Re: Glitter Boy Problems
Posted: Fri Aug 06, 2021 12:17 am
Catheters.
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ShadowLogan wrote:PSI-Lence wrote:I doubt a GB really needs to be (or had been planed to be) in full scale direct combat for that long, for one it has the ranged advantage, meaning enemies need to be willing to rush it's position, under heavy fire that is destroying their heavy armor, a good portion of the enemy forces is going to see the battle turning against them before they are even in range, I'd expect most targets to flee the fight.
While the GB has a range advantage there are things that can mitigate that advantage (with no defined scenario):
-Magic (teleport, stealth, force field/armor/invulnerability)
-terrain (blocking line of sight)
-speed (a 300mph flyer could close the gap in ~15seconds to come within mini-missile range, surviving that run is an issue of course, less time if you don't mind the penalties for shooting beyond effective range, slower ground platforms like the CS GB-Killer will take longer)
-the Boom Gun is not the king of range, that goes to missiles (while Mini are very common in Rifts, SRM and MRM are still a thing though I do believe MRM are more common than SRM*), and there are some gun (energy or projectile) that can match/better it in range. So with the right assets an attacker can negate or even flip the range advantage
-raw armor (there are things the BG can't kill quickly)
glitterboy2098 wrote:which is actually a very good example that the 1000 round load is a mistake.. as the fatboy's description states that they expanded the ammo supply by putting bins all over its rotund body.. which indicates it was meant to be a major *increase* in ammunition (with 400 rounds per boomgun) rather than the decrease it became due to RUE. it is worth noting that the regular triax glitterboy retains the 100 round capacity of the RMB's standard GB, even after post-RUE reprintings of WB5.
PSI-Lence wrote:-1 flyer having to fly into the GB under fire I'd expect to get hit at least once, sustaining heavy damage, 3-4 flyers have much better odds, but since the GB was not designed to be a solitary unit I'd expect NEMA to have enough counter aircraft to deal with it, or enough GB's in a formation that aircraft would be needed(GB killer being recent, is also not a consideration when he armor was designed), although I do concede that pre-rifts they would probably be more likely to encounter jet aircraft going well over 300mph, although, that furthers my point, anything putting GB units in that much risk, is not going to be solved by giving them more ammo
PSI-Lence wrote:-short, medium and long range missiles do all beat the boom gun for range, but even post rifts, weapons platforms that carry those munitions, have a pretty limited number of shots, and finding pre-rifts examples seems even smaller (that could be survivorship bias of ones that didn't last to the current era (especially ones that were abandoned after the payload was spent)
PSI-Lence wrote:-for hills I'll ignore the GB carrier in free quebec since that is post rifts, I can see GB's being deployed on a hill or ridge to hold it, I doubt they would be sent to take one, once again they were designed to be used in conjunction with other bots/vehicles by what was one of the most well funded armed forces
PSI-Lence wrote:- the only reasonable per-rifts examples I can think of that a GB can't kill quickly are things that are probably out of their range anyway, like naval warships, any type of super bunker is where NAMA would use it's own long range missles to soften up, before sending in troops backed by GB firepower, also I' expect NEMA to go into full scale war with anything that had the budget to buy many GB resistant targets or enough firepower to counter a wave of troops
hup7 wrote:Am I the only one who thinks GB's are over-hyped and unless you are talking MiO versions, not as good as people think?
Honestly unless you TW Boost, I don't really see them lasting long enough in a fight to worry if it is 100 or 1000 rnds.
If you compare one GB (25M cr) to 12 SAMAS (2M cr each) OR 25 Flying Titans (1M cr each) we all know how this fight goes - because we have seen jet vs tank, even helicopter vs tank.
The fact that the head is a small target but the gun isn't? The gun is 175MDC; the 770 main body is almost meaningless, because - no back up weapon.
The weapon itself does 3D6x10 MDC - which sounds great and the range is just ridiculous; well until you realise a clean shot at that range is unlikely in any terrain. There is a flying mode called NoE (nap of the earth) for a reason. Flying power armour would almost always have cover closing range. And given most weapons (SAMAS has 4000' and most hand-held have 2000' - 4000') don't need to close the full 2 miles.
Anyhow just my opinion, sorry to all those who love the GB - as a group we have played Rifts since it came out (played TMNT and Robotech before Rifts) and no one has ever even wanted to play a GB pilot. As an adventuring group they just don't appeal. Unless you have a bunch of them and repair facilities they are just not practical.
Killer Cyborg wrote:The fact that the head is a small target but the gun isn't? The gun is 175MDC; the 770 main body is almost meaningless, because - no back up weapon.
The rules say nothing about GBs not being able to carry backup weapons. They just don't have any built-in.
In our games, they usually carried a vibro-sword or two, and an extra energy weapon, as soon as they could afford to purchase them (or if they could get them in starting gear)
Mack wrote:Zer0 Kay wrote:Per the U.S. DOD the Mach 7 railgun firing a 23 lbs, 18" long round at 100 yards away sounds like a .30-06.
If the sabot discards immediately after exiting the muzzle then the "flechettes", which should darts or they're not flechettes, should spread wildly as they're depicted as flat pieces (of metal?). If they were flechettes they would deflect less as they wouldn't tumble, collide and create lift planes that take them off in odd directions. In order to get them to consistently produce the same amount of damage the blades would have to have a programmed sabot that would discard when it got to a certain distance from the target (it would kind of explain the need for all the optics in the art).
They're not flechettes.
It fires a single flechette which releases 200 slugs. (RUE p72--Don't look at me, I didn't write the thing.)
Fenris2020 wrote:Mack wrote:Zer0 Kay wrote:Per the U.S. DOD the Mach 7 railgun firing a 23 lbs, 18" long round at 100 yards away sounds like a .30-06.
If the sabot discards immediately after exiting the muzzle then the "flechettes", which should darts or they're not flechettes, should spread wildly as they're depicted as flat pieces (of metal?). If they were flechettes they would deflect less as they wouldn't tumble, collide and create lift planes that take them off in odd directions. In order to get them to consistently produce the same amount of damage the blades would have to have a programmed sabot that would discard when it got to a certain distance from the target (it would kind of explain the need for all the optics in the art).
They're not flechettes.
It fires a single flechette which releases 200 slugs. (RUE p72--Don't look at me, I didn't write the thing.)
It is a problem when someone doesn't know what they're writing or talking about; clearly, the author doesn't know anything about flechettes or slugs.
It's a worse problem when they don't research something they don't know about.
PSI-Lence wrote:-short, medium and long range missiles do all beat the boom gun for range, but even post rifts, weapons platforms that carry those munitions, have a pretty limited number of shots, and finding pre-rifts examples seems even smaller (that could be survivorship bias of ones that didn't last to the current era (especially ones that were abandoned after the payload was spent)
PSI-Lence wrote:-for hills I'll ignore the GB carrier in free quebec since that is post rifts, I can see GB's being deployed on a hill or ridge to hold it, I doubt they would be sent to take one, once again they were designed to be used in conjunction with other bots/vehicles by what was one of the most well funded armed forces
PSI-Lence wrote:- the only reasonable per-rifts examples I can think of that a GB can't kill quickly are things that are probably out of their range anyway, like naval warships, any type of super bunker is where NAMA would use it's own long range missles to soften up, before sending in troops backed by GB firepower, also I' expect NEMA to go into full scale war with anything that had the budget to buy many GB resistant targets or enough firepower to counter a wave of troops
Mack wrote:Had an amusing thought regarding the GB's limited ammo supply of 100 rounds. Since the GB fires from a stationary position, you could build a massive ammo drum completely separate from the armor. Basically, the GB walks up to it, unplugs his normal ammo belt and plugs into the massive drum.
It'd only be useful for firing from a pre-planned, fixed position. But as a separate drum it could easily hold a ridiculously large amount of rounds... like 10,000. OK, 10,000 is too much. But a 1,000 round external drum is workable.
I could see something like that used by the Free Quebec Legions. Where a Reload Team places a few massive drums at significant defensive points. If you wanted to get fancy, the drum could be mounted on small hover platform so the operator just tells it where to go.
Blue_Lion wrote:I do not think the GB was intended to be anti air when built. It seams like a replacement for a MBT. If a aircraft is not loosing long range missiles are odds a GB can wait for it to hit range and take out a wing with called shot.
Mack wrote:Had an amusing thought regarding the GB's limited ammo supply of 100 rounds. Since the GB fires from a stationary position, you could build a massive ammo drum completely separate from the armor. Basically, the GB walks up to it, unplugs his normal ammo belt and plugs into the massive drum.
It'd only be useful for firing from a pre-planned, fixed position. But as a separate drum it could easily hold a ridiculously large amount of rounds... like 10,000. OK, 10,000 is too much. But a 1,000 round external drum is workable.
I could see something like that used by the Free Quebec Legions. Where a Reload Team places a few massive drums at significant defensive points. If you wanted to get fancy, the drum could be mounted on small hover platform so the operator just tells it where to go.
ShadowLogan wrote:7PSI-Lence
Can you please fix the formatting on your last post to properly credit the poster's statements you copied, it makes it much easier to read.
As far as I'm concerned the 1000 round payload of the USA-G10 is a typo/misprint. 100 or 1000 rounds, it doesn't change the GB's vulnerabilities.
While I do not question the USA-G10 GB was a pre-Ritfs design, but that period is pretty sparse in terms of details when you think about it. The USA-G10 had to have some versatility to adapt to the new opponents it would face in its 300 year-ish operation period or it would have been abandoned and replaced (and we wouldn't have 8 manufacturers* of the suit and its variants post 110PA). I do agree the GB is best used in a mixed force structure, but that does not mean the GB will be the king of the overall battlefield.
Terrain will be an issue that can work for or against the unit, the problem is terrain is very variable. One place might not offer the height needed to create the same amount of line of sight as another location and the GB (or anyone really) can not count on having the best possible viewing position. (it might require airborne, satellites being unavailable Post-Rifts, support to provide targeting information on location but that still isn't a guarantee they have line of sight).
*Spoiler:
Curbludgeon wrote:Does anyone know off hand which GBs are printed as having the 1000 round capacity? I know the Chromium Guardsman in the Chaos Earth Main Book does.
PSI-Lence wrote:I thought it was correct, but I don't know how to fix it, it should be easy to tell I was replying to you, since you are the only one that replied to my points all with what essentially breaks down to "GB's can be killed" which only furthers my point, so I don't understand what you are trying to get at.
PSI-Lence wrote:I don't know how many times you want me to say that "having more bullets" would not have seen an increase in survivability of GB's PRE-RIFTS (outside of maybe anecdotal stories)
POST-RIFTS is a modification was going to be made you'd expect to see them listed (like the Triax variation having a built in laser etc) none of them mention hauling around a cargo carrier with the extra 900+ rounds, and they have the same physical dimensions of the GB with the 100 round drum
PSI-Lence wrote:and none of that matters, because all that means, is that if a GB get's destroyed, more can be built, or recovered from stockpiles.
PSI-Lence wrote:why would people still use them? because when a dozen scuzzy bandits show up at your town being in a GB increases your survivability more than wearing a T-shirt and jeans? and if 4 dozen bandits with medium range missiles park 10 miles outside of your town? I'll say it one (LAST) time, having more bullets, does not increase the survivability. a GB against those odds can have 50,000 rounds, it will still be turned into confetti
Mack wrote:Had an amusing thought regarding the GB's limited ammo supply of 100 rounds. Since the GB fires from a stationary position, you could build a massive ammo drum completely separate from the armor. Basically, the GB walks up to it, unplugs his normal ammo belt and plugs into the massive drum.
It'd only be useful for firing from a pre-planned, fixed position. But as a separate drum it could easily hold a ridiculously large amount of rounds... like 10,000. OK, 10,000 is too much. But a 1,000 round external drum is workable.
I could see something like that used by the Free Quebec Legions. Where a Reload Team places a few massive drums at significant defensive points. If you wanted to get fancy, the drum could be mounted on small hover platform so the operator just tells it where to go.
Shark_Force wrote:I can't help but feel that at some point it's easier to just put boom guns on a giant box full of ammo =P
(of course, since when has that ever stopped this game from doing things?)
ShadowLogan wrote:Curbludgeon wrote:Does anyone know off hand which GBs are printed as having the 1000 round capacity? I know the Chromium Guardsman in the Chaos Earth Main Book does.
Other than the RUE version in Rifts, none that I know of. I found a reference to the 400 round capacity in FQ (pg83), the most previous reprint before that AFAIK is WB8 and they still have it at 40 rounds. The only unit AFAIK with a greater than 100 round capacity is the Triax2 Fatboy GB variant (being a variant and not the historical one I don't think this counts for what you are looking for).PSI-Lence wrote:I thought it was correct, but I don't know how to fix it, it should be easy to tell I was replying to you, since you are the only one that replied to my points all with what essentially breaks down to "GB's can be killed" which only furthers my point, so I don't understand what you are trying to get at.
It makes it easier to read. While right now it is fairly obvious, several weeks or even later it might not be. Also at a glance one does not easily see where my reply ends and your reply begins, or if someone else responds (later) to something in your post that is actually me but directed at you.Spoiler:PSI-Lence wrote:I don't know how many times you want me to say that "having more bullets" would not have seen an increase in survivability of GB's PRE-RIFTS (outside of maybe anecdotal stories)
POST-RIFTS is a modification was going to be made you'd expect to see them listed (like the Triax variation having a built in laser etc) none of them mention hauling around a cargo carrier with the extra 900+ rounds, and they have the same physical dimensions of the GB with the 100 round drum
I do not advocate for the 1000 round drum. My posts toward you are centered around the GB's apparent range advantage it has and how it can be mitigated and has nothing to do with the payload.
The cargo carrier is an attempt to show (one possible way on) HOW you could load out the GB with 1,000 rounds NOT if it is practical or beneficial to do so.PSI-Lence wrote:and none of that matters, because all that means, is that if a GB get's destroyed, more can be built, or recovered from stockpiles.
It matters because if you have people producing them in Post-Rifts period then their is a demand for the suit and the suit is still viable in this period. I doubt anyone would be producing GBs if they where not viable.PSI-Lence wrote:why would people still use them? because when a dozen scuzzy bandits show up at your town being in a GB increases your survivability more than wearing a T-shirt and jeans? and if 4 dozen bandits with medium range missiles park 10 miles outside of your town? I'll say it one (LAST) time, having more bullets, does not increase the survivability. a GB against those odds can have 50,000 rounds, it will still be turned into confetti
The Bandit model though fails when you consider that is not how FQ deploys them in their war with the CS. I'm not 100% sure, but I'd wager the NGR, the Republic of Japan, Freedom Station all use them more like FQ. I'm not sure how the New Navy uses the ones in their inventory, or the Silver Republics. Archie-3 distributes them, but doesn't actually use them per say. The Republicans and the NEMA Sleeper Army maybe in hiding, but I'd wager they would use them similar to FQ or NGR or even the RoJ.