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Posted: Thu Mar 15, 2007 7:52 pm
by Crazy Lou
You said that you'd use the other spells for damage just for other types of damage, and that call lightening is cool because you can't dodge it but you can dodge annihilate, but.... it doesn't matter if you dodge a couple annihilates if you're being shot with 50 per action. you pretty much automatically die unless you can take about 2D4x2500 MD in one shot. Even if you can you'll be seriously hurting and not in much of a position to fight back much, especially considering knockdown/blasted almost 100' away penalties. Also, energy resistance doesn't matter to anti-matter because it's not the energy that gets most of you it's the fact that large amounts of your atoms cease to exist. The immunity to magic wouldn't be a factor either because the "magic" part of annihilation is that it contains the blast, and keeps the anti-matter contained in the ball until you throw it, but the anti-matter itself isn't magical or even magically derrived, just pulled to this dimension from another one, so the damage is actually scientifically based. The only thing that could save you from anti-matter would be if you were something like a ghost or an astral traveler.

Just another thought too... what if a TW managed to convert the nuclear power cell of a bot or PA to a mega power cell for TW weapons? That would let you power this uber-minigun no problem. Probably it'd give something like 100 bursts before recharging (which of course would be the problem since it'd also need somewhere in the range of 100,000 PPE or something absurd to recharge).

Now give this thing to a Zentradi Titan Juicer/Murder Wraith (I'm pretty sure everyone concurred that Zents were allowed to be juiced since they're genetically moded humans) or something... hehehe... He could certainly carry it no problem, they'd be like pistols to him. Oh! If they had the right outer design, they could actually count as pistols and if he had Sharpshooter Pistols he could dual wield them! Now there's a frightening thought...

Finally in response to the Talos Bio-Freak thing Leprechaun, I never said I actually knew anything about scraypers or bio-freaks, I was just mentioning what had already been concluded by others on this thread. At the time everyone seemed satisfied with the conclusion, so I thought I might try to be helpful now... thats all...

Posted: Sat Mar 17, 2007 5:16 pm
by Crazy Lou
I entirely concur with your ideas of the flexiblilty of the "dial-a-gun" thing and stuff like mega healing or befuddleing an army, or carpet of adhesioning an army, stuff like that I never said wasn't a sweet idea (I realize the double negative and I'm sorry) It was the significantly weaker stuff like firebolt that I didn't like. Also, I'm pretty sure that while if the GM wanted to he could count the anti-matter as magical, technically it's real anti-matter. The spell just says the anti-matter is pulled to that dimension from another and contained in a magical sphere, that's all. Also, the containment lasts until and even after impact, limiting all damage to a 10' radius and stopping any other dangerous effects the anti-matter explosion might have (ie enormous release of energy that would otherwise blast outward in excess of 100' easily). The only magic once the ball is summoned is the containment according to the spell.

In answer to the dodge concern of being able to dodge whole bursts in Palladium, that can easily be addressed by shooting downward (that way if you miss, you hit behind them, they are hit with blast radius of ~4D6x250 -- or really 4D6x10x25 b/c if it's a 50 round burst and you figure only 1/2 are even close w/ a burst -- that's still significant damage and they are thrown far forward), or at the ground near the enemy if they ended up dodging it consistently you still do far more than something like call lightening (which if it hit 50 times at lvl 15 strength could do max 4500 damage with a burst of 50, but just the blast radius of a burst with annihilate would if only 25 of the 50 shots are close enough for the blast to hit would do max 6000 damage, and only lvl 13, not 15 is needed for this spell, even less if you're helped by a LLW or have learned the spell from a separate source). Also, on the plus side, if the enemy keeps dodging, you can keep shooting without him fighting back, and eventually you'd hit him for 2D4x2500 MD, w/ a max damage of 20000! hehe... Then throw in stuff like wisps of confusion barrels, and invincible armor barrels (help out your side a lot, lol), and a healing spell, plus whatever else you want that you can just spend 1 action to switch the barrels, then you've got something unbelievable. Then like I said take a Zent Titan Juicer/Murder Wraith or something and have him dual wield and you're unstoppable...

Posted: Sat Mar 17, 2007 6:37 pm
by Crazy Lou
what in the world kind of power level are you playing at that you can do 1D6x100 MD per action with just one guy +4D6x10 MD per time you're attacked w/ a non range weapon?!?! I know this is a munchkinism thread, but ordinarially power doesn't go that high... Is your burster the most powerfuly guy in the party, and if not, then what the heck is??? A full scale god? A vagabond 15th level with a continuous mutation so he has 15 powers?

Posted: Sun Mar 18, 2007 9:51 am
by Crazy Lou
I like the way you guys think... hehe.

Oh yeah, and where is armor of the sun anyway?? what book?

Posted: Sun Mar 18, 2007 12:58 pm
by cornholioprime
Okay then...Zentraedi Murder Wraith Juicer, who was first a Mystic Knight, and who made a pact with Nxla to become a Harvester and gain that awesome repertiore of spells (and/or got even more by "harvesting" Mages to increase his magical skils).

Invulnerable to all but silver and SOME forms of non-energetic magic, regenerates almost as well as a vampire, has TONS of SDC in its giant form (which he would always stay in i I were him), and has the potential to get virtually unlimited magical power and knowledge.

Posted: Sun Mar 18, 2007 3:20 pm
by Crazy Lou
thanks, I've kinda been wanting the SA books anyway, so I might get those now.

Posted: Sun Mar 18, 2007 4:55 pm
by Crazy Lou
Odds are that he'd stay the same height or get a little bigger like you said first since there is nothing to rule against a large being using the amulet. Usually exceptions like that are mentioned specifially. And besides, it's an amulet that gives magical armor -- I'd think of it kind of like Armor of Ithan in that respect -- not armor that you strap on or climb into. Of course, not having the books, I can't really say much but... that's my take on it.

Posted: Sun Mar 18, 2007 5:22 pm
by cornholioprime
Bloodspray wrote:Wait, I thought you said no non-Rifts stuff (just starting to wade through the entire thread now), so that nixes the Zentradi, right?
Bloodspray, you're absolutely right, and I did say that, and I deliberately introduced the Zent anyway just to see what would happen.

And it would worked, too, if it hadn't been for you pesky kids...er, I meant careful readers!!!

Minus 50 Geek Points to me as a punishment.....

:oops:

Posted: Sun Mar 18, 2007 8:21 pm
by Crazy Lou
what in that wasn't rifts? The phase thing is from a rifts dimension book right? Then that's rifts... I don't know abt Neo-Humans, but you said they're from SA2, so... I don't see what's not rifts in that.

Also, here's a question: can you become a zent since they're genetically modified humans, or is that not possible?

Another thing: what does the Revised CB1 say about vagabond mutant powers, b/c I'm quite sure they changed it from CB1 original. Thanks.

Finally, how do I get that under my name that says "Peasant" to say something else? Do I just need more posts or what?

Posted: Sun Mar 18, 2007 11:51 pm
by Necrite
I'm under the impression that Zentradi are not so much modified humans as a different strain of humans, like ogres, talus, or Atlanteans. Therefore, one cannot "become" a zent, just like one cannot become one of the aforementioned races.

The old link to the rank chart seems to no longer work, but the title under your name is based on total number of posts. The higher your level gets, the slower you advance. With one exception, no-one has ever reached the two highest ranks, and that exception was someone who had their post count edited by a mod.

CB1 is Conversion Book 1. I don't have the revised version, and I didn't even know that the Vagabonds with superpowers were in the original one, so I'm not gonna comment further on that topic.

Posted: Mon Mar 19, 2007 2:13 am
by Giant2005
This post is ignoring the Rifts only Rule 8) (Nanobot Hive bots are from HU)
A Faustian Phase Mystic who had his essence transferred into a fully modified HU Nanobot Hive Mega Hero Robot (Rifter 37) who was then fully tricked out with Techno Wizardy. With the right combination of skills the Robot could have an unlimited payload of Anti Matter missiles (4D6x100MD damage) also if you want to go nuts, he could be an inquisitor which could double that damage.

I'm not sure if the rules could allow this as Robots can't use magic but through witchcraft it could be possible due to it not actually being the Bot to cast the spells and Transferred Intelligence Robots have PPE and full access to it, but if it were permitted, he could undergo the Gift of Union with Apsu to gain massive PPE and all spells 1-15, spells of legend, temporal magic and Bio Wizardry.

Posted: Mon Mar 19, 2007 7:16 am
by Crazy Lou
Since I don't have the Robotech books myself, could someone get me a quote or something about the zent thing... the whether they're modified humans or if they're a different branch. B/c I had a pretty cool idea for a muchkin guy if you can be a zent. Also, in case that doesn't work, does anyone know of another thing that're like zents (1000s SDC, crazy high ps, etc) that you can "become?" Finally, if anyone has permenance rules as far as what living creatures can have permanence on them and what it requires to cast, that'd be cool too. I think you can't put it on SN beings/Creatures of Magic, but is that b/c they're MDC or b/c of their nature? Thanks.

Posted: Tue Mar 20, 2007 3:04 am
by Giant2005
If you want something that you can "become" and get crazy high SDC and STR, you can "Become" a Bio Freak like that and just make your super powered choices things like Growth and Giant. Growth alone will be enough considering many munchkin characters tend to get 50+ PE, which is +100 Strength there.

Posted: Tue Mar 20, 2007 7:22 am
by Crazy Lou
Can you really become a bio freak??? I dunno, but I think I heard you're born one. But whatever, I was thinking I'd start w/ a vagabond w/ 3 majors and 3 minors anyway (using unrevised CB1 rules since I don't have revised copy) with stuff to eliminate vulnerability to magic and silver, plus other unfairness like extraordinary speed, etc to give more attacks and bonuses, maybe NCA or other absurdity, then make him a zent, then make him a titan juicer, then make him a murder wraith. Then give him 2 of those mega-mini-guns we designed just a bit earlier in this thread w/ sharpshooter to dual wield them. That's my entry to this thread as a great munchkin -- immortal, etc untouchable, and capable of impossible amounts of damage alone or w/ weapons. That is of course if it's possible to become zent, but i dunno, no one's answered for sure, but I have a feeling maybe you can't. I guess you could say that the vagabond was messed w/ by gene splicers and turned into one w/o losing his powers or getting side effects... no one ever said anything about probability in this munchkin challenge...

Posted: Tue Mar 20, 2007 9:42 am
by LostOne
Bloodspray wrote:Either way, they are Robotech. As stated at the outset, that puts them off limits.

(but then again, when it was decided that Alien Intelligences were to be off limits, Dominators were stacked in with them, yet......)

Dominators make an appearance in Phase World, so they are Rifts cannon.

Posted: Tue Mar 20, 2007 9:46 am
by Thinyser
Bloodspray wrote:I was always under the impression that Zentradi were a whole 'nother race of beings. Even if they are human relatives, it would seem to be a case of pre-natal genetic manipulation, and thus impossible to become one after the fact.

Either way, they are Robotech. As stated at the outset, that puts them off limits.

(but then again, when it was decided that Alien Intelligences were to be off limits, Dominators were stacked in with them, yet......)


What's this stuff about Vagabonds and super powers anyway? I thought vagabonds were just hobos.(?)

Yeah, IMO even though Zents are human you cannot take a normal human and "make" them a zent like you can "make" them a juicer.

Posted: Wed Mar 21, 2007 12:50 am
by Giant2005
Crazy Lou wrote:Can you really become a bio freak??? I dunno, but I think I heard you're born one. But whatever, I was thinking I'd start w/ a vagabond w/ 3 majors and 3 minors anyway (using unrevised CB1 rules since I don't have revised copy) with stuff to eliminate vulnerability to magic and silver, plus other unfairness like extraordinary speed, etc to give more attacks and bonuses, maybe NCA or other absurdity, then make him a zent, then make him a titan juicer, then make him a murder wraith. Then give him 2 of those mega-mini-guns we designed just a bit earlier in this thread w/ sharpshooter to dual wield them. That's my entry to this thread as a great munchkin -- immortal, etc untouchable, and capable of impossible amounts of damage alone or w/ weapons. That is of course if it's possible to become zent, but i dunno, no one's answered for sure, but I have a feeling maybe you can't. I guess you could say that the vagabond was messed w/ by gene splicers and turned into one w/o losing his powers or getting side effects... no one ever said anything about probability in this munchkin challenge...


Yes a BioFreak is something you can become, you can't just decide "I want to be a Bio Freak," but it can be something done to you, here is the relevant quote: "Any race subjected to Tarlock experimentation can be turned into a Bio Freak (If they survive, that is). In Rifts, Gene Splicers or the CS Lone Star Genetics division may be responsible for creating genetic monstrosities. Likewise, other experiments and strange mishaps can transform ordinary characters into something inhuman."

and this is a relatively minor point, but Sharpshooting can't apply to WP Heavy, which is required for a minigun.

Posted: Wed Mar 21, 2007 12:51 am
by Giant2005
Bloodspray wrote:What's this stuff about Vagabonds and super powers anyway? I thought vagabonds were just hobos.(?)


Super Powered Vagabonds get one extra minor power than anyone else.

Posted: Wed Mar 21, 2007 9:55 am
by Thinyser
Bloodspray wrote:Regarding vagabonds, thanks. I still don't see anything about vagabonds getting any superpowers in the original mainbook. Guess I just missed it.

I'm pretty sure (like 99.999%) that they don't have superpowers listed in the RMB and that this was introduced in the conversion book.

Posted: Wed Mar 21, 2007 7:11 pm
by Crazy Lou
Technically the vagabonds weren't said to have superpowers in RMB, but in the description if you read it closely, it says something like many mutants and major psychics are found as vagabonds. Then in CB1 unrevised it gave a list of different combinations of major and minor powers for any adventurer OCCs and added that vagabonds get 1 extra minor power. Then I think they changed the listing in revised CB1 b/c what they gave originally was way too good, you could easily make a vagabond character that'd beat the living daylights out of a juicer or full borg w/o breaking a sweat, and maybe even while they're reading the newspaper. Power sets could be chosen, and stuff just in CB1 that was converted to MDC for us included like Invulnerablilty (700 MDC regen. 1D6x10/min, half damage from stuff, etc... and stat bonuses) and Energy Absorbtion, and Intangibility (with just those 3, and if you wanted you could take them all) the only thing that'd hurt you'd be specific magic spells and psionics, gasses, and sonic waves. On top of that you could still get 3 minors too! That's why so many talk abt. vagabonds w/ powers.

On a totally different note, and while I know it's not terribly munchkin, I just thought it'd be cool if a burster could become a fire warlock. the Burster OCC/PCC says that he only had like 1D6 PPE left, but warlocks get all their powers from an outside source, including magic knowledge, spells, PPE, and powers.

Lastly, does anyone know canon rules for becoming psychic/"unlocking your inner psychic potential" -- maybe if you went to Psyscape or something? Just wondering, thanks.

Posted: Thu Mar 22, 2007 6:30 am
by Crazy Lou
"mundanes" get 3D6 PPE standard, but bursters and other master psionics except Nega-Psychics only have about 1D4 to 1D6. That's what I'm saying, the descriptions say they used up all their PPE in developing psychic powers -- I think mages train by casting stuff and that's how they get more PPE mostly... if you can't cast anything but globe of daylight or something... I don't know if you can really train. That's my take. As for Mystics, it they're a special sort of psychic, then you can't become one if you're already psychic since you already focused your psionics in a different direction, right? It'd be like being a Mind Melter then dual classing to Psi-Tech or something. They really both started out the same, just with psychic potential, but the Psi-Tech specialized and the Mind Melter didn't...

Posted: Thu Mar 22, 2007 7:26 am
by Subjugator
Bloodspray wrote:How much PPE does a "mundane" have? Isn't it like 1D6 or something? Mages (real mages) get all that PPE from training. If a mundane can do it, and if Mystics are really just a special breed of psychics, then I see no logical reason to prevent a psionicist from becoming a mage. (other than arbitrary "game balance", but that's the point, it's arbitrary)

As for gaining psionics.... thats a GM call. You could be a latent, or be altered by some outside force. Generally though it seems being psionic or not is like being human or D-Bee, it's just what you are born as.


Royal Frilled dragons are Master Psionics and Mages.

/Sub

Posted: Thu Mar 22, 2007 4:01 pm
by Crazy Lou
Hm.... I guess looking at it like that, I'd have to agree w/ you.

As for Royal Frilled Dragons, they don't exactly count in this context b/c they're creatures of magic and innately have all that stuff w/o training or developing their powers actively. They're just born w/ both.

Posted: Sun Apr 01, 2007 3:30 am
by Ahulane
ok so far I've read through as much as I could tolerate of this thread...but from what I've seen there is a severe lacking of any real detail as far as gear goes, your all mostly relying on natural abilities and according to the rules posted there aren't any equipment restrictions listed.

My thoughts on a munchkin character(s)...


Demi-God son of Chronos (all Air and Earth Warlock magic and a reduced version of Chronos's Absorb Life Energy...lets say 50% as good, so 50% of all skills/knowledge, PPE, ISP and 1/20 MDC plus it takes 2x as long to consume creatures if they make their save...which we could 1/2 to 7 just to make it not as uber though I'd very much like to have it a 14 but meh...doesn't matter since there's no way out once your in unless someone free's you and since there's no way listed to release the consumed entities then I'm going to assume its fuggin hard).

OCC's of choice would be Spatial Mage with the 5th choice under the gateway section taken for the instant port feature that would always be handy, while we use the PPE we get from consumed beings to make our own "home."

The 2nd OCC could be Harvester just for the extra soul sucking ability but I'd rather be a Necro-Tech so I can build legions of self rezzing TW-Skeletons/zombies/mummies that go through a Strength of the Dead Machine (sweetest TW device ever imo) that is connected to the body of some dead dragon or Metzla giving my undead tons of MDC and then a Death Bolt Energizer that boosts my undeads abilities.

Gear would include battle fury blades to go with his HTH Zanjishinjinkin-Ryu and Living Armor of Bone with the 3500 MDC (teleport power, Bio-Field w/ 750 MDC and the Stinger Whip/tail) underneath that I would wear an amulet for Armor of the Sun all the while building some TW-Emerald clothing thats loaded w/ enough emeralds to give me a few thousand PPE to draw on (maybe not?) as well as rings, necklaces, bracers/bracelets, anklets, earrings, etc..for even more PPE to draw on. Snag a force field or two and a Silverhawk Exoskeleton thats Tricked out with some TW features of my choosing.

These are only some minor choices but as you can see this character would be unbeatable if he took it slow and just absorbed a mage here and there as well as some soldiers...hell even if all he did was absorb non-MD creatures...after a few years he'd pretty much know entire skill categories have a handfull of different HTH styles.

He'd also rake in the money by selling all the gear he gets from his defeated foes since he's a walking tank even when naked...at level 1 he'd have just the natural abilities plus his MDC (20-120) but thats more than enough to start "eating" wild lesser supernatural predators like a Devil Sloth for instance which has 2d4x100 MDC but its damage is only a max of 6d6 if it gets max rolls on it PS and well my PS average would be 16 supernatural not including physical skills.

At 15th level for both my OCC's there wouldn't be much that could stand in my way...probably go see if Set wants another loyal follower and try to get his last potion of immortality so I can become virtually invincible...might have to take up Invincible guardsman and get the immunity to psionics and magic powers along with invulnerability.

As far as I know this is all legal...lemme know what ya think

also quick question, would Only Human and Soul Leech from the shifter spell list in Rifter 15 allow you to drain the soul of say....a dragon? or maybe an elemental or alien intelligence? god? i don't think it would but just throwing it out there.

Posted: Sun Apr 01, 2007 3:49 am
by Giant2005
Ahulane wrote:Demi-God son of Chronos (all Air and Earth Warlock magic and a reduced version of Chronos's Absorb Life Energy


Cronos is an Alien Intelligence - not a God so you can't be a Demi-God son of him. Also if your talking about the Warlock abilities from being a Demi-God and using Godling power 10, you can only master one element (Minor detail I know, but still...)
Didn't bother quoting the rest but the multiple OCC thing is probably a no no unless the race allows it (like with Lizard Mages, Scarecrows or Sea Titans). Otherwise, my entry is a Promethean who has mastered every profession that has ever existed.

On the equipment based munchkin thing, here is my idea: A Loup Garou with the Kittani Plasma Harness. Loup Garou are immune to everything except Silver, environment effecting magic and Psionics that effect the mind. The only of those vulnerabilities that can actually kill the Loup Garou is the silver. The Kittani Plasma Harness removes that vulnerability (no normal silver can penetrate it - only magical silver weapons can and the Loup Garou is immune to all magical weapons).
The only way to harm the Loup Garou would be to Psionically force him to remove the Plasma Harness and then slay him with silver, this feat is still extremely difficult as he is a naural psychic himself and has a +2 save to it. Not to mention the use of Mind Block.

Posted: Sun Apr 01, 2007 4:12 am
by Ahulane
ya i see my mistake for the air and earth spells...could easily change to shifter...but for the demi-god son of chronos, I don't see how it could not work.

Alien Intelligences get all the same perks as say Ares and chronos was the creator of Zeus as per the text from pantheons. If a being has the ability to create a god I assume that puts him at the same level if not higher...so since this is Quasi-Legal then we'd need a ruleing from the judge to say wether or not the son of an intelligence is within the perameters though I don't see anywhere in Pantheons that it says its not possible to be the son of one.

Also, ya your promethean is pretty ripped but a spatial mage = win any day of the week since while in their relm they can make all magic and psionics non existent as well as technology. The level 5 gate makes you able to teleport to your relm in 1 action so if your going to die you just dissappear...and nothing can harm you in your own relm even a god.

As for the multi-OCC for the Demi-god it stats that you can be any OCC that fits your background and interests...thats pretty much anything.

lol your Loup Garou with the Harness is awsome...my friend was thinking of a were-wolf with the super power Magnetism as an alternative to that.

How about a Hawk-Ra Invincible Guardsman (get the powers of psionic immunity and invulnerability and sonic flight) pretty much untouchable with the right HtH and some decent gear.

Posted: Sun Apr 01, 2007 4:17 am
by Ahulane
blech! double post and lagginess sorry about that :P

Posted: Sun Apr 01, 2007 4:33 am
by Giant2005
You are right - because this is Quasi-Legal, a Cronos born Demigod is probably acceptable.

I like the Spatial Mage thing - I actually played one once without realising how ridiculously munchkin they can get. He knew the Doppleganger spell of legend and pretty much spent his life creating Dopplegangers who would use their PPE to enhance his Dimensional Realms and to create armies of Golems. He ended up with a potentially limitless supply of Golems and had to be dismissed.

Posted: Sun Apr 01, 2007 8:23 am
by Percy Ferkelberger
WOW! this is a great thread! I gotta Use some of these great ideas in Flooper Wars!

Posted: Tue Apr 03, 2007 11:26 am
by Ahulane
if you read the text under the Demi-God RCC it states that they "can" have a power given to them from their parent Deity, its more of a GM thing/plot since there's no way you can start with something that uber. Regardless, at 15th level as a spatial mage and necro-tech you'll have some pretty frightening abilities. The power from the Deity would most likely be a GM ruleing, again though since this is Quasi-Legal it would be up to the originator of the thread.

The Living Armor of Bone can be found under Hecate's list of equipment, you can buy a suit with 50% of the abilities and MDC, i think the bio field would be reduced by 1/2 as well, but even so you'll have a couple thousand MDC from it.

And just in case anyone skipped over this little TW deal...dunno if anyones though of it before, NT-Strength of the Dead Machine. (not going to list ingredients to make because it would be pretty huge). Concept is to make a machine that any time someone steps on the platform or what have you will be affected by the necromancer power Strength of the Dead which gives you 1/2 the HP/SDC/MDC of the creature that you touch (1/2 of what it had in life)....so hook up a Hundred Handed with up to 180k MDC and you'll get 90k MDC for the duration....5 min/level i think can't remember off the top of my head.

Posted: Mon Apr 09, 2007 9:20 pm
by Crazy Lou
You said that the only thing that could hurt the plasma harness would be magical silver weapons (I don't know anything abt it but that's not important to my point) but that's removed b/c of the creature's natural invulnerability to magical weaons, but unless the RCC specifically states that the invunerability extends to worn articles, then the harness could still be hurt. I don't have the books on any of this stuff, but I thought I should clarify.

Also, werewolves can't have superpowers... ever. (Pg 43, CB1) Sorry. I agree that'd be awesome but... (also, if you did figure out a way to make that work, why not be a were bear instead -- same thing, just better)

Another, thing: why not use a godling and get 3 powers instead of 1 and still be son of cronos?

On the warlock powers w/ godling pwr 10, I'm pretty sure you can still have 2 of the elements b/c 1 warlock can have 2 branches of elemental magic, so it stands to reason that the 1 godling power gets you 2 branches if you want b/c that's one of the "abilities of a practitioner of magic" (air/earth warlock in this case).

Then with your other godling powers, pick another section of magic like shifter, so you get all spells possible to pick from at lvl 1 in each of the high lvl categories, plus then all spells per lvl you're at as per LLW, and you get a familiar and link to supernatural (magic deity for more spells and awesomeness) and other rifting goodness. Then pick Psionics or something as 3rd power. Then also, since the parent thing is basically GM's call with just a suggestion in cannon, there's no reason you don't get the whole full strength power of cronos... hehe. On top of that you have energy sphere to hold PPE, and as an air warlock at 5th lvl and up you get infinite PPE b/c of the phantom spell (I've explained this before on this thread and a couple others b/c its so cool I think) Then you get all the PPE you could want to make the coolest spatial mage dimension ever.

Now about this cronos power: do you get the victims' natural abilities too? That'd be sweet if you did: go to scraypers or something and suck up a ton of mutants; you're already absurdly powerful, it's not like anyone's going to stop you, and if you get in a pinch, just run home for a bit then come back when you're ready. If this works then you can get stuff like sonic speed/flight, NCA, invulnerability, intangability, etc, etc, etc... :D If this doesn't work, then oh well, but... it stands to reason that it would; the physical MDC that you're getting from a mutant w/ invulnerability IS a natrual ability so I'd think this works for other abilities too. Also natural abilities of stuff like intelligences (ie Nxla's soul harvesting 10000 per day, etc)

Finally on top of all that stuff you've given him already, for guns, why not give him 2 of those crazy annihilate/dial-a-gun miniguns we made just earlier in this thread and make him super big and strong (giant power or somthing taken from mutant if that works or some other way) so he can dual wield them, just for fun (not that he really needs the extra firepower)

I think we may have a winner here if you have a mega dimension made w/ infinite PPE by spatial mage godling w/ all magic (basically that's what you'd eventually have by sucking up all spells) all skills, etc that can do anything he wants in his dimension (all stuff that can hurt him doesn't exist).

Last question: can anyone find a loophole as to a way to give a SN Being a permenace ward on them (if they could then give this guy permenant 4-D Sub Transform just for even more absurd munchkin fun)

Sadly, I know nothing of this cronos power, so a lot of what I just suggested (taking mutant powers, etc) might/probably doesn't work, but they were just thoughts in case they do.

Posted: Wed Apr 11, 2007 2:26 am
by Ahulane
Also, werewolves can't have superpowers... ever. (Pg 43, CB1


Ya I know that but you could always imbue an item like a necklace and have it give the wearer the power of Magnetism :P just make sure the necklace is indestructable so it can't be blown up hehe

Another, thing: why not use a godling and get 3 powers instead of 1 and still be son of cronos?


Well ya the 3 powers as a Godling is pretty sweet but they don't seem to be anykind of offspring of the gods, more like a seperate race of beings that start out as lesser gods who try to ascend to godhood like Phobos. It says that he claims to be the son of Are's but its up to the GM weather or not its true. I just went with Demi-God to be safe.

On the warlock powers w/ godling pwr 10, I'm pretty sure you can still have 2 of the elements b/c 1 warlock can have 2 branches of elemental magic, so it stands to reason that the 1 godling power gets you 2 branches if you want b/c that's one of the "abilities of a practitioner of magic" (air/earth warlock in this case).


Ya thats what my group had decided long ago for that power, but since your not actually the OCC it would probably end up being a call for the GM to make if you can have 2 for the price of 1 essentially.

Now about this cronos power: do you get the victims' natural abilities too?


Chronos is on pg. 88 of Pantheons but under his Absorb Life Energy it doesn't say that he gains their Natural Abilities...Gains all Knowledge and Skills, PPE and ISP plus 1/10 of the beings MDC (if any).

If you could gain the abilities of the being thats "devoured" then I'd just find a ton of Asgardian Giants and hope they all have the Increased Healing natural ability selected 3 times so that when I absorb them I can regenerate 3d4x100 MDC per minute. Load up on that and you'd be virtually indestructable because of the intensity of your regeneration. Also since a mages spells are often referred to as their "Magic Knowledge" or "Spell Knowledge" so they would be absorbed as well, which would also explain how Chronos knows ALL SPELLS from levels 1-15.

Last question: can anyone find a loophole as to a way to give a SN Being a permenace ward on them (if they could then give this guy permenant 4-D Sub Transform just for even more absurd munchkin fun)


The permanance ward for Diabolists is sweet but it can't be used on supernatural creatures or creatures of magic. Best thing to do is just load up on Necro-tech gear or he could even just be a plain ol' Techno-Wizard for his 2nd OCC and then he just modifies the Armor of Bone that he "aquires" later and loads it up with emeralds of the highest quality to give him even more PPE to draw on.

Could also go to Wormwood and start absorbing Blood Shamans so he can always have another option of attack. Absorb some Dweomer mages for their Make Ley Line spell (Rifter 17) and modify your Spatial Mage relm to allow Ley Lines to exist but make it so only your allowed to draw PPE, open rifts/portals, et. This would give you a limitless amount of PPE to draw off of when your personal base is depleted (if ever). Then to be safe I'd try and get ahold of the 13th hour TW items so I can hit that place every night and start absorbing all the Children of Rodian, 1d4x100 MDC (10-40 MD absorbed each), 2d4x10 PPE and 1d6x10 ISP each...yum! :)

The only real thing this toon would have to watch out for would be soul drinking weapons and death by sleeping for those OCC's that can attack you in your dreams and insta-kill you. But hey...who says he sleeps :P

Posted: Wed Apr 11, 2007 5:47 am
by Giant2005
Ahulane wrote:
On the warlock powers w/ godling pwr 10, I'm pretty sure you can still have 2 of the elements b/c 1 warlock can have 2 branches of elemental magic, so it stands to reason that the 1 godling power gets you 2 branches if you want b/c that's one of the "abilities of a practitioner of magic" (air/earth warlock in this case).


Ya thats what my group had decided long ago for that power, but since your not actually the OCC it would probably end up being a call for the GM to make if you can have 2 for the price of 1 essentially.


It is only up to the GM if he wants to change the rules (Which is perfectly okay except it doesn't qualify as quasi-legal) http://www.palladium-megaverse.com/questions/rccpcc.html
137. If a Godling or Demigod chooses power #10 twice and chooses to be a Warlock both times, can they thus use magic from all 4 elements?
Answer: No, 2 elements. (they cannot pick a dual class warlock with this power).

Posted: Sun Apr 29, 2007 10:38 pm
by Giant2005
Here is a new entrant.
It isn't undefeatable and relies heavily on equipment but is still extremely tough.
A Hawrk-ohl Invincible Guardsman/Gun Master equipped with the reduced power version of Hecate's armor sold by her minions, a P-Field and a pair of custom made techno-wizard rifle that fires a level 15 anti-matter blast with PPE Clips from Stormspire.
The Invincible Guardsman powers would be the light transformation and Impervious to Psionics.
The end result would be a super fast flying character (who could easily stay out of melee range in most battles) who was completely impervious to all forms of magic and psionic attacks. This character would be dual wielding two 2D6x10MD magic inflicting weapons each with a range of 15,000' with unparalelled skill and it would require 37,000 MDC damage to bring him to 0 MDC (Which regenerates at 1D6x100MD per minute) with an extra forcefield protecting with 375MDC.
This character wouldn't be undefeatable, but could easily destroy a couple of average gods single-handedly, or a dozen or so Cosmo Knights.

Posted: Mon Apr 30, 2007 2:10 am
by The Beast
cornholioprime wrote:
Bloodspray wrote:Wait, I thought you said no non-Rifts stuff (just starting to wade through the entire thread now), so that nixes the Zentradi, right?
Bloodspray, you're absolutely right, and I did say that, and I deliberately introduced the Zent anyway just to see what would happen.

And it would worked, too, if it hadn't been for you pesky kids...er, I meant careful readers!!!

Minus 50 Geek Points to me as a punishment.....

:oops:


I've been ignoring that rule from the start. :P

Posted: Mon Apr 30, 2007 2:13 am
by The Beast
Giant2005 wrote:
Bloodspray wrote:What's this stuff about Vagabonds and super powers anyway? I thought vagabonds were just hobos.(?)


Super Powered Vagabonds get one extra minor power than anyone else.


According to the old CB1. I'm not sure if it's still in the new one.

Posted: Thu May 03, 2007 8:09 pm
by Crazy Lou
Suppose the mini-chronos just eats ur guy and all the possessing entities just wander off on their own? You'd've just made lots of chaos to the world for little purpose... I believe that as a demi-god/godling (depending on how that works and if you can pick a godling and still have daddy chronos's powers...) he'd have some +vs. poss. and I'm pretty sure there're ways to become impervious to poss. anyway. (I know witch w/ pwr of union does, but that wouldn't fit something like the chronos-mini god thing)

Also, anyone w/ CB2, is there a save vs. being sucked up, and if there is (probable) then can it just keep being tried until it works?

Last 2 questions (unrelated to previous posts): The Fire warlock spell, fire sponge... the damage is pretty decent for sucking up a forest fire, but suppose something like a Godling w/ fire warlock pwrs and burster pwrs gets fire sponge and goes and sucks up a whole star or something? Would that work? I know that it's mostly plasma, not fire, but all that on the surface is fire, until it disappates (almost instantly, but there's still an awful lot of fire there that keeps being generated all the time....). Something a bit easier: a nuke. That creates nuclear fire, which I have a feeling is much worse than normal fire. If a being could survive the radiation and explosion, and sucked up all that nuke fire, would that at least make the fire sponge more potent?

Finally: Are there any rules anywhere for what happens if you're thrown into/get sent to a black hole? Or would that be in the realm of "up to GM?"[/i]

Posted: Fri May 04, 2007 3:15 am
by Giant2005
An Altess Ecto Traveller. Being Altess, they have enough money to keep the physical body sustained for an indefinite amount of time while the mind wanders anywhere is pelases in it's ecto-body. That ecto-body can be slain repeatedly without any negative effect. The Altess's physical body could be housed on their planet "Ramis" on Ramis the aging process of all life is removed so it could survive for an indefinite amount of time, more importantly, that planet is under heavy guard and non Altess are not permitted in the vicinity. No known force is capable of penetrating the defences of that planet (otherwise with the secret of Immortality at stake, if it were possible, someone would certainly have invaded the planet already) and the Altess themselves are non barbaric and mudering their own kind does not fit into their lifestyle of leisure.
An Altess Ecto Traveller can explore the galaxy in perfect safety and do whatever they please without fear of being harmed, not to mention that with all that money, s/he could easily muster up a nice army to play with.

Posted: Sat May 05, 2007 8:35 am
by Crazy Lou
or could it be that the defenses are penetrable, but those that have the power to do so are already immortal/virtually are or havn't heard of that planet??? :)

Posted: Sun May 06, 2007 2:58 pm
by Crazy Lou
Hehehe... I just got rifter 3 a little while ago, so I see what you're talking abt w/ the spatial mage now. Also, why not take your chronos uber guy and once he's 15th lvl in each O.C.C. then make him an Enlightened Immortal! ANY living being can become one, and make this beast 9th time refined! He suddenly gets several thousand more PPE, ISP (I think, can't remember right now, no books w/ me) and up to something like 6200 Chi too. Then his animus spells are increased at I think 5th or 6th time refined, but even w/o that boost, if he used enough chi in one go on the 11th earth animus spell w/ positive chi, then he could get another 100,000 M.D.C. boost for 5 min/lvl (so 75 mins) if he needed and his str would increase another 3000 SN PS! So that'd be for damage, just HTH....5D6x20 (aka 1D6x100)+2850 M.D.C. per attack! Lastly, let's be rediculously unfair and add to this already nigh unkillable monstrosity every single mutant power in HU and all it's source books! That's allowed too since nearly if not all of them can be gotten through genetic mutations, which at 7th time refined the Enlightened Immortal, Demi-God/Godling Son of Chronos, Spatial Mage, Necro-Tech can do by willing it and changing his DNA through internal alchemy! That'd add a couple thousand more MDC, SN PS, etc, plus loads more attacks per melee, etc. Then he can make 15 of himself w/ multiple selves, he has stuff like NCA... the list just goes on and on..... I think that your creation, Ahulane, made into an Enlightened Immortal and given a wand of power (with the bonuses he'd already have vs. magic, those bonuses too would make him impervious, same w/ psionics) wins this contest -- I don't think you can get more munchkin than that. You effectively have infinite MDC, all magic including Chi, and infinite PPE, more chi than you could ever really need, and oh, yeah, I forgot... all mystical martial arts powers, special katas, etc, etc too. Also you have all skills, etc even ones supposedly specific to individual OCCs b/c you can just suck those up too. So you know everything.

Posted: Mon May 07, 2007 12:00 am
by Ahulane
Hehehe... I just got rifter 3 a little while ago, so I see what you're talking abt w/ the spatial mage now. Also, why not take your chronos uber guy and once he's 15th lvl in each O.C.C. then make him an Enlightened Immortal! ANY living being can become one, and make this beast 9th time refined!


I'm not going for an instant win thats why I didn't choose the 9th time refined immortal...besides...they would just get bored being uber powerful and ascend to a different plane of existence 99% of the time. With this character I created I could...with time and alot of patience...be invincible. The refined immortal is basically a shortcut to power without the garuntee...remember that the martial artists who are devoted to the Hsin-Hsai (think thats the name) style don't ascend till 15th level and its not even a minute % that actually are able to refine the elixer...most die or are in their early 100s before they are able to do it so why bother with a chance when i'm already practically immortal.

He suddenly gets several thousand more PPE, ISP (I think, can't remember right now, no books w/ me) and up to something like 6200 Chi too. Then his animus spells are increased at I think 5th or 6th time refined, but even w/o that boost, if he used enough chi in one go on the 11th earth animus spell w/ positive chi, then he could get another 100,000 M.D.C. boost for 5 min/lvl (so 75 mins) if he needed and his str would increase another 3000 SN PS!


The MDC/PPE/ISP is fixed by my constant absorbing of living beings...each time I absorb something its SDC/HP/MDC/PPE/ISP (chi even) is added to my own (10% for MDC, 100% for the rest). Sadly I don't gain any attribute increase so I'd stay with whatever I can get from being a Demi-God with EVERY PHYSICAL SKILL IN THE GAME!!!! lol

Lastly, let's be rediculously unfair and add to this already nigh unkillable monstrosity every single mutant power in HU and all it's source books! That's allowed too since nearly if not all of them can be gotten through genetic mutations, which at 7th time refined the Enlightened Immortal, Demi-God/Godling Son of Chronos, Spatial Mage, Necro-Tech can do by willing it and changing his DNA through internal alchemy!


Absorbing power will be better since I wouldn't be constantly messing with my own genetic structure and have all the powers on at once after some time. Or here's a thought....I'll just absorb the Immortal and gain his powers.../gasp /sarcasm :P

You effectively have infinite MDC, all magic including Chi, and infinite PPE, more chi than you could ever really need, and oh, yeah, I forgot... all mystical martial arts powers, special katas, etc, etc too. Also you have all skills, etc even ones supposedly specific to individual OCCs b/c you can just suck those up too. So you know everything.


I won't have infinate but I'll definately be able to withstand a Giga-Damage weapon if I were to ever encounter one in my munchkins later travels. Everything about this character requires time sadly, but if I manage to stay off of every things radar like the gods or demon lords and some of the wandering heroe types then I could possibly end up devouring Zeus and all of the other gods....though an act like that would be pointless and dangerous since all he needs to do is point at me and I take 1 million damage from the God Blaze power in D&G...he dies but the pantheon just rez's him and bam I lose if I don't have 1 million MDC for each God in the pantheon.

An Altess Ecto Traveller. Being Altess, they have enough money to keep the physical body sustained for an indefinite amount of time while the mind wanders anywhere is pelases in it's ecto-body. That ecto-body can be slain repeatedly without any negative effect. The Altess's physical body could be housed on their planet "Ramis" on Ramis the aging process of all life is removed so it could survive for an indefinite amount of time, more importantly, that planet is under heavy guard and non Altess are not permitted in the vicinity. No known force is capable of penetrating the defences of that planet (otherwise with the secret of Immortality at stake, if it were possible, someone would certainly have invaded the planet already) and the Altess themselves are non barbaric and mudering their own kind does not fit into their lifestyle of leisure.
An Altess Ecto Traveller can explore the galaxy in perfect safety and do whatever they please without fear of being harmed, not to mention that with all that money, s/he could easily muster up a nice army to play with.


Thats a good idea but in terms of being munchkin as far as power goes your not even a threat to anyone. My Demi-God will use you to scout for potental meals to increase his power :P

At 15th level for both my OCC's there wouldn't be much that could stand in my way...probably go see if Set wants another loyal follower and try to get his last potion of immortality so I can become virtually invincible


Take it no-one read that little bit about Set's Potion? Potion of Immortality = Win incase you didn't know....I'll absorb Apepi the Immortal...maybe a few Pheonixi, The Juggernaught from D&G...invinciblity anyone? not even a 9th time refined immortal is that unkillable. The potion would be a better choice over the gods though since they can escape if I devour them whereas the potion effect is irreversable and permanent.

I believe that as a demi-god/godling (depending on how that works and if you can pick a godling and still have daddy chronos's powers...) he'd have some +vs. poss. and I'm pretty sure there're ways to become impervious to poss. anyway. (I know witch w/ pwr of union does, but that wouldn't fit something like the chronos-mini god thing)


Probably have the +vs. Possession save but not likely but even without it I'm still a 15th level of 2 OCC's (Spatial Mage and Necro-Tech Techno-Wizard) and also have Shifter as my Demi-God power choice...no need for Warlock when I can just cast Only Human from Rifter 15 on anything and just eat them (provided they don't save), also I say this again...this character is super careful so as to not even appear on the "radar" of anything that would be a potential threat. Also the Godlings can't have the power from the parent god because they get 3 powers from the list. Look at Phobos in Pantheons of the Megaverse...he claims to be the son of Ares but he's really just a Godling.

Also, anyone w/ CB2, is there a save vs. being sucked up, and if there is (probable) then can it just keep being tried until it works?


14 or higher with no bonuses...think Abyss from the Marvel Universe, just eat anything that gets in my way.

Profile Link: http://www.marvel.com/universe/Abyss_%2 ... calypse%29

Powers are on the right side of the page.

Fallen Cosmo Knight who (through quasi-legalness) became a Noro Ghost Maker (just cause it's cool like that, huge p.p.e. base+loooong life span) and set out on a crusade to "liberate the dead."

Cue hundreds upon thousands upon millions of Possessed Entities being created and distributed all over the place, slowly working their ways up into positions of greater and greater power.

Nevermind the "toys" such as characters scattered around this thread without enough Possession resistance (because really, who builds for Poss+?) that wind up in his legion.

Last I checked, there was no duration listed, just the P.P.E. cost for intial creation, and the actual possessing entity itself does the rest.

You think power on a person to person level is scary? What about the guy who currently controls enough of the CCW Fringe colonies to make Possessed Entities a noticeable population element, should they be included in a census.


Nice idea...I'll be sure to absorb you and make my job all the more easier by possessing things and bringing them to myself instead of having to travel all over the damn place. + the possessing entities are magical energy beings like the techtonic entity....bio field on my Armor of Bone has an indefinate duration so it'll just always be on and since its magical in nature your entities won't be able to penetrate the field...hello free food + possession power :)

I don't see why everyone is so down with the fallen cosmo knights...they are crappy...only people who benefit from being a cosmo knight are lesser supernatural beings and weaker beings with no special innate attributes/abilities. Once you become a cosmo knight your old race is essentially gone until you fall and even then you get massive deductions in your powers. Better to just be a Demi-god or maybe even a Lost One and pick an OCC like mystic knight...at least then your not gimping yourself with the crappy stuff fallen knight gives you.

Here is a new entrant.
It isn't undefeatable and relies heavily on equipment but is still extremely tough.
A Hawrk-ohl Invincible Guardsman/Gun Master equipped with the reduced power version of Hecate's armor sold by her minions, a P-Field and a pair of custom made techno-wizard rifle that fires a level 15 anti-matter blast with PPE Clips from Stormspire.
The Invincible Guardsman powers would be the light transformation and Impervious to Psionics.
The end result would be a super fast flying character (who could easily stay out of melee range in most battles) who was completely impervious to all forms of magic and psionic attacks. This character would be dual wielding two 2D6x10MD magic inflicting weapons each with a range of 15,000' with unparalelled skill and it would require 37,000 MDC damage to bring him to 0 MDC (Which regenerates at 1D6x100MD per minute) with an extra forcefield protecting with 375MDC.
This character wouldn't be undefeatable, but could easily destroy a couple of average gods single-handedly, or a dozen or so Cosmo Knights.


Made the suggestion earlier you just elaborated on it...plus with Dragons and Gods you can't kill gods that easy anymore. They just 1 shot you for 1 million damage (if they have it, and most of the stronger gods do) with God Blaze, die, and are resurrected by their fellow gods who can possibly do the same to you. If it was considered physical damage you have no hope of surviving otherwise you win hands down no contest lol.

Posted: Mon May 07, 2007 1:31 am
by Giant2005
Crazy Lou wrote:Hehehe... I just got rifter 3 a little while ago, so I see what you're talking abt w/ the spatial mage now. Also, why not take your chronos uber guy and once he's 15th lvl in each O.C.C. then make him an Enlightened Immortal! ANY living being can become one, and make this beast 9th time refined! He suddenly gets several thousand more PPE, ISP (I think, can't remember right now, no books w/ me) and up to something like 6200 Chi too. Then his animus spells are increased at I think 5th or 6th time refined, but even w/o that boost, if he used enough chi in one go on the 11th earth animus spell w/ positive chi, then he could get another 100,000 M.D.C. boost for 5 min/lvl (so 75 mins) if he needed and his str would increase another 3000 SN PS! So that'd be for damage, just HTH....5D6x20 (aka 1D6x100)+2850 M.D.C. per attack! Lastly, let's be rediculously unfair and add to this already nigh unkillable monstrosity every single mutant power in HU and all it's source books! That's allowed too since nearly if not all of them can be gotten through genetic mutations, which at 7th time refined the Enlightened Immortal, Demi-God/Godling Son of Chronos, Spatial Mage, Necro-Tech can do by willing it and changing his DNA through internal alchemy! That'd add a couple thousand more MDC, SN PS, etc, plus loads more attacks per melee, etc. Then he can make 15 of himself w/ multiple selves, he has stuff like NCA... the list just goes on and on..... I think that your creation, Ahulane, made into an Enlightened Immortal and given a wand of power (with the bonuses he'd already have vs. magic, those bonuses too would make him impervious, same w/ psionics) wins this contest -- I don't think you can get more munchkin than that. You effectively have infinite MDC, all magic including Chi, and infinite PPE, more chi than you could ever really need, and oh, yeah, I forgot... all mystical martial arts powers, special katas, etc, etc too. Also you have all skills, etc even ones supposedly specific to individual OCCs b/c you can just suck those up too. So you know everything.


You forgot that the Enlightened Immortal is a supplement for Mystic China. It has been established that one of the rules of this thread is that your choices are limited to those of the Rifts world and it's dimension books. So Mystic China and the Enlightened Immortal are out.

Posted: Mon May 07, 2007 6:30 pm
by Crazy Lou
Fair Enough on the enlightened immortal being out bit... but I still say that's uber munchy.

Also, I thought we said that you don't get natural abilities from the chonos absorbtion??? So a lot of your response there wouldn't work cuz you're not getting the mutant pwrs anyway. Also, while I'll admit that Enlightened Immortals aren't Rifts, why would you worry about using ~100 yrs of you 50,000 year average life span to become immortal??? Even if it took 1000 years that wouldn't be much to him. Also the immortal would boost your attributes like you wanted, and they'd mostly be the mental ones (practically impossible to raise otherwise). Also, while I know that you have loads of PPE and stuff from eating ppl, a quick couple 1000 boost wouldn't hurt, plus all that chi too, which'd be really hard to get otherwise.

I don't have the books to let me understand what it was that let ur fallen knight get all those entities but I thought that was a natural ability or such, and thus you couldn't absorb that either?

Also, what's Only Human do?

I still say that air warlock's better than shifter b/c they let you stockpile PPE forever w/ energy sphere (not that it really matters since you have all magic anyway from eating ppl) and doing so gets you an army at the same time that's invisible (permenance ward for each anyone?) Just b/c this'd all take time, who says this guy doesn't have all he needs?

Finally, just b/c phobos says he's the son of a god but is actually just a godling doesn't mean that it's impossible, it just means that he's lying. I think that there's just no ruling there. If a god and a godling hooked up (gods can w/ any race, right?) then you'd have a godling w/ parent Deity's power along w/ godling stuff -- that follows logically right? I think that cannon has overlooked this specific train of thought either by accident or b/c its just too unfair.

Posted: Mon May 07, 2007 6:33 pm
by Crazy Lou
Oh! just had this thought! What if you were the demi-god son of the great old one? I think that might work really well too (I dunno if there's any acutal stats or anything on those guys, but might be...). You get his whole "power incarnate" thing. I think that might make you the next best thing to a supreme being? Maybe?

If there's something I'm missing, I'm sorry.

Posted: Tue May 08, 2007 5:40 pm
by Ahulane
Also, I thought we said that you don't get natural abilities from the chonos absorbtion??? So a lot of your response there wouldn't work cuz you're not getting the mutant pwrs anyway. Also, while I'll admit that Enlightened Immortals aren't Rifts, why would you worry about using ~100 yrs of you 50,000 year average life span to become immortal??? Even if it took 1000 years that wouldn't be much to him. Also the immortal would boost your attributes like you wanted, and they'd mostly be the mental ones (practically impossible to raise otherwise). Also, while I know that you have loads of PPE and stuff from eating ppl, a quick couple 1000 boost wouldn't hurt, plus all that chi too, which'd be really hard to get otherwise.


The absorbing power lists you being able to all Skills/Knowledge, PPE, ISP and 1/10th the MD of whatever you absorb. I'm also pretty sure it lists you being able to gain the natural abilities of whatever you absorb but I don't have the book in front of me right now. If it doesn't no big deal because there is a loop hole in the power itself. Skills and Knowledge that gets absorbed would mean that if you absorbed a LLW you would gain all their spells, skills, even OCC abilities like LL Phaseing and whatnot. If that's possible then if you absorbed a possessing entity you'd gain knowledge on how to possess other beings, combining your knowledge on how to possess beings and your knowledge you gained from the LLW you could technically create a spell that would allow you to possess things in a similer fashion. As far as natural bio-regen, nightvision and abilities such as those I would have to take another look at the power description under Chronos, but again I'm almost certain you gain natural abilities...part of the reason why Chronos was the creator of Zeus and the rest of the greek gods/titans.

Also, what's Only Human do?


Only human is a spell for shifters in one of the rifters with all the alternate varient OCC's like Seneschal (think thats how its spelled). The spell can be cast on any creature (there is a save) and if they fail a save then they are transformed into an ordinary human for the duration of the spell. The duration is 24 hrs per level of the caster and if I remember correctly its 12+ for the level. The only way to end the effect of the spell is to either die , wait for the duration to elaps, or the caster ends it. While under the effect of the spell no natural abilities are possible since your a normal human now and not...say...a dragon. Damage capacity and PPE/ISP/CHI and whatnot are all human equivilent.

Finally, just b/c phobos says he's the son of a god but is actually just a godling doesn't mean that it's impossible, it just means that he's lying. I think that there's just no ruling there. If a god and a godling hooked up (gods can w/ any race, right?) then you'd have a godling w/ parent Deity's power along w/ godling stuff -- that follows logically right? I think that cannon has overlooked this specific train of thought either by accident or b/c its just too unfair.


Well its a plot idea for other GM's to use for games, but if you read the actual godling and demi-god RCC descriptions, Demi-god is the only one of the 2 RCC's that can have a power from one of their parent dieties. Godlings don't get one because they get 3 power choices from their list instead of 1 like Demi-Gods...if there wasn't some sort of difference between the two RCC's you might as well choose godling all the time and know 3 styles of magic naturally.

Oh! just had this thought! What if you were the demi-god son of the great old one? I think that might work really well too (I dunno if there's any acutal stats or anything on those guys, but might be...). You get his whole "power incarnate" thing. I think that might make you the next best thing to a supreme being? Maybe?

If there's something I'm missing, I'm sorry.


Well you'd still be a Demi-god with above average stats and some medium MDC on you but you'd be nothing like a supreme being. Are there stats on the old ones? or is it just Thoth thats listed since he's Mr. Forgetfull? Anyways, you'd still only get one power regardless.

Posted: Wed May 09, 2007 8:33 pm
by Ahulane
Checked the power description for the Absorb Life Energy and it doesn't state that the natural abilities are gained only the Skills, Knowledge, PPE, ISP and 1/10th MDC. Still you can use the knowledge of an absorbed being and create spells, magic items and whatnot from their knowledge. Imagine absorbing a Gene-Tech or Gene-Splicer...can get superpowers from messing with your own genetics, or absorb an escape super-soldier who knows the location of the group of people that enhanced him...take a trip down to their base and start absorbing scientists to learn how to enhance and modify other beings or even yourself.

If you could gain the abilities of the being thats "devoured" then I'd just find a ton of Asgardian Giants and hope they all have the Increased Healing natural ability selected 3 times so that when I absorb them I can regenerate 3d4x100 MDC per minute. Load up on that and you'd be virtually indestructable because of the intensity of your regeneration. Also since a mages spells are often referred to as their "Magic Knowledge" or "Spell Knowledge" so they would be absorbed as well, which would also explain how Chronos knows ALL SPELLS from levels 1-15.


Quote from an earlier post I made regarding the absorbtion of the natural abilities.

Posted: Thu Jun 21, 2007 2:50 pm
by batlchip
how bout a machine people/robot slammer? HE pilots a VF-2SS SAP fitted with extra 300 MDC. He could also meld into the controls of the Macross cannon :D

Posted: Thu Jun 21, 2007 3:12 pm
by cornholioprime
Crazy Lou wrote:..... but suppose something like a Godling w/ fire warlock pwrs and burster pwrs gets fire sponge and goes and sucks up a whole star or something? Would that work? I know that it's mostly plasma, not fire, but all that on the surface is fire, until it disappates ...... Something a bit easier: a nuke. That creates nuclear fire, which I have a feeling is much worse than normal fire. If a being could survive the radiation and explosion, and sucked up all that nuke fire, would that at least make the fire sponge more potent?
Unless something combustible comes into the path of a nuclear detonation, there is no fire there.

Fires are chemical reactions, while Nukes are all...well..... nuclear.

Finally: Are there any rules anywhere for what happens if you're thrown into/get sent to a black hole? Or would that be in the realm of "up to GM?"[/i]
ANY creature not magically invulnerable to physical damage, or protected by magical spells/effects/artifacts that ignore physical damage will be reduced by massive tidal forces to a soup that probably doesn't even resemble matter as we know it, not even on the quark level.

Their spirit, of course, would be intangible at best and therefore not subject to things like gravitational forces; it would still go to "heaven" or wherever.

Posted: Thu Jun 21, 2007 4:38 pm
by Crazy Lou
I know there needs to be combustibles nearby for nukes to cause fire, but I'm saying since fire sponge gets damage variable with the power of the fire, and I figured nuclear fire is MD and worse than "normal" MD fire (like from a flamethrower) so would the fire caused by the nuke when sponged up allow a more powerful blast than a "burning house or area of forest fire" sized fire (which is lots of normal fire in a 350-750 (lvls 7-15) foot radius). Well since MD is x100 as bad a "normal" fire, and nukes get a 50' blast radius, that'd be like absorbing 5000' of normal fire with the spell. So i was just asking in that event would more damage be done? I know that's circumstantial and not even terribly munchy, but I figured this was a thread in which I could ask in passing

Posted: Thu Jun 21, 2007 4:45 pm
by Mudang
Crazy Lou wrote:I know there needs to be combustibles nearby for nukes to cause fire, but I'm saying since fire sponge gets damage variable with the power of the fire, and I figured nuclear fire is MD and worse than "normal" MD fire (like from a flamethrower) so would the fire caused by the nuke when sponged up allow a more powerful blast than a "burning house or area of forest fire" sized fire (which is lots of normal fire in a 350-750 (lvls 7-15) foot radius). Well since MD is x100 as bad a "normal" fire, and nukes get a 50' blast radius, that'd be like absorbing 5000' of normal fire with the spell. So i was just asking in that event would more damage be done? I know that's circumstantial and not even terribly munchy, but I figured this was a thread in which I could ask in passing


no