Daeroos wrote:I went through reading these posts and was quite interested in how people seem to just like to argue. While normally I find myself on the opposite side as Drewkitty, in this instance I'm finding what he posted was most relevant to the conversation and am not sure why people are attacking him in this instance.
He specifically said where rules were located that could be used, but then also clarified that they are from PF and not Rifts (which could be important) as he also quoted directly from Conversion Book 1 revised the wording that says "...are NOT an official part of the Rifts game setting and ARE STAND-ALONE GAMES..." (caps to express the point) That seems to mostly end the debate of interconnectivity as intended by Palladium Books.
"Stand-alone" games means that you you don't need other books to play, nor other games.
It does NOT mean "all the rules for the megaversal system are included in this particular book/game."
You can play Rifts without using the Dual Classing rules from PFRPG, but that does NOT mean that Palladium intended the Dual Classing rules to be exclusive to PFRPG.
As has been noted, Rifts has any number of NPCs who are dual-classsed.
Logic states that they ended up that way somehow, and in a vacuum of any Rifts-specific rules for dual-classing, what we're left with is the PRFRPG rules.
The main question is whether the "megaversal system" was intended with strict walls between games except as and when specifically directed, essentially to be as many systems as PFRPG has games, albeit systems that are almost identical,
OR
whether the Megaversal System was intended to be a single system spread among a large number of games, with various rules
for that system printed and spread among the various books and games.
The latter seems much, much more in Palladium's style, AND it better fits all the places where Palladium says stuff like:
All of Palladium's games use the same basic or fundamental set of rules and game terms. That means if you learn one Palladium Role-Playing Game, you can play ANY of them. That's right, any, because Palladium's game settings are all linked. Each represents a different world or reality in the Palladium Megaverse®. More than that, you can bring characters, magic, weapons and equipment from these other "game worlds" into Rifts® and other Palladium RPG settings. This creates a truly unparalleled Megaverse® of adventure and imagination no other pen and paper game system can provide.-All of Palladium's games use the same basic or fundamental set of rules.
This means that all the "fundamental" or "basic" rules are the same.
We are never told that the rules for Dual Classing in PFRPG are NOT "fundamental" or "Basic." That's an assumption that Drew is making.
-If you learn one Palladium Role-Playing game, you can play ANY of them.
So if you learn PRFPG, you can play Rifts, according to canon. And there is nothing in Rifts telling anybody to discard the Dual Class rules they learned in PFRPG, nor any other rules, except when the Rifts rules are specifically different.
(Again, Rifts does not have
different rules for Dual Classing; Rifts has a vacuum of rules addressing that aspect of the game, even though they DO have dual-classed NPCs.)
Both of these points--among others--point toward rules in the Megaversal System being sharable as a default, and point against the rules being isolated to whatever game they're listed in, unless players/GMs are specifically directed to.
Curiosity has me wanting to ask the people who claim you must allow those things (despite quoted evidence to the contrary)... does that mean you'd allow actual multi-classing (multiple OCCs at the same time)? If yes, cool. If not, why not? There's rules for it in a Palladium system (original Mechanoids Invasion trilogy).
Maybe?
I'd have to read over the specific rules you're asking about, and check if they conflict with anything in Rifts.
If they don't, I don't see any reason not to use them.
Can your rifts characters learn skills not on the OCC related/secondary skills list? Again, if yes, cool. If not, why not? There's rules for it in a Palladium system (Heroes Unlimited) (and actually Rifts, via Phase World, started to introduce some things like this as well).
Yes, those HU rules work for people in Rifts learning other skills, unless there are Rifts-specific rules that contradict with them or replace them in the Rifts setting.
I guess my biggest curiosity is... why is it so hard to just admit that Rifts has specifically said "these other game systems are stand alone so their rules aren't cannon"
Palladium said that the games are "stand-alone."
That's not the same as "their rules are not canon for other games."
Again, it comes down to what exactly "The Megaversal System" IS, and we're never really informed on the specifics. We just have to guess from what Palladium says, and what they say indicates compatibility as a default, not incompatibility.
"If you learn one Palladium Role-Playing game, you can play ANY of them" doesn't seem to mean "If you learn one Palladium Role-Playing Game, you can play ANY of them as soon as you learn the rules of that game, because all the games in the Megaversal System are different systems with different rules that just happen to have a lot of overlap."
We all know that the Megaveral System shares "Basic" or "Fundamental" rules.
Palladium never specifies which rules are or are not "Basic" or "Fundamental."
So we're left to figure out things for ourselves.
Technically, at this point, it wouldn't be unfair to say that wherever we draw the line is a House Rule, that both Drew and I are arguing our House Rules as if they were official. But Drew is arguing that anything other than his personal interpretation is a House Rule, and HIS personal interpretation is cold hard fact. So that kind of compromise is out.
To me, the best way to tell which rules are shared is to assume sharing as a default, that all the rules are compatible [u]unless otherwise specified[/i], because it's all supposed to be one Megaversal System. The fact that Palladium will often direct us in one game to use the rules from another game supports this view, IMO.
To Drew, the ONLY rules in the Megaversal System are those rules which are repeated verbatim in each and every Megaversal Game, apparently, and anything other than those repeated-verbatim rules is a House Rule unless the canon rules specifically direct you to use them.
Which seems needlessly technical and complex, and that's NOT Palladium's M/O.
Their M/O is being rather loosey-goosey about rules, with Kevin Siembieda often responding to official rule questions with answers along the lines of "just do whatever you like."
Does that clarify?
Edit:
On the back of the RMB, and presumably other games as well, it clearly states:
Compatible with Heroes Unlimited, TMNT & Other Strangeness, Beyond The Supernatural, Mechanoids, and Palladium's other role-playing games.It makes a ton more sense to me to assume that "compatible with" means "compatible with as a default, unless otherwise directed" NOT "incompatible as a default, compatible ONLY when and where you're told they're specifically compatible."
They're stand-alone games
that are officially compatible with each other.
Is that entirely clear? No.
But it does make it clear that "stand-alone games" does NOT necessarily mean "incompatible as a default."