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Re: can their be a smart gun in rift P.W?

Posted: Tue Apr 14, 2009 2:57 am
by Aramanthus
Now that would be a twist on a smart weapon. I never really thought about a transferred intelligence inside. Nice idea. Do you still link it to the weilder in the manner as discussed during the thread? What other benefits do your players get for it?

Re: can their be a smart gun in rift P.W?

Posted: Tue Apr 14, 2009 3:08 am
by thedrunk
Aramanthus wrote:Now that would be a twist on a smart weapon. I never really thought about a transferred intelligence inside. Nice idea. Do you still link it to the weilder in the manner as discussed during the thread? What other benefits do your players get for it?


No it wasnt a link hsi brain map was actually imbedded within the nighthawk. the class was a converted hardware: analytical genius from HU2. through hsi new body he was able to "link" in to the ship or link with one fo the androids that was on board fo our ship, even one of our fighter. but the fall back was a SV vs insanity each link +3 huminoid -2 machine. Liek i said the gun only lasted three game days while he drew up a new toon. I could posiply create one. but nothing special about ti other then having a nighthawk that talked back to you ......

Re: can their be a smart gun in rift P.W?

Posted: Tue Apr 14, 2009 3:31 am
by Aramanthus
Oh ok. It sounded like an idea which could have had potential to create something interesting.

Re: can their be a smart gun in rift P.W?

Posted: Tue Apr 14, 2009 3:41 am
by thedrunk
Aramanthus wrote:Oh ok. It sounded like an idea which could have had potential to create something interesting.

If you want I can spec up one for you. pick a Occ and let me know. I am going to dig out my books and compile a list of books that I have give me a few

Re: can their be a smart gun in rift P.W?

Posted: Tue Apr 14, 2009 3:47 am
by Aramanthus
Sure, PM me with it. I'm about to call it an evening. I'm planning on finishing my evening by reading "Orphan's Destiny" by Robert Buettner. I'm very interested in seeing what you did in your game!

Re: can their be a smart gun in rift P.W?

Posted: Tue Apr 14, 2009 7:25 pm
by ZINO
Aramanthus wrote:Sorry, I was visiting my family over the weekend. I was talking about the various ammo that your weapon projects. Energy and solids. You should have different weapon configurations for it.


it all right man family first first :D

Re: can their be a smart gun in rift P.W?

Posted: Wed Apr 15, 2009 2:58 am
by Aramanthus
So any updates on your smart gun?

Re: can their be a smart gun in rift P.W?

Posted: Wed Apr 15, 2009 11:13 am
by ZINO
Aramanthus wrote:So any updates on your smart gun?


first i hope you had a great time with your family
and
second well let me know what you think :-?

We have seem sniper rifle going back well since the first modern battle here in PW. The sniper rifle can be use as a one shot, one kill. Even slow down APC, Tanks, and Mecha/robots as well infantry from a very far distance. Infantry call sudden death or angel of death, silent but deadly or tag your it. We all know what it call do to moral to troops and to commander’s in the field of battle .Not knowing if there next to get kill or to some poor grunt get hit first next to the commander’s . it has slow to a crawl, to the point of halting enemy troops of all matter .The long range hyper rail ram jet rifle was the first of it’s kind to use on all side, then came long range hyper or garv ram jet sniper rifle and last it the knock off version which really turns out to be the prototype hyper rail ram jet rifle all three have made a name for them self in the last xxx plus years. From slowing down, stopping, or fire suppression in the battlefield to as assassin tactics in PW. But now the CCW has made their own third next generation garv ram jet sniper rifle .well let take a look at the design is the same but is the inside that counts .they do better damage and penetration to troops to soft armored vehicles doing serious damage to any heavy combat vehicles / Mecha / or force field damages . Instead of relying on standard fix barrel we can adjust so for combat situation and has a massive 50 shot single shot. Giving this sniper rifle a Multipurpose use and Last the new round for if tactical mini nuke round to slow down any heavy combat vehicle .it has Automatic Extendable barrel systems that way you don’t need to worry about cooling it down does automatic with the rifleman been aware of this .

This how it looks CCW prototype
http://media.photobucket.com/image/snip ... e.gif?o=17

or a knock off prototype
http://media.photobucket.com/image/snip ... e.jpg?o=80

Or CWW with the longest barrel extended
http://s686.photobucket.com/albums/vv23 ... sniper.jpg

http://judicial-inc.biz/Israel43.jpg

or really high tech CWW type

http://media.photobucket.com/image/snip ... .jpg?o=307

his version has 30 internal round chamber total 70

MDC 30
Foldable Bi-pod
MDC Glass Fiber Body
MDC Brass Cylinder Head
MDC 6.04mm Inner Barrel
MDC Bearing Spring Guide
MDC Metal Cocking Lever
Reinforced MDC Sealed Cylinder
7mm MDC Metal Bearing Gear Box
MDC Aluminum Piston Head with MDC Bearing
Carry Handle Assembly and multi - Optical Sight
MDC Metal Front Cocking Tube Assembly can put Higher Capacity of Battery
Automatic MDC Extendable barrel systems
Includes:
Extra internal Magazine clip 10 rounds
Extendable Stock/ Magazine Pieces or rear clip:25
Magazine Capacity standard clip: 15
Specifications:
Size: 28.25" long max size 60” fully extended barrel
Weight: 100.4oz empty
Stats
ROF: single shot or short control bursts two shot only !!!!!!!
Range varies with type of ammo look below
solid round 3000 feet ,only shortest barrel
depleted uranium core round MKII ( more powerful than the rifts DU round ) , 35 inches barrel
HEAT / or A.P rounds 4500 feet / 7500 feet, 40 inches barrel
• heavy matter to energy rounds plasmas rounds 2d4x10 +15 MDC leave a trail at half range 7500 feet / indirect 13000 feet ,50 inches barrel
tactical mini nuke round 7500 feet / indirect 13000 feet ,60 inches barrel
tag rounds 7500 feet / indirect 13000 feet 60 inches barrel
Damages: varies with type of ammo all are single shots
solid round 5d6 MDC
depleted uranium core round MKII ( more powerful than the rifts DU round ) 1d6x10 MDC
HEAT / or A.P rounds 1d4x10+10 MDC
• heavy matter to energy rounds plasmas rounds 2d4x10 +15 MDC leave a trail at half range
tactical mini nuke round 2d6x10+10 blast radius 10 feet ,note half damage surrounding area
tag rounds no damage , to lock on a particular target , to track ,or tag for bigger weapon systems like missile or even orbital attack , or let other troops know what they are facing ,does not work on biological beings / biological tech relates

Payload: Extra internal Magazine 10 rounds
Extendable Stock/ Magazine Pieces 25
Magazine Capacity: 15
Total 50 shots
or C.W.W high tech sniper rifle 70 rounds (elite units )

NOTE: has advance A.I, for better targeting and better aim. doesn't need a second person for weather conditions, able to do self check itself, this smart gun ID owner /allied by an advance AI computer ,CCW prototype version #3,and #6 half bonus range half
1 )can be left remote control
2 )act as sentry duty indefinitely
3 )can add up to 2d4+3 sensors range as per rifle line of sight
4 )can a force type can be from NE knock off light to heavy for the gun or wearer
5 )can have up one additional weapon systems add 10 % to weight
6 )shield cover light 50 M.D.C, medium 70 M.D.C , heavy 150 M.D.C, note heavy for cyborgs/man power amour only or super hero or supernatural PS 10 +/normal human PS 15 +. If any of the PS are lower add -1 strike per every 2 PS below requirement
7 ) add +1d4 +1 initiative add +5 aim shot laying flat, aim burst add + 4 laying flat, add +3 all modes in crouching /knelling
8 )indirect fire must first report in to sniper ,if reported correctly add +3 to aim shot or aim burst, able to avoid friendly fire no damage doesn't need to be flat
9) has muzzle flash
10) Automatic Extendable barrel systems
11) C.C.W prototype has no Automatic Extendable barrel systems must change barrel ( take two attacks ), after 80 shot must replace barrel so over heating wont be a problem if 50% blow up damage x how many round are in the rifle to head full damage ,half damage to main body.

Re: can their be a smart gun in rift P.W?

Posted: Wed Apr 15, 2009 11:29 pm
by ZINO
HI Aramanthus what do you think ?

Re: can their be a smart gun in rift P.W?

Posted: Thu Apr 16, 2009 1:37 am
by Aramanthus
I think it looks very cool in it's new form. Now you just need a company that produces it, and some production numbers. You know like the HI-80 heavy combat laser. Very useful! I like it!

Re: can their be a smart gun in rift P.W?

Posted: Thu Apr 16, 2009 2:10 am
by thedrunk
ZINO wrote:
Aramanthus wrote:So any updates on your smart gun?


first i hope you had a great time with your family
and
second well let me know what you think :-?

We have seem sniper rifle going back well since the first modern battle here in PW. The sniper rifle can be use as a one shot, one kill. Even slow down APC, Tanks, and Mecha/robots as well infantry from a very far distance. Infantry call sudden death or angel of death, silent but deadly or tag your it. We all know what it call do to moral to troops and to commander’s in the field of battle .Not knowing if there next to get kill or to some poor grunt get hit first next to the commander’s . it has slow to a crawl, to the point of halting enemy troops of all matter .The long range hyper rail ram jet rifle was the first of it’s kind to use on all side, then came long range hyper or garv ram jet sniper rifle and last it the knock off version which really turns out to be the prototype hyper rail ram jet rifle all three have made a name for them self in the last xxx plus years. From slowing down, stopping, or fire suppression in the battlefield to as assassin tactics in PW. But now the CCW has made their own third next generation garv ram jet sniper rifle .well let take a look at the design is the same but is the inside that counts .they do better damage and penetration to troops to soft armored vehicles doing serious damage to any heavy combat vehicles / Mecha / or force field damages . Instead of relying on standard fix barrel we can adjust so for combat situation and has a massive 50 shot single shot. Giving this sniper rifle a Multipurpose use and Last the new round for if tactical mini nuke round to slow down any heavy combat vehicle .it has Automatic Extendable barrel systems that way you don’t need to worry about cooling it down does automatic with the rifleman been aware of this .

This how it looks CCW prototype
http://media.photobucket.com/image/snip ... e.gif?o=17

or a knock off prototype
http://media.photobucket.com/image/snip ... e.jpg?o=80

Or CWW with the longest barrel extended
http://s686.photobucket.com/albums/vv23 ... sniper.jpg

http://judicial-inc.biz/Israel43.jpg

or really high tech CWW type

http://media.photobucket.com/image/snip ... .jpg?o=307

his version has 30 internal round chamber total 70

MDC 30
Foldable Bi-pod
MDC Glass Fiber Body
MDC Brass Cylinder Head
MDC 6.04mm Inner Barrel
MDC Bearing Spring Guide
MDC Metal Cocking Lever
Reinforced MDC Sealed Cylinder
7mm MDC Metal Bearing Gear Box
MDC Aluminum Piston Head with MDC Bearing
Carry Handle Assembly and multi - Optical Sight
MDC Metal Front Cocking Tube Assembly can put Higher Capacity of Battery
Automatic MDC Extendable barrel systems
Includes:
Extra internal Magazine clip 10 rounds
Extendable Stock/ Magazine Pieces or rear clip:25
Magazine Capacity standard clip: 15
Specifications:
Size: 28.25" long max size 60” fully extended barrel
Weight: 100.4oz empty
Stats
ROF: single shot or short control bursts two shot only !!!!!!!
Range varies with type of ammo look below
solid round 3000 feet ,only shortest barrel
depleted uranium core round MKII ( more powerful than the rifts DU round ) , 35 inches barrel
HEAT / or A.P rounds 4500 feet / 7500 feet, 40 inches barrel
• heavy matter to energy rounds plasmas rounds 2d4x10 +15 MDC leave a trail at half range 7500 feet / indirect 13000 feet ,50 inches barrel
tactical mini nuke round 7500 feet / indirect 13000 feet ,60 inches barrel
tag rounds 7500 feet / indirect 13000 feet 60 inches barrel
Damages: varies with type of ammo all are single shots
solid round 5d6 MDC
depleted uranium core round MKII ( more powerful than the rifts DU round ) 1d6x10 MDC
HEAT / or A.P rounds 1d4x10+10 MDC
• heavy matter to energy rounds plasmas rounds 2d4x10 +15 MDC leave a trail at half range
tactical mini nuke round 2d6x10+10 blast radius 10 feet ,note half damage surrounding area
tag rounds no damage , to lock on a particular target , to track ,or tag for bigger weapon systems like missile or even orbital attack , or let other troops know what they are facing ,does not work on biological beings / biological tech relates

Payload: Extra internal Magazine 10 rounds
Extendable Stock/ Magazine Pieces 25
Magazine Capacity: 15
Total 50 shots
or C.W.W high tech sniper rifle 70 rounds (elite units )

NOTE: has advance A.I, for better targeting and better aim. doesn't need a second person for weather conditions, able to do self check itself, this smart gun ID owner /allied by an advance AI computer ,CCW prototype version #3,and #6 half bonus range half
1 )can be left remote control
2 )act as sentry duty indefinitely
3 )can add up to 2d4+3 sensors range as per rifle line of sight
4 )can a force type can be from NE knock off light to heavy for the gun or wearer
5 )can have up one additional weapon systems add 10 % to weight
6 )shield cover light 50 M.D.C, medium 70 M.D.C , heavy 150 M.D.C, note heavy for cyborgs/man power amour only or super hero or supernatural PS 10 +/normal human PS 15 +. If any of the PS are lower add -1 strike per every 2 PS below requirement
7 ) add +1d4 +1 initiative add +5 aim shot laying flat, aim burst add + 4 laying flat, add +3 all modes in crouching /knelling
8 )indirect fire must first report in to sniper ,if reported correctly add +3 to aim shot or aim burst, able to avoid friendly fire no damage doesn't need to be flat
9) has muzzle flash
10) Automatic Extendable barrel systems
11) C.C.W prototype has no Automatic Extendable barrel systems must change barrel ( take two attacks ), after 80 shot must replace barrel so over heating wont be a problem if 50% blow up damage x how many round are in the rifle to head full damage ,half damage to main body.

What was the inital creation cost? subtract 30% and that would be the cost on manufacturing the item. I have a company "Friendly Fire" that would subcontract the production for it.......

Re: can their be a smart gun in rift P.W?

Posted: Thu Apr 16, 2009 3:21 am
by Aramanthus
That is a good point. How much does this rifle cost?

Re: can their be a smart gun in rift P.W?

Posted: Thu Apr 16, 2009 3:22 am
by thedrunk
Aramanthus wrote:That is a good point. How much does this rifle cost?


im working on the TI one know

Re: can their be a smart gun in rift P.W?

Posted: Thu Apr 16, 2009 3:24 am
by Aramanthus
LOL Cool! But Zino needs to put a cost on his little toy.

Re: can their be a smart gun in rift P.W?

Posted: Thu Apr 16, 2009 11:55 am
by ZINO
What was the inital creation cost? subtract 30% and that would be the cost on manufacturing the item. I have a company "Friendly Fire" that would subcontract the production for it.......



:eek: thanks guy give sometime going to look at my rifts books see to cost and later work on a company name and knock off competitors :D

thanks for honest your posting guys :D

or
what would it cost to you ? :D
i love to hear you cost ideas guys :D .
the more advice the merrier guy thanks :-D

Re: can their be a smart gun in rift P.W?

Posted: Thu Apr 16, 2009 8:10 pm
by thedrunk
ZINO wrote:
What was the inital creation cost? subtract 30% and that would be the cost on manufacturing the item. I have a company "Friendly Fire" that would subcontract the production for it.......



:eek: thanks guy give sometime going to look at my rifts books see to cost and later work on a company name and knock off competitors :D

thanks for honest your posting guys :D

or
what would it cost to you ? :D
i love to hear you cost ideas guys :D .
the more advice the merrier guy thanks :-D


Are you in phase world I have a whole plantary system that is dedicated to advanced reaserch and devolepment. I will go through my assests and figure it out will take a while I am working on a transfereed intelligence weapon system right now. But I can give you the O.C.C and equipment basics for you to adapt.

Re: can their be a smart gun in rift P.W?

Posted: Thu Apr 16, 2009 8:59 pm
by Spinachcat
KLM wrote:Another one is that if you would miss, the gadgets do not let
the gun fire... Most of the time, that is.

Friendly fire, sparing ammo, collateral damage and of course
explosive decompression on a spacecraft...


THESE are great ideas. I would not give any bonus to hit. That's just the path to bonus inflation. Instead, I would make the "Smartness" be reflected in saving ammo, avoiding friendly fire and collateral damage as KLM noted.

If you really want the Smart Gun to have better accuracy, then allow Self-Correcting Firing which means that if you miss, you get to roll D20 again with no bonuses.

But I would require all Smart Guns to have a bionics interface with the user. In very high tech worlds, the interface would be wireless, but for most worlds it would require hardwiring between the gun and the user.

And what about TW Smart Guns....hmm....

Re: can their be a smart gun in rift P.W?

Posted: Fri Apr 17, 2009 1:10 am
by Aramanthus
I agree about a wireless connection for the more advanced cultures. That does make a lot of sense. Now a TW smart gun might be a little more of a problem. Lots of gems, gold and other valuable items.

Re: can their be a smart gun in rift P.W?

Posted: Fri Apr 17, 2009 3:30 pm
by ZINO
I would not give any bonus to hit. That's just the path to bonus inflation. Instead, I would make the "Smartness" be reflected in saving ammo, avoiding friendly fire and collateral damage as KLM noted.


are my bonus to hit to high ?can you let me know

Re: can their be a smart gun in rift P.W?

Posted: Fri Apr 17, 2009 4:09 pm
by rat_bastard
The Mini HUD system in free Quebec (page 44) pretty much covers the whole "Smart Gun" as a gun that broadcasts tactical data to its wielder's field of Vision.

Re: can their be a smart gun in rift P.W?

Posted: Sun Apr 19, 2009 4:14 pm
by Aramanthus
Interesting ideas. Now we just have to wait for the company with whom we can purchase this system.

Re: can their be a smart gun in rift P.W?

Posted: Mon Apr 20, 2009 11:49 am
by ZINO
there will be some new weapons info and companys in PW i had been ill

Re: can their be a smart gun in rift P.W?

Posted: Tue Apr 21, 2009 1:39 am
by Aramanthus
Get better quickly. We can wait until you are healthy!

Re: can their be a smart gun in rift P.W?

Posted: Tue Apr 21, 2009 11:48 am
by ZINO
"Aramanthus"]Get better quickly. We can wait until you are healthy!

Thanks i will

Re: can their be a smart gun in rift P.W?

Posted: Wed Apr 22, 2009 1:01 am
by Aramanthus
:::A small humanoid wearing roman centurion armor sitting behind a large wooden desk. He looks at you thru the monitor of your computer. He smiles and says::: "We'll get back to smart guns after a momentary break! Just waiting for the primary poster to recover! Don't forget to check out those news stories over at Omni News Thread hear at the dimensional area of the forum."

Re: can their be a smart gun in rift P.W?

Posted: Wed Apr 22, 2009 9:31 pm
by Spinachcat
ZINO wrote:are my bonus to hit to high ?can you let me know


The problem with bonuses is that they often lead to bonus bloat. Let's say you give SmartGuns a +2 bonus. Then the Operator will try to make it a +3 bonus. Then there will be some advanced Kittani Smartgun that gets +4 and so on etc.

By giving Features instead of Bonuses, you can alleviate this issue and introduce aspects that are more interesting than +X.

Re: can their be a smart gun in rift P.W?

Posted: Wed Apr 22, 2009 10:16 pm
by thedrunk
Spinachcat wrote:
ZINO wrote:are my bonus to hit to high ?can you let me know


The problem with bonuses is that they often lead to bonus bloat. Let's say you give SmartGuns a +2 bonus. Then the Operator will try to make it a +3 bonus. Then there will be some advanced Kittani Smartgun that gets +4 and so on etc.

By giving Features instead of Bonuses, you can alleviate this issue and introduce aspects that are more interesting than +X.
I would say max allow a +5, with features otu of new west and other books customisign can easily lead past this. with opptics use a att for each sensor or targeting system that give a bonus. it would be like "carefull AIM" in D&D ( i think ti was D&D might be shadow run ) this will retionalize the high bonus to str given that the PC is taking extra time to aim and use sensors abilities.
but I have seen PC at the table bring our GM a weapon or combat vehicle that can give a +10 to str to me that is a epic phail.

Re: can their be a smart gun in rift P.W?

Posted: Thu Apr 23, 2009 1:38 am
by Aramanthus
I agree about +5 being the absolute highest bonus. I usually only see a +3 at most during most games I run. It just depend on the game and if the GM allows it.

Re: can their be a smart gun in rift P.W?

Posted: Thu Apr 23, 2009 2:30 pm
by thedrunk
gadrin wrote:
Aramanthus wrote:I agree about +5 being the absolute highest bonus. I usually only see a +3 at most during most games I run. It just depend on the game and if the GM allows it.


Yeah, I just gave a flat +2 and said no shot could ever be wild with it, otherwise with how easy it already is to hit and bonuses coming out of your ears, it'll become "roll d20, just don't roll a 1 and see if you roll a natural 20".

>

I dont rember the book but if the GM let a weapon in play that had high bonuses of +10 ( ill put it together so people know what can be done to a weapon) there are rules for shooting on high ground low gorund obstruction and the like that even if a player had +12 to shoot he could be at a minus after all rules are added.

But I agree +2 to +5 and cant shoot wild

Re: can their be a smart gun in rift P.W?

Posted: Thu Apr 23, 2009 7:25 pm
by ZINO
Aramanthus wrote:Interesting ideas. Now we just have to wait for the company with whom we can purchase this system.

well ask and you shall received
you can send you replies


Vantroran star system manufacturing center 100 light year from phase world center

This is a very well know to weapon dears for nearly 200 years and is well protected , but has been around 600 year space faring in PW. They are making smart weapon system for infantry one of the well, well was best kept secret in making first smart weapons systems. The CCW found them by accident surrey the largest know nebulas in three galaxies about 691 light years in radius. In the center there a solar systems with 5 planets each has 1 to 36 moons (rolls 6d6 are cloaked). All are city /military instillation as well as a space port for each moon and planet. Lastly a mass amount of ship yards with it won military defense. In the core of this mass nebula about 10 light years radius. And only CWW know about this secret solar systems and is the last line if the CWW fall, lastly they make all the ship of CWW {thank to (K.O) knock out some call knack – offs with side the Vantoran star system} .they have terra formed all the planet and have a population of over 109 billion in Vantoran star system.

The world was very advance and was familiar with the CWW, TGE and many power blocks. They were very careful to keep marketing their products smart weapons them but stared with prototypes smart weapons. This made intentional and see what would be the result in three galaxies. Well less than a decade everyone wanted these smart weapon systems, but no knew these were just prototypes smart weapons (even the CCW) from standard projectile to rail guns to grav- weapon systems. As well as mini missiles systems and standard missile know as heavy weapons systems. many major competitors ( just to name one N.E ) were and are concern due to the wide versatile from sub machine gone type ( which the CWW special force , CCW spy and even rebel force love to death in TGE ). Many worlds have banned certain weapons, but with the CWW face major problems with the minion wars that all has change and the TGE attacking CWW frontier worlds (the ban was lifted). A the smart weapons systems call leader in standard MDC weapons D.IC.E (or destruction incorporated equipment) and leading rail gun technology called Smart rails (for all the Smart rail gun) and another company [u]Grav- Weapon Systems(G.W.S)[/u] and last heavy metal (H.M) all smart heavy weapons systems .and Lastly but not least Knock out weapon systems or ( K.O ) some call it Knock –off weapons systems they many any know power amour in PW and recently both old and new coalition and NEMA all military equipment as well south America and many T.W war machine . They have a mass technological military weapons and magical weapons and lastly Psionic military weapons in all of P.W. about 15 % of all weapons come from this solar system. In power amour and mecha they have the following (many think is a soup – up in power amour/mecha). All rifts/P.W mecha get the following 100 to 200 M.D.C in main body; arms, legs, R.C.C add 100 to 150, also pick one Force field, variable force field, point defense force field, and blast force field and last grav -force fields with a 1d4x100 +20.And Vantroran star system can make all standard stats CWW weapons /war machine / mecha with ease by the hundreds in weeks and even clone armies if need to. Vantroran star system personal fleet (several fleets) all heavy weapons energy weapons do double damage and range (rail guns /and garv weapon systems the same), as well as missiles have A.I add +4 strike/ add +5 dodge . Their hull add 50 % MDC to ALL location and retractable armor shield (or armor add 50%) to all critical systems if the foe field systems fail. All frigate to battle ships have a N.I to act independent and all fighter can be control like drone equal to an A.I systems if their are not enough manpower .
About PW world weapons (note phase manufacturing weapons) the rest add 50% to energy weapon, elite weapons in PW add 50% to energy, double the range, triple the payload, for projectile weapons /rail gun add 50 % to damage, they use depleted uranium round and the next gen depleted uranium core rounds doing double damage !!! And adding 50% to range (better know as extended range weapons systems (not for smart weapons sorry guys) and standard weapons of all kind from CWW, T.G.E, found I the main PW book and source book standard magic weapons and last all T.W weapons/war machine (but not tolkeen magic Mecha) on earth and lastly N.E weapons plasmas weapons doing 50% more damage and range double and payload

All these company work separated but cooperate with each other. If one company has new idea they shared it together to make all type of weapons and sell (they even share the profits). They have learned that work together but very competitive they can make a killing against other company. They don’t stop there they look out for the little company to get more ides and lately they come with new weapons systems working with a separated company that left N.E in PW and are ready to back them in any way they can from raw materials to battleship . They even set a task force at any moment to help this company and will mop the floor of NE or any competitor who goes for an armed confrontation. Lastly there location of their home world is top secret due to the fact that they are hiding in the largest nebula in P.W with the minions wars get into high gear they can supply, restored and make weapons for 499 year non stop on there own which in reality with be almost gone in PW when all of CWW and allies will need it. They can maintain this run for 24 years without giving away their position. Their entire solar system is a mass military weapons/space ships manufacturing centers on the entire moon. They the last ace in the hole for The C.W.W (and for the rest of PW) in the minion wars, for as the wars get hot in phase world they will be a critical part of C.W.W

They are well verse in all formed of magic know in rifts earth and have a very good understanding of UWW as well many magic OCC in rifts earth and good amount in PW . As well Psionic tech and OCC. think of this heroes unlimited /rifts earth/ NEMA with MDC stats.


well what do you think everyone ?

Re: can their be a smart gun in rift P.W?

Posted: Thu Apr 23, 2009 7:43 pm
by ZINO
i found a very good artist who will come up with drawing of all smart weapons systems from smart pistol to smart heavy weapons systems ( they were ban in PW but with the T.G.E attacking the C.W.W frontier world it is a good place to use them and not to mention the Minions going hot in to PW ). in 10 days will see some of the art and if need an artist for info email so let me know to help this guy a good person to work with . from mecha to heroes and i dare i say more ................................

Re: can their be a smart gun in rift P.W?

Posted: Thu Apr 23, 2009 8:34 pm
by ZINO
gadrin wrote:
Aramanthus wrote:Interesting ideas. Now we just have to wait for the company with whom we can purchase this system.


Why Naruni of course ! :D

Actually I use Galactic Armory (licensed from Naruni) from one of the books...

Code: Select all

Galactic Armory RFP Combat Rifle

Designed with special technology licensed from Naruni Enterprises, the GA-RFP-CR is one of Galactic Armory's
new line of Rapid Fire Plasma weapons. It comes with a built-in 20x FLIR-scope/camera and also has an underbarrel
micro-missile launcher in shotgun configuration. The bullpup clip holds 72 standard Naruni plasma cartridges.
The weapon can fire single shots or 3 round bursts. In addition the underbarrel missile launcher holds 6 micro-
missiles. Larger clips can hold 96 standard plasma rounds and 12 micro-missiles. The weapon has a normal range
of 900 feet for plasma rounds; but comes with an extended barrel for increased range of 1200 feet. Long range
sniping is done by the micro-missile launcher which can hit targets out to two miles, with Smart Munitions.
The barrel can be swapped out easily taking 2 actions to exchange. Naturally the weapon is made with the new
Naruni Thermo-kinetic alloys. The FLIR site also contains a laser target designator for the micro-missile launcher and
can also function as a laser listening device. The built-in computer can digitize sounds or visual images and store
up to 50 gigabytes of data, either full video or single, still pictures. This allows the weapon to be used as a surveillance
device for customers with special forces requirements. Micro-missiles can be guided to the target with continuous
laser designation with regular missiles or fire-and-forget in the case of Smart Munitions; each of which can use
any of the standard warheads that Naruni offers to its customers.

The weapon weighs 7 lbs fully loaded. Damage is 3D6 for single shots or 3-pulse burst doing 1D6x10 M.D. Missiles
do 6D6+6 for plasma & HE; or in the case of chemical payloads, by type of agent being used, such as Tear Gas,
Sleep, Smoke or other.


>


nice

O.M.G wow i got to make a knock-it off D.I.C.E response

Re: can their be a smart gun in rift P.W?

Posted: Thu Apr 23, 2009 8:35 pm
by ZINO
gadrin wrote:Oh, and I almost forgot, Naruni also makes Smart Micro-Missiles with "skywriter warheads" so if you're in a zone being
radio-jammed you can fire the missile and the Smart Warhead will skywrite a message up to 10 words in the air above.

My True Naruni VIP/NPC uses them in case he gets in trouble. It's Naruni's version of Magic Pigeon :lol:

>



your awesome man .
wow

Re: can their be a smart gun in rift P.W?

Posted: Fri Apr 24, 2009 2:10 am
by Aramanthus
I remember that gun Gadrin. It's a cool gun! Zino, I like your system that your company calls home.

Re: can their be a smart gun in rift P.W?

Posted: Fri Apr 24, 2009 6:56 am
by ZINO
Aramanthus wrote:I remember that gun Gadrin. It's a cool gun! Zino, I like your system that your company calls home.


Wow thank and idea or constructive criticism post them as well and i have to add that gun Gadrin to my inventray to use in my RPG in PW

Re: can their be a smart gun in rift P.W?

Posted: Fri Apr 24, 2009 9:39 am
by ZINO
gadrin wrote:
ZINO wrote:
A the smart weapons systems call leader in standard MDC weapons D.IC.E (or destruction incorporated equipment)


well what do you think everyone ?


Destruction Incorporated -- I like it. I'll steal it for D.I.E. in my uni.

If you like gun-artistry try this
http://www.norrkoping.bonet.se/rad/guns/

Particularly the multi-barrel rocket launcher from the New Guns link...
http://www.norrkoping.bonet.se/rad/guns/A_New_HG1.jpg

and of course the Arasaka Assassin
http://www.norrkoping.bonet.se/rad/guns ... _SMG_2.jpg

>


OMG WOW
thank very use for game stats :ok: :lol: :wink: :!: and very evil

Re: can their be a smart gun in rift P.W?

Posted: Sat Apr 25, 2009 2:45 am
by Aramanthus
I have to admit those are some very cool guns. Thank you for the links!

Re: can their be a smart gun in rift P.W?

Posted: Sat Apr 25, 2009 12:57 pm
by ZINO
Aramanthus wrote:I have to admit those are some very cool guns. Thank you for the links!

i second that statement wait till finish some of the smart heavy weapons ( heavy mini missiles and smart sud munition ) revamping the smart weapons i should have some serious art work with improved data that you have giving me . giving me a week or a little more

just keep sending/posting you wonderful ideas

Re: can their be a smart gun in rift P.W?

Posted: Mon Apr 27, 2009 1:22 am
by Aramanthus
Cool! Thank you for the update Zino! Looking forward to reading about those new weapons!

Re: can their be a smart gun in rift P.W?

Posted: Mon Apr 27, 2009 10:42 pm
by ZINO
there been 452 views anyone want to put your two cents in do so come please let info/data /or opinion. ;)

Re: can their be a smart gun in rift P.W?

Posted: Wed Apr 29, 2009 12:54 am
by Aramanthus
So do you have any more guns for us? :D Just wondering.

Re: can their be a smart gun in rift P.W?

Posted: Wed Apr 29, 2009 12:00 pm
by ZINO
Aramanthus wrote:So do you have any more guns for us? :D Just wondering.


yes just finihed writing on paper , and are test running
1)they are Heavy smart weapons and one smart W.M.D for heavy infantry sloder which was ban but with the Minons wars coming and TGE attacking Froniter worlds of CWW this is the perfect place to use them.
2)Lasty working on art work but it is giong slow there so wait ane see
3) as wll RTSC 105 MM and 125 MM mecha sniper rifle !!!!!!!!!!!!!!!!!!!! oops worng place to say this :frazz:
4) please post some ideas to 450 plus seen wow come on peple let get some ideas posted
let have fun :)

Re: can their be a smart gun in rift P.W?

Posted: Wed Apr 29, 2009 11:57 pm
by Aramanthus
I like the idea of a mecha sniper weapon. There are all sorts of potential places to put that one. Including making it portable for medium and heavy power armor.

How about a grenade launcher for mecha?

Re: can their be a smart gun in rift P.W?

Posted: Mon May 04, 2009 7:29 pm
by ZINO
sorry for the delay me not well ,time with wife kids job oh and health wise
NOTE will see artist soon

Re: can their be a smart gun in rift P.W?

Posted: Tue May 05, 2009 1:41 am
by Aramanthus
That is ok. Real life generally takes precedent over gaming anyway. That is unless you are richer than blazes and don't have a family to share your fortune with.

Re: can their be a smart gun in rift P.W?

Posted: Thu May 14, 2009 12:00 pm
by ZINO
Heavy smart weapon systems
Made by heavy metal (H.M)
Name: heavy rail gun missile systems
Primary purpose: anti amour /robot/ mecha
Secondary: light defense (yeah right)
MDC: 175
lenght Feet 5
Weight total: 296 lds fully loaded
Range: total 3 miles, 1 mile from the missile and 2 miles from the rail gun , indirect fire 6 miles
Damage: varies look below
H.E warhead 1d4x10 MDC very commonly used
A.P 1d6x 10 MDC
H.E.A.T 2d6x10 * MDC
Plasma warhead 2d6x10 * MDC plus 5d4 MDC for 1d6 Melees
Light Micro warhead systems H.E warhead 5d4 MDC(x4) or 2d4x10 * -5 to dodge
Standard Micro missiles [/u]systems 5d6 ( H.E.A.T warhead) each total (x6) per warhead or 3d6x10 -5 to dodge*
[u]Heavy Micro missiles systems 5d6 (Plasma warhead) each total (x) per warhead or 4d6x10 MDC plus 5d4 MDC for 1d6 Melees -5 to dodge *
Tactical Nuclear sub munitions * (nick name T.A.C) warhead 5d4x10 blast radius 50 feet per sub munitions damage goes to all location total radius 250 feet per missiles on a 7,18,19,20 direct hit instead 5d4x10 MDC they do 1d4x100 MDC (this warhead was ban in many CCW but with the minions wars and the TGE attacking frontier worlds of the CWW .it has been lifted and in time for this total war and very effective.) *
R.O.F: aim shot, short burst 2 shots, medium burst 4 shot, long burst 6 shots, and full melee burst 8 shots
Payload: internal chamber 12 shots, small clip 4, standard clip 6 long 12, drum 20
NOTE: aim shots add +3, and burst add +2
NOTE: can be smart warhead adds+4 dodge +8 ranges add 2 miles can add a secondary weapon can be a melee add 3d6 MDC or range weapons but all range at half range /payload
NOTE: has advance A.I, for better targeting and better aim. doesn't need a second person for weather conditions, able to do self check itself, this smart gun ID owner /allied by an advance AI computer ,CCW prototype version #3,and #6 half bonus range half.
Other warheads:
Warhead smoke (any be in colors) 25 feet
Warhead flares 10 per warhead 1000 feet radius
Warhead Flares ( special type) this flare light in full infared spetrum which is not known to the enemy and can be seen and targeted add +3 iniciative and add +1 to all look above on flares
Warhead tag (target acquisition gear) troops get +2 on the ground , +5 in the air
Warhead drone MDC 25 durations 24 hours add 10 sensors range 100 miles spd 200 MPH max
features
1 )can be left remote control
2 )act as sentry duty indefinitely
3 )can add up to 2d4+3 sensors range as per rifle line of sight
4 )can a force type can be from NE knock off light to heavy for the gun or wearer
5 )can have up one additional weapon systems add 10 % to weight
6 )shield cover light 50 M.D.C, medium 70 M.D.C , heavy 150 M.D.C, note heavy for cyborgs/man power amour only or super hero or supernatural PS 10 +/normal human PS 15 +. If any of the PS are lower add -1 strike per every 2 PS below requirement
7) add +1d4 +1 initiative add + aim shot laying flat, aim burst add + 2 laying flat, add +1 all modes in crouching /knelling
8 )indirect fire must first report in to sniper ,if reported correctly add +4 to aim shot or add +2 aim burst, able to avoid friendly fire no damage doesn't need to be flat
9) has muzzle flash
10) Automatic Extendable barrel systems
11) Use N.I systems not A.I systems
12) For cyborgs/super natural 20 or higher only or super hero 10

well what do you think ?

Re: can their be a smart gun in rift P.W?

Posted: Fri May 15, 2009 1:23 am
by Aramanthus
Nice new addition! I think it fits in nicely. Please keep them coming! I like your company name..... Heavy Metal!

Re: can their be a smart gun in rift P.W?

Posted: Sat May 16, 2009 11:04 pm
by ZINO
Aramanthus wrote:Nice new addition! I think it fits in nicely. Please keep them coming! I like your company name..... Heavy Metal!

wait till you see the smart Garv missiles systems ,it the sniper anti robot in PW

Re: can their be a smart gun in rift P.W?

Posted: Sun May 17, 2009 10:34 pm
by ZINO
Grav-smart missiles systems
This made a name for itself a less than a month take out the most heavy armor mecha and military vehicles, tanks against the TGE and in the minion wars. For the TGE has decided to use orbit bombardments to carpet bombing, the mass attacks against CWW colonies does not work well for demon forces to the point of slow to a crawl the cannon folders (To the point of use different tactics but after lost of 1 to 6 waves at the cost 60% to 95% losses from the demons). Many troops see as a god send just in time and easy to wok with at a very high cost still it give troops a anti anti-anything form ground support to air aircrafts to heavy swarms attacks use buy the TGE and demon forces . This system use grav- tech both to propel in the air as well as the missiles given an extended range to seen before due to this it give no indication where it as launch at to enemy troops ( horror factor 15 for the fire time , after add +1 or each encounter). Yes is that scary for enemy troop to amour ,there have been report of enemy leave behind it tanks , as well giant robot or even ejecting when they find out what they about to face .
Company Grav- Weapon Systems(G.W.S)
Name: Grav- heavy short range missiles systems
Primary purpose: anti anything
Secondary: anti aircraft, anti installations, bunkers
MDC: 200
length Feet 7
Weight total 300 Lds grav weight 100 lds
Range: 7 miles direct, indirect 10 miles
Damage: varies
H .E (high explosive ) 1d4x10 MDC
A.P (amour piercing )1d6x10 MDC
H.E.A.T(high explosive anti tank) 2d6x10 MDC
Plasma warhead 2d6x10 MDC plus 5d6 MDC for 2d6 Melees
Micro sub munitions warhead systems H.E (high explosive ) warhead 5d4x10 MDC
• tactical Nuclear warhead 5d6x10 light nuke blast radius 100 feet ( each missiles )on 18,19,20 1d6x100+100
This does full damages to all locations
Note all missiles +3 to strike, +8 to auto- dodge
R.O.F:1, 2, 3, 4, 5, 6 (in one attack)
Payload: 6 in chamber 4 in clip total 10
NOTE: has advance N.I, for better targeting and better aim. doesn't need a second person for weather conditions, able to do self check itself, this smart gun ID owner /allied by an advance AI computer ,CCW prototype version #3,and #6 half bonus range half.
features
1 )can be left remote control
2 )act as sentry duty indefinitely
3 )can add up to 2d4+3 sensors range as per rifle line of sight range 1d4 miles
4 )can a force type can be from NE knock off light to heavy for the gun or wearer
5 )can have up one additional weapon systems add 10 % to weight
6 )shield cover light 50 M.D.C, medium 70 M.D.C , heavy 150 M.D.C, note heavy for cyborgs/man power amour only or super hero or supernatural PS 10 +/normal human PS 15 +. If any of the PS are lower add -1 strike per every 2 PS below requirement
7) add +1d4 +1 initiative add + aim shot laying flat, aim burst add + 2 laying flat, add +1 all modes in crouching /knelling
8 )indirect fire must first report in to sniper ,if reported correctly add +4 to aim shot or add +2 aim burst, able to avoid friendly fire no damage doesn't need to be flat
9) has muzzle flash
10) Automatic Extendable barrel systems
11) Use N.I systems not A.I systems
12) For cyborgs/super natural 20 or higher only or super hero PS
13) Can add a secondary weapon can be a melee add 3d6 MDC or range weapons but all range at half range /payload
14 can over y itself at a speed of 100 MPH ( 100 feet max)or walk in for legs any angle ( speed 20 MPH , climbing/rapping 98% ) cable 1500 feet (X7) max weight 2 tons

Re: can their be a smart gun in rift P.W?

Posted: Mon May 18, 2009 11:57 am
by ZINO
hey anyone read my new post ? and food for thuogt good bab and the ugly?
HEY Aramanthus what do you think
i will be waiting