:NMI wrote:2 MAJORS: Machine Merge and Weapon Melding
3 minors: E.O. IQ, Frequency Absorption, & Mechanical Awareness
This is similar to a character I'm doing now as a thought experiment:
Alien (Humanoid Wildebeest/High Grav World)
Information Broker (AU:GG)
Mechano-Link
Extraordinary IQ
Energy Expulsion: EMP
Mechanical Awareness
-All your machines are either belong to him or useless against him...
Actually it's common for PB to claim all the stuff in the books is shielded against EMP. Just take Conduct Electricity, gives you a similar effect....
Re: 2 Majors, 3 Minors - Your Choice
Posted: Wed Dec 10, 2014 7:02 pm
by Severus Snape
Sir_Spirit wrote:fbdaury wrote:NMI wrote:2 MAJORS: Machine Merge and Weapon Melding
3 minors: E.O. IQ, Frequency Absorption, & Mechanical Awareness
This is similar to a character I'm doing now as a thought experiment:
Alien (Humanoid Wildebeest/High Grav World)
Information Broker (AU:GG)
Mechano-Link
Extraordinary IQ
Energy Expulsion: EMP
Mechanical Awareness
-All your machines are either belong to him or useless against him...
Actually it's common for PB to claim all the stuff in the books is shielded against EMP. Just take Conduct Electricity, gives you a similar effect....
Or take Clock Manipulation. Almost every machine in the modern age has a computer chip. And all computer chips rely on an internal clock.
Re: 2 Majors, 3 Minors - Your Choice
Posted: Wed Dec 10, 2014 11:36 pm
by Incriptus
New Idea for Real Life: Power Touch as an extremely efficient way of healing people, Ex PE & Healing Factor to keep me rolling in power points (not to mention having perfect health would be nice for a change). The other powers are just gravy.
Major: Power Touch
Minor: Extraordinary PE
Minor: Healing Factor
However it's a combination that has always had my interest.
Major: Transmution
Minor: Extraordinary IQ (expertise in chemistry)
Re: 2 Majors, 3 Minors - Your Choice
Posted: Mon Dec 29, 2014 12:42 pm
by gaby
Major1:Divine healing,major2:Stretch time,minor1:linguistics,minor2:physical perfection and minor3:energy expulsion,force blast