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Re: Armor and Power Armor for non-humans
Posted: Fri Jun 19, 2015 8:10 pm
by say652
I personally would pilot a twin boomgun gb from Canadia.
Js
Re: Armor and Power Armor for non-humans
Posted: Fri Jun 19, 2015 10:05 pm
by psam_rage
There isn't a twin Boomgun varient in Free Quebec.
There is:
The classic w/ the rimouski weapon package (Small laser, tiny laser, and Sword)
The Triax "Cyclops" varient w/ a Weaker Boomgun in fluff same stats as the normal boomgun, a laser, missiles, and sword.
The Glittergirl w/ the "Double Up" AMR/under-slung Plasma Cannon (can be swapped for Boomgun), Mini-missiles, (Optional extra mini-missiles).
The Side Kick w/ Kicker Heavy Grenade Launcher, side arms & other man-sized weapons (NEVER a Boomgun)
The Tarantula w/ the Shake&Bake Laser/Plasma/Automatic Rail Gun (can swap for Boomgun), Ion Blaster, Sword, Optional Head Lasers,
Optional Mini-Missiles.
The Taurus w/ 2 High powered Mortars (can swap for two Hi-Lasers, a Boom Gun [Note only 1], a Double-Up [Note only 1], or a Wolfs Bite assault rifle [Note only 1])
The Silver Wolf w/ a Particle Beam Assault Cannon (can swap for Double Up), Mini-missiles, laser, swords. (NEVER a Boomgun)
No Twin Boomguns.
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On the topic of armor customization: For Body-Armour & Power armour modifications are purely GM fiat, the only guidelines I can find are for Giants of 13-~25 feet in height. ADDING armour plates to body armor on the the other hand I believe has only been stated for one of the HU Tech class and the R05 Armorer O.C.C.
Re: Armor and Power Armor for non-humans
Posted: Fri Jun 19, 2015 10:10 pm
by say652
Guess I'll live with the twin gun penalty from the South America one. Piloted by a Pheaton Juicer of course.
Re: Armor and Power Armor for non-humans
Posted: Sat Jun 20, 2015 4:56 am
by Q99
The twin boomgun model is a Triax 2 GB.
Re: Armor and Power Armor for non-humans
Posted: Sat Jun 20, 2015 3:40 pm
by psam_rage
Q99 wrote:The twin boomgun model is a Triax 2 GB.
Yeah the Glitter Volus which im trying my best to ignore exists because it hurts my brain.
Re: Armor and Power Armor for non-humans
Posted: Sat Jun 20, 2015 4:17 pm
by Tor
It actually seems simpler to me, now you just have to worry about front/back forces instead of the rotational forces when you fire from just 1 side.
Re: Armor and Power Armor for non-humans
Posted: Sat Jun 20, 2015 4:39 pm
by psam_rage
Tor wrote:It actually seems simpler to me, now you just have to worry about front/back forces instead of the rotational forces when you fire from just 1 side.
? It has more rotational force issues! It is a Coaxial design (it is double barreled NOT a gun on each shoulder)
Re: Armor and Power Armor for non-humans
Posted: Sat Jun 20, 2015 4:53 pm
by Tor
*actually looks at the Fat Boy* well that makes no sense... guess I assumed a logical design when I heard of there being 2 cannons.
Would've given something that bulky better MDC...
What might actually make the most sense with 2 guns is to fire them in opposite directions and then they would counteract each other's force. Downside being you'd have to sandwich yourself between 2 opponents or else waste ammo.
Re: Armor and Power Armor for non-humans
Posted: Mon Jun 22, 2015 11:49 am
by Blue_Lion
Did any one mention the dog boy/mutant animal armor with different MDC for the large mutant animals.