Natasha wrote:The basic mathematics skill says the character is skilled in the operations of arithmetic. It makes sense to call this skill basic mathematics because it does not involve analytical number theory and certainly not algebraic number theory. The skill never says addition is an elementary form of math. If it did, that would be incorrect.
Greetings and Salutations. I guess I'll give this one more token effort. Palladium lists: "addition, subtraction, multiplication, division ..." within Mathematics: Basic. I listed those four for a reason. And no, they don't use the term "elementary." They do use the term "basic" and, as I quoted above from various dictionaries, one of the meanings of elementary is basic. Just because you don't like the definition, or it's not the definition you want to enforce as the only true definition, doesn't make it less true. So the statement of addition being elementary math is true, per Palladium and the actual meaning of words.
Natasha wrote:"There could be others" is not exclusionary.
That isn't an exclusionary statement.
Natasha wrote:A character with formal combat training has at least hth: basic.
This statement, made by you, is exclusionary though, at least in context of what I said. Technically, you allow for higher, but you do NOT allow for anything lower or equivalent. "An elementary form" is not the only elementary form.
Natasha wrote:I don't recall quoting the book as saying it will be in terms of hand to hand.
Not really. You just keep claiming the book does say it. Such as ...
Natasha wrote:What's wrong with using the Rifts definition of combat trained? It's about as straight forward as checking the character sheet for rope works when a character is trying to tie a knot.
Natasha wrote:Attacks per melee: Characters with any kind of formal hand to hand combat training (basic, expert, ...).
Hand to hand: basic: This is an elementary form of hand to hand combat training.
Hand to hand: expert: This is the fighting style taught to ...
And so on.
It's defined. The minimum amount is defined by hand to hand: basic. Horror factor covers horrific situations. Discipline and self-control are covered by the 1D20 (with bonuses/penalties) results.
Natasha wrote:Hand to hand: basic is the definition.
So if your claim is NOT that Palladium defines combat training has hand to hand, I'm curious what the above quotes are trying to say.
Natasha wrote:It just turns out there is no other choice without a new set of rules.
Hand to Hand Combat
STEP 1: Determine Initiative
STEP 2: Attacker Rolls to Strike
STEP 3: Defender May Parry, Dodge or Entangle
STEP 4: Attacker Rolls Damage
STEP 5: Defender May Attempt to Roll with Impact
Interesting. It's listed under the "Combat Rules," but can't say I noticed the subheading before, defining it has Hand to Hand Combat. While I don't think there's anything in those steps that make it special to Hand to Hand, I won't deny that the section detailing the steps is considered hand to hand. Of course, we can still learn most of those things from the Combat Terms, which is
not Hand to Hand Combat specific. While it does come between the basic 5 steps (which are far from covering many aspects anyways, like if you wanted to cast a spell you can't do it using that section) and the Hand to Hand Skills, but Combat Terms is a separate section of the Combat Rules. If you don't believe me, look at the Table of Contents on page 6. While contained within the Combat Rules (general, not specific to Hand to Hand), it's NOT included in Hand to Hand combat. So when you say things like ...
Natasha wrote:The archery W.P. gives bonuses to strike, parry, and disarm. These activities are in terms of steps 2 and 3. Of course, all characters who engage in combat must determine initiative, even if it is automatic.
While it's true they're listed in Steps 2 and 3, they're also defined in Combat Terms & Moves which is NOT the Hand to Hand section. Furthermore, you say things like ...
Natasha wrote:If a character has no hth skill, we still refer to Hand to Hand Combat Skills to find what having no hth skill means. We want to know a character's initiative? Start with hth.
Yet, Modern Combat specifically tells us to NOT add bonuses from Hand to Hand. So when using a gun, you definitely should NOT look at the character's hand to hand skill (there are exceptions such as the RUE version of HtH: Assassin, but those are definitely exceptions). Trying to argue you need to look at the character's bonuses to things like initiative or strike in cases such as magic or ranged combat is wrong.
Natasha wrote:Same thing with Attacks per Melee. The definition is written in terms of hand to hand combat.
Well, they reference Hand to Hand combat, as well as lack thereof, but referencing something doesn't make it hand to hand combat in and of itself. The Cyber-Knight O.C.C. references a bonus attack per melee, and attacks per melee reference hand to hand combat, so I guess that makes the Cyber-Knight O.C.C. another hand to hand combat term?
Natasha wrote:Old magic system? I'm not avoiding the issue, but I wonder if that's appropriate in (un)armed combat discussion? Perhaps a new thread for it?
More apart of the list showing the various separations from Attacks per Melee. This came about from lines like ...
Natasha wrote:Killer Cyborg wrote:Natasha wrote:What's wrong with using the Rifts definition of combat trained? It's about as straight forward as checking the character sheet for rope works when a character is trying to tie a knot.
There is no Rifts definition of "combat trained."
Beyond that, there's nothing wrong with doing so, depending on the context of the usage and the context of the conversation.
Attacks per melee gives a definition.
What context beyond the game itself should we consider instead?
I want to say you claimed you can't complete a melee round without Attacks per Melee as well, but I didn't see it in my quick glance and I'm getting bored. So maybe I misremembered that part.
Natasha wrote:What races exist that engage in combat with a separate set of rules not covered by the steps already enumerated for hand to hand combat?
There are various races which provide combat bonuses and even attacks per melee (not just a bonus, but their attacks per melee as a whole) in their racial write-up. While the Combat Sequence is helpful, the rest can be covered by Combat Terms & Moves.
Natasha wrote:You may have missed where I said combat training = hand to hand + W.P. I suppose the part of the discussion you're talking about is where I said the note is probably an error, but it's never been a factor in anything I said.
Nope, it's just contradicted by all the times you've said W.P. isn't combat training, despite the book saying it is. Also, the W.P. does not require Hand to Hand to be selected, and as Palladium states it's combat training, then Hand to Hand: Basic isn't required per Palladium, as you claim they do.
It's all the contradictions of the book you make in your claims of following what the book tells us that bothers me, not the actual house ruled concept you have. Farewell and safe journeys.