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Re: TO ALL ASPIRING STARSHIP DESIGNERS

Posted: Tue Jun 10, 2008 6:35 pm
by KLM
Well, technically speaking I can alter reality with - for example - a sledgehammer.

Adios
KLM

Re: TO ALL ASPIRING STARSHIP DESIGNERS

Posted: Thu Jun 12, 2008 12:54 am
by Aramanthus
I know exactly what KLM is talking about. Done it before in various games before.

Re: TO ALL ASPIRING STARSHIP DESIGNERS

Posted: Thu Jun 12, 2008 2:29 am
by KLM
OK people, it looks like we have wandered away...

I merely disclosed a definition for the term "magic", ie. "Altering reality via the use of PPE".

It is important to note that "altering reality" in itself is not qualifies as "magic" (well, not
in my RPG vocabulary) - because altering reality via physical means is also possible.
(You know, dead keyboards do not type tales)

It is also possible with the use of ISP too (which qualifies as psi or psionics).

I would like "oriental" chi system and superpowers convert to it...

Adios
KLM

Re: TO ALL ASPIRING STARSHIP DESIGNERS

Posted: Thu Jun 12, 2008 3:09 am
by Aramanthus
I'm not sure about the chi and starships. Magic could still be an effective method of keeping ships sort of out of the ordinary. Just adding a few TW items changes the odds for a special forces team using it.

Re: TO ALL ASPIRING STARSHIP DESIGNERS

Posted: Thu Jun 12, 2008 6:58 am
by KLM
I mentioned the above "supernatural" powers only because I expressed a wish for
them to be included in a coherent engine. Purely in the game-design sense.

Adios
KLM

Re: TO ALL ASPIRING STARSHIP DESIGNERS

Posted: Thu Jun 12, 2008 11:40 pm
by Aramanthus
Thank you for clearing that up KLM! I think that would be very cool to seeing someone create one like that.

Re: TO ALL ASPIRING STARSHIP DESIGNERS

Posted: Fri Jun 13, 2008 3:44 am
by KLM
Darkmax wrote:so... anything that cannot be scientifically quantify is magic, ie: PPE


Nope. Almost, but nope.

I think there should be a difference between PPE and ISP.

Adios
KLM

Re: TO ALL ASPIRING STARSHIP DESIGNERS

Posted: Mon Jun 16, 2008 2:30 am
by Aramanthus
It's ok with me. I'm happy with that.

Re: TO ALL ASPIRING STARSHIP DESIGNERS

Posted: Wed Jul 02, 2008 3:44 am
by KLM
Aramanthus wrote:I'm going to send this to a friend of mine who is not on the boards. He want to submit a destroyer. I'm going to have to talk to him and get this arranged. Maybe the second one could be Destroyers. The workhorse of the fleet!


How this project going?

You know: bump...

Adios
KLM

Re: TO ALL ASPIRING STARSHIP DESIGNERS

Posted: Wed Jul 02, 2008 11:41 pm
by Aramanthus
Good question. Last weekend he was busy running his Epic level campaign where I was busy playing my old salt. (A Swashbuckler/ Sorceror multiclass (Captain Culyn Shatterhawk) who was really a lost pirate until he gained navigation later in his career.) I'll be checking with my friend later this week. Thanks for the prodding KLM, I needed that!





And before you say it. Yes he was inspired by Captain Sparrowhawk. But the name is a family of Merchant princes (Shatterhawk's) from Forgotten Realms out of Cormyr.