Hyperion wrote:Sorry this is a lil off topic...
APS Light doesn't do enough damage?
Heck it has two of the most powerful blasts in the game since they can both gain damage per level, only cost ONE attack, and have the best range! Nigh-on best long range attacks in the game. In my eyes they are the best if you want to compare it to SEE which has a pathetic attack cost. Our house rule is that SEE takes only 2 attacks. Quite a neccessary ruling and keeps SEE as the most powerful energy attack.
What about the half dozen other free powers that APS Light receives to make you nigh-invulnerable and quite manueverable? Speaking of speed...1000mph per level mean anything to anyone? Best in the game I think...
Take Flight: Hover to compliment APS Light and you're sitting pretty. Why there aren't at least a few bonuses for hovering combat is beyond me...
On topic:
Ban Head-Shots!
It is powerful, at low level. APS: Electricity's is like that as well. +2 dmg per level means that other EE powers that do +1d6 per lvl catch up and potentially bybass it. I don't like SEE that much either, which is why I use the version on Dan's HU site, which is still down.
http://members.cox.net/heroesunlim/
The other resistances that the APD character gets is why I don't much like most APS powers, so I didn't mention it when I talk about Light specifically.
Uncle Servo wrote:Uhm... actually, you can choose to make the Mega-Wings summonable by trading off some SDC and wing regeneration.
Personally though I like Rocket Fists too. I've been toying with the concept of making a character with Rocket Fists and Flight: Energy (with maybe an Energy Expulsion power too), but haven't found an appropriate venue.
I don't like the summonable option. It's a power thing, you lose 40 SDC net in flight and 100 on the ground, so I usually go with another option.