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Re: 2 Majors, 3 Minors - Your Choice

Posted: Tue Oct 28, 2014 9:48 am
by Glistam
Keep in mind though that Bend Light isn't perfect invisibility... anyone quick enough (having an initiative roll of 18+) can see the distortions/warping which cloaks you and spot you that way.

Re: 2 Majors, 3 Minors - Your Choice

Posted: Tue Oct 28, 2014 10:50 am
by Severus Snape
I'm aware of that. But it's still a cool effect.

Re: 2 Majors, 3 Minors - Your Choice

Posted: Tue Oct 28, 2014 8:06 pm
by Thinyser
Glistam wrote:Keep in mind though that Bend Light isn't perfect invisibility... anyone quick enough (having an initiative roll of 18+) can see the distortions/warping which cloaks you and spot you that way.

Yes I was going to mention that chance. It starts at 15% and goes up from there as people in the vicinity with initiative bonuses get a roll. The only way this is a useful ability is if the GM says that until other circumstances dictate an initiative roll there is 0% chance of being seen and only once combat is engaged for other reasons that the tell tails of the power can be seen.
EDIT: I was a bit harsh there. Its not useless but the more often a person gets to roll to check the more likely there is of one of them succeeding. But its still a great character concept. I would like to have all those powers in real life!

Re: 2 Majors, 3 Minors - Your Choice

Posted: Sat Nov 08, 2014 2:47 pm
by fbdaury
My 2 major and three minor, if I choose them?
If I can include something from Armageddon Unlimited then I would say:
APS: Silver
Matter Expulsion: Wood
Abnormal Energy Sense
Extraordinary Mental Affinity
Flight: Winged

A semi-angelic supernatural creature wrecking machine.

Re: 2 Majors, 3 Minors - Your Choice

Posted: Sat Nov 08, 2014 2:53 pm
by fbdaury
NMI wrote:2 MAJORS: Machine Merge and Weapon Melding
3 minors: E.O. IQ, Frequency Absorption, & Mechanical Awareness


This is similar to a character I'm doing now as a thought experiment:
Alien (Humanoid Wildebeest/High Grav World)
Information Broker (AU:GG)
Mechano-Link
Extraordinary IQ
Energy Expulsion: EMP
Mechanical Awareness
-All your machines are either belong to him or useless against him... :P

Re: 2 Majors, 3 Minors - Your Choice

Posted: Fri Nov 21, 2014 8:28 pm
by Sir_Spirit
fbdaury wrote:
NMI wrote:2 MAJORS: Machine Merge and Weapon Melding
3 minors: E.O. IQ, Frequency Absorption, & Mechanical Awareness


This is similar to a character I'm doing now as a thought experiment:
Alien (Humanoid Wildebeest/High Grav World)
Information Broker (AU:GG)
Mechano-Link
Extraordinary IQ
Energy Expulsion: EMP
Mechanical Awareness
-All your machines are either belong to him or useless against him... :P


Actually it's common for PB to claim all the stuff in the books is shielded against EMP. Just take Conduct Electricity, gives you a similar effect....

Re: 2 Majors, 3 Minors - Your Choice

Posted: Wed Dec 10, 2014 7:02 pm
by Severus Snape
Sir_Spirit wrote:
fbdaury wrote:
NMI wrote:2 MAJORS: Machine Merge and Weapon Melding
3 minors: E.O. IQ, Frequency Absorption, & Mechanical Awareness


This is similar to a character I'm doing now as a thought experiment:
Alien (Humanoid Wildebeest/High Grav World)
Information Broker (AU:GG)
Mechano-Link
Extraordinary IQ
Energy Expulsion: EMP
Mechanical Awareness
-All your machines are either belong to him or useless against him... :P


Actually it's common for PB to claim all the stuff in the books is shielded against EMP. Just take Conduct Electricity, gives you a similar effect....

Or take Clock Manipulation. Almost every machine in the modern age has a computer chip. And all computer chips rely on an internal clock.

Re: 2 Majors, 3 Minors - Your Choice

Posted: Wed Dec 10, 2014 11:36 pm
by Incriptus
New Idea for Real Life: Power Touch as an extremely efficient way of healing people, Ex PE & Healing Factor to keep me rolling in power points (not to mention having perfect health would be nice for a change). The other powers are just gravy.

Major: Power Touch
Minor: Extraordinary PE
Minor: Healing Factor

However it's a combination that has always had my interest.

Major: Transmution
Minor: Extraordinary IQ (expertise in chemistry)

Re: 2 Majors, 3 Minors - Your Choice

Posted: Mon Dec 29, 2014 12:42 pm
by gaby
Major1:Divine healing,major2:Stretch time,minor1:linguistics,minor2:physical perfection and minor3:energy expulsion,force blast